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* prepare gamedir for running the game * Stop telling installers to overwrite the vanilla game The release no longer contains anything that lands on a vanilla file: its base data lives in Base, so unpacking it over the game directory and copying the game's Data into the release now amount to the same installation. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> * Give the mod's base data its own VFS profile Its files ship in Base now, so that a vanilla Data directory can be copied in whole without a single collision. Mount Base right above the vanilla dirs in every profile stack — the slot where the installer's overwrites used to end up. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> * Mount Base in the language overlays' VFS configs too Assembling a release copies a <Language>_Version directory over gamedir, its own copies of the configs included, so without the same Base profile every non-English release would mount nothing from Base. Their libraries move along with the rest of the base data: each language slf, and the Russian data.slf that shadows the vanilla Data.slf by name. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> * Ignore a vanilla Data directory dropped into gamedir Running the game here needs one copied in, and it is an untouched copy of somebody's retail install — nothing this repository should track. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> * Ignore only the player profile directory, not every Profiles The unanchored pattern also swallowed Base/TableData/Profiles, the mod's soldier profile XMLs, which are tracked and belong in a release. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> * move gamedir/Data to gamedir/Base * move gamedir-languages' Data to Base --------- Co-authored-by: Claude Opus 5 <noreply@anthropic.com>
91 lines
2.2 KiB
XML
91 lines
2.2 KiB
XML
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<TAUNTS>
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<TAUNT>
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<uiIndex>0</uiIndex>
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<szText>Fantastique !</szText>
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</TAUNT>
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<TAUNT>
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<uiIndex>1</uiIndex>
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<szText>"Bien sûr, ils n'oseraient pas nous attaquer". D'acccooord.</szText>
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</TAUNT>
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<TAUNT>
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<uiIndex>2</uiIndex>
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<szText>Tout le monde reste calme et on survivra.</szText>
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</TAUNT>
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<uiIndex>3</uiIndex>
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<szText>Da'ffff... !</szText>
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</TAUNT>
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<uiIndex>4</uiIndex>
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<szText>Grosse erreur !</szText>
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</TAUNT>
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<TAUNT>
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<uiIndex>5</uiIndex>
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<szText>Oh putain !</szText>
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<szTextCensored>Oh Bon Dieu !</szTextCensored>
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</TAUNT>
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<TAUNT>
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<uiIndex>6</uiIndex>
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<szText>Ennemi !</szText>
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<uiIndex>7</uiIndex>
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<szText>Ennemi !!!</szText>
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</TAUNT>
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<TAUNT>
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<uiIndex>8</uiIndex>
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<szText>Ils sont là !</szText>
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<uiIndex>9</uiIndex>
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<szText>Intrus !</szText>
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<uiIndex>10</uiIndex>
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<szText>Merde alors !</szText>
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<szTextCensored>Zut alors !</szTextCensored>
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</TAUNT>
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<uiIndex>11</uiIndex>
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<szText>Laisse-moi deviner, où te trouves-tu... ?</szText>
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</TAUNT>
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<uiIndex>12</uiIndex>
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<szText>J'ai une ligne de tir !</szText>
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</TAUNT>
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<uiIndex>13</uiIndex>
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<szText>Des forces ennemies !</szText>
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</TAUNT>
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<uiIndex>14</uiIndex>
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<szText>Ennemi détecté !</szText>
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</TAUNT>
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<TAUNT>
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<uiIndex>15</uiIndex>
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<szText>Ennemi par ici !</szText>
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<uiIndex>16</uiIndex>
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<szText>Putain ! Tuons cette merde avant qu'elle procrée !</szText>
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<szTextCensored>Bon sang ! Tuons cette mouscaille avant qu'elle procrée !</szTextCensored>
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</TAUNT>
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<uiIndex>17</uiIndex>
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<szText>Sans vouloir vous offenser, madame, je n'oserais pas vous toucher même avec un bâton.</szText>
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</TAUNT>
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<uiIndex>18</uiIndex>
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<szText>Regarde qui vient pique-niquer !</szText>
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</TAUNT>
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<TAUNT>
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<uiIndex>19</uiIndex>
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<szText>Tu dois être barjot pour venir ici !</szText>
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</TAUNT>
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<TAUNT>
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<uiIndex>20</uiIndex>
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<szText>Par ici, blaireau !</szText>
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