Files
source/Multiplayer/raknet/FCMHost.h
T
Wanne e383a4080c Updated RaknetLib.lib to version 3.4
Added all raknet headers for full raknet support
Added Testclass "TestCB.cpp" which is a test implementation for raknet plugin "File List Transfer". We will use this plugin for file transfer in multiplayer

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2638 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2009-03-28 15:30:07 +00:00

140 lines
7.0 KiB
C++

/// \file
/// \brief In a fully connected mesh, determines which system can act as a host. This generally is the system that has been connected to the mesh the longest.
///
/// This file is part of RakNet Copyright 2003 Kevin Jenkins.
///
/// Usage of RakNet is subject to the appropriate license agreement.
/// Creative Commons Licensees are subject to the
/// license found at
/// http://creativecommons.org/licenses/by-nc/2.5/
/// Single application licensees are subject to the license found at
/// http://www.jenkinssoftware.com/SingleApplicationLicense.html
/// Custom license users are subject to the terms therein.
/// GPL license users are subject to the GNU General Public
/// License as published by the Free
/// Software Foundation; either version 2 of the License, or (at your
/// option) any later version.
#ifndef __FCM_HOST_H
#define __FCM_HOST_H
#include "RakNetTypes.h"
#include "Export.h"
#include "PluginInterface.h"
#include "PacketPriority.h"
#include "DS_List.h"
#include "DS_Map.h"
class RakPeerInterface;
struct Packet;
typedef unsigned char FCMHostGroupID;
/// \defgroup FCM_HOST_GROUP FullyConnectedMeshHost
/// \ingroup PLUGINS_GROUP
/// \brief In a fully connected mesh of peers, allows all peers to agree that another peer is hot.
///
/// In peer to peer games it is often still useful to have one system act as a host / server
/// For example, if the game has AI, only the host / server should control the AI
/// This plugin automatically determines the host, changing the host as the prior host disconnects, and allowing all peers to agree on who is the host
///
/// Algorithm:
/// 1. Every system has a synchronized list of RakNetGuid, representing remote systems in the mesh
/// 2. The system at the head of the list is the host.
/// 3. New systems to join the mesh are added to the end of the list.
/// 4. To avoid contention, only the current host modifies or broadcasts the list. Modifications are broadcast to other systems.
/// 5. If the connection to the host is lost, the next connected system in the list becomes the host.
/// 6. If two meshes join each other, the host with the lower RakNetGuid takes precedence, and the lower priority mesh is appended.
///
/// \pre A fully connected mesh is required among the participants - e.g. all participants must eventually connect to all other participants. Otherwise the algorithm will not return the same host among all systems.
/// \note ID_FCM_HOST_CHANGED is returned to RakPeerInterface::Receive() every time the host changes.
/// \ingroup FCM_HOST_GROUP
class RAK_DLL_EXPORT FCMHost : public PluginInterface
{
public:
/// Constructor
FCMHost();
/// Destructor
virtual ~FCMHost();
/// Add a connected system to the list of systems to manage host tracking
/// \param[in] guid The system to add
/// \param[in] groupId Which group to assign this system to. Groups are used if you want to manage more than one list at a time. Use 0 if you don't care.
void AddParticipant(RakNetGUID guid, FCMHostGroupID groupId=0);
/// Remove a participant added with AddParticipant(), or automatically added with SetAutoAddNewConnections(), from all groups
/// \param[in] guid The system to remove
void RemoveParticipantFromAllGroups(RakNetGUID guid);
/// Remove a participant added with AddParticipant(), or automatically added with SetAutoAddNewConnections()
/// \param[in] guid The system to remove
/// \param[in] groupId Which group to remove this system from. Groups are used if you want to manage more than one list at a time. Use 0 if you don't care.
void RemoveParticipant(RakNetGUID guid, FCMHostGroupID groupId=0);
/// If set to true, all subsequent new connections will be added to \a groupId.
/// \param[in] autoAdd If true, removes the need to call AddParticipant() on ID_NEW_INCOMING_CONNECTION or ID_CONNECTION_REQUEST_ACCEPTED
/// Which group to automatically add systems to. Unused parameter if \a autoAdd is false
void SetAutoAddNewConnections(bool autoAdd, FCMHostGroupID groupId=0);
/// Get the current host. This will usually be the oldest system added with AddParticipant() or automatically added with SetAutoAddNewConnections()
/// \param[in] groupId Which group we are referring to.
/// \return A RakNetGuid representing which system should be the host. We are NOT necessarily connected to this system, if the mesh is not fully connected (yet?)
RakNetGUID GetHost(FCMHostGroupID groupId=0) const;
/// Convenience function to return if the attached instance of RakPeerInterface is the host
/// \param[in] groupId Which group we are referring to.
/// \return true if this system is the host, false otherwise.
bool AmIHost(FCMHostGroupID groupId=0) const;
/// Returns if we are connected to other systems, and one of those systems (possibly ourselves) is a host
/// If we are not connected to other systems, then our own system is always the host, and in a sense the host is undetermined
/// This function could also be named HasValidHost, or IsHostDetermined
/// \param[in] groupId Which group we are referring to.
/// \return true If there is a networked host
bool HasConnectedHost(FCMHostGroupID groupId=0) const;
/// Convenience function to return if the attached instance of RakPeerInterface is the host
/// Differs from AmIHost in that if this system is the only system in the mesh, returns false
/// \param[in] groupId Which group we are referring to.
/// \return true if this system is the host, false otherwise.
bool AmIConnectedHost(FCMHostGroupID groupId=0) const;
/// \internal For plugin handling
virtual void OnAttach(RakPeerInterface *peer);
/// \internal For plugin handling
virtual PluginReceiveResult OnReceive(RakPeerInterface *peer, Packet *packet);
/// \internal For plugin handling
virtual void OnShutdown(RakPeerInterface *peer);
/// \internal For plugin handling
virtual void OnCloseConnection(RakPeerInterface *peer, SystemAddress systemAddress);
protected:
void Clear(void);
void OnAddParticipantRequest(RakPeerInterface *peer, Packet *packet);
void OnNewConnection(RakPeerInterface *peer, Packet *packet);
void OnHostListUpdate(RakPeerInterface *peer, Packet *packet);
void WriteHostListGroup(FCMHostGroupID groupId, RakNet::BitStream *bs);
void ReadHostListGroup(RakNet::BitStream *bs, DataStructures::List<RakNetGUID> *theList);
void BroadcastToGroup(FCMHostGroupID groupId, RakNet::BitStream *bs);
void BroadcastGroupList(FCMHostGroupID groupId);
void NotifyUserOfHost(FCMHostGroupID groupId, RakNetGUID guid);
void RemoveParticipantFromGroup(RakNetGUID guid, FCMHostGroupID groupId);
/// List of hosts, in a map of groupIDs
DataStructures::Map<FCMHostGroupID, DataStructures::List<RakNetGUID>* > hostListsGroup;
// All systems added with AddParticipant(). If we become the host, and a system is in this list and not in hostListsGroup,
// Then we add it.
DataStructures::Map<FCMHostGroupID, DataStructures::List<RakNetGUID>* > participantList;
RakPeerInterface *rakPeer;
bool autoAddConnections;
FCMHostGroupID autoAddConnectionsTargetGroup;
};
#endif