Files
source/i18n/include/_Ja25ItalianText.h
fd2c74727e Make LANGUAGE switchable in runtime (#653)
squashed into a single commit because doing it in steps that all
compiled involved a lot of boilerplate that is pointless to commit to
the repository. GH still has the PR for reference.

g_lang, MAX_MESSAGES_ON_MAP_BOTTOM, and GetLanguagePrefix() were
compile-time constants selected by the ENGLISH/GERMAN/... build
define. They're now runtime, defaulting to the same per-exe value the
define used to pick, and overridable at startup from [Ja2 Settings]
LANGUAGE in Ja2.ini.

-

XMLTacticalMessages is filled at runtime from NewTacticalMessages.xml,
never from compiled-in per-language data: all 8 per-language definitions
were the identical all-zero { L"" }. Delete them and define one shared
buffer in Utils/XML_Language.cpp (the loader) instead of pointer-rebinding
it like the static tables — this drops 9 dead 800KB zero-buffers (8
namespaced copies in LanguageStrings.cpp plus the standalone one) and
leaves no bind-ordering hazard for the XML load path.

-

ExportStrings.cpp privately recompiled one language's full text table
by #including the raw _<LANG>Text.cpp inside namespace Loc, keyed off
the exe-level ENGLISH/GERMAN/... compile macro (whichever the build
happened to select). That's redundant with the pointer globals every
other subsystem already uses (Text.h / LanguageStrings.cpp).

Drop the private copy; the unqualified table names in Loc::ExportStrings
now resolve to the global pointer externs, which BindLanguageStrings has
already rebound to the runtime g_lang by the time this runs (EXPORT_STRINGS
ini flag, checked after GetRuntimeSettings in sgp.cpp). gs_Lang (used only
by Loc::Translate for the Polish/Russian byte remap on raw .edt exports) is
now derived from g_lang via ToLocLanguage, so the export always matches
whatever language is actually active instead of a compile-time pick.

-

Editor/popupmenu.cpp and Strategic/Scheduling.cpp kept their own
call-site extern of gszScheduleActions as CHAR16[NUM_SCHEDULE_ACTIONS][20]
after the real definition changed into a rebindable pointer
(CHAR16 (*)[20], LanguageStrings.cpp). MSVC decays the outer array
dimension when mangling globals, so both declarations produce the same
symbol (?gszScheduleActions@@3PAY0BE@_WA) and the mismatch linked
silently -- but the array-typed TUs then indexed the 4-byte pointer
slot itself as string data, so the editor schedule popup and the map
schedule message text read garbage.

-

add text.def to be single-source of truth on symbol names and use it
 .much simpler, less error prone if adding more strings

-

add pseudo interface for language state. MAX_SAGES_ON_BOTTOM must always
 change in lockstep with g_lang. this isn't foolproof but better

---------

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
Co-authored-by: Claude Sonnet 4.5 <noreply@anthropic.com>
2026-07-21 05:33:03 -03:00

88 lines
2.7 KiB
C

#ifndef _JA25ENGLISHTEXT__H_
#define _JA25ENGLISHTEXT__H_
extern STR16* gzIMPSkillTraitsText;
////////////////////////////////////////////////////////
// added by SANDRO
extern STR16* gzIMPSkillTraitsTextNewMajor;
extern STR16* gzIMPSkillTraitsTextNewMinor;
extern STR16* gzIMPMajorTraitsHelpTextsAutoWeapons;
extern STR16* gzIMPMajorTraitsHelpTextsHeavyWeapons;
extern STR16* gzIMPMajorTraitsHelpTextsSniper;
extern STR16* gzIMPMajorTraitsHelpTextsRanger;
extern STR16* gzIMPMajorTraitsHelpTextsGunslinger;
extern STR16* gzIMPMajorTraitsHelpTextsMartialArts;
extern STR16* gzIMPMajorTraitsHelpTextsSquadleader;
extern STR16* gzIMPMajorTraitsHelpTextsTechnician;
extern STR16* gzIMPMajorTraitsHelpTextsDoctor;
extern STR16* gzIMPMajorTraitsHelpTextsCovertOps; // added by Flugente
extern STR16* gzIMPMajorTraitsHelpTextsRadioOperator; // added by Flugente
extern STR16* gzIMPMajorTraitsHelpTextsNone;
extern STR16* gzIMPMinorTraitsHelpTextsAmbidextrous;
extern STR16* gzIMPMinorTraitsHelpTextsMelee;
extern STR16* gzIMPMinorTraitsHelpTextsThrowing;
extern STR16* gzIMPMinorTraitsHelpTextsStealthy;
extern STR16* gzIMPMinorTraitsHelpTextsNightOps;
extern STR16* gzIMPMinorTraitsHelpTextsAthletics;
extern STR16* gzIMPMinorTraitsHelpTextsBodybuilding;
extern STR16* gzIMPMinorTraitsHelpTextsDemolitions;
extern STR16* gzIMPMinorTraitsHelpTextsTeaching;
extern STR16* gzIMPMinorTraitsHelpTextsScouting;
extern STR16* gzIMPMinorTraitsHelpTextsSnitch;
extern STR16* gzIMPMajorTraitsHelpTextsSurvival; // added by Flugente
extern STR16* gzIMPMinorTraitsHelpTextsNone;
extern STR16* gzIMPOldSkillTraitsHelpTexts;
extern STR16* gzIMPNewCharacterTraitsHelpTexts;
extern STR16* gzIMPDisabilitiesHelpTexts;
extern STR16* gzIMPProfileCostText;
extern STR16* zGioNewTraitsImpossibleText;
///////////////////////////////////////////////////////
enum
{
IMM__IRON_MAN_MODE_WARNING_TEXT,
IMM__SOFT_IRON_MAN_MODE_WARNING_TEXT,
IMM__EXTREME_IRON_MAN_MODE_WARNING_TEXT,
};
extern STR16* gzIronManModeWarningText;
// display cover message (for tactical usually, seperated)
// display cover terrain type info (used in cover information)
enum
{
DC_MSG__COVER_INFORMATION,
DC_MSG__GUN_RANGE_INFORMATION,
DC_MSG__NCTH_GUN_RANGE_INFORMATION,
DC_MSG__COVER_DRAW_OFF,
DC_MSG__COVER_DRAW_MERC_VIEW,
DC_MSG__COVER_DRAW_ENEMY_VIEW,
DC_TTI__WOOD,
DC_TTI__URBAN,
DC_TTI__DESERT,
DC_TTI__SNOW,
DC_TTI__WOOD_AND_DESERT,
DC_TTI__WOOD_AND_URBAN,
DC_TTI__WOOD_AND_SNOW,
DC_TTI__DESERT_AND_URBAN,
DC_TTI__DESERT_AND_SNOW,
DC_TTI__URBAN_AND_SNOW,
DC_TTI__UNKNOWN,
DC_MSG__COVER_INFORMATION_WITH_DETAILED_CAMO,
DC_TTI__DETAILED_SOUND,
DC_TTI__DETAILED_STEALTH,
DC_TTI__DETAILED_TRAP_LEVEL,
};
extern STR16* gzDisplayCoverText;
#endif