Files
source/Multiplayer/raknet/DS_BytePool.h
T
Wanne e383a4080c Updated RaknetLib.lib to version 3.4
Added all raknet headers for full raknet support
Added Testclass "TestCB.cpp" which is a test implementation for raknet plugin "File List Transfer". We will use this plugin for file transfer in multiplayer

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2638 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2009-03-28 15:30:07 +00:00

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C++

#ifndef __BYTE_POOL_H
#define __BYTE_POOL_H
#include "RakMemoryOverride.h"
#include "DS_MemoryPool.h"
#include "Export.h"
#include "SimpleMutex.h"
#include "RakAssert.h"
// #define _DISABLE_BYTE_POOL
// #define _THREADSAFE_BYTE_POOL
namespace DataStructures
{
// Allocate some number of bytes from pools. Uses the heap if necessary.
class RAK_DLL_EXPORT BytePool
{
public:
BytePool();
~BytePool();
// Should be at least 8 times bigger than 8192
void SetPageSize(int size);
unsigned char* Allocate(int bytesWanted);
void Release(unsigned char *data);
void Clear(void);
protected:
MemoryPool<unsigned char[128]> pool128;
MemoryPool<unsigned char[512]> pool512;
MemoryPool<unsigned char[2048]> pool2048;
MemoryPool<unsigned char[8192]> pool8192;
#ifdef _THREADSAFE_BYTE_POOL
SimpleMutex mutex128;
SimpleMutex mutex512;
SimpleMutex mutex2048;
SimpleMutex mutex8192;
#endif
};
}
#endif