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InitializeFileDatabase, the only reader of gGameLibaries[], is called nowhere in the tree — VFS replaced this legacy loader. Delete the 7 #ifdef GERMAN/POLISH/DUTCH/ITALIAN/RUSSIAN/FRENCH/CHINESE entries outright rather than runtime-selecting them. NPC.h: two commented-out #if defined(CRIPPLED_VERSION)||defined(RUSSIAN) triplets. AimMembers.cpp: two commented-out #ifdef POLISH character-remap switch blocks. All already-dead. Verify grep for language macros outside i18n/ now returns only unrelated hits (filename literal, dev-tool CLI flag, stray comment, historical prose) — no #ifdef guards left. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com> Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
38 lines
594 B
C
38 lines
594 B
C
#ifndef _JA2_LIBS_H_
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#define _JA2_LIBS_H_
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//enums used for accessing the libraries
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enum
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{
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LIBRARY_DATA,
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LIBRARY_EDITOR,
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LIBRARY_AMBIENT,
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LIBRARY_ANIMS,
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LIBRARY_BATTLESNDS,
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LIBRARY_BIGITEMS,
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LIBRARY_BINARY_DATA,
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LIBRARY_CURSORS,
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LIBRARY_FACES,
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LIBRARY_FONTS,
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LIBRARY_INTERFACE,
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LIBRARY_LAPTOP,
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LIBRARY_MAPS,
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LIBRARY_MERCEDT,
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LIBRARY_MUSIC,
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LIBRARY_NPC_SPEECH,
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LIBRARY_NPC_DATA,
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LIBRARY_RADAR_MAPS,
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LIBRARY_SOUNDS,
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LIBRARY_SPEECH,
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// LIBRARY_TILE_CACHE,
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LIBRARY_TILESETS,
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LIBRARY_LOADSCREENS,
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LIBRARY_INTRO,
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NUMBER_OF_LIBRARIES
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};
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#endif
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