Files
source/Editor/edit_sys.h
BeatAroundTheBuscherandGitHub ed00830202 Fixes Upper/Lower Casing for include paths (#487)
* Fixing upper/lower case for includes

types.h, zconf.h and zlib.h were renamed so that global includes like Types.h
are not used.
2025-08-16 22:01:12 -03:00

83 lines
2.1 KiB
C

#include "builddefines.h"
#ifdef JA2EDITOR
#ifndef __EDIT_SYS_H
#define __EDIT_SYS_H
#define SMALLBRUSH 0
#define MEDIUMBRUSH 1
#define LARGEBRUSH 2
#define NO_BANKS 0
#define DRAW_BANKS 1
#define DRAW_BANK_WATER 2
#define DRAW_ERASE 3
#define NO_CLIFFS 0
#define DRAW_CLIFFS 1
#define DRAW_CLIFF_LAND 2
extern BOOLEAN gfWarning;
extern BOOLEAN gfDoFill;
extern UINT16 CurrentPaste;
extern UINT16 gDebrisPaste;
extern UINT16 gChangeElevation;
extern UINT16 CurrentStruct;
extern UINT32 gDoBanks;
extern UINT32 gDoCliffs;
void EraseMapTile( INT32 iMapIndex );
void QuickEraseMapTile( INT32 iMapIndex );
void DeleteStuffFromMapTile(INT32 iMapIndex);//dnl ch86 140214
void PasteDebris( INT32 iMapIndex );
void PasteStructure( INT32 iMapIndex );
void PasteStructure1( INT32 iMapIndex );
void PasteStructure2( INT32 iMapIndex );
void PasteStructureCommon( INT32 iMapIndex );
void PasteSingleWall( INT32 iMapIndex );
void PasteSingleDoor( INT32 iMapIndex );
void PasteSingleWindow( INT32 iMapIndex );
void PasteSingleRoof( INT32 iMapIndex );
void PasteSingleBrokenWall( INT32 iMapIndex );
void PasteSingleDecoration( INT32 iMapIndex );
void PasteSingleDecal( INT32 iMapIndex );
void PasteSingleFloor( INT32 iMapIndex );
void PasteSingleToilet( INT32 iMapIndex );
void PasteRoomNumber( INT32 iMapIndex, UINT16 usRoomNumber );
void PasteSingleWallCommon( INT32 iMapIndex );
UINT16 GetRandomIndexByRange( UINT16 usRangeStart, UINT16 usRangeEnd );
UINT16 GetRandomTypeByRange( UINT16 usRangeStart, UINT16 usRangeEnd );
void PasteFloor( INT32 iMapIndex, UINT16 usFloorIndex , BOOLEAN fReplace);
void PasteBanks( INT32 iMapIndex, UINT16 usStructIndex, BOOLEAN fReplace );
void PasteRoads( INT32 iMapIndex );
void PasteCliffs( INT32 iMapIndex, UINT16 usStructIndex , BOOLEAN fReplace);
void PasteTexture( INT32 iMapIndex );
void PasteTextureCommon( INT32 iMapIndex );
void PasteHigherTexture( INT32 iMapIndex, UINT32 fNewType );
//dnl ch3 230909
void RaiseWorldLand(void);
void RaiseWorldLandOld(void);
void EliminateObjectLayerRedundancy();
#endif
#endif