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https://github.com/1dot13/source.git
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5299 3b4a5df2-a311-0410-b5c6-a8a6f20db521
162 lines
4.0 KiB
C++
162 lines
4.0 KiB
C++
#pragma once
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#include "random.h"
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//this one just for structs, variables and functions used between the client and server scripts...
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extern char cClientName[30];
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extern char cServerName[30];
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extern bool Sawarded;
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extern unsigned int setID;
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// ja2_mp.ini: File
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#define JA2MP_INI_FILENAME "ja2_mp.ini"
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// "ja2_mp.ini: Sections
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#define JA2MP_INI_INITIAL_SECTION "JA2 Multiplayer Initial Settings"
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#define JA2MP_INI_SERVER_SECTION "JA2 Multiplayer Servers"
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// ja2_mp.ini: Properties
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#define JA2MP_ALLOW_CUSTOM_NIV "INVENTORY_ATTACHMENTS"
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#define JA2MP_CIV_ENABLED "ENABLE_CIVILIANS_IN_COOP"
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#define JA2MP_CLIENT_NAME "PLAYER_NAME"
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#define JA2MP_DAMAGE_MULTIPLIER "WEAPON_DAMAGE"
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#define JA2MP_DIFFICULT_LEVEL "DIFFICULTY_LEVEL"
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#define JA2MP_DISABLE_BOBBY_RAYS "BOBBY_RAYS"
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#define JA2MP_FILE_TRANSFER_DIRECTORY "GAME_DATA_SYNC_DIRECTORY"
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#define JA2MP_GAME_MODE "GAME_TYPE"
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#define JA2MP_KIT_BAG "KIT_BAG"
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#define JA2MP_MAX_CLIENTS "MAX_PLAYERS"
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#define JA2MP_MAX_MERCS "MAX_MERCS"
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#define JA2MP_OVERRIDE_MAX_AI "MAX_ENEMIES_IN_COOP"
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#define JA2MP_RANDOM_EDGES "STARTING_SECTOR_EDGE"
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#define JA2MP_RANDOM_MERCS "HIRE_MERCS_METHOD"
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#define JA2MP_REPORT_NAME "REPORT_HIRED_MERC_NAME"
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#define JA2MP_SAME_MERC "SAME_MERC_ALLOWED"
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#define JA2MP_SERVER_IP "SERVER_IP"
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#define JA2MP_SERVER_NAME "SERVER_NAME"
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#define JA2MP_SERVER_PORT "SERVER_PORT"
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#define JA2MP_STARTING_BALANCE "STARTING_CASH"
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#define JA2MP_SYNC_CLIENTS_MP_DIR "SYNC_GAME_DIRECTORY"
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#define JA2MP_TIMED_TURN_SECS_PER_TICK "TIMED_TURNS"
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#define JA2MP_TIME "STARTING_TIME"
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#define JA2MP_NEW_TRAITS "SKILL_TRAITS"
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typedef struct
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{
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UINT8 client_num;
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char client_name[30];
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int team;
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int cl_edge;
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char client_version[30];
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}client_info;
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typedef struct
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{
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UINT8 maxClients;
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UINT8 sameMercAllowed;
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float damageMultiplier;
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INT16 gsMercArriveSectorX;
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INT16 gsMercArriveSectorY;
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UINT8 enemyEnabled;
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UINT8 creatureEnabled;
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UINT8 militiaEnabled;
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UINT8 civEnabled;
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UINT8 gameType;
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INT32 secondsPerTick;
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INT32 startingCash;
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UINT8 disableBobbyRay;
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UINT8 disableMercEquipment;
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BOOLEAN sofGunNut;
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UINT8 soubGameStyle;
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UINT8 soubDifficultyLevel;
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UINT8 soubSkillTraits;
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BOOLEAN sofTurnTimeLimit;
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BOOLEAN sofIronManMode;
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UINT8 soubBobbyRayQuality;
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UINT8 soubBobbyRayQuantity;
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UINT8 maxMercs;
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UINT8 client_num;
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char client_name[30];
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char client_names[4][30];
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int client_edges[5];
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int client_teams[4];
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char server_name[30];
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int team;
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char kitBag[100];
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UINT8 disableMorale;
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UINT8 reportHiredMerc;
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UINT8 startingSectorEdge;
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float startingTime;
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UINT8 weaponReadyBonus;
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UINT8 inventoryAttachment;
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UINT8 disableSpectatorMode;
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// OJW - added 20081220
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UINT8 randomStartingEdge;
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UINT8 randomMercs;
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int random_mercs[7];
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char server_version[30];
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// OJW - added 20091024
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UINT32 random_table[MAX_PREGENERATED_NUMS];
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} settings_struct;
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// WANNE: FILE TRANSFER
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typedef struct
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{
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STRING512 fileTransferDirectory;
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int syncClientsDirectory; // Does the server want to sync files to the clients
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char serverName[30]; // The name of the server. This is used on the client side as a folder inside the client transfer directory
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long totalTransferBytes;
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} filetransfersettings_struct;
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// added 080101 by OJW
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typedef struct
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{
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INT16 gsMercArriveSectorX;
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INT16 gsMercArriveSectorY;
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float startingTime;
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} mapchange_struct;
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typedef struct
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{
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UINT8 client_num;
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UINT8 newedge;
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} edgechange_struct;
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typedef struct
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{
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UINT8 client_num;
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UINT8 newteam;
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} teamchange_struct;
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typedef struct
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{
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UINT8 client_num;
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UINT8 progress;
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UINT8 downloading;
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} progress_struct;
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typedef struct
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{
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BOOLEAN fMarkInterruptOccurred;
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INT8 bteam;
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UINT8 ubid;
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}endINT;
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typedef struct
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{
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INT8 bteam;
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}real_struct;
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typedef struct
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{
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UINT8 ubStartingTeam;
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}sc_struct;
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namespace ja2
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{
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namespace mp
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{
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void InitializeMultiplayerProfile(vfs::Path const& profileRoot);
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}
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} |