Files
majcostaandGitHub ae55496e39 Move main executable source to its own directory (#248)
* Move main executable files to their own directory

* Adapt the build to the new file structure

... and fix some weird #include's that were relying on the project root
being an include directory.
2023-10-23 15:46:51 -03:00

45 lines
910 B
C

#ifndef _INTRO__C_
#define _INTRO__C_
UINT32 IntroScreenShutdown( void );
UINT32 IntroScreenHandle( void );
UINT32 IntroScreenInit( void );
void StopIntroVideo();
//enums used for when the intro screen can come up, used with 'gbIntroScreenMode'
enum EIntroType
{
#ifdef JA2UB
INTRO_HELI_CRASH,
#endif
INTRO_BEGINNING, //set when viewing the intro at the begining of the game
INTRO_ENDING, //set when viewing the end game video.
INTRO_SPLASH,
};
extern UINT32 guiSmackerSurface;
void SetIntroType( INT8 bIntroType );
extern void DisplaySirtechSplashScreen();
extern UINT32 guiIntroExitScreen;
extern BOOLEAN gfIntroScreenExit;
extern INT8 gbIntroScreenMode;
#define MAX_VIDEO_NAMES_CHARS 128
typedef struct
{
UINT16 uiIndex;
CHAR16 szFile[MAX_VIDEO_NAMES_CHARS];
} INTRO_NAMES_VALUES;
extern INTRO_NAMES_VALUES zVideoFile[255];
#endif