Files
source/i18n/Ja2 Libs.cpp
2025-08-08 18:00:31 +03:00

61 lines
1.4 KiB
C++

#include "LibraryDataBase.h"
LibraryInitHeader gGameLibaries[ ] =
{
//Library Name Can be Init at start
// on cd
{ "Data.slf", FALSE, TRUE },
{ "Editor.slf", FALSE, FALSE },
{ "Ambient.slf", FALSE, TRUE },
{ "Anims.slf", FALSE, TRUE },
{ "BattleSnds.slf", FALSE, TRUE },
{ "BigItems.slf", FALSE, TRUE },
{ "BinaryData.slf", FALSE, TRUE },
{ "Cursors.slf", FALSE, TRUE },
{ "Faces.slf", FALSE, TRUE },
{ "Fonts.slf", FALSE, TRUE },
{ "Interface.slf", FALSE, TRUE },
{ "Laptop.slf", FALSE, TRUE },
{ "Maps.slf", TRUE, TRUE },
{ "MercEdt.slf", FALSE, TRUE },
{ "Music.slf", TRUE, TRUE },
{ "Npc_Speech.slf", TRUE, TRUE },
{ "NpcData.slf", FALSE, TRUE },
{ "RadarMaps.slf", FALSE, TRUE },
{ "Sounds.slf", FALSE, TRUE },
{ "Speech.slf", TRUE, TRUE },
// { "TileCache.slf", FALSE, TRUE },
{ "TileSets.slf", TRUE, TRUE },
{ "LoadScreens.slf", TRUE, TRUE },
{ "Intro.slf", TRUE, TRUE },
#ifdef GERMAN
{ "German.slf", FALSE, TRUE },
#endif
#ifdef POLISH
{ "Polish.slf", FALSE, TRUE },
#endif
#ifdef DUTCH
{ "Dutch.slf", FALSE, TRUE },
#endif
#ifdef ITALIAN
{ "Italian.slf", FALSE, TRUE },
#endif
#ifdef RUSSIAN
{ "Russian.slf", FALSE, TRUE },
#endif
#ifdef FRENCH
{ "French.slf", FALSE, TRUE },
#endif
#ifdef CHINESE
{ "Chinese.slf", FALSE, TRUE },
#endif
};