Files
source/cmake/presets/CMakeUserPresets.json
57d2674f37 Use a modifiable user-preset sample for VS 2022/2019 (#97)
* Use a modifiable user-preset sample for VS 2022/2019

Customizing a repo-tracked preset file doesn't work:

Type in your gamedir for debugging, or toggle verbose mode for the build, or configure Chinese
UB MapEditor: you now have an unstaged `CMakePresets.json` change in your working directory.
very annoying.

Also, Visual Studio 2022's preset support has a bug: if you have a `CMakePresets.json` file,
no matter in which file (user or repo) the preset you have selected is defined, if you click
"Manage Configurations..." it will always open `CMakePresets.json` for editing, setting the
user up for failure and editing the commited-to-repository file.

Having just the `CMakeUserPresets.json` file also sidesteps another poor Visual Studio 2022
decision: hiding in Folder View files that are .gitignore'd (like `CMakeUserPresets.json`).

In the absence of a `CMakePresets.json` file, selecting "Manage Configurations..." will open
the right file for editing.

The workflow is then:

Copy `CMakeUserPresets.json.sample` into `CMakeUserPresets.json` _once_, then customize
that to your heart's content without git bothering you and accidentally adding an
unwanted change to a patch. Or make your own.

* Added auto-copy of profile template.

* declutter things a bit

move function out of root cmakelists.txt file
move user preset template to a presets directory

this is horrible and I hate it

Co-authored-by: CptMoore <39010654+CptMoore@users.noreply.github.com>
2023-01-21 20:26:49 -03:00

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{
"version": 3,
"configurePresets": [
{
"name": "__userBase",
"hidden": true,
"generator": "Ninja",
"binaryDir": "${sourceDir}/build/${presetName}",
"cacheVariables": {
// Valid choices: ENGLISH;GERMAN;FRENCH;ITALIAN;POLISH;DUTCH;RUSSIAN;CHINESE. If empty (""), will configure all.
"Languages": "ENGLISH",
// Valid choices: JA2;JA2MAPEDITOR;JA2UB;JA2UBMAPEDITOR. If empty (""), will configure all.
"Applications": "JA2",
// For debugging: enter your desired gamedir. e.g. C:/Games/JA2
"CMAKE_RUNTIME_OUTPUT_DIRECTORY": "."
},
"architecture": {
"value": "x86",
"strategy": "external"
}
},
{
"name": "1dot13 RelWithDebInfo",
"inherits": "__userBase",
"cacheVariables": {
"CMAKE_BUILD_TYPE": "RelWithDebInfo"
}
},
{
"name": "1dot13 Release",
"inherits": "__userBase",
"cacheVariables": {
"CMAKE_BUILD_TYPE": "Release"
}
},
{
"name": "1dot13 Debug",
"inherits": "__userBase",
"cacheVariables": {
"CMAKE_BUILD_TYPE": "Debug"
}
}
]
}