Files
d683cdeb64 Run from gamedir (#686)
* prepare gamedir for running the game

* Stop telling installers to overwrite the vanilla game

The release no longer contains anything that lands on a vanilla file:
its base data lives in Base, so unpacking it over the game directory
and copying the game's Data into the release now amount to the same
installation.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* Give the mod's base data its own VFS profile

Its files ship in Base now, so that a vanilla Data directory can be
copied in whole without a single collision. Mount Base right above the
vanilla dirs in every profile stack — the slot where the installer's
overwrites used to end up.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* Mount Base in the language overlays' VFS configs too

Assembling a release copies a <Language>_Version directory over
gamedir, its own copies of the configs included, so without the same
Base profile every non-English release would mount nothing from Base.

Their libraries move along with the rest of the base data: each
language slf, and the Russian data.slf that shadows the vanilla
Data.slf by name.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* Ignore a vanilla Data directory dropped into gamedir

Running the game here needs one copied in, and it is an untouched copy
of somebody's retail install — nothing this repository should track.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* Ignore only the player profile directory, not every Profiles

The unanchored pattern also swallowed Base/TableData/Profiles, the
mod's soldier profile XMLs, which are tracked and belong in a release.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* move gamedir/Data to gamedir/Base

* move gamedir-languages' Data to Base

---------

Co-authored-by: Claude Opus 5 <noreply@anthropic.com>
2026-08-01 11:05:15 -03:00

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<uiIndex>0</uiIndex>
<szText>I heard that!</szText>
<seek_noise>1</seek_noise>
</TAUNT>
<TAUNT>
<uiIndex>1</uiIndex>
<szText>Who's there?</szText>
<seek_noise>1</seek_noise>
</TAUNT>
<TAUNT>
<uiIndex>2</uiIndex>
<szText>What was that?</szText>
<seek_noise>1</seek_noise>
</TAUNT>
<TAUNT>
<uiIndex>3</uiIndex>
<szText>Hey! What the...</szText>
<seek_noise>1</seek_noise>
</TAUNT>
<TAUNT>
<uiIndex>4</uiIndex>
<szText>Show yourself!</szText>
<seek_noise>1</seek_noise>
</TAUNT>
<TAUNT>
<uiIndex>5</uiIndex>
<szText>I warn you... my detection skills are at their PEAK!</szText>
<seek_noise>1</seek_noise>
<brave>1</brave>
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<TAUNT>
<uiIndex>6</uiIndex>
<szText>What the hell was that?</szText>
<seek_noise>1</seek_noise>
</TAUNT>
<TAUNT>
<uiIndex>7</uiIndex>
<szText>I'm not deaf, you know?</szText>
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<brave>1</brave>
</TAUNT>
<TAUNT>
<uiIndex>8</uiIndex>
<szText>Hey!</szText>
<seek_noise>1</seek_noise>
</TAUNT>
<TAUNT>
<uiIndex>9</uiIndex>
<szText>Come out, coward!</szText>
<seek_noise>1</seek_noise>
<brave>1</brave>
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<TAUNT>
<uiIndex>10</uiIndex>
<szText>Hey! Who's making all that racket?</szText>
<seek_noise>1</seek_noise>
<defensive>1</defensive>
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<uiIndex>11</uiIndex>
<szText>Just show yourself, wherever you are!</szText>
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<aggressive>1</aggressive>
<brave>1</brave>
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<uiIndex>12</uiIndex>
<szText>Hey! I've heard something suspicious!</szText>
<seek_noise>1</seek_noise>
</TAUNT>
<TAUNT>
<uiIndex>13</uiIndex>
<szText>Anybody there?</szText>
<seek_noise>1</seek_noise>
</TAUNT>
<TAUNT>
<uiIndex>14</uiIndex>
<szText>Shoulda check it out.</szText>
<seek_noise>1</seek_noise>
<defensive>1</defensive>
</TAUNT>
<TAUNT>
<uiIndex>15</uiIndex>
<szText>Is someone being clever?</szText>
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<szText>Strange noises...</szText>
<seek_noise>1</seek_noise>
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<szText>It was just a wind... wait a sec, there's no wind!</szText>
<seek_noise>1</seek_noise>
<cunning>1</cunning>
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<TAUNT>
<uiIndex>18</uiIndex>
<szText>Show yourself! We're friendly... and don't know how to fight.</szText>
<seek_noise>1</seek_noise>
<cunning>1</cunning>
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<TAUNT>
<uiIndex>19</uiIndex>
<szText>I got a bad feeling on this one.</szText>
<defensive>1</defensive>
<seek_noise>1</seek_noise>
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