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Added all raknet headers for full raknet support Added Testclass "TestCB.cpp" which is a test implementation for raknet plugin "File List Transfer". We will use this plugin for file transfer in multiplayer git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2638 3b4a5df2-a311-0410-b5c6-a8a6f20db521
140 lines
7.0 KiB
C++
140 lines
7.0 KiB
C++
/// \file
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/// \brief In a fully connected mesh, determines which system can act as a host. This generally is the system that has been connected to the mesh the longest.
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///
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/// This file is part of RakNet Copyright 2003 Kevin Jenkins.
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///
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/// Usage of RakNet is subject to the appropriate license agreement.
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/// Creative Commons Licensees are subject to the
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/// license found at
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/// http://creativecommons.org/licenses/by-nc/2.5/
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/// Single application licensees are subject to the license found at
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/// http://www.jenkinssoftware.com/SingleApplicationLicense.html
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/// Custom license users are subject to the terms therein.
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/// GPL license users are subject to the GNU General Public
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/// License as published by the Free
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/// Software Foundation; either version 2 of the License, or (at your
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/// option) any later version.
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#ifndef __FCM_HOST_H
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#define __FCM_HOST_H
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#include "RakNetTypes.h"
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#include "Export.h"
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#include "PluginInterface.h"
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#include "PacketPriority.h"
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#include "DS_List.h"
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#include "DS_Map.h"
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class RakPeerInterface;
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struct Packet;
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typedef unsigned char FCMHostGroupID;
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/// \defgroup FCM_HOST_GROUP FullyConnectedMeshHost
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/// \ingroup PLUGINS_GROUP
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/// \brief In a fully connected mesh of peers, allows all peers to agree that another peer is hot.
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///
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/// In peer to peer games it is often still useful to have one system act as a host / server
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/// For example, if the game has AI, only the host / server should control the AI
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/// This plugin automatically determines the host, changing the host as the prior host disconnects, and allowing all peers to agree on who is the host
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///
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/// Algorithm:
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/// 1. Every system has a synchronized list of RakNetGuid, representing remote systems in the mesh
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/// 2. The system at the head of the list is the host.
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/// 3. New systems to join the mesh are added to the end of the list.
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/// 4. To avoid contention, only the current host modifies or broadcasts the list. Modifications are broadcast to other systems.
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/// 5. If the connection to the host is lost, the next connected system in the list becomes the host.
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/// 6. If two meshes join each other, the host with the lower RakNetGuid takes precedence, and the lower priority mesh is appended.
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///
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/// \pre A fully connected mesh is required among the participants - e.g. all participants must eventually connect to all other participants. Otherwise the algorithm will not return the same host among all systems.
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/// \note ID_FCM_HOST_CHANGED is returned to RakPeerInterface::Receive() every time the host changes.
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/// \ingroup FCM_HOST_GROUP
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class RAK_DLL_EXPORT FCMHost : public PluginInterface
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{
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public:
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/// Constructor
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FCMHost();
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/// Destructor
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virtual ~FCMHost();
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/// Add a connected system to the list of systems to manage host tracking
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/// \param[in] guid The system to add
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/// \param[in] groupId Which group to assign this system to. Groups are used if you want to manage more than one list at a time. Use 0 if you don't care.
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void AddParticipant(RakNetGUID guid, FCMHostGroupID groupId=0);
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/// Remove a participant added with AddParticipant(), or automatically added with SetAutoAddNewConnections(), from all groups
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/// \param[in] guid The system to remove
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void RemoveParticipantFromAllGroups(RakNetGUID guid);
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/// Remove a participant added with AddParticipant(), or automatically added with SetAutoAddNewConnections()
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/// \param[in] guid The system to remove
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/// \param[in] groupId Which group to remove this system from. Groups are used if you want to manage more than one list at a time. Use 0 if you don't care.
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void RemoveParticipant(RakNetGUID guid, FCMHostGroupID groupId=0);
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/// If set to true, all subsequent new connections will be added to \a groupId.
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/// \param[in] autoAdd If true, removes the need to call AddParticipant() on ID_NEW_INCOMING_CONNECTION or ID_CONNECTION_REQUEST_ACCEPTED
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/// Which group to automatically add systems to. Unused parameter if \a autoAdd is false
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void SetAutoAddNewConnections(bool autoAdd, FCMHostGroupID groupId=0);
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/// Get the current host. This will usually be the oldest system added with AddParticipant() or automatically added with SetAutoAddNewConnections()
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/// \param[in] groupId Which group we are referring to.
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/// \return A RakNetGuid representing which system should be the host. We are NOT necessarily connected to this system, if the mesh is not fully connected (yet?)
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RakNetGUID GetHost(FCMHostGroupID groupId=0) const;
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/// Convenience function to return if the attached instance of RakPeerInterface is the host
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/// \param[in] groupId Which group we are referring to.
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/// \return true if this system is the host, false otherwise.
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bool AmIHost(FCMHostGroupID groupId=0) const;
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/// Returns if we are connected to other systems, and one of those systems (possibly ourselves) is a host
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/// If we are not connected to other systems, then our own system is always the host, and in a sense the host is undetermined
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/// This function could also be named HasValidHost, or IsHostDetermined
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/// \param[in] groupId Which group we are referring to.
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/// \return true If there is a networked host
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bool HasConnectedHost(FCMHostGroupID groupId=0) const;
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/// Convenience function to return if the attached instance of RakPeerInterface is the host
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/// Differs from AmIHost in that if this system is the only system in the mesh, returns false
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/// \param[in] groupId Which group we are referring to.
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/// \return true if this system is the host, false otherwise.
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bool AmIConnectedHost(FCMHostGroupID groupId=0) const;
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/// \internal For plugin handling
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virtual void OnAttach(RakPeerInterface *peer);
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/// \internal For plugin handling
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virtual PluginReceiveResult OnReceive(RakPeerInterface *peer, Packet *packet);
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/// \internal For plugin handling
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virtual void OnShutdown(RakPeerInterface *peer);
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/// \internal For plugin handling
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virtual void OnCloseConnection(RakPeerInterface *peer, SystemAddress systemAddress);
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protected:
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void Clear(void);
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void OnAddParticipantRequest(RakPeerInterface *peer, Packet *packet);
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void OnNewConnection(RakPeerInterface *peer, Packet *packet);
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void OnHostListUpdate(RakPeerInterface *peer, Packet *packet);
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void WriteHostListGroup(FCMHostGroupID groupId, RakNet::BitStream *bs);
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void ReadHostListGroup(RakNet::BitStream *bs, DataStructures::List<RakNetGUID> *theList);
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void BroadcastToGroup(FCMHostGroupID groupId, RakNet::BitStream *bs);
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void BroadcastGroupList(FCMHostGroupID groupId);
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void NotifyUserOfHost(FCMHostGroupID groupId, RakNetGUID guid);
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void RemoveParticipantFromGroup(RakNetGUID guid, FCMHostGroupID groupId);
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/// List of hosts, in a map of groupIDs
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DataStructures::Map<FCMHostGroupID, DataStructures::List<RakNetGUID>* > hostListsGroup;
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// All systems added with AddParticipant(). If we become the host, and a system is in this list and not in hostListsGroup,
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// Then we add it.
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DataStructures::Map<FCMHostGroupID, DataStructures::List<RakNetGUID>* > participantList;
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RakPeerInterface *rakPeer;
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bool autoAddConnections;
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FCMHostGroupID autoAddConnectionsTargetGroup;
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};
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#endif
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