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Nothing was left in it but the include of profiler.h, and 132 translation units were including it for that alone. Fifteen files were leaning on profiler.h to drag in <set>, <vector> and <ostream> for them; those now include what they use. This is the commit that moves line numbers. Removing an include line shifts __LINE__ by one for everything below it, and __LINE__ is an immediate operand in every Assert() and DebugMsg() call, so the four game executables differ from their predecessors by roughly a thousand 32-bit constants each. Every one of those is accounted for: each is a single immediate that moved by -1 where the builddefines.h include went away, or +1 where a <set>/<vector> include was added. Nothing else in .text, .rdata or .data moves, no object file's section sizes change, and symbolize_crash and Ja2Export stay bit-identical. The one non-immediate difference is that the 24 Editor translation units of the non-editor apps stop emitting __Avx2WmemEnabledWeakValue, a 4-byte weak COMDAT they only ever instantiated through profiler.h's <vector>. It is a UCRT weak default that other translation units still provide. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
183 lines
5.0 KiB
C
183 lines
5.0 KiB
C
#ifndef __FONT_CONTROL_H
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#define __FONT_CONTROL_H
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#include "Font.h"
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extern BOOLEAN gfUseWinFonts;
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extern INT32 giCurWinFont;
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// ATE: Use this define to enable winfonts in JA2
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// #define WINFONTS
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#define GET_WINFONT( ) ( giCurWinFont )
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#define SET_USE_WINFONTS( fSet ) ( gfUseWinFonts = fSet );
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#define SET_WINFONT( fFont ) ( giCurWinFont = fFont );
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// ATE: A few winfont wrappers..
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UINT16 WFGetFontHeight( INT32 FontNum );
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INT16 WFStringPixLength( const CHAR16* string,INT32 UseFont );
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// Global variables for video objects
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extern INT32 gpLargeFontType1;
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extern HVOBJECT gvoLargeFontType1;
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extern INT32 gpSmallFontType1;
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extern HVOBJECT gvoSmallFontType1;
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extern INT32 gpTinyFontType1;
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extern HVOBJECT gvoTinyFontType1;
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extern INT32 gp12PointFont1;
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extern HVOBJECT gvo12PointFont1;
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extern INT32 gpClockFont;
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extern HVOBJECT gvoClockFont;
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extern INT32 gpCompFont;
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extern HVOBJECT gvoCompFont;
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extern INT32 gpSmallCompFont;
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extern HVOBJECT gvoSmallCompFont;
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extern INT32 gp10PointRoman;
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extern HVOBJECT gvo10PointRoman;
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extern INT32 gp12PointRoman;
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extern HVOBJECT gvo12PointRoman;
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extern INT32 gp14PointSansSerif;
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extern HVOBJECT gvo14PointSansSerif;
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//INT32 gpMilitaryFont1;
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//HVOBJECT gvoMilitaryFont1;
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extern INT32 gp10PointArial;
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extern HVOBJECT gvo10PointArial;
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extern INT32 gp14PointArial;
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extern HVOBJECT gvo14PointArial;
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extern INT32 gp12PointArial;
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extern HVOBJECT gvo12PointArial;
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extern INT32 gpBlockyFont;
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extern HVOBJECT gvoBlockyFont;
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extern INT32 gpBlockyFont2;
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extern HVOBJECT gvoBlockyFont2;
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extern INT32 gpBlockyFont3;
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extern HVOBJECT gvoBlockyFont3;
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extern INT32 gp10PointArialBold;
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extern HVOBJECT gvo10PointArialBold;
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extern INT32 gp12PointArialFixedFont;
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extern HVOBJECT gvo12PointArialFixedFont;
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extern INT32 gp16PointArial;
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extern HVOBJECT gvo16PointArial;
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extern INT32 gpBlockFontNarrow;
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extern HVOBJECT gvoBlockFontNarrow;
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extern INT32 gp14PointHumanist;
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extern HVOBJECT gvo14PointHumanist;
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//extern INT32 giSubTitleWinFont;
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extern BOOLEAN gfFontsInit;
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// Defines
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#define LARGEFONT1 gpLargeFontType1
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#define SMALLFONT1 gpSmallFontType1
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#define TINYFONT1 gpTinyFontType1
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#define FONT12POINT1 gp12PointFont1
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//#define CLOCKFONT gpClockFont //remove comment if change ok! "FONTS\\CLOCKFONT.sti" does not exist in Data Folder!
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#define CLOCKFONT gpCompFont
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#define COMPFONT gpCompFont
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#define SMALLCOMPFONT gpSmallCompFont
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#define FONT10ROMAN gp10PointRoman
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#define FONT12ROMAN gp12PointRoman
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#define FONT14SANSERIF gp14PointSansSerif
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#define MILITARYFONT1 BLOCKFONT //gpMilitaryFont1
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#define FONT10ARIAL gp10PointArial
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#define FONT14ARIAL gp14PointArial
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#define FONT12ARIAL gp12PointArial
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#define FONT10ARIALBOLD gp10PointArialBold
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#define BLOCKFONT gpBlockyFont
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#define BLOCKFONT2 gpBlockyFont2
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#define BLOCKFONT3 gpBlockyFont3
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#define FONT12ARIALFIXEDWIDTH gp12PointArialFixedFont
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#define FONT16ARIAL gp16PointArial
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#define BLOCKFONTNARROW gpBlockFontNarrow
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#define FONT14HUMANIST gp14PointHumanist
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auto GetHugeFont() -> INT32;
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#define FONT_SHADE_RED 6
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#define FONT_SHADE_BLUE 1
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#define FONT_SHADE_GREEN 2
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#define FONT_SHADE_YELLOW 3
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#define FONT_SHADE_NEUTRAL 4
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#define FONT_SHADE_WHITE 5
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#define FONT_MCOLOR_BLACK 0
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#define FONT_MCOLOR_WHITE 208
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#define FONT_MCOLOR_DKWHITE 134
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#define FONT_MCOLOR_DKWHITE2 134
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#define FONT_MCOLOR_LTGRAY 134
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#define FONT_MCOLOR_LTGRAY2 134
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#define FONT_MCOLOR_DKGRAY 136
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#define FONT_MCOLOR_LTBLUE 203
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#define FONT_MCOLOR_LTRED 162
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#define FONT_MCOLOR_RED 163
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#define FONT_MCOLOR_DKRED 164
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#define FONT_MCOLOR_LTGREEN 184
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#define FONT_MCOLOR_LTYELLOW 144
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//Grayscale font colors
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#define FONT_WHITE 208 //lightest color
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#define FONT_GRAY1 133
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#define FONT_GRAY2 134 //light gray
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#define FONT_GRAY3 135
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#define FONT_GRAY4 136 //gray
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#define FONT_GRAY5 137
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#define FONT_GRAY6 138
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#define FONT_GRAY7 139 //dark gray
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#define FONT_GRAY8 140
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#define FONT_NEARBLACK 141
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#define FONT_BLACK 0 //darkest color
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//Color font colors
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#define FONT_LTRED 162
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#define FONT_RED 163
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#define FONT_DKRED 218
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#define FONT_ORANGE 76
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#define FONT_YELLOW 145
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#define FONT_DKYELLOW 80
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#define FONT_LTGREEN 184
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#define FONT_GREEN 185
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#define FONT_DKGREEN 186
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#define FONT_LTBLUE 71
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#define FONT_BLUE 203
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#define FONT_DKBLUE 205
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#define FONT_BEIGE 130
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#define FONT_METALGRAY 94
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#define FONT_BURGUNDY 172
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#define FONT_LTKHAKI 88
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#define FONT_KHAKI 198
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#define FONT_DKKHAKI 201
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BOOLEAN InitializeFonts( );
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void ShutdownFonts( );
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BOOLEAN SetFontShade( UINT32 uiFontID, INT8 bColorID );
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#endif
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