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* Fixing upper/lower case for includes types.h, zconf.h and zlib.h were renamed so that global includes like Types.h are not used.
222 lines
5.7 KiB
C++
222 lines
5.7 KiB
C++
#include "sgp.h"
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#include "Overhead.h"
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#include "Weapons.h"
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#include "Debug Control.h"
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#include "expat.h"
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#include "XML.h"
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struct
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{
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PARSE_STAGE curElement;
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CHAR8 szCharData[MAX_CHAR_DATA_LENGTH+1];
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ARMOUR_DROPS curArmourDrop;
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ARMOUR_DROPS * curArray;
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UINT32 maxArraySize;
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UINT32 curIndex;
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UINT32 currentDepth;
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UINT32 maxReadDepth;
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}
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typedef armourDropParseData;
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static void XMLCALL
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armourDropStartElementHandle(void *userData, const XML_Char *name, const XML_Char **atts)
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{
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armourDropParseData * pData = (armourDropParseData *)userData;
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if(pData->currentDepth <= pData->maxReadDepth) //are we reading this element?
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{
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if(strcmp(name, "ARMOURDROPLIST") == 0 && pData->curElement == ELEMENT_NONE)
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{
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pData->curElement = ELEMENT_LIST;
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memset(pData->curArray,0,sizeof(ARMOUR_DROPS)*pData->maxArraySize);
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pData->maxReadDepth++; //we are not skipping this element
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}
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else if(strcmp(name, "DROPITEM") == 0 && pData->curElement == ELEMENT_LIST)
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{
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pData->curElement = ELEMENT;
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memset(&pData->curArmourDrop,0,sizeof(ARMOUR_DROPS));
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pData->maxReadDepth++; //we are not skipping this element
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}
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else if(pData->curElement == ELEMENT &&
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(strcmp(name, "uiIndex") == 0 ||
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strcmp(name, "ubArmourClass") == 0 ||
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strcmp(name, "ubEnemyDropRate") == 0 ||
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strcmp(name, "ubMilitiaDropRate") == 0 ))
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{
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pData->curElement = ELEMENT_PROPERTY;
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pData->maxReadDepth++; //we are not skipping this element
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}
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pData->szCharData[0] = '\0';
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}
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pData->currentDepth++;
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}
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static void XMLCALL
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armourDropCharacterDataHandle(void *userData, const XML_Char *str, int len)
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{
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armourDropParseData * pData = (armourDropParseData *)userData;
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if( (pData->currentDepth <= pData->maxReadDepth) &&
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(strlen(pData->szCharData) < MAX_CHAR_DATA_LENGTH)
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){
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strncat(pData->szCharData,str,__min((unsigned int)len,MAX_CHAR_DATA_LENGTH-strlen(pData->szCharData)));
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}
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}
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static void XMLCALL
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armourDropEndElementHandle(void *userData, const XML_Char *name)
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{
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armourDropParseData * pData = (armourDropParseData *)userData;
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if(pData->currentDepth <= pData->maxReadDepth) //we're at the end of an element that we've been reading
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{
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if(strcmp(name, "ARMOURDROPLIST") == 0)
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{
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pData->curElement = ELEMENT_NONE;
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}
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else if(strcmp(name, "DROPITEM") == 0)
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{
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pData->curElement = ELEMENT_LIST;
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if(pData->curArmourDrop.uiIndex < pData->maxArraySize)
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{
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pData->curArray[pData->curArmourDrop.uiIndex] = pData->curArmourDrop; //write the inventory into the table
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}
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}
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else if(strcmp(name, "uiIndex") == 0)
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{
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pData->curElement = ELEMENT;
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pData->curArmourDrop.uiIndex = (UINT32) strtoul(pData->szCharData, NULL, 0);
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}
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else if(strcmp(name, "ubArmourClass") == 0)
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{
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pData->curElement = ELEMENT;
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pData->curArmourDrop.ubArmourClass = (UINT8) atol(pData->szCharData);
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}
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else if(strcmp(name, "ubEnemyDropRate") == 0)
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{
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pData->curElement = ELEMENT;
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pData->curArmourDrop.ubEnemyDropRate = (UINT8) atol(pData->szCharData);
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}
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else if (strcmp(name, "ubMilitiaDropRate") == 0)
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{
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pData->curElement = ELEMENT;
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pData->curArmourDrop.ubMilitiaDropRate = (UINT8) atol(pData->szCharData);
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}
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pData->maxReadDepth--;
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}
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pData->currentDepth--;
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}
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BOOLEAN ReadInEnemyArmourDropsStats(ARMOUR_DROPS *pEnemyArmourDrops, STR fileName)
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{
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HWFILE hFile;
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UINT32 uiBytesRead;
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UINT32 uiFSize;
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CHAR8 * lpcBuffer;
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XML_Parser parser = XML_ParserCreate(NULL);
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armourDropParseData pData;
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DebugMsg(TOPIC_JA2, DBG_LEVEL_3, "Loading EnemyArmourDrops.xml" );
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// Open inventory file
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hFile = FileOpen( fileName, FILE_ACCESS_READ, FALSE );
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if ( !hFile )
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return( FALSE );
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uiFSize = FileGetSize(hFile);
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lpcBuffer = (CHAR8 *) MemAlloc(uiFSize+1);
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//Read in block
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if ( !FileRead( hFile, lpcBuffer, uiFSize, &uiBytesRead ) )
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{
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MemFree(lpcBuffer);
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return( FALSE );
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}
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lpcBuffer[uiFSize] = 0; //add a null terminator
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FileClose( hFile );
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XML_SetElementHandler(parser, armourDropStartElementHandle, armourDropEndElementHandle);
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XML_SetCharacterDataHandler(parser, armourDropCharacterDataHandle);
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memset(&pData,0,sizeof(pData));
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pData.curArray = pEnemyArmourDrops;
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pData.maxArraySize = MAX_DROP_ITEMS;
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XML_SetUserData(parser, &pData);
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if(!XML_Parse(parser, lpcBuffer, uiFSize, TRUE))
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{
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CHAR8 errorBuf[511];
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sprintf(errorBuf, "XML Parser Error in EnemyArmourDrops.xml: %s at line %d", XML_ErrorString(XML_GetErrorCode(parser)), XML_GetCurrentLineNumber(parser));
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LiveMessage(errorBuf);
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MemFree(lpcBuffer);
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return FALSE;
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}
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MemFree(lpcBuffer);
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XML_ParserFree(parser);
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return( TRUE );
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}
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BOOLEAN WriteEnemyArmourDropsStats(ARMOUR_DROPS *pEnemyArmourDrops, STR fileName)
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{
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HWFILE hFile;
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//Debug code; make sure that what we got from the file is the same as what's there
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// Open a new file
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hFile = FileOpen( fileName, FILE_ACCESS_WRITE | FILE_CREATE_ALWAYS, FALSE );
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if ( !hFile )
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return( FALSE );
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{
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UINT32 cnt;
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FilePrintf(hFile,"<ARMOURDROPLIST>\r\n");
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for(cnt = 0;cnt < MAXITEMS;cnt++)
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{
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FilePrintf(hFile,"\t<DROPITEM>\r\n");
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FilePrintf(hFile,"\t\t<uiIndex>%d</uiIndex>\r\n", cnt);
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FilePrintf(hFile,"\t\t<ubArmourClass>%d</ubArmourClass>\r\n", pEnemyArmourDrops[cnt].ubArmourClass);
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FilePrintf(hFile,"\t\t<ubEnemyDropRate>%d</ubEnemyDropRate>\r\n", pEnemyArmourDrops[cnt].ubEnemyDropRate);
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FilePrintf(hFile,"\t\t<ubMilitiaDropRate>%d</ubMilitiaDropRate>\r\n", pEnemyArmourDrops[cnt].ubMilitiaDropRate);
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FilePrintf(hFile,"\t</DROPITEM>\r\n");
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}
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FilePrintf(hFile,"</ARMOURDROPLIST>\r\n");
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}
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FileClose( hFile );
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return( TRUE );
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}
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