Files
source/Tactical/Soldier Functions.h
Wanne 14750c6903 **********************************************************
** Big Maps Projects code (incl. Multiplayer v1.5 **
**********************************************************
- Merged Big Maps Project code from BMP+MP trunk (Revision: 3340)
o Complete SVN Revision history: https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP
- Before THIS merge, I made a branch of the existing 1.13 source
o SVN Branch: https://81.169.133.124/source/ja2/branches/JA2_rev.3336/src
- Removed old VS 6.0 and VS 2003 project and solutions files, because compilation is broken long time ago
- I will add VS 2010 projects and solution file in the next few days

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3341 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2010-02-28 18:38:52 +00:00

28 lines
1021 B
C

#ifndef _SOLDIER_FUNCTIONS_H
#define _SOLDIER_FUNCTIONS_H
#include "soldier control.h"
void ContinueMercMovement( SOLDIERTYPE *pSoldier );
BOOLEAN IsValidStance( SOLDIERTYPE *pSoldier, INT8 bNewStance );
void SelectMoveAnimationFromStance( SOLDIERTYPE *pSoldier );
BOOLEAN IsValidMovementMode( SOLDIERTYPE *pSoldier, INT16 usMovementMode );
FLOAT CalcSoldierNextBleed( SOLDIERTYPE *pSoldier );
FLOAT CalcSoldierNextUnmovingBleed( SOLDIERTYPE *pSoldier );
void SoldierCollapse( SOLDIERTYPE *pSoldier );
BOOLEAN ReevaluateEnemyStance( SOLDIERTYPE *pSoldier, UINT16 usAnimState );
void HandlePlacingRoofMarker( SOLDIERTYPE *pSoldier, INT32 sGridNo, BOOLEAN fSet, BOOLEAN fForce );
void PickPickupAnimation( SOLDIERTYPE *pSoldier, INT32 iItemIndex, INT32 sGridNo, INT8 bZLevel );
void MercStealFromMerc( SOLDIERTYPE *pSoldier, SOLDIERTYPE *pTarget );
void HandleCrowShadowVisibility( SOLDIERTYPE *pSoldier );
BOOLEAN DoesSoldierWearGasMask(SOLDIERTYPE *pSoldier);//dnl ch40 200909
#endif