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254 lines
6.5 KiB
C++
254 lines
6.5 KiB
C++
////////////////////////////////////////////////////////////
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//
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// HEADROCK HAM 3.6:
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//
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// This code reads an XML called "UniformColors.XML", which tells the program which colors to use for
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// "standard" uniforms, including randomly-generated enemies and militia (for now).
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//
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//////////////////////////////////////////////////////////////
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#include "builddefines.h"
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#include <stdio.h>
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#include "XML.h"
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#include "expat.h"
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#include "string.h"
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#include "FileMan.h"
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#include "MemMan.h"
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#include "Debug Control.h"
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#define MAX_CHAR_DATA_LENGTH 500
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// Error strings for this XML reader
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STR16 szUniformErrorStrings[]=
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{
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L"ENEMY_ADMIN",
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L"ENEMY_TROOP",
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L"ENEMY_ELITE",
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L"MILITIA_ROOKIE",
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L"MILITIA_REGULAR",
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L"MILITIA_ELITE",
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};
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// Array to hold uniform data
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UNIFORMCOLORS gUniformColors[NUM_UNIFORMS];
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typedef enum
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{
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UNIFORM_ELEMENT_NONE = 0,
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UNIFORM_ELEMENT_LIST,
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UNIFORM_ELEMENT,
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UNIFORM_ELEMENT_DATA,
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} UNIFORM_PARSE_STAGE;
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typedef struct
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{
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UNIFORM_PARSE_STAGE curElement;
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CHAR8 szCharData[MAX_CHAR_DATA_LENGTH+1];
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UINT8 sCurUniform;
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PaletteRepID szCurVest;
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PaletteRepID szCurPants;
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UINT32 currentDepth;
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UINT32 maxReadDepth;
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} UniformParseData;
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// Array for flags making sure that we have ALL uniform data defined.
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BOOLEAN UniformDataFound[NUM_UNIFORMS];
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static void XMLCALL
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UniformStartElementHandle(void *userData, const XML_Char *name, const char **atts)
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{
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UniformParseData * pData = (UniformParseData *) userData;
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if(pData->currentDepth <= pData->maxReadDepth) //are we reading this element?
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{
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if(strcmp(name, "UNIFORMS") == 0 && pData->curElement == UNIFORM_ELEMENT_NONE)
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{
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pData->curElement = UNIFORM_ELEMENT_LIST;
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pData->maxReadDepth++; //we are not skipping this element
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for (UINT8 cnt = 0; cnt < NUM_UNIFORMS; cnt++)
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{
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// reset array
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UniformDataFound[cnt] = FALSE;
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}
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}
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else if(pData->curElement == UNIFORM_ELEMENT_LIST &&
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(strcmp(name, "ENEMY_ADMIN") == 0 ||
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strcmp(name, "ENEMY_TROOP") == 0 ||
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strcmp(name, "ENEMY_ELITE") == 0 ||
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strcmp(name, "MILITIA_ROOKIE") == 0 ||
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strcmp(name, "MILITIA_REGULAR") == 0 ||
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strcmp(name, "MILITIA_ELITE") == 0 ) )
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{
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if (strcmp(name, "ENEMY_ADMIN") == 0)
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{
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pData->sCurUniform = UNIFORM_ENEMY_ADMIN;
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}
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else if (strcmp(name, "ENEMY_TROOP") == 0)
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{
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pData->sCurUniform = UNIFORM_ENEMY_TROOP;
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}
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else if (strcmp(name, "ENEMY_ELITE") == 0)
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{
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pData->sCurUniform = UNIFORM_ENEMY_ELITE;
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}
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else if (strcmp(name, "MILITIA_ROOKIE") == 0)
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{
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pData->sCurUniform = UNIFORM_MILITIA_ROOKIE;
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}
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else if (strcmp(name, "MILITIA_REGULAR") == 0)
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{
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pData->sCurUniform = UNIFORM_MILITIA_REGULAR;
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}
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else if (strcmp(name, "MILITIA_ELITE") == 0)
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{
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pData->sCurUniform = UNIFORM_MILITIA_ELITE;
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}
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pData->curElement = UNIFORM_ELEMENT;
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pData->maxReadDepth++; //we are not skipping this element
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}
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else if(pData->curElement == UNIFORM_ELEMENT &&
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(strcmp(name, "Vest") == 0 ||
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strcmp(name, "Pants") == 0 ))
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{
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pData->curElement = UNIFORM_ELEMENT_DATA;
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pData->maxReadDepth++; //we are not skipping this element
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}
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pData->szCharData[0] = '\0';
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}
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pData->currentDepth++;
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}
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static void XMLCALL
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UniformCharacterDataHandle(void *userData, const XML_Char *str, int len)
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{
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UniformParseData * pData = (UniformParseData *) userData;
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if(pData->currentDepth <= pData->maxReadDepth && strlen(pData->szCharData) < MAX_CHAR_DATA_LENGTH)
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strncat(pData->szCharData,str,__min((unsigned int)len,MAX_CHAR_DATA_LENGTH-strlen(pData->szCharData)));
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}
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static void XMLCALL
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UniformEndElementHandle(void *userData, const XML_Char *name)
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{
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UniformParseData * pData = (UniformParseData *)userData;
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if(pData->currentDepth <= pData->maxReadDepth) //we're at the end of an element that we've been reading
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{
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if(strcmp(name, "UNIFORMS") == 0)
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{
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// All entries are mandatory. Exception thrown if an entry was not found
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for (UINT8 cnt = 0; cnt < NUM_UNIFORMS; cnt++)
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{
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if (!UniformDataFound[cnt])
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{
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CHAR16 sString[256];
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swprintf( sString, L"Error in UniformColors.XML: Uniform color for %s not found or not properly defined!", szUniformErrorStrings[ cnt ] );
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SGP_THROW( sString );
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}
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}
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pData->curElement = UNIFORM_ELEMENT_NONE;
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}
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else if(strcmp(name, "ENEMY_ADMIN") == 0 ||
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strcmp(name, "ENEMY_TROOP") == 0 ||
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strcmp(name, "ENEMY_ELITE") == 0 ||
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strcmp(name, "MILITIA_ROOKIE") == 0 ||
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strcmp(name, "MILITIA_REGULAR") == 0 ||
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strcmp(name, "MILITIA_ELITE") == 0 )
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{
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pData->curElement = UNIFORM_ELEMENT_LIST;
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if (pData->sCurUniform >= UNIFORM_ENEMY_ADMIN && pData->sCurUniform < NUM_UNIFORMS )
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{
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memcpy( &(gUniformColors[pData->sCurUniform].pants), &(pData->szCurPants), sizeof(PaletteRepID) );
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memcpy( &(gUniformColors[pData->sCurUniform].vest), &(pData->szCurVest), sizeof(PaletteRepID) );
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UniformDataFound[pData->sCurUniform] = TRUE;
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}
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}
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else if(strcmp(name, "Vest") == 0 )
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{
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pData->curElement = UNIFORM_ELEMENT;
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strcpy(pData->szCurVest, pData->szCharData);
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}
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else if(strcmp(name, "Pants") == 0 )
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{
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pData->curElement = UNIFORM_ELEMENT;
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strcpy(pData->szCurPants, pData->szCharData);
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}
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pData->maxReadDepth--;
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}
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pData->currentDepth--;
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}
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BOOLEAN ReadInUniforms(STR fileName)
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{
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HWFILE hFile;
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UINT32 uiBytesRead;
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UINT32 uiFSize;
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CHAR8 * lpcBuffer;
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XML_Parser parser = XML_ParserCreate(NULL);
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UniformParseData pData;
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hFile = FileOpen( fileName, FILE_ACCESS_READ, FALSE );
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if ( !hFile )
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return( FALSE );
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uiFSize = FileGetSize(hFile);
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lpcBuffer = (CHAR8 *) MemAlloc(uiFSize+1);
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//Read in block
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if ( !FileRead( hFile, lpcBuffer, uiFSize, &uiBytesRead ) )
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{
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MemFree(lpcBuffer);
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return( FALSE );
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}
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lpcBuffer[uiFSize] = 0; //add a null terminator
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FileClose( hFile );
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XML_SetElementHandler(parser, UniformStartElementHandle, UniformEndElementHandle);
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XML_SetCharacterDataHandler(parser, UniformCharacterDataHandle);
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memset(&pData,0,sizeof(pData));
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XML_SetUserData(parser, &pData);
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if(!XML_Parse(parser, lpcBuffer, uiFSize, TRUE))
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{
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CHAR8 errorBuf[511];
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sprintf(errorBuf, "XML Parser Error in UniformColors.xml: %s at line %d", XML_ErrorString(XML_GetErrorCode(parser)), XML_GetCurrentLineNumber(parser));
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LiveMessage(errorBuf);
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MemFree(lpcBuffer);
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return FALSE;
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}
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MemFree(lpcBuffer);
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XML_ParserFree(parser);
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return TRUE;
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}
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