Files
source/GameVersion.cpp
T
Flugente 01bdeb2c7f Merged revision(s) 7798 from branches/ja2_source_official_2014:
Fix: Due to unknown circumstances, a GROUP's waypoints can be corrupted. This will cause incorrect movement and can crash the game. As we have no way of knowing where the group was supposed to move, we instead delete the waypoints and stop moving.

This does NOT fix the initial corruption of waypoints. That is a very troubling error that should be fixed ASAP!

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7800 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-03-29 15:44:26 +00:00

62 lines
1.7 KiB
C++

#ifdef PRECOMPILEDHEADERS
#include "JA2 All.h"
#else
#include "Types.h"
#include "GameVersion.h"
#endif
//
// Keeps track of the game version
//
// ------------------------------
// MAP EDITOR (Release and Debug) BUILD VERSION
// ------------------------------
#ifdef JA2EDITOR
#ifdef JA2UB
CHAR16 zVersionLabel[256] = { L"Unfinished Business - Map Editor v1.13.7800 (Development Build)" };
#else
CHAR16 zVersionLabel[256] = { L"Map Editor v1.13.7800 (Development Build)" };
#endif
// ------------------------------
// DEBUG BUILD VERSIONS
// ------------------------------
#elif defined JA2BETAVERSION
//DEBUG BUILD VERSION
#ifdef JA2UB
CHAR16 zVersionLabel[256] = { L"Debug: Unfinished Business - v1.13.7800 (Development Build)" };
#elif defined (JA113DEMO)
CHAR16 zVersionLabel[256] = { L"Debug: JA2 Demo - v1.13.7800 (Development Build)" };
#else
CHAR16 zVersionLabel[256] = { L"Debug: v1.13.7800 (Development Build)" };
#endif
#elif defined CRIPPLED_VERSION
//RELEASE BUILD VERSION s
CHAR16 zVersionLabel[256] = { L"Beta v. 0.98" };
// ------------------------------
// RELEASE BUILD VERSIONS
// ------------------------------
#else
//RELEASE BUILD VERSION
#ifdef JA2UB
CHAR16 zVersionLabel[256] = { L"Release Unfinished Business - v1.13.7800 (Development Build)" };
#elif defined (JA113DEMO)
CHAR16 zVersionLabel[256] = { L"Release JA2 Demo - v1.13.7800 (Development Build)" };
#else
CHAR16 zVersionLabel[256] = { L"Release v1.13.7800 (Development Build)" };
#endif
#endif
CHAR8 czVersionNumber[16] = { "Build 15.03.29" }; //YY.MM.DD
CHAR16 zTrackingNumber[16] = { L"Z" };
// SAVE_GAME_VERSION is defined in header, change it there