Files
Wanne 14750c6903 **********************************************************
** Big Maps Projects code (incl. Multiplayer v1.5 **
**********************************************************
- Merged Big Maps Project code from BMP+MP trunk (Revision: 3340)
o Complete SVN Revision history: https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP
- Before THIS merge, I made a branch of the existing 1.13 source
o SVN Branch: https://81.169.133.124/source/ja2/branches/JA2_rev.3336/src
- Removed old VS 6.0 and VS 2003 project and solutions files, because compilation is broken long time ago
- I will add VS 2010 projects and solution file in the next few days

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3341 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2010-02-28 18:38:52 +00:00

25 lines
848 B
C

#include "soldier control.h"
#define HUMAN 0
#define CREATURE_ON_FLOOR 0x01
#define CREATURE_ON_ROOF 0x02
#define NORMAL_HUMAN_SMELL_STRENGTH 10
#define COW_SMELL_STRENGTH 15
#define NORMAL_CREATURE_SMELL_STRENGTH 20
#define SMELL_TYPE_NUM_BITS 2
#define SMELL_TYPE( s ) (s & 0x01)
#define SMELL_STRENGTH( s ) ((s & 0xFC) >> SMELL_TYPE_NUM_BITS)
#define MAXBLOODQUANTITY 7
#define BLOODDIVISOR 10
void DecaySmells( void );
void DecayBloodAndSmells( UINT32 uiTime );
void DropSmell( SOLDIERTYPE * pSoldier );
void DropBlood( SOLDIERTYPE * pSoldier, UINT8 ubStrength, INT8 bVisible );
void UpdateBloodGraphics( INT32 sGridNo, INT8 bLevel );
void RemoveBlood( INT32 sGridNo, INT8 bLevel );
void InternalDropBlood( INT32 sGridNo, INT8 bLevel, UINT8 ubType, UINT8 ubStrength, INT8 bVisible );