Files
source/Multiplayer/raknet/SystemAddressList.h
Wanne e383a4080c Updated RaknetLib.lib to version 3.4
Added all raknet headers for full raknet support
Added Testclass "TestCB.cpp" which is a test implementation for raknet plugin "File List Transfer". We will use this plugin for file transfer in multiplayer

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2638 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2009-03-28 15:30:07 +00:00

47 lines
1.4 KiB
C++

/// \file
/// \brief Just a class to hold a list of systems
///
/// This file is part of RakNet Copyright 2003 Kevin Jenkins.
///
/// Usage of RakNet is subject to the appropriate license agreement.
/// Creative Commons Licensees are subject to the
/// license found at
/// http://creativecommons.org/licenses/by-nc/2.5/
/// Single application licensees are subject to the license found at
/// http://www.jenkinssoftware.com/SingleApplicationLicense.html
/// Custom license users are subject to the terms therein.
/// GPL license users are subject to the GNU General Public
/// License as published by the Free
/// Software Foundation; either version 2 of the License, or (at your
/// option) any later version.
#ifndef __SYSTEM_ID_LIST_H
#define __SYSTEM_ID_LIST_H
#include "RakNetTypes.h"
#include "DS_OrderedList.h"
class SystemAddressList
{
public:
SystemAddressList();
SystemAddressList(SystemAddress system);
void AddSystem(SystemAddress system);
void RandomizeOrder(void);
void Serialize(RakNet::BitStream *out);
bool Deserialize(RakNet::BitStream *in);
bool Save(const char *filename);
bool Load(const char *filename);
void RemoveSystem(SystemAddress system);
unsigned Size(void) const;
SystemAddress& operator[] ( const unsigned int position ) const;
void Clear(void);
DataStructures::List<SystemAddress> * GetList(void);
protected:
DataStructures::List<SystemAddress> systemList;
};
#endif