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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8755 3b4a5df2-a311-0410-b5c6-a8a6f20db521
33 lines
780 B
C++
33 lines
780 B
C++
#pragma once
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#ifndef _LBT_PALETTETABLE__H_
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#define _LBT_PALETTETABLE__H_
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#include "soldier control.h"
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#include "Utilities.h"
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#include "lighting.h"
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extern UINT8 gRedGlowR[];
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extern UINT8 gOrangeGlowR[];
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extern UINT8 gOrangeGlowG[];
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extern UINT16* CreateEnemyGlow16BPPPalette(SGPPaletteEntry* pPalette, UINT32 rscale, UINT32 gscale, BOOLEAN fAdjustGreen);
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extern UINT16* CreateEnemyGreyGlow16BPPPalette(SGPPaletteEntry* pPalette, UINT32 rscale, UINT32 gscale, BOOLEAN fAdjustGreen);
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namespace LogicalBodyTypes {
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class PaletteTable : public SOLDIERTYPE {
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public:
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PaletteTable();
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~PaletteTable(void);
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bool Load(std::string fileName);
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private:
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bool CreateSGPPaletteFromActFile(SGPPaletteEntry *pPalette, std::string fileName);
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};
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}
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#endif
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