Files
source/Editor/Smoothing Utils.h
T
00fb898600 Delete builddefines.h
Nothing was left in it but the include of profiler.h, and 132 translation units
were including it for that alone. Fifteen files were leaning on profiler.h to
drag in <set>, <vector> and <ostream> for them; those now include what they use.

This is the commit that moves line numbers. Removing an include line shifts
__LINE__ by one for everything below it, and __LINE__ is an immediate operand in
every Assert() and DebugMsg() call, so the four game executables differ from
their predecessors by roughly a thousand 32-bit constants each. Every one of
those is accounted for: each is a single immediate that moved by -1 where the
builddefines.h include went away, or +1 where a <set>/<vector> include was
added. Nothing else in .text, .rdata or .data moves, no object file's section
sizes change, and symbolize_crash and Ja2Export stay bit-identical.

The one non-immediate difference is that the 24 Editor translation units of the
non-editor apps stop emitting __Avx2WmemEnabledWeakValue, a 4-byte weak COMDAT
they only ever instantiated through profiler.h's <vector>. It is a UCRT weak
default that other translation units still provide.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-22 01:07:26 -03:00

65 lines
2.4 KiB
C

#ifdef JA2EDITOR
#ifndef __SMOOTHING_UTILS_H
#define __SMOOTHING_UTILS_H
#include "worlddef.h"
//Use these values when specifically replacing a wall with new type.
enum { //Wall tile types
INTERIOR_L, //interior wall with a top left orientation
INTERIOR_R, //interior wall with a top right orientation
EXTERIOR_L, //exterior wall with a top left orientation
EXTERIOR_R, //exterior wall with a top right orientation
INTERIOR_CORNER, //special interior end piece with top left orientation.
//The rest of these walls are special wall tiles for top right orientations.
INTERIOR_BOTTOMEND, //interior wall for bottom corner
EXTERIOR_BOTTOMEND, //exterior wall for bottom corner
INTERIOR_EXTENDED, //extended interior wall for top corner
EXTERIOR_EXTENDED, //extended exterior wall for top corner
INTERIOR_EXTENDED_BOTTOMEND, //extended interior wall for both top and bottom corners.
EXTERIOR_EXTENDED_BOTTOMEND, //extended exterior wall for both top and bottom corners.
NUM_WALL_TYPES
};
//Use these values when passing a ubWallPiece to BuildWallPieces.
enum {
NO_WALLS,
INTERIOR_TOP,
INTERIOR_BOTTOM,
INTERIOR_LEFT,
INTERIOR_RIGHT,
EXTERIOR_TOP,
EXTERIOR_BOTTOM,
EXTERIOR_LEFT,
EXTERIOR_RIGHT,
};
//in newsmooth.c
extern INT8 gbWallTileLUT[NUM_WALL_TYPES][7];
extern void EraseWalls( INT32 iMapIndex );
extern void BuildWallPiece( INT32 iMapIndex, UINT8 ubWallPiece, UINT16 usWallType );
//in Smoothing Utils
void RestoreWalls( INT32 iMapIndex );
UINT16 SearchForRoofType( INT32 iMapIndex );
UINT16 SearchForWallType( INT32 iMapIndex );
BOOLEAN RoofAtGridNo( INT32 iMapIndex );
BOOLEAN BuildingAtGridNo( INT32 iMapIndex );
LEVELNODE* GetHorizontalWall( INT32 iMapIndex );
LEVELNODE* GetVerticalWall( INT32 iMapIndex );
LEVELNODE* GetVerticalFence( INT32 iMapIndex );
LEVELNODE* GetHorizontalFence( INT32 iMapIndex );
UINT16 GetHorizontalWallType( INT32 iMapIndex );
UINT16 GetVerticalWallType( INT32 iMapIndex );
void EraseHorizontalWall( INT32 iMapIndex );
void EraseVerticalWall( INT32 iMapIndex );
void ChangeHorizontalWall( INT32 iMapIndex, UINT16 usNewPiece );
void ChangeVerticalWall( INT32 iMapIndex, UINT16 usNewPiece );
UINT16 GetWallClass( LEVELNODE *pWall );
UINT16 GetVerticalWallClass( INT32 iMapIndex );
UINT16 GetHorizontalWallClass( INT32 iMapIndex );
BOOLEAN ValidDecalPlacement( INT32 iMapIndex );
#endif
#endif