Files
Flugente 6edf7dd079 - New Feature: Enemy Generals are unique enemies whose location randomized and unknwon to the player. As long as they are alive, the enemy gets signifiant strategic boni. The player must learn of their location and take take them out, preferrably without alerting them prior.
- Covert Ops: Bleeding is deemed suspicious only if COVERT_DETECTEDIFBLEEDING is set to TRUE.
- renamed special prisoners to officers. 
- lowered the priority of enemy troops becoming medics
- prisoners in player-controlled prisons now use the prioner-colour scheme used by Shank and Dynamo


Requires GameDir >= r2028.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7179 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-05-01 13:28:33 +00:00

21 lines
333 B
C

#ifndef __GAME_INIT_H
#define __GAME_INIT_H
BOOLEAN InitNewGame( BOOLEAN fReset );
BOOLEAN AnyMercsHired( );
void QuickStartGame( );
void InitStrategicLayer();
void ShutdownStrategicLayer();
void ReStartingGame();
void InitBloodCatSectors();
// Flugente: se up VIP locations
void InitVIPSectors();
#endif