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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4447 3b4a5df2-a311-0410-b5c6-a8a6f20db521
88 lines
2.0 KiB
C++
88 lines
2.0 KiB
C++
/*
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* bfVFS : vfs/Aspects/vfs_synchronization.h
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* - Interface for Mutexes and Locks, implementation can or has to be provided by the using program
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*
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* Copyright (C) 2008 - 2010 (BF) john.bf.smith@googlemail.com
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*
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* This file is part of the bfVFS library
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#ifndef VFS_SYNCHRONIZATION_H
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#define VFS_SYNCHRONIZATION_H
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#include <vfs/vfs_config.h>
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namespace vfs
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{
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namespace Aspects
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{
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class IMutex
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{
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public:
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virtual void lock() {};
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virtual void unlock() {};
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};
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class IMutexFactory
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{
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public:
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virtual IMutex* createMutex() = 0;
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};
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VFS_API void setMutexFactory(IMutexFactory* mutex_factory);
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VFS_API IMutexFactory* getMutexFactory();
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class Mutex
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{
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public:
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Mutex();
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~Mutex();
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void lock();
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void unlock();
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private:
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int _locked;
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IMutex* _mutex;
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};
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class ScopedLock
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{
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public:
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ScopedLock(Mutex& mutex) : _mutex(mutex) {
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this->_mutex.lock();
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}
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~ScopedLock(){
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this->_mutex.unlock();
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}
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private:
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Mutex& _mutex;
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};
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}
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}
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#ifdef VFS_SYNCHRONIZE
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# if !defined VFS_LOCK
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# define VFS_LOCK(mutex) vfs::Aspects::ScopedLock _scoped_lock(mutex)
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# endif
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#else
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# if !defined VFS_LOCK
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# define VFS_LOCK(mutex)
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# endif
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#endif
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#endif // VFS_SYNCHRONIZATION_H
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