Files
source/Editor/EditorBuildings.h
BeatAroundTheBuscherandGitHub ed00830202 Fixes Upper/Lower Casing for include paths (#487)
* Fixing upper/lower case for includes

types.h, zconf.h and zlib.h were renamed so that global includes like Types.h
are not used.
2025-08-16 22:01:12 -03:00

71 lines
1.5 KiB
C

#include "builddefines.h"
#ifdef JA2EDITOR
#ifndef __EDITORBUILDINGS_H
#define __EDITORBUILDINGS_H
#include "video.h"
#include "vobject_blitters.h"
extern BOOLEAN fBuildingShowRoofs, fBuildingShowWalls, fBuildingShowRoomInfo;
//DBrot: More Rooms
//extern UINT8 gubCurrRoomNumber;
//extern UINT8 gubMaxRoomNumber;
extern UINT16 gusCurrRoomNumber;
extern UINT16 gusMaxRoomNumber;
void SetupTextInputForBuildings();
void ExtractAndUpdateBuildingInfo();
//Initialization routines
void GameInitEditorBuildingInfo();
void InitEditorBuildingsToolbar();
//Selection method callbacks
//Building utility functions
void UpdateBuildingsInfo();
void KillBuilding( INT32 iMapIndex );
typedef struct BUILDINGLAYOUTNODE
{
struct BUILDINGLAYOUTNODE *next;
INT32 sGridNo;
}BUILDINGLAYOUTNODE;
extern BUILDINGLAYOUTNODE *gpBuildingLayoutList;
extern INT32 gsBuildingLayoutAnchorGridNo;
//The first step is copying a building. After that, it either must be pasted or moved.
void CopyBuilding( INT32 iMapIndex );
void MoveBuilding( INT32 iMapIndex );
void PasteBuilding( INT32 iMapIndex );
void DeleteBuildingLayout();
void ReplaceBuildingWithNewRoof( INT32 iMapIndex );
void UpdateWallsView();
void UpdateRoofsView();
void InitDoorEditing( INT32 iMapIndex );
void ExtractAndUpdateDoorInfo();
void KillDoorEditing();
void RenderDoorEditingWindow();
void AddLockedDoorCursors();
void RemoveLockedDoorCursors();
void FindNextLockedDoor();
extern BOOLEAN gfEditingDoor;
extern UINT16 usCurrentMode;
#endif
#endif