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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@21 3b4a5df2-a311-0410-b5c6-a8a6f20db521
27 lines
948 B
C
27 lines
948 B
C
#ifndef _SOLDIER_FUNCTIONS_H
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#define _SOLDIER_FUNCTIONS_H
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#include "soldier control.h"
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void ContinueMercMovement( SOLDIERTYPE *pSoldier );
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BOOLEAN IsValidStance( SOLDIERTYPE *pSoldier, INT8 bNewStance );
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void SelectMoveAnimationFromStance( SOLDIERTYPE *pSoldier );
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BOOLEAN IsValidMovementMode( SOLDIERTYPE *pSoldier, INT16 usMovementMode );
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FLOAT CalcSoldierNextBleed( SOLDIERTYPE *pSoldier );
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FLOAT CalcSoldierNextUnmovingBleed( SOLDIERTYPE *pSoldier );
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void SoldierCollapse( SOLDIERTYPE *pSoldier );
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BOOLEAN ReevaluateEnemyStance( SOLDIERTYPE *pSoldier, UINT16 usAnimState );
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void HandlePlacingRoofMarker( SOLDIERTYPE *pSoldier, INT16 sGridNo, BOOLEAN fSet, BOOLEAN fForce );
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void PickPickupAnimation( SOLDIERTYPE *pSoldier, INT32 iItemIndex, INT16 sGridNo, INT8 bZLevel );
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void MercStealFromMerc( SOLDIERTYPE *pSoldier, SOLDIERTYPE *pTarget );
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void HandleCrowShadowVisibility( SOLDIERTYPE *pSoldier );
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#endif |