Files
source/Tactical/Soldier Functions.h
BeatAroundTheBuscherandGitHub ed00830202 Fixes Upper/Lower Casing for include paths (#487)
* Fixing upper/lower case for includes

types.h, zconf.h and zlib.h were renamed so that global includes like Types.h
are not used.
2025-08-16 22:01:12 -03:00

29 lines
1022 B
C

#ifndef _SOLDIER_FUNCTIONS_H
#define _SOLDIER_FUNCTIONS_H
#include "Soldier Control.h"
void ContinueMercMovement( SOLDIERTYPE *pSoldier );
BOOLEAN IsValidStance( SOLDIERTYPE *pSoldier, INT8 bNewStance );
void SelectMoveAnimationFromStance( SOLDIERTYPE *pSoldier );
BOOLEAN IsValidMovementMode( SOLDIERTYPE *pSoldier, INT16 usMovementMode );
FLOAT CalcSoldierNextBleed( SOLDIERTYPE *pSoldier );
FLOAT CalcSoldierNextUnmovingBleed( SOLDIERTYPE *pSoldier );
void SoldierCollapse( SOLDIERTYPE *pSoldier );
BOOLEAN ReevaluateEnemyStance( SOLDIERTYPE *pSoldier, UINT16 usAnimState );
void HandlePlacingRoofMarker( SOLDIERTYPE *pSoldier, INT32 sGridNo, BOOLEAN fSet, BOOLEAN fForce );
void PickPickupAnimation( SOLDIERTYPE *pSoldier, INT32 iItemIndex, INT32 sGridNo, INT8 bZLevel );
void MercStealFromMerc( SOLDIERTYPE *pSoldier, SOLDIERTYPE *pTarget );
void HandleCrowShadowVisibility( SOLDIERTYPE *pSoldier );
BOOLEAN DoesSoldierWearGasMask(SOLDIERTYPE *pSoldier);//dnl ch40 200909
#endif