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* Move main executable files to their own directory * Adapt the build to the new file structure ... and fix some weird #include's that were relying on the project root being an include directory.
33 lines
570 B
C++
33 lines
570 B
C++
#ifndef _MP_JOIN_SCREEN_H_
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#define _MP_JOIN_SCREEN_H_
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#include <vfs/Core/vfs.h>
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namespace vfs{
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class PropertyContainer;
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}
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class CUniqueServerId
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{
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public:
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vfs::String const& getServerId(vfs::Path dir, vfs::PropertyContainer* props = NULL);
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static void uniqueRandomString(vfs::String& str);
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private:
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vfs::String _id;
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};
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extern CUniqueServerId s_ServerId;
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UINT32 MPJoinScreenInit( void );
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UINT32 MPJoinScreenHandle( void );
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UINT32 MPJoinScreenShutdown( void );
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void SaveJoinSettings(bool ReSaving);
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void MpIniExists();
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#endif
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