mirror of
https://github.com/1dot13/source.git
synced 2026-07-22 13:40:22 +02:00
* Fixing upper/lower case for includes types.h, zconf.h and zlib.h were renamed so that global includes like Types.h are not used.
38 lines
1.3 KiB
C++
38 lines
1.3 KiB
C++
#include "../include/Plan.h"
|
|
|
|
#include "../../TacticalAI/ai.h"
|
|
#include "../../TacticalAI/AIInternals.h" // ACTING_ON_SCHEDULE
|
|
#include "../../TacticalAI/NPC.h" // NPCReachedDestination
|
|
#include "../../Tactical/Animation Control.h" // defines ANIM_...
|
|
#include "../../Tactical/Soldier macros.h" // CREATURE_OR_BLOODCAT
|
|
#include "../../Tactical/opplist.h" // EndMuzzleFlash
|
|
#include "../../Tactical/Dialogue Control.h" // DialogueQueueIsEmpty
|
|
#include "../../TileEngine/Isometric Utils.h" // defines NOWHERE
|
|
#include "../../Utils/Debug Control.h" // LiveMessage
|
|
#include "../../Utils/Font Control.h" // ScreenMsg about deadlock
|
|
#include "../../Utils/message.h" // ditto
|
|
#include "../../TileEngine/Render Fun.h" // defines InARoom
|
|
#include "../../Strategic/Quests.h" // IN_BROTHEL
|
|
|
|
|
|
void HandleAITacticalTraversal(SOLDIERTYPE* pSoldier); // defined in TacticalAI/AIMain.cpp
|
|
|
|
namespace AI
|
|
{
|
|
namespace tactical
|
|
{
|
|
PlanInputData::PlanInputData(bool turn_based, const TacticalStatusType& tactical_status)
|
|
: turn_based_(turn_based),
|
|
tactical_status_(tactical_status)
|
|
{
|
|
}
|
|
|
|
Plan::Plan(SOLDIERTYPE* npc)
|
|
: npc_(npc)
|
|
{
|
|
}
|
|
|
|
}
|
|
}
|
|
|