mirror of
https://github.com/1dot13/source.git
synced 2026-09-02 14:36:06 +02:00
* prepare gamedir for running the game * Stop telling installers to overwrite the vanilla game The release no longer contains anything that lands on a vanilla file: its base data lives in Base, so unpacking it over the game directory and copying the game's Data into the release now amount to the same installation. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> * Give the mod's base data its own VFS profile Its files ship in Base now, so that a vanilla Data directory can be copied in whole without a single collision. Mount Base right above the vanilla dirs in every profile stack — the slot where the installer's overwrites used to end up. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> * Mount Base in the language overlays' VFS configs too Assembling a release copies a <Language>_Version directory over gamedir, its own copies of the configs included, so without the same Base profile every non-English release would mount nothing from Base. Their libraries move along with the rest of the base data: each language slf, and the Russian data.slf that shadows the vanilla Data.slf by name. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> * Ignore a vanilla Data directory dropped into gamedir Running the game here needs one copied in, and it is an untouched copy of somebody's retail install — nothing this repository should track. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> * Ignore only the player profile directory, not every Profiles The unanchored pattern also swallowed Base/TableData/Profiles, the mod's soldier profile XMLs, which are tracked and belong in a release. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> * move gamedir/Data to gamedir/Base * move gamedir-languages' Data to Base --------- Co-authored-by: Claude Opus 5 <noreply@anthropic.com>
88 lines
2.0 KiB
XML
88 lines
2.0 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
|
|
<TAUNTS>
|
|
<TAUNT>
|
|
<uiIndex>0</uiIndex>
|
|
<szText>很好。</szText>
|
|
</TAUNT>
|
|
<TAUNT>
|
|
<uiIndex>1</uiIndex>
|
|
<szText>“他们肯定不敢打你。”是么。</szText>
|
|
</TAUNT>
|
|
<TAUNT>
|
|
<uiIndex>2</uiIndex>
|
|
<szText>大家保持冷静,我们会挺过去的。</szText>
|
|
</TAUNT>
|
|
<TAUNT>
|
|
<uiIndex>3</uiIndex>
|
|
<szText>唔唔唔...</szText>
|
|
</TAUNT>
|
|
<TAUNT>
|
|
<uiIndex>4</uiIndex>
|
|
<szText>马失前蹄!</szText>
|
|
</TAUNT>
|
|
<TAUNT>
|
|
<uiIndex>5</uiIndex>
|
|
<szText>哎呦我操!</szText>
|
|
</TAUNT>
|
|
<TAUNT>
|
|
<uiIndex>6</uiIndex>
|
|
<szText>敌人!</szText>
|
|
</TAUNT>
|
|
<TAUNT>
|
|
<uiIndex>7</uiIndex>
|
|
<szText>有敌人!!!</szText>
|
|
</TAUNT>
|
|
<TAUNT>
|
|
<uiIndex>8</uiIndex>
|
|
<szText>那里有敌人!</szText>
|
|
</TAUNT>
|
|
<TAUNT>
|
|
<uiIndex>9</uiIndex>
|
|
<szText>入侵者!</szText>
|
|
</TAUNT>
|
|
<TAUNT>
|
|
<uiIndex>10</uiIndex>
|
|
<szText>我去!</szText>
|
|
</TAUNT>
|
|
<TAUNT>
|
|
<uiIndex>11</uiIndex>
|
|
<szText>没什么能逃过我的小眼珠子!</szText>
|
|
</TAUNT>
|
|
<TAUNT>
|
|
<uiIndex>12</uiIndex>
|
|
<szText>发现目标!</szText>
|
|
</TAUNT>
|
|
<TAUNT>
|
|
<uiIndex>13</uiIndex>
|
|
<szText>敌军!</szText>
|
|
</TAUNT>
|
|
<TAUNT>
|
|
<uiIndex>14</uiIndex>
|
|
<szText>发现敌人!</szText>
|
|
</TAUNT>
|
|
<TAUNT>
|
|
<uiIndex>15</uiIndex>
|
|
<szText>敌人在那儿!</szText>
|
|
</TAUNT>
|
|
<TAUNT>
|
|
<uiIndex>16</uiIndex>
|
|
<szText>我去!在他们壮大前赶紧消灭!</szText>
|
|
</TAUNT>
|
|
<TAUNT>
|
|
<uiIndex>17</uiIndex>
|
|
<szText>冒昧地说,女士,我可不想让我的家伙碰到你!</szText>
|
|
</TAUNT>
|
|
<TAUNT>
|
|
<uiIndex>18</uiIndex>
|
|
<szText>看看谁来参加野餐了!</szText>
|
|
</TAUNT>
|
|
<TAUNT>
|
|
<uiIndex>19</uiIndex>
|
|
<szText>你们敢来这儿,是疯掉了吧!</szText>
|
|
</TAUNT>
|
|
<TAUNT>
|
|
<uiIndex>20</uiIndex>
|
|
<szText>在这儿,你们这群蠢货!</szText>
|
|
</TAUNT>
|
|
</TAUNTS>
|