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squashed into a single commit because doing it in steps that all
compiled involved a lot of boilerplate that is pointless to commit to
the repository. GH still has the PR for reference.
g_lang, MAX_MESSAGES_ON_MAP_BOTTOM, and GetLanguagePrefix() were
compile-time constants selected by the ENGLISH/GERMAN/... build
define. They're now runtime, defaulting to the same per-exe value the
define used to pick, and overridable at startup from [Ja2 Settings]
LANGUAGE in Ja2.ini.
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XMLTacticalMessages is filled at runtime from NewTacticalMessages.xml,
never from compiled-in per-language data: all 8 per-language definitions
were the identical all-zero { L"" }. Delete them and define one shared
buffer in Utils/XML_Language.cpp (the loader) instead of pointer-rebinding
it like the static tables — this drops 9 dead 800KB zero-buffers (8
namespaced copies in LanguageStrings.cpp plus the standalone one) and
leaves no bind-ordering hazard for the XML load path.
-
ExportStrings.cpp privately recompiled one language's full text table
by #including the raw _<LANG>Text.cpp inside namespace Loc, keyed off
the exe-level ENGLISH/GERMAN/... compile macro (whichever the build
happened to select). That's redundant with the pointer globals every
other subsystem already uses (Text.h / LanguageStrings.cpp).
Drop the private copy; the unqualified table names in Loc::ExportStrings
now resolve to the global pointer externs, which BindLanguageStrings has
already rebound to the runtime g_lang by the time this runs (EXPORT_STRINGS
ini flag, checked after GetRuntimeSettings in sgp.cpp). gs_Lang (used only
by Loc::Translate for the Polish/Russian byte remap on raw .edt exports) is
now derived from g_lang via ToLocLanguage, so the export always matches
whatever language is actually active instead of a compile-time pick.
-
Editor/popupmenu.cpp and Strategic/Scheduling.cpp kept their own
call-site extern of gszScheduleActions as CHAR16[NUM_SCHEDULE_ACTIONS][20]
after the real definition changed into a rebindable pointer
(CHAR16 (*)[20], LanguageStrings.cpp). MSVC decays the outer array
dimension when mangling globals, so both declarations produce the same
symbol (?gszScheduleActions@@3PAY0BE@_WA) and the mismatch linked
silently -- but the array-typed TUs then indexed the 4-byte pointer
slot itself as string data, so the editor schedule popup and the map
schedule message text read garbage.
-
add text.def to be single-source of truth on symbol names and use it
.much simpler, less error prone if adding more strings
-
add pseudo interface for language state. MAX_SAGES_ON_BOTTOM must always
change in lockstep with g_lang. this isn't foolproof but better
---------
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
Co-authored-by: Claude Sonnet 4.5 <noreply@anthropic.com>
121 lines
2.3 KiB
C
121 lines
2.3 KiB
C
#ifndef __CHARPROFILE_H
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#define __CHARPROFILE_H
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#include "types.h"
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void GameInitCharProfile();
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void EnterCharProfile();
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void ExitCharProfile();
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void HandleCharProfile();
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void RenderCharProfile();
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void ResetCharacterStats( void );
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void InitIMPSubPageList( void );
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extern BOOLEAN fButtonPendingFlag;
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extern BOOLEAN fReDrawCharProfile;
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extern INT32 iCurrentImpPage;
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// attributes
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extern INT32 iStrength;
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extern INT32 iDexterity;
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extern INT32 iAgility;
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extern INT32 iWisdom;
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extern INT32 iLeadership;
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extern INT32 iHealth;
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// skills
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extern INT32 iMarksmanship;
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extern INT32 iMedical;
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extern INT32 iExplosives;
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extern INT32 iMechanical;
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// sex?
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extern BOOLEAN fCharacterIsMale;
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// name?
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extern CHAR16 pFullName[];
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extern CHAR16 pNickName[];
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// skills
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extern INT32 iSkillA;
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extern INT32 iSkillB;
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extern INT32 iSkillC; // Added by SANDRO
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// persoanlity
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extern INT32 iPersonality;
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// attitude
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extern INT32 iAttitude;
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// Flugente: background
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extern UINT16 usBackground;
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// Flugente: sexism, racism etc.
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extern INT8 bRace;
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extern INT8 bNationality;
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extern INT8 bAppearance;
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extern INT8 bAppearanceCareLevel;
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extern INT8 bRefinement;
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extern INT8 bRefinementCareLevel;
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extern INT8 bHatedNationality;
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extern INT8 bHatedNationalityCareLevel;
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extern INT8 bRacist;
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extern UINT8 bSexist;
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//addtivies
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extern INT32 iAddStrength;
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extern INT32 iAddDexterity;
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extern INT32 iAddAgility;
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extern INT32 iAddWisdom;
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extern INT32 iAddHealth ;
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extern INT32 iAddLeadership ;
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extern INT32 iAddMarksmanship ;
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extern INT32 iAddMedical ;
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extern INT32 iAddExplosives ;
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extern INT32 iAddMechanical ;
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// pop up strings
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extern STR16* pImpPopUpStrings;
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//extern BOOLEAN fIMPCompletedFlag;
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enum{
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IMP_HOME_PAGE,
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IMP_BEGIN,
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IMP_FINISH,
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IMP_MAIN_PAGE,
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IMP_PERSONALITY,
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IMP_PERSONALITY_QUIZ,
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IMP_PERSONALITY_FINISH,
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IMP_ATTRIBUTE_ENTRANCE,
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IMP_ATTRIBUTE_PAGE,
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IMP_ATTRIBUTE_FINISH,
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IMP_PORTRAIT,
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IMP_VOICE,
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IMP_ABOUT_US,
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IMP_CONFIRM,
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// These 5 added - SANDRO
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IMP_CHARACTER_AND_DISABILITY_ENTRANCE,
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IMP_CHARACTER_PAGE,
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IMP_DISABILITY_PAGE,
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IMP_COLOR_CHOICE_PAGE,
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IMP_MINOR_TRAITS_PAGE,
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// added by Flugente
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IMP_BACKGROUND,
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IMP_PREJUDICE,
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IMP_GEAR_ENTRANCE,
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IMP_GEAR,
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IMP_NUM_PAGES,
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};
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#define COST_OF_PROFILE 3000
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#endif
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