Files
source/Strategic/Rebel Command.cpp
T
rftr 02a8c48873 fix ARC cashback bug: https://thepit.ja-galaxy-forum.com/index.php?t=msg&th=22776&goto=364578&#msg_364578
also remove incorrect dependency on fAssignTraitsToEnemy for HVT strikes

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9367 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2022-04-15 16:32:07 +00:00

2725 lines
97 KiB
C++

//#pragma optimize("", off)
/*
Rebel Command
by rftr
This is a feature that mostly affects the strategic layer of JA2. While the player takes care of the fighting, this feature allows
the rebels to provide passive bonuses that can help out the player in various ways.
The two new abilities for this feature are national Directives, which are bonuses that are always in effect, and Administrative Actions,
which are regional bonuses that are applied to towns that the player captures.
A new resource, Supplies, is accumulated passively and is used to purchase and improve Administrative Actions.
Directives can be improved with money.
At the start of the campaign, this feature is unavailable, but the player gains access to the ARC website as soon as they complete
the food delivery quest for the rebels.
How to add a new directive:
- add to the RebelCommandDirectives enum in the header
- add to the RebelCommandDirectivesText enum below
- add strings to text files (szRebelCommandDirectivesText)
- add to GameSettings (gRebelCommandSettings) and RebelCommand_Settings.ini
- add to SetupInfo to read from game settings
- add to dropdown list in EnterWebsite
- add to switch in DailyUpdate (for completeness)
- add to switch in GetDirectiveEffect for website description
- add directive-specific effect
How to add a new admin action:
- add to the RebelCommandAdminActions enum in the header
- add strings to text files (szRebelCommandAdminActionsText)
- add to DailyUpdate (for completeness)
- add to GameSettings (gRebelCommandSettings) and RebelCommand_Settings.ini
- add to SetupInfo to read from game settings
- add to Init to add to pool of valid actions on game start
- add admin-action-specific effect
- if effect applies outside of towns, add help text range band as appropriate to SetupAdminActionBox
Points of interest:
- Init() - set up rebel command for the first time
- SetupInfo() - set constants
- RenderWebsite() - draw the website
- RebelCommandSaveInfo - pretty much everything important is in here
*/
#ifdef PRECOMPILEDHEADERS
#include "Laptop All.h"
#include "Strategic All.h"
#else
#include "Rebel Command.h"
#include "Button System.h"
#include "Campaign.h"
#include "Campaign Types.h"
#include "Cheats.h"
#include "Cursors.h"
#include "DropDown.h"
#include "english.h"
#include "finances.h"
#include "Font Control.h"
#include "Game Clock.h"
#include "GameSettings.h"
#include "GameVersion.h"
#include "input.h"
#include "Line.h"
#include "insurance.h"
#include "laptop.h"
#include "message.h"
#include "MessageBoxScreen.h"
#include "MilitiaIndividual.h"
#include "mousesystem.h"
#include "Queen Command.h"
#include "random.h"
#include "SaveLoadGame.h"
#include "strategicmap.h"
#include "Strategic Mines.h"
#include "Strategic Movement.h"
#include "Strategic Town Loyalty.h"
#include "Text.h"
#include "Town Militia.h"
#include "Utilities.h"
#include "WCheck.h"
#include "WordWrap.h"
#endif
#define DIRECTIVE_TEXT(id) RCDT_##id##, RCDT_##id##_EFFECT, RCDT_##id##_DESC, RCDT_##id##_IMPROVE,
#define ADMIN_ACTION_CHANGE_COST 15000
#define GRANT_SUPPLIES_LOYALTY_GAIN 1000
#define REBEL_COMMAND_DROPDOWN DropDownTemplate<DROPDOWN_REBEL_COMMAND_DIRECTIVE>::getInstance()
#define WEBSITE_LEFT LAPTOP_SCREEN_UL_X
#define WEBSITE_TOP LAPTOP_SCREEN_WEB_UL_Y + 3
#define WEBSITE_WIDTH 500
#define WEBSITE_HEIGHT 395
extern UINT32 gCoolnessBySector[256];
extern UINT32 guiInsuranceBackGround;
extern BOOLEAN gfTownUsesLoyalty[MAX_TOWNS];
extern GROUP *gpGroupList;
namespace RebelCommand
{
void DEBUG_DAY();
void DEBUG_PRINT();
enum WebsiteState
{
RCS_NATIONAL_OVERVIEW,
RCS_REGIONAL_OVERVIEW,
};
enum RebelCommandText // keep this synced with szRebelCommandText in the text files
{
RCT_NATIONAL_OVERVIEW = 0,
RCT_REGIONAL_OVERVIEW,
RCT_SWITCH_TO_REGIONAL,
RCT_SWITCH_TO_NATIONAL,
RCT_SUPPLIES,
RCT_INCOMING_SUPPLIES,
RCT_PER_DAY,
RCT_CURRENT_DIRECTIVE,
RCT_IMPROVE_DIRECTIVE,
RCT_IMPROVE_DIRECTIVE_PROMPT,
RCT_INSUFFICIENT_FUNDS,
RCT_DIRECTIVE_EFFECT_TIME,
RCT_MILITIA_OVERVIEW,
RCT_MILITIA_GREEN,
RCT_MILITIA_REGULAR,
RCT_MILITIA_ELITE,
RCT_MILITIA_TOTAL,
RCT_MILITIA_VOLUNTEERS,
RCT_MILITIA_RESOURCES,
RCT_MILITIA_RESOURCE_GUNS,
RCT_MILITIA_RESOURCE_ARMOUR,
RCT_MILITIA_RESOURCE_MISC,
RCT_MILITIA_TRAINING_COST,
RCT_MILITIA_UPKEEP_COST,
RCT_MILITIA_TRAINING_SPEED_BONUS,
RCT_MILITIA_COMBAT_BONUSES,
RCT_MILITIA_PHYSICAL_BONUS,
RCT_MILITIA_MARKSMANSHIP_BONUS,
RCT_MILITIA_UPGRADE_STATS,
RCT_MILITIA_UPGRADE_STATS_PROMPT,
RCT_REGION,
RCT_NEXT,
RCT_PREV,
RCT_ADMIN_TEAM,
RCT_NONE,
RCT_ACTIVE,
RCT_INACTIVE,
RCT_LOYALTY,
RCT_LOYALTY_MAX,
RCT_DEPLOY_ADMIN_TEAM,
RCT_REACTIVATE_ADMIN_TEAM,
RCT_CANNOT_DEPLOY_ADMIN_TEAM,
RCT_ADMIN_ACTIONS_TUTORIAL1,
RCT_ADMIN_ACTIONS_TUTORIAL2,
RCT_ADMIN_ACTIONS_TUTORIAL3,
RCT_ADMIN_ACTIONS,
RCT_ADMIN_ACTION_ESTABLISH,
RCT_ADMIN_ACTION_IMPROVE,
RCT_ADMIN_ACTION_TIER,
RCT_ADMIN_ACTION_COST,
RCT_DEAD_DROP_INCOME,
RCT_SMUGGLER_INCOME,
RCT_BONUS_MILITIA_JOINED,
RCT_WEBSITE_AVAILABLE,
RCT_NOT_SAFE_TO_REACTIVATE_ADMIN_TEAM,
RCT_MINE_RAID_SUCCESSFUL,
RCT_INSUFFICIENT_INTEL_TO_CREATE_TURNCOATS,
RCT_CHANGE_ADMIN_ACTION,
RCT_CANCEL,
RCT_CONFIRM,
RCT_PREV_ARROW,
RCT_NEXT_ARROW,
RCT_CONFIRM_CHANGE_ADMIN_ACTION_PROMPT,
};
enum RebelCommandHelpText // keep this synced with szRebelCommandHelpText in the text files
{
RCHT_SUPPLIES = 0,
RCHT_SUPPLIES_INCOME,
RCHT_DIRECTIVES,
RCHT_ADMIN_TEAM,
RCHT_LOYALTY,
RCHT_MAX_LOYALTY,
RCHT_GRANT_SUPPLIES,
RCHT_AA_TOWN_ONLY,
RCHT_AA_TOWN_PLUS_ONE,
RCHT_AA_TOWN_PLUS_TWO,
RCHT_AA_TOWN_PLUS_THREE,
};
// this must be kept in the same order as RebelCommandDirectives in the header
enum RebelCommandDirectivesText // keep this synced with szRebelCommandDirectivesText in the text files
{
RCDT_FIRST = -1,
DIRECTIVE_TEXT(GATHER_SUPPLIES)
DIRECTIVE_TEXT(SUPPORT_MILITIA)
DIRECTIVE_TEXT(TRAIN_MILITIA)
DIRECTIVE_TEXT(CREATE_PROPAGANDA)
DIRECTIVE_TEXT(ELITE_MILITIA)
DIRECTIVE_TEXT(HVT_STRIKES)
DIRECTIVE_TEXT(SPOTTERS)
DIRECTIVE_TEXT(RAID_MINES)
DIRECTIVE_TEXT(CREATE_TURNCOATS)
DIRECTIVE_TEXT(DRAFT)
};
enum ChangeAdminActionState
{
CAAS_INIT,
CAAS_CHANGING,
};
// website functions
template<typename voidFunc>
void ButtonHelper(GUI_BUTTON* btn, INT32 reason, voidFunc onClick);
void ClearAllButtons();
void ClearAllHelpTextRegions();
void DeployOrReactivateAdminTeam(INT16 regionId);
void DropdownSetup();
void GetDirectiveEffect(const RebelCommandDirectives directive, STR16 text);
INT32 GetDirectiveImprovementCost(const RebelCommandDirectives directive);
void ImproveDirective(const RebelCommandDirectives directiveId);
void PurchaseAdminAction(INT32 regionId, INT32 actionIndex);
void RegionNavNext();
void RegionNavPrev();
void RenderHeader(RebelCommandText titleText);
void RenderNationalOverview();
void RenderRegionalOverview();
void SetDirectiveDescriptionHelpText(INT32 reason, MOUSE_REGION& region, RebelCommandDirectives text);
void SetRegionHelpText(INT32 reason, MOUSE_REGION& helpTextRegion, RebelCommandHelpText text);
void SetupAdminActionBox(const UINT8 actionIndex, const UINT16 descriptionText, const UINT16 buttonText);
void ToggleWebsiteView();
void UpdateAdminActionChangeList(INT16 regionId);
INT32 GetAdminActionCostForRegion(INT16 regionId);
INT16 GetAdminActionInRegion(INT16 regionId, RebelCommandAdminActions adminAction);
UINT8 GetRegionLoyalty(INT16 regionId);
void HandleScouting();
void SetupInfo();
void UpgradeMilitiaStats();
// buttons
std::vector<INT32> btnIds;
ChangeAdminActionState adminActionChangeState;
// help text regions
MOUSE_REGION adminActionHelpTextRegion[6];
MOUSE_REGION adminTeamHelpTextRegion;
MOUSE_REGION directiveDescriptionHelpTextRegion;
MOUSE_REGION loyaltyHelpTextRegion;
MOUSE_REGION maxLoyaltyHelpTextRegion;
MOUSE_REGION suppliesHelpTextRegion;
MOUSE_REGION suppliesIncomeHelpTextRegion;
BOOLEAN redraw = FALSE;
std::vector<RebelCommandAdminActions> adminActionChangeList;
INT8 adminActionChangeIndex = 0;
Info info;
INT16 iCurrentRegionId = 1;
INT32 iIncomingSuppliesPerDay = 0;
SaveInfo rebelCommandSaveInfo;
WebsiteState websiteState;
// website
template<typename voidFunc>
void ButtonHelper(GUI_BUTTON* btn, INT32 reason, voidFunc onClick)
{
if (reason & MSYS_CALLBACK_REASON_LBUTTON_DWN)
{
btn->uiFlags |= (BUTTON_CLICKED_ON);
}
else if (reason & MSYS_CALLBACK_REASON_LBUTTON_UP && btn->uiFlags & BUTTON_CLICKED_ON)
{
btn->uiFlags &= ~(BUTTON_CLICKED_ON);
onClick();
RenderWebsite();
}
}
void ClearAllButtons()
{
for (const auto btnId : btnIds)
{
RemoveButton(btnId);
}
btnIds.clear();
}
void ClearAllHelpTextRegions()
{
for (int a = 0; a < 6; a++)
MSYS_RemoveRegion(&adminActionHelpTextRegion[a]);
MSYS_RemoveRegion(&adminTeamHelpTextRegion);
MSYS_RemoveRegion(&directiveDescriptionHelpTextRegion);
MSYS_RemoveRegion(&loyaltyHelpTextRegion);
MSYS_RemoveRegion(&maxLoyaltyHelpTextRegion);
MSYS_RemoveRegion(&suppliesHelpTextRegion);
MSYS_RemoveRegion(&suppliesIncomeHelpTextRegion);
}
void DeployOrReactivateAdminTeam(INT16 regionId)
{
INT16 numAdminTeams = 0;
// ignore omerta when calculating admin team deployment costs
for (int a = FIRST_TOWN + 1; a < NUM_TOWNS; ++a)
if (rebelCommandSaveInfo.regions[a].adminStatus != RAS_NONE)
numAdminTeams++;
if (rebelCommandSaveInfo.regions[regionId].adminStatus == RAS_INACTIVE)
{
if (IsTownUnderCompleteControlByEnemy(static_cast<INT8>(regionId)))
{
DoLapTopMessageBox(MSG_BOX_LAPTOP_DEFAULT, szRebelCommandText[RCT_NOT_SAFE_TO_REACTIVATE_ADMIN_TEAM], LAPTOP_SCREEN, MSG_BOX_FLAG_OK, NULL);
return;
}
const INT32 cost = rebelCommandSaveInfo.regions[regionId].GetAdminReactivateCost(numAdminTeams);
if (rebelCommandSaveInfo.iSupplies < cost)
DoLapTopMessageBox(MSG_BOX_LAPTOP_DEFAULT, szRebelCommandText[RCT_INSUFFICIENT_FUNDS], LAPTOP_SCREEN, MSG_BOX_FLAG_OK, NULL);
else
{
rebelCommandSaveInfo.iSupplies -= cost;
rebelCommandSaveInfo.regions[regionId].adminStatus = RAS_ACTIVE;
}
}
else
{
const INT32 cost = rebelCommandSaveInfo.regions[regionId].GetAdminDeployCost(numAdminTeams);
if (rebelCommandSaveInfo.iSupplies < cost)
DoLapTopMessageBox(MSG_BOX_LAPTOP_DEFAULT, szRebelCommandText[RCT_INSUFFICIENT_FUNDS], LAPTOP_SCREEN, MSG_BOX_FLAG_OK, NULL);
else
{
rebelCommandSaveInfo.iSupplies -= cost;
rebelCommandSaveInfo.regions[regionId].adminStatus = RAS_ACTIVE;
}
}
}
void DropdownSetup()
{
// set directives list
std::vector<std::pair<INT16, STR16>> directivesList;
directivesList.push_back(std::make_pair(RCD_GATHER_SUPPLIES, szRebelCommandDirectivesText[RCDT_GATHER_SUPPLIES]));
if (HighestPlayerProgressPercentage() >= gRebelCommandSettings.uSupportMilitiaProgressRequirement)
directivesList.push_back(std::make_pair(RCD_SUPPORT_MILITIA, szRebelCommandDirectivesText[RCDT_SUPPORT_MILITIA]));
if (HighestPlayerProgressPercentage() >= gRebelCommandSettings.uTrainMilitiaProgressRequirement)
directivesList.push_back(std::make_pair(RCD_TRAIN_MILITIA, szRebelCommandDirectivesText[RCDT_TRAIN_MILITIA]));
if (HighestPlayerProgressPercentage() >= gRebelCommandSettings.uCreatePropagandaProgressRequirement)
directivesList.push_back(std::make_pair(RCD_CREATE_PROPAGANDA, szRebelCommandDirectivesText[RCDT_CREATE_PROPAGANDA]));
if (HighestPlayerProgressPercentage() >= gRebelCommandSettings.uEliteMilitiaProgressRequirement)
directivesList.push_back(std::make_pair(RCD_ELITE_MILITIA, szRebelCommandDirectivesText[RCDT_ELITE_MILITIA]));
if (HighestPlayerProgressPercentage() >= gRebelCommandSettings.uHvtStrikesProgressRequirement && gGameExternalOptions.fEnemyRoles == TRUE)
directivesList.push_back(std::make_pair(RCD_HVT_STRIKES, szRebelCommandDirectivesText[RCDT_HVT_STRIKES]));
if (HighestPlayerProgressPercentage() >= gRebelCommandSettings.uSpottersProgressRequirement)
directivesList.push_back(std::make_pair(RCD_SPOTTERS, szRebelCommandDirectivesText[RCDT_SPOTTERS]));
if (HighestPlayerProgressPercentage() >= gRebelCommandSettings.uRaidMinesProgressRequirement)
directivesList.push_back(std::make_pair(RCD_RAID_MINES, szRebelCommandDirectivesText[RCDT_RAID_MINES]));
if (HighestPlayerProgressPercentage() >= gRebelCommandSettings.uCreateTurncoatsProgressRequirement)
directivesList.push_back(std::make_pair(RCD_CREATE_TURNCOATS, szRebelCommandDirectivesText[RCDT_CREATE_TURNCOATS]));
if (HighestPlayerProgressPercentage() >= gRebelCommandSettings.uDraftProgressRequirement && gGameExternalOptions.fMilitiaVolunteerPool == TRUE)
directivesList.push_back(std::make_pair(RCD_DRAFT, szRebelCommandDirectivesText[RCDT_DRAFT]));
REBEL_COMMAND_DROPDOWN.SetEntries(directivesList);
REBEL_COMMAND_DROPDOWN.SetHelpText(szRebelCommandHelpText[RCHT_DIRECTIVES]);
REBEL_COMMAND_DROPDOWN.SetSelectedEntryKey(rebelCommandSaveInfo.iSelectedDirective);
REBEL_COMMAND_DROPDOWN.Create(WEBSITE_LEFT + 5, WEBSITE_TOP + 98);
}
INT32 GetAdminActionCostForRegion(INT16 regionId)
{
INT16 totalLocalActions = 0;
INT16 totalNationalActions = 0;
// ignore omerta when calculating action costs
for (int a = OMERTA+1; a < NUM_TOWNS; ++a)
{
for (int b = 0; b < REBEL_COMMAND_MAX_ACTIONS_PER_REGION; ++b)
{
totalNationalActions += rebelCommandSaveInfo.regions[a].actionLevels[b];
if (a == regionId)
totalLocalActions += rebelCommandSaveInfo.regions[a].actionLevels[b];
}
}
return (rebelCommandSaveInfo.uSupplyDropCount + totalNationalActions) * gRebelCommandSettings.iAdminActionCostIncreaseNational + totalLocalActions * gRebelCommandSettings.iAdminActionCostIncreaseRegional;
}
INT16 GetAdminActionInRegion(INT16 regionId, RebelCommandAdminActions adminAction)
{
if (regionId >= FIRST_TOWN && regionId < NUM_TOWNS)
{
for (int idx = 0; idx < REBEL_COMMAND_MAX_ACTIONS_PER_REGION; ++idx)
{
if (rebelCommandSaveInfo.regions[regionId].actions[idx] == adminAction)
{
return idx;
}
}
}
return -1;
}
UINT8 GetRegionLoyalty(INT16 regionId)
{
return gTownLoyalty[regionId].ubRating;
}
void GetDirectiveEffect(const RebelCommandDirectives directive, STR16 text)
{
switch (directive)
{
case RCD_GATHER_SUPPLIES:
case RCD_CREATE_PROPAGANDA:
case RCD_SUPPORT_MILITIA:
case RCD_ELITE_MILITIA:
case RCD_HVT_STRIKES:
case RCD_SPOTTERS:
case RCD_RAID_MINES:
swprintf(text, szRebelCommandDirectivesText[directive * 4 + 1], rebelCommandSaveInfo.directives[directive].GetValue1());
break;
case RCD_TRAIN_MILITIA:
swprintf(text, szRebelCommandDirectivesText[directive * 4 + 1], rebelCommandSaveInfo.directives[directive].GetValue1(), (100.f + rebelCommandSaveInfo.directives[directive].GetValue2()) / 100.f);
break;
case RCD_CREATE_TURNCOATS:
swprintf(text, szRebelCommandDirectivesText[directive * 4 + 1], rebelCommandSaveInfo.directives[directive].GetValue1(), gRebelCommandSettings.fCreateTurncoatsIntelCost);
break;
case RCD_DRAFT:
swprintf(text, szRebelCommandDirectivesText[directive * 4 + 1], (rebelCommandSaveInfo.directives[directive].GetValue1() * CurrentPlayerProgressPercentage()));
break;
default:
swprintf(text, L"Unrecognised directive id: %d. Do you need to add it to GetDirectiveEffect?", directive);
break;
}
}
INT32 GetDirectiveImprovementCost(const RebelCommandDirectives directive)
{
return rebelCommandSaveInfo.directives[directive].GetCostToImprove();
}
void ImproveDirective(const RebelCommandDirectives directive)
{
const INT32 cost = rebelCommandSaveInfo.directives[directive].GetCostToImprove();
if (cost > LaptopSaveInfo.iCurrentBalance)
{
DoLapTopMessageBox(MSG_BOX_LAPTOP_DEFAULT, szRebelCommandText[RCT_INSUFFICIENT_FUNDS], LAPTOP_SCREEN, MSG_BOX_FLAG_OK, NULL);
return;
}
CHAR16 text[200];
swprintf(text, szRebelCommandText[RCT_IMPROVE_DIRECTIVE_PROMPT], cost);
DoLapTopMessageBox(MSG_BOX_LAPTOP_DEFAULT, text, LAPTOP_SCREEN, MSG_BOX_FLAG_YESNO, [](UINT8 exitValue) {
if (exitValue == MSG_BOX_RETURN_YES)
{
const INT16 directive = REBEL_COMMAND_DROPDOWN.GetSelectedEntryKey();
const INT32 cost = rebelCommandSaveInfo.directives[directive].GetCostToImprove();
rebelCommandSaveInfo.directives[directive].Improve();
AddTransactionToPlayersBook(REBEL_COMMAND_SPENDING, 0, GetWorldTotalMin(), -cost);
RenderWebsite();
}
});
}
void PurchaseAdminAction(INT32 regionId, INT32 actionIndex)
{
const INT32 cost = GetAdminActionCostForRegion(regionId);
if (cost > rebelCommandSaveInfo.iSupplies)
{
DoLapTopMessageBox(MSG_BOX_LAPTOP_DEFAULT, szRebelCommandText[RCT_INSUFFICIENT_FUNDS], LAPTOP_SCREEN, MSG_BOX_FLAG_OK, NULL);
return;
}
rebelCommandSaveInfo.regions[regionId].actionLevels[actionIndex]++;
if (actionIndex == RCAA_SUPPLY_LINE)
{
rebelCommandSaveInfo.regions[regionId].ubMaxLoyalty += static_cast<UINT8>(info.adminActions[RCAA_SUPPLY_LINE].fValue1);
rebelCommandSaveInfo.regions[regionId].ubMaxLoyalty = min(rebelCommandSaveInfo.regions[regionId].ubMaxLoyalty, 100);
}
rebelCommandSaveInfo.iSupplies -= cost;
}
void RegionNavNext()
{
if (websiteState == RCS_REGIONAL_OVERVIEW)
{
do
{
iCurrentRegionId++;
if (iCurrentRegionId >= NUM_TOWNS)
iCurrentRegionId = 1;
} while (gfTownUsesLoyalty[iCurrentRegionId] == FALSE);
UpdateAdminActionChangeList(iCurrentRegionId);
}
}
void RegionNavPrev()
{
if (websiteState == RCS_REGIONAL_OVERVIEW)
{
do
{
iCurrentRegionId--;
if (iCurrentRegionId <= 0)
iCurrentRegionId = NUM_TOWNS - 1;
} while (gfTownUsesLoyalty[iCurrentRegionId] == FALSE);
UpdateAdminActionChangeList(iCurrentRegionId);
}
}
void SetupAdminActionBox(const UINT8 actionIndex, const UINT16 descriptionText, const UINT16 buttonText)
{
CHAR16 text[200];
INT16 x;
INT16 y;
INT16 helpTextY;
switch (actionIndex % 3)
{
case 0: x = WEBSITE_LEFT + 10; break;
case 1: x = WEBSITE_LEFT + 180; break;
case 2: x = WEBSITE_LEFT + 350; break;
}
y = WEBSITE_TOP + 125 + 110 * (actionIndex / 3);
helpTextY = y;
if (actionIndex < 5 || adminActionChangeState == CAAS_INIT)
{
// show label if maxed out
if ((actionIndex == RCAA_SUPPLY_LINE && rebelCommandSaveInfo.regions[iCurrentRegionId].ubMaxLoyalty >= MAX_LOYALTY_VALUE)
|| (actionIndex != RCAA_SUPPLY_LINE && rebelCommandSaveInfo.regions[iCurrentRegionId].actionLevels[actionIndex] >= 2))
{
DrawTextToScreen(szRebelCommandAdminActionsText[buttonText], x, y + 7, 0, FONT10ARIALBOLD, FONT_MCOLOR_BLACK, FONT_MCOLOR_BLACK, FALSE, 0);
}
else // show button
{
const UINT8 level = rebelCommandSaveInfo.regions[iCurrentRegionId].actionLevels[actionIndex];
swprintf(text, szRebelCommandText[level == 0 ? RCT_ADMIN_ACTION_ESTABLISH : RCT_ADMIN_ACTION_IMPROVE], szRebelCommandAdminActionsText[buttonText]);
const INT32 btnId = CreateTextButton(text, FONT10ARIAL, FONT_MCOLOR_LTYELLOW, FONT_BLACK, BUTTON_USE_DEFAULT, x, y, 140, 20, BUTTON_TOGGLE, MSYS_PRIORITY_HIGH, DEFAULT_MOVE_CALLBACK, [](GUI_BUTTON* btn, INT32 reason)
{
ButtonHelper(btn, reason, [btn]() { PurchaseAdminAction(btn->UserData[0], btn->UserData[1]); });
});
Assert(ButtonList[btnId]);
ButtonList[btnId]->UserData[0] = iCurrentRegionId;
ButtonList[btnId]->UserData[1] = actionIndex;
btnIds.push_back(btnId);
}
y += 22;
swprintf(text, szRebelCommandText[RCT_ADMIN_ACTION_TIER], rebelCommandSaveInfo.regions[iCurrentRegionId].actionLevels[actionIndex]);
DrawTextToScreen(text, x, y, 0, FONT10ARIAL, FONT_MCOLOR_BLACK, FONT_MCOLOR_BLACK, FALSE, 0);
y += 13;
DisplayWrappedString(x, y, 140, 2, FONT10ARIAL, FONT_MCOLOR_BLACK, szRebelCommandAdminActionsText[descriptionText], FONT_MCOLOR_BLACK, FALSE, 0);
helpTextY = y;
// special case for index 5: show state change button
if (actionIndex == 5)
{
y += 68;
const INT32 btnId = CreateTextButton(szRebelCommandText[RCT_CHANGE_ADMIN_ACTION], FONT10ARIAL, FONT_MCOLOR_LTYELLOW, FONT_BLACK, BUTTON_USE_DEFAULT, x, y, 140, 18, BUTTON_TOGGLE, MSYS_PRIORITY_HIGH, DEFAULT_MOVE_CALLBACK, [](GUI_BUTTON* btn, INT32 reason)
{
ButtonHelper(btn, reason, [btn]() { adminActionChangeState = CAAS_CHANGING; });
});
btnIds.push_back(btnId);
}
}
else if (actionIndex == 5 && adminActionChangeState == CAAS_CHANGING)
{
// let player change last action
RebelCommandAdminActions newAction = adminActionChangeList[adminActionChangeIndex];
DrawTextToScreen(szRebelCommandAdminActionsText[newAction*2], x, y + 7, 0, FONT10ARIALBOLD, FONT_MCOLOR_BLACK, FONT_MCOLOR_BLACK, FALSE, 0);
y += 22;
DisplayWrappedString(x, y, 140, 2, FONT10ARIAL, FONT_MCOLOR_BLACK, szRebelCommandAdminActionsText[newAction*2+1], FONT_MCOLOR_BLACK, FALSE, 0);
helpTextY = y;
y += 81;
INT32 btnId = CreateTextButton(szRebelCommandText[RCT_CANCEL], FONT10ARIAL, FONT_MCOLOR_LTYELLOW, FONT_BLACK, BUTTON_USE_DEFAULT, x, y, 140, 18, BUTTON_TOGGLE, MSYS_PRIORITY_HIGH, DEFAULT_MOVE_CALLBACK, [](GUI_BUTTON* btn, INT32 reason)
{
ButtonHelper(btn, reason, [btn]() { adminActionChangeState = CAAS_INIT; });
});
btnIds.push_back(btnId);
y += 18;
btnId = CreateTextButton(szRebelCommandText[RCT_PREV_ARROW], FONT10ARIAL, FONT_MCOLOR_LTYELLOW, FONT_BLACK, BUTTON_USE_DEFAULT, x, y, 35, 18, BUTTON_TOGGLE, MSYS_PRIORITY_HIGH, DEFAULT_MOVE_CALLBACK, [](GUI_BUTTON* btn, INT32 reason)
{
ButtonHelper(btn, reason, [btn]() { adminActionChangeIndex--; if (adminActionChangeIndex < 0) adminActionChangeIndex = static_cast<INT8>(adminActionChangeList.size() - 1); });
});
btnIds.push_back(btnId);
btnId = CreateTextButton(szRebelCommandText[RCT_NEXT_ARROW], FONT10ARIAL, FONT_MCOLOR_LTYELLOW, FONT_BLACK, BUTTON_USE_DEFAULT, x+35, y, 35, 18, BUTTON_TOGGLE, MSYS_PRIORITY_HIGH, DEFAULT_MOVE_CALLBACK, [](GUI_BUTTON* btn, INT32 reason)
{
ButtonHelper(btn, reason, [btn]() { adminActionChangeIndex++; if (adminActionChangeIndex >= static_cast<INT8>(adminActionChangeList.size())) adminActionChangeIndex = 0; });
});
btnIds.push_back(btnId);
btnId = CreateTextButton(szRebelCommandText[RCT_CONFIRM], FONT10ARIAL, FONT_MCOLOR_LTYELLOW, FONT_BLACK, BUTTON_USE_DEFAULT, x+70, y, 70, 18, BUTTON_TOGGLE, MSYS_PRIORITY_HIGH, DEFAULT_MOVE_CALLBACK, [](GUI_BUTTON* btn, INT32 reason)
{
ButtonHelper(btn, reason, [btn]()
{
if (LaptopSaveInfo.iCurrentBalance < ADMIN_ACTION_CHANGE_COST)
{
DoLapTopMessageBox(MSG_BOX_LAPTOP_DEFAULT, szRebelCommandText[RCT_INSUFFICIENT_FUNDS], LAPTOP_SCREEN, MSG_BOX_FLAG_OK, NULL);
return;
}
CHAR16 text[200];
swprintf(text, szRebelCommandText[RCT_CONFIRM_CHANGE_ADMIN_ACTION_PROMPT], ADMIN_ACTION_CHANGE_COST);
DoLapTopMessageBox(MSG_BOX_LAPTOP_DEFAULT, text, LAPTOP_SCREEN, MSG_BOX_FLAG_YESNO, [](UINT8 exitValue) {
if (exitValue == MSG_BOX_RETURN_YES)
{
rebelCommandSaveInfo.regions[iCurrentRegionId].actionLevels[5] = 0;
rebelCommandSaveInfo.regions[iCurrentRegionId].actions[5] = static_cast<RebelCommandAdminActions>(adminActionChangeList[adminActionChangeIndex]);
UpdateAdminActionChangeList(iCurrentRegionId);
AddTransactionToPlayersBook(REBEL_COMMAND_SPENDING, 0, GetWorldTotalMin(), -ADMIN_ACTION_CHANGE_COST);
RenderWebsite();
}
});
});
});
btnIds.push_back(btnId);
}
// admin action help text region
MSYS_DefineRegion(&adminActionHelpTextRegion[actionIndex], x, helpTextY, x + 140, helpTextY + 68, MSYS_PRIORITY_HIGH,
CURSOR_LAPTOP_SCREEN, [](MOUSE_REGION* pRegion, INT32 iReason)
{
const INT32 index = MSYS_GetRegionUserData(pRegion, 0);
const RebelCommandAdminActions aa = (index == 5 && adminActionChangeState == CAAS_CHANGING) ?
adminActionChangeList[adminActionChangeIndex] :
rebelCommandSaveInfo.regions[iCurrentRegionId].actions[index];
CHAR16 text[250];
switch (aa)
{
case RCAA_SAFEHOUSES:
// 1 tile range
swprintf(text, szRebelCommandHelpText[RCHT_AA_TOWN_PLUS_ONE]);
break;
case RCAA_SUPPLY_DISRUPTION:
case RCAA_PATHFINDERS:
case RCAA_HARRIERS:
// 1-2 tile range
swprintf(text, szRebelCommandHelpText[RCHT_AA_TOWN_PLUS_TWO]);
break;
case RCAA_SCOUTS:
// 2-3 tile range
swprintf(text, szRebelCommandHelpText[RCHT_AA_TOWN_PLUS_THREE]);
break;
default:
// apply in cities only
swprintf(text, szRebelCommandHelpText[RCHT_AA_TOWN_ONLY]);
break;
}
SetRegionFastHelpText(&adminActionHelpTextRegion[index], text);
}, MSYS_NO_CALLBACK);
MSYS_AddRegion(&adminActionHelpTextRegion[actionIndex]);
MSYS_SetRegionUserData(&adminActionHelpTextRegion[actionIndex], 0, actionIndex);
}
void SetDirectiveDescriptionHelpText(INT32 reason, MOUSE_REGION& region, RebelCommandDirectives text)
{
if (reason == MSYS_CALLBACK_REASON_MOVE)
SetRegionFastHelpText(&region, szRebelCommandDirectivesText[text]);
else if (reason == MSYS_CALLBACK_REASON_LOST_MOUSE)
SetRegionFastHelpText(&region, L"");
}
void SetRegionHelpText(INT32 reason, MOUSE_REGION& helpTextRegion, RebelCommandHelpText text)
{
if (reason == MSYS_CALLBACK_REASON_MOVE)
SetRegionFastHelpText(&helpTextRegion, szRebelCommandHelpText[text]);
else if (reason == MSYS_CALLBACK_REASON_LOST_MOUSE)
SetRegionFastHelpText(&helpTextRegion, L"");
}
void ToggleWebsiteView()
{
if (websiteState == RCS_REGIONAL_OVERVIEW)
websiteState = RCS_NATIONAL_OVERVIEW;
else
websiteState = RCS_REGIONAL_OVERVIEW;
}
void UpdateAdminActionChangeList(INT16 regionId)
{
adminActionChangeIndex = 0;
adminActionChangeList.clear();
adminActionChangeState = CAAS_INIT;
for (int aa = RCAA_SUPPLY_LINE; aa < RCAA_NUM_ACTIONS; ++aa)
{
BOOLEAN found = FALSE;
for (int actionId = 0; actionId < REBEL_COMMAND_MAX_ACTIONS_PER_REGION; ++actionId)
{
if (rebelCommandSaveInfo.regions[regionId].actions[actionId] == aa)
{
found = TRUE;
break;
}
}
if (found == FALSE)
{
adminActionChangeList.push_back(static_cast<RebelCommandAdminActions>(aa));
}
}
}
BOOLEAN EnterWebsite()
{
UpdateAdminActionChangeList(iCurrentRegionId);
// make sure we have a valid directive
if (rebelCommandSaveInfo.iActiveDirective < RCD_GATHER_SUPPLIES || rebelCommandSaveInfo.iActiveDirective >= RCD_NUM_DIRECTIVES)
{
rebelCommandSaveInfo.iActiveDirective = RCD_GATHER_SUPPLIES;
rebelCommandSaveInfo.iSelectedDirective = RCD_GATHER_SUPPLIES;
}
ClearAllButtons();
websiteState = RCS_NATIONAL_OVERVIEW;
VOBJECT_DESC VObjectDesc;
// load the background (white tile)
VObjectDesc.fCreateFlags = VOBJECT_CREATE_FROMFILE;
FilenameForBPP("LAPTOP\\BackGroundTile.sti", VObjectDesc.ImageFile);
AddVideoObject(&VObjectDesc, &guiInsuranceBackGround);
RenderWebsite();
return(TRUE);
}
void ExitWebsite()
{
ClearAllButtons();
ClearAllHelpTextRegions();
REBEL_COMMAND_DROPDOWN.Destroy();
DeleteVideoObjectFromIndex(guiInsuranceBackGround);
}
void HandleWebsite()
{
InputAtom input;
while (DequeueSpecificEvent(&input, KEY_DOWN | KEY_UP | KEY_REPEAT))
{
if (input.usEvent == KEY_DOWN)
{
switch (input.usParam)
{
case TAB:
case SPACE:
ToggleWebsiteView();
RenderWebsite();
break;
case 'a':
case LEFTARROW:
RegionNavPrev();
RenderWebsite();
break;
case 'd':
case RIGHTARROW:
RegionNavNext();
RenderWebsite();
break;
default:
HandleKeyBoardShortCutsForLapTop(input.usEvent, input.usParam, input.usKeyState);
break;
}
}
}
if (redraw)
{
RenderWebsite();
REBEL_COMMAND_DROPDOWN.Display();
redraw = FALSE;
}
}
void RenderWebsite()
{
REBEL_COMMAND_DROPDOWN.Destroy();
ClearAllButtons();
ClearAllHelpTextRegions();
// background
WebPageTileBackground(4, 4, 125, 100, guiInsuranceBackGround);
SetFontShadow(FONT_MCOLOR_WHITE);
// national/regional views
switch (websiteState)
{
case RCS_REGIONAL_OVERVIEW:
RenderRegionalOverview();
break;
case RCS_NATIONAL_OVERVIEW:
default:
RenderNationalOverview();
break;
}
SetFontShadow(DEFAULT_SHADOW);
MarkButtonsDirty();
RenderWWWProgramTitleBar();
InvalidateRegion(WEBSITE_LEFT, WEBSITE_TOP, WEBSITE_LEFT + WEBSITE_WIDTH, WEBSITE_TOP + WEBSITE_HEIGHT);
}
void RenderHeader(RebelCommandText titleText)
{
CHAR16 sText[500];
UINT16 usPosX, usPosY;
// title
usPosX = WEBSITE_LEFT + 1;
usPosY = WEBSITE_TOP + 3;
DrawTextToScreen(szRebelCommandText[titleText], usPosX, usPosY, 0, FONT16ARIAL, FONT_MCOLOR_BLACK, FONT_MCOLOR_BLACK, FALSE, 0);
// supplies
usPosX = WEBSITE_LEFT + 1;
usPosY = WEBSITE_TOP + 23;
DrawTextToScreen(szRebelCommandText[RCT_SUPPLIES], usPosX, usPosY, 0, FONT10ARIALBOLD, FONT_MCOLOR_BLACK, FONT_MCOLOR_BLACK, FALSE, 0);
// supply count
usPosX = WEBSITE_LEFT + 50;
usPosY = WEBSITE_TOP + 20;
swprintf(sText, L"%d", rebelCommandSaveInfo.iSupplies);
DrawTextToScreen(sText, usPosX, usPosY, 0, FONT14ARIAL, rebelCommandSaveInfo.iSupplies > 0 ? FONT_GREEN : FONT_MCOLOR_LTRED, FONT_MCOLOR_BLACK, FALSE, 0);
// supplies region
MSYS_DefineRegion(&suppliesHelpTextRegion, WEBSITE_LEFT, WEBSITE_TOP + 20, WEBSITE_LEFT + 100, WEBSITE_TOP + 35, MSYS_PRIORITY_HIGH,
CURSOR_LAPTOP_SCREEN, [](MOUSE_REGION* pRegion, INT32 iReason) { SetRegionHelpText(iReason, suppliesHelpTextRegion, RCHT_SUPPLIES); }, MSYS_NO_CALLBACK);
MSYS_AddRegion(&suppliesHelpTextRegion);
MSYS_SetRegionUserData(&suppliesHelpTextRegion, 0, 0);
// line at the bottom of the header
usPosX = WEBSITE_LEFT - 1;
usPosY = WEBSITE_TOP + 35;
DisplaySmallColouredLineWithShadow(usPosX, usPosY, usPosX + 500, usPosY, FROMRGB(240, 240, 240));
// DEBUG
if (CHEATER_CHEAT_LEVEL())
{
INT32 btnId;
usPosX = WEBSITE_LEFT + 400;
usPosY = WEBSITE_TOP + 380;
btnId = CreateTextButton(L"DEBUG MAGIC!", FONT10ARIAL, FONT_MCOLOR_LTYELLOW, FONT_BLACK, BUTTON_USE_DEFAULT, usPosX, usPosY, 99, 14, BUTTON_TOGGLE, MSYS_PRIORITY_HIGH, DEFAULT_MOVE_CALLBACK, [](GUI_BUTTON* btn, INT32 reason) {
ButtonHelper(btn, reason, []() { DEBUG_DAY(); });
});
btnIds.push_back(btnId);
usPosY = WEBSITE_TOP + 365;
btnId = CreateTextButton(L"DEBUG PRINT!", FONT10ARIAL, FONT_MCOLOR_LTYELLOW, FONT_BLACK, BUTTON_USE_DEFAULT, usPosX, usPosY, 99, 14, BUTTON_TOGGLE, MSYS_PRIORITY_HIGH, DEFAULT_MOVE_CALLBACK, [](GUI_BUTTON* btn, INT32 reason) {
ButtonHelper(btn, reason, []() { DEBUG_PRINT(); });
});
btnIds.push_back(btnId);
}
}
void RenderNationalOverview()
{
DropdownSetup();
CHAR16 sText[500];
UINT16 usPosX, usPosY;
INT32 btnId;
// title
RenderHeader(RCT_NATIONAL_OVERVIEW);
// view swap button
usPosX = WEBSITE_LEFT + 350;
usPosY = WEBSITE_TOP + 1;
btnId = CreateTextButton(szRebelCommandText[RCT_SWITCH_TO_REGIONAL], FONT10ARIAL, FONT_MCOLOR_LTYELLOW, FONT_BLACK, BUTTON_USE_DEFAULT, usPosX, usPosY, 149, 20, BUTTON_TOGGLE, MSYS_PRIORITY_HIGH, DEFAULT_MOVE_CALLBACK, [](GUI_BUTTON* btn, INT32 reason)
{
ButtonHelper(btn, reason, []() { ToggleWebsiteView(); });
});
btnIds.push_back(btnId);
// incoming supplies
usPosX = WEBSITE_LEFT + 1;
usPosY = WEBSITE_TOP + 40;
DrawTextToScreen(szRebelCommandText[RCT_INCOMING_SUPPLIES], usPosX, usPosY, 0, FONT10ARIALBOLD, FONT_MCOLOR_BLACK, FONT_MCOLOR_BLACK, FALSE, 0);
usPosX = WEBSITE_LEFT + 5;
usPosY += 10;
iIncomingSuppliesPerDay = static_cast<INT32>(CurrentPlayerProgressPercentage() * gRebelCommandSettings.fIncomeModifier + (rebelCommandSaveInfo.iSelectedDirective == RCD_GATHER_SUPPLIES ? rebelCommandSaveInfo.directives[RCD_GATHER_SUPPLIES].GetValue1() : 0));
swprintf(sText, L"%d", iIncomingSuppliesPerDay);
DrawTextToScreen(sText, usPosX, usPosY, 0, FONT14ARIAL, iIncomingSuppliesPerDay > 0 ? FONT_GREEN : FONT_MCOLOR_LTRED, FONT_MCOLOR_BLACK, FALSE, 0);
INT32 width = 0;
INT32 value = iIncomingSuppliesPerDay;
do {
width += value % 10 == 1 ? 6 : 8;
value /= 10;
} while (value != 0);
usPosX += width;
usPosY += 3;
DrawTextToScreen(szRebelCommandText[RCT_PER_DAY], usPosX, usPosY, 0, FONT10ARIAL, FONT_MCOLOR_BLACK, FONT_MCOLOR_BLACK, FALSE, 0);
// incoming supplies help text region
usPosX = WEBSITE_LEFT + 1;
usPosY -= 13;
MSYS_DefineRegion(&suppliesIncomeHelpTextRegion, usPosX, usPosY, usPosX + 100, usPosY + 35, MSYS_PRIORITY_HIGH,
CURSOR_LAPTOP_SCREEN, [](MOUSE_REGION* pRegion, INT32 iReason) { SetRegionHelpText(iReason, suppliesIncomeHelpTextRegion, RCHT_SUPPLIES_INCOME); }, MSYS_NO_CALLBACK);
MSYS_AddRegion(&suppliesIncomeHelpTextRegion);
MSYS_SetRegionUserData(&suppliesIncomeHelpTextRegion, 0, 0);
// line between incoming supplies and directive
usPosX = WEBSITE_LEFT - 1;
usPosY += 43;
DisplaySmallColouredLineWithShadow(usPosX, usPosY, usPosX + 500, usPosY, FROMRGB(240, 240, 240));
// current directive
usPosX = WEBSITE_LEFT + 1;
usPosY += 5;
DrawTextToScreen(szRebelCommandText[RCT_CURRENT_DIRECTIVE], usPosX, usPosY, 0, FONT10ARIALBOLD, FONT_MCOLOR_BLACK, FONT_MCOLOR_BLACK, FALSE, 0);
// set directives dropdown coords for use later
const INT16 dropdownX = WEBSITE_LEFT + 5;
const INT16 dropdownY = usPosY + 10;
// improve directive button
usPosX = WEBSITE_LEFT + WEBSITE_WIDTH / 2 + 5;
usPosY = dropdownY;
const INT16 directive = REBEL_COMMAND_DROPDOWN.GetSelectedEntryKey();
if (rebelCommandSaveInfo.directives[directive].CanImprove())
{
swprintf(sText, szRebelCommandText[RCT_IMPROVE_DIRECTIVE], GetDirectiveImprovementCost(static_cast<RebelCommandDirectives>(directive)));
btnId = CreateTextButton(sText, FONT10ARIAL, FONT_MCOLOR_LTYELLOW, FONT_BLACK, BUTTON_USE_DEFAULT, usPosX, usPosY, 200, 24, BUTTON_TOGGLE, MSYS_PRIORITY_HIGH, DEFAULT_MOVE_CALLBACK, [](GUI_BUTTON* btn, INT32 reason)
{
ButtonHelper(btn, reason, [btn]() { ImproveDirective(static_cast<RebelCommandDirectives>(btn->UserData[0])); });
});
btnIds.push_back(btnId);
Assert(ButtonList[btnId]);
ButtonList[btnId]->UserData[0] = REBEL_COMMAND_DROPDOWN.GetSelectedEntryKey();
}
// directive effect
usPosX = dropdownX;
usPosY = dropdownY + 27;
GetDirectiveEffect(static_cast<RebelCommandDirectives>(directive), sText);
DisplayWrappedString(usPosX, usPosY, WEBSITE_WIDTH / 2 - 10, 2, FONT10ARIAL, FONT_MCOLOR_BLACK, sText, FONT_MCOLOR_BLACK, FALSE, 0);
// directives description help text region
MSYS_DefineRegion(&directiveDescriptionHelpTextRegion, usPosX, usPosY, usPosX + WEBSITE_WIDTH / 2 - 5, usPosY + 40, MSYS_PRIORITY_HIGH,
CURSOR_LAPTOP_SCREEN, [](MOUSE_REGION* pRegion, INT32 iReason) { SetDirectiveDescriptionHelpText(iReason, directiveDescriptionHelpTextRegion, static_cast<RebelCommandDirectives>(REBEL_COMMAND_DROPDOWN.GetSelectedEntryKey() * 4 + 2)); }, MSYS_NO_CALLBACK);
MSYS_AddRegion(&directiveDescriptionHelpTextRegion);
MSYS_SetRegionUserData(&directiveDescriptionHelpTextRegion, 0, 0);
// directive improvement description
usPosX = WEBSITE_LEFT + WEBSITE_WIDTH / 2 + 5;
usPosY = dropdownY + 27;
if (rebelCommandSaveInfo.directives[directive].CanImprove())
DisplayWrappedString(usPosX, usPosY, WEBSITE_WIDTH / 2 - 5, 2, FONT10ARIAL, FONT_MCOLOR_BLACK, szRebelCommandDirectivesText[directive * 4 + 3], FONT_MCOLOR_BLACK, FALSE, 0);
// directive change notification, if applicable
usPosX = WEBSITE_LEFT + 5;
usPosY += 50;
if (rebelCommandSaveInfo.iActiveDirective != rebelCommandSaveInfo.iSelectedDirective)
DrawTextToScreen(szRebelCommandText[RCT_DIRECTIVE_EFFECT_TIME], usPosX, usPosY, 0, FONT10ARIAL, FONT_MCOLOR_BLACK, FONT_MCOLOR_BLACK, FALSE, 0);
// line between directive and militia
usPosX = WEBSITE_LEFT - 1;
usPosY += 10;
DisplaySmallColouredLineWithShadow(usPosX, usPosY, usPosX + 500, usPosY, FROMRGB(240, 240, 240));
// militia
usPosX = WEBSITE_LEFT + 1;
usPosY += 5;
DrawTextToScreen(szRebelCommandText[RCT_MILITIA_OVERVIEW], usPosX, usPosY, 0, FONT10ARIALBOLD, FONT_MCOLOR_BLACK, FONT_MCOLOR_BLACK, FALSE, 0);
// militia count
UINT16 militiaGreen = 0, militiaRegular = 0, militiaElite = 0;
for (INT16 sX = 1; sX < (MAP_WORLD_X - 1); ++sX)
{
for (INT16 sY = 1; sY < (MAP_WORLD_Y - 1); ++sY)
{
militiaGreen += MilitiaInSectorOfRank(sX, sY, GREEN_MILITIA);
militiaRegular += MilitiaInSectorOfRank(sX, sY, REGULAR_MILITIA);
militiaElite += MilitiaInSectorOfRank(sX, sY, ELITE_MILITIA);
}
}
// headers
usPosX = WEBSITE_LEFT + 10;
usPosY += 15;
const INT16 militiaY = usPosY; // cache for other militia elements
DrawTextToScreen(szRebelCommandText[RCT_MILITIA_GREEN], usPosX, usPosY, 0, FONT10ARIAL, FONT_MCOLOR_BLACK, FONT_MCOLOR_BLACK, FALSE, 0);
usPosY = militiaY + 15;
DrawTextToScreen(szRebelCommandText[RCT_MILITIA_REGULAR], usPosX, usPosY, 0, FONT10ARIAL, FONT_MCOLOR_BLACK, FONT_MCOLOR_BLACK, FALSE, 0);
usPosY = militiaY + 30;
DrawTextToScreen(szRebelCommandText[RCT_MILITIA_ELITE], usPosX, usPosY, 0, FONT10ARIAL, FONT_MCOLOR_BLACK, FONT_MCOLOR_BLACK, FALSE, 0);
// values
usPosX += 45;
usPosY = militiaY - 2;
swprintf(sText, L"%d", militiaGreen);
DrawTextToScreen(sText, usPosX, usPosY, 0, FONT14ARIAL, FONT_MCOLOR_LTGREEN, FONT_MCOLOR_BLACK, FALSE, 0);
usPosY += 15;
swprintf(sText, L"%d", militiaRegular);
DrawTextToScreen(sText, usPosX, usPosY, 0, FONT14ARIAL, FONT_LTBLUE, FONT_MCOLOR_BLACK, FALSE, 0);
usPosY += 15;
swprintf(sText, L"%d", militiaElite);
DrawTextToScreen(sText, usPosX, usPosY, 0, FONT14ARIAL, FONT_DKBLUE, FONT_MCOLOR_BLACK, FALSE, 0);
// militia volunteer pool, if enabled
if (gGameExternalOptions.fMilitiaVolunteerPool)
{
// draw vertical line
usPosX += 75;
usPosY = militiaY - 3;
DisplaySmallColouredLineWithShadow(usPosX, usPosY, usPosX, usPosY + 38, FROMRGB(240, 240, 240));
// header
usPosX += 20;
DrawTextToScreen(szRebelCommandText[RCT_MILITIA_VOLUNTEERS], usPosX, usPosY, 0, FONT10ARIAL, FONT_MCOLOR_BLACK, FONT_MCOLOR_BLACK, FALSE, 0);
// value
usPosY += 12;
const INT16 volunteerPool = static_cast<INT16>(LaptopSaveInfo.dMilitiaVolunteerPool);
swprintf(sText, L"%d", GetVolunteerPool());
DrawTextToScreen(sText, usPosX, usPosY, 0, FONT14ARIAL, FONT_MCOLOR_BLACK, FONT_MCOLOR_BLACK, FALSE, 0);
usPosX += 50;
}
// militia resources, if enabled
if (gGameExternalOptions.fMilitiaResources && !gGameExternalOptions.fMilitiaUseSectorInventory)
{
// draw vertical line
usPosX += 75;
usPosY = militiaY - 3;
DisplaySmallColouredLineWithShadow(usPosX, usPosY, usPosX, usPosY + 38, FROMRGB(240, 240, 240));
// headers
usPosX += 20;
DrawTextToScreen(szRebelCommandText[RCT_MILITIA_RESOURCES], usPosX, usPosY, 0, FONT10ARIAL, FONT_MCOLOR_BLACK, FONT_MCOLOR_BLACK, FALSE, 0);
usPosY += 12;
DrawTextToScreen(szRebelCommandText[RCT_MILITIA_RESOURCE_GUNS], usPosX, usPosY, 0, FONT10ARIAL, FONT_MCOLOR_BLACK, FONT_MCOLOR_BLACK, FALSE, 0);
usPosX += 66;
DrawTextToScreen(szRebelCommandText[RCT_MILITIA_RESOURCE_ARMOUR], usPosX, usPosY, 0, FONT10ARIAL, FONT_MCOLOR_BLACK, FONT_MCOLOR_BLACK, FALSE, 0);
usPosX += 66;
DrawTextToScreen(szRebelCommandText[RCT_MILITIA_RESOURCE_MISC], usPosX, usPosY, 0, FONT10ARIAL, FONT_MCOLOR_BLACK, FONT_MCOLOR_BLACK, FALSE, 0);
// values
usPosX -= 132;
usPosY += 12;
swprintf(sText, L"%.1f", LaptopSaveInfo.dMilitiaGunPool);
DrawTextToScreen(sText, usPosX, usPosY, 0, FONT14ARIAL, FONT_ORANGE, FONT_MCOLOR_BLACK, FALSE, 0);
usPosX += 66;
swprintf(sText, L"%.1f", LaptopSaveInfo.dMilitiaArmourPool);
DrawTextToScreen(sText, usPosX, usPosY, 0, FONT14ARIAL, FONT_LTKHAKI, FONT_MCOLOR_BLACK, FALSE, 0);
usPosX += 66;
swprintf(sText, L"%.1f", LaptopSaveInfo.dMilitiaMiscPool);
DrawTextToScreen(sText, usPosX, usPosY, 0, FONT14ARIAL, FONT_LTBLUE, FONT_MCOLOR_BLACK, FALSE, 0);
}
// line
usPosX = WEBSITE_LEFT + 25;
usPosY = militiaY + 50;
DisplaySmallColouredLineWithShadow(usPosX, usPosY, usPosX + 450, usPosY, FROMRGB(240, 240, 240));
// training cost
usPosX = WEBSITE_LEFT + 10;
usPosY += 15;
DrawTextToScreen(szRebelCommandText[RCT_MILITIA_TRAINING_COST], usPosX, usPosY, 0, FONT10ARIAL, FONT_MCOLOR_BLACK, FONT_MCOLOR_BLACK, FALSE, 0);
// draw vertical line
usPosX += 120;
DisplaySmallColouredLineWithShadow(usPosX, usPosY - 2, usPosX, usPosY + 38, FROMRGB(240, 240, 240));
// upkeep cost
usPosX += 20;
DrawTextToScreen(szRebelCommandText[RCT_MILITIA_UPKEEP_COST], usPosX, usPosY, 0, FONT10ARIAL, FONT_MCOLOR_BLACK, FONT_MCOLOR_BLACK, FALSE, 0);
// upkeep cost per type
usPosY += 12;
DrawTextToScreen(szRebelCommandText[RCT_MILITIA_GREEN], usPosX, usPosY, 0, FONT10ARIAL, FONT_MCOLOR_BLACK, FONT_MCOLOR_BLACK, FALSE, 0);
usPosX += 66;
DrawTextToScreen(szRebelCommandText[RCT_MILITIA_REGULAR], usPosX, usPosY, 0, FONT10ARIAL, FONT_MCOLOR_BLACK, FONT_MCOLOR_BLACK, FALSE, 0);
usPosX += 66;
DrawTextToScreen(szRebelCommandText[RCT_MILITIA_ELITE], usPosX, usPosY, 0, FONT10ARIAL, FONT_MCOLOR_BLACK, FONT_MCOLOR_BLACK, FALSE, 0);
usPosX += 75;
DrawTextToScreen(szRebelCommandText[RCT_MILITIA_TOTAL], usPosX, usPosY, 0, FONT10ARIAL, FONT_MCOLOR_BLACK, FONT_MCOLOR_BLACK, FALSE, 0);
// training cost value
usPosX = WEBSITE_LEFT + 15;
usPosY += 12;
const INT16 cost = static_cast<const INT16>(gGameExternalOptions.iMilitiaTrainingCost * GetMilitiaTrainingCostModifier());
swprintf(sText, L"$%d", cost);
DrawTextToScreen(sText, usPosX, usPosY, 0, FONT14ARIAL, FONT_MCOLOR_BLACK, FONT_MCOLOR_BLACK, FALSE, 0);
// upkeep costs
const INT16 costGreen = static_cast<const INT16>(gGameExternalOptions.usDailyCostTown[GREEN_MILITIA] * GetMilitiaUpkeepCostModifier());
const INT16 costRegular = static_cast<const INT16>(gGameExternalOptions.usDailyCostTown[REGULAR_MILITIA] * GetMilitiaUpkeepCostModifier());
const INT16 costElite = static_cast<const INT16>(gGameExternalOptions.usDailyCostTown[ELITE_MILITIA] * GetMilitiaUpkeepCostModifier());
usPosX += 140;
swprintf(sText, L"$%d", costGreen);
DrawTextToScreen(sText, usPosX, usPosY, 0, FONT14ARIAL, FONT_MCOLOR_BLACK, FONT_MCOLOR_BLACK, FALSE, 0);
usPosX += 66;
swprintf(sText, L"$%d", costRegular);
DrawTextToScreen(sText, usPosX, usPosY, 0, FONT14ARIAL, FONT_MCOLOR_BLACK, FONT_MCOLOR_BLACK, FALSE, 0);
usPosX += 66;
swprintf(sText, L"$%d", costElite);
DrawTextToScreen(sText, usPosX, usPosY, 0, FONT14ARIAL, FONT_MCOLOR_BLACK, FONT_MCOLOR_BLACK, FALSE, 0);
usPosX += 75;
swprintf(sText, L"$%d", (costGreen * militiaGreen + costRegular * militiaRegular + costElite * militiaElite));
DrawTextToScreen(sText, usPosX, usPosY, 0, FONT14ARIAL, FONT_MCOLOR_BLACK, FONT_MCOLOR_BLACK, FALSE, 0);
// line
usPosX = WEBSITE_LEFT + 25;
usPosY += 30;
DisplaySmallColouredLineWithShadow(usPosX, usPosY, usPosX + 450, usPosY, FROMRGB(240, 240, 240));
// training speed bonus
usPosX = WEBSITE_LEFT + 10;
usPosY += 15;
DrawTextToScreen(szRebelCommandText[RCT_MILITIA_TRAINING_SPEED_BONUS], usPosX, usPosY, 0, FONT10ARIAL, FONT_MCOLOR_BLACK, FONT_MCOLOR_BLACK, FALSE, 0);
// training speed bonus value
usPosX += 5;
usPosY += 12;
value = GetMilitiaTrainingSpeedBonus();
swprintf(sText, L"%d", value);
DrawTextToScreen(sText, usPosX, usPosY, 0, FONT14ARIAL, FONT_MCOLOR_BLACK, FONT_MCOLOR_BLACK, FALSE, 0);
width = 0;
do {
width += value % 10 == 1 ? 6 : 8;
value /= 10;
} while (value != 0);
DrawTextToScreen(L"%%", usPosX + width, usPosY + 3, 0, FONT10ARIAL, FONT_MCOLOR_BLACK, FONT_MCOLOR_BLACK, FALSE, 0);
// draw vertical line
usPosX = WEBSITE_LEFT + 130;
usPosY -= 12;
DisplaySmallColouredLineWithShadow(usPosX, usPosY, usPosX, usPosY + 38, FROMRGB(240, 240, 240));
// militia physical stat bonus
usPosX += 20;
DrawTextToScreen(szRebelCommandText[RCT_MILITIA_PHYSICAL_BONUS], usPosX, usPosY, 0, FONT10ARIAL, FONT_MCOLOR_BLACK, FONT_MCOLOR_BLACK, FALSE, 0);
// militia marksmanship bonus
usPosY += 15;
DrawTextToScreen(szRebelCommandText[RCT_MILITIA_MARKSMANSHIP_BONUS], usPosX, usPosY, 0, FONT10ARIAL, FONT_MCOLOR_BLACK, FONT_MCOLOR_BLACK, FALSE, 0);
// physical stat value
usPosX += 120;
usPosY -= 18;
swprintf(sText, L"+%d", gRebelCommandSettings.iMilitiaStatBonusPerLevel * rebelCommandSaveInfo.iMilitiaStatsLevel);
DrawTextToScreen(sText, usPosX, usPosY, 0, FONT14ARIAL, FONT_MCOLOR_BLACK, FONT_MCOLOR_BLACK, FALSE, 0);
// marksmanship value
usPosY += 15;
swprintf(sText, L"+%d", gRebelCommandSettings.iMilitiaMarksmanshipBonusPerLevel * rebelCommandSaveInfo.iMilitiaStatsLevel);
DrawTextToScreen(sText, usPosX, usPosY, 0, FONT14ARIAL, FONT_MCOLOR_BLACK, FONT_MCOLOR_BLACK, FALSE, 0);
// upgrade militia stats button
usPosX = WEBSITE_LEFT + 325;
usPosY -= 15;
if (rebelCommandSaveInfo.iMilitiaStatsLevel < static_cast<UINT8>(gRebelCommandSettings.iMilitiaUpgradeCosts.size()))
{
swprintf(sText, szRebelCommandText[RCT_MILITIA_UPGRADE_STATS], gRebelCommandSettings.iMilitiaUpgradeCosts[rebelCommandSaveInfo.iMilitiaStatsLevel]);
btnId = CreateTextButton(sText, FONT10ARIAL, FONT_MCOLOR_LTYELLOW, FONT_BLACK, BUTTON_USE_DEFAULT, usPosX, usPosY, 150, 25, BUTTON_TOGGLE, MSYS_PRIORITY_HIGH, DEFAULT_MOVE_CALLBACK, [](GUI_BUTTON* btn, INT32 reason) {
ButtonHelper(btn, reason, []() { UpgradeMilitiaStats(); });
});
btnIds.push_back(btnId);
}
// dropdown - has to be last, or else things after this will be drawn twice
REBEL_COMMAND_DROPDOWN.Display();
}
void RenderRegionalOverview()
{
CHAR16 sText[800];
UINT16 usPosX, usPosY;
INT32 btnId;
// title
RenderHeader(RCT_REGIONAL_OVERVIEW);
// view swap button
usPosX = WEBSITE_LEFT + 350;
usPosY = WEBSITE_TOP + 1;
btnId = CreateTextButton(szRebelCommandText[RCT_SWITCH_TO_NATIONAL], FONT10ARIAL, FONT_MCOLOR_LTYELLOW, FONT_BLACK, BUTTON_USE_DEFAULT, usPosX, usPosY, 149, 20, BUTTON_TOGGLE, MSYS_PRIORITY_HIGH, DEFAULT_MOVE_CALLBACK, [](GUI_BUTTON* btn, INT32 reason)
{
ButtonHelper(btn, reason, []() { ToggleWebsiteView(); });
});
btnIds.push_back(btnId);
// region
usPosX = WEBSITE_LEFT + 1;
usPosY = WEBSITE_TOP + 40;
DrawTextToScreen(szRebelCommandText[RCT_REGION], usPosX, usPosY, 0, FONT10ARIAL, FONT_MCOLOR_BLACK, FONT_MCOLOR_BLACK, FALSE, 0);
// next region
usPosX = WEBSITE_LEFT + 334;
btnId = CreateTextButton(szRebelCommandText[RCT_NEXT], FONT10ARIAL, FONT_MCOLOR_LTYELLOW, FONT_BLACK, BUTTON_USE_DEFAULT, usPosX, usPosY, 82, 20, BUTTON_TOGGLE, MSYS_PRIORITY_HIGH, DEFAULT_MOVE_CALLBACK, [](GUI_BUTTON* btn, INT32 reason)
{
ButtonHelper(btn, reason, []()
{
RegionNavNext();
});
});
btnIds.push_back(btnId);
// prev region
usPosX = WEBSITE_LEFT + 417;
btnId = CreateTextButton(szRebelCommandText[RCT_PREV], FONT10ARIAL, FONT_MCOLOR_LTYELLOW, FONT_BLACK, BUTTON_USE_DEFAULT, usPosX, usPosY, 82, 20, BUTTON_TOGGLE, MSYS_PRIORITY_HIGH, DEFAULT_MOVE_CALLBACK, [](GUI_BUTTON* btn, INT32 reason)
{
ButtonHelper(btn, reason, []()
{
RegionNavPrev();
});
});
btnIds.push_back(btnId);
// region value
usPosX = WEBSITE_LEFT + 5;
usPosY += 12;
swprintf(sText, L"%s", pTownNames[iCurrentRegionId]);
DrawTextToScreen(sText, usPosX, usPosY, 0, FONT14ARIAL, FONT_MCOLOR_BLACK, FONT_MCOLOR_BLACK, FALSE, 0);
// line between region info and admin info
usPosX = WEBSITE_LEFT - 1;
usPosY += 20;
DisplaySmallColouredLineWithShadow(usPosX, usPosY, usPosX + 500, usPosY, FROMRGB(240, 240, 240));
// admin team
usPosX = WEBSITE_LEFT + 1;
usPosY += 5;
DrawTextToScreen(szRebelCommandText[RCT_ADMIN_TEAM], usPosX, usPosY, 0, FONT10ARIAL, FONT_MCOLOR_BLACK, FONT_MCOLOR_BLACK, FALSE, 0);
// admin team status
const RegionAdminStatus adminStatus = rebelCommandSaveInfo.regions[iCurrentRegionId].adminStatus;
usPosX += 10;
usPosY += 12;
switch (adminStatus)
{
case RAS_ACTIVE:
DrawTextToScreen(szRebelCommandText[RCT_ACTIVE], usPosX, usPosY, 0, FONT14ARIAL, FONT_GREEN, FONT_MCOLOR_BLACK, FALSE, 0);
break;
case RAS_INACTIVE:
DrawTextToScreen(szRebelCommandText[RCT_INACTIVE], usPosX, usPosY, 0, FONT14ARIAL, FONT_ORANGE, FONT_MCOLOR_BLACK, FALSE, 0);
break;
default:
case RAS_NONE:
DrawTextToScreen(szRebelCommandText[RCT_NONE], usPosX, usPosY, 0, FONT14ARIAL, FONT_MCOLOR_RED, FONT_MCOLOR_BLACK, FALSE, 0);
break;
}
// admin team help text region
usPosX -= 10;
usPosY -= 12;
MSYS_DefineRegion(&adminTeamHelpTextRegion, usPosX, usPosY, usPosX + 100, usPosY + 35, MSYS_PRIORITY_HIGH,
CURSOR_LAPTOP_SCREEN, [](MOUSE_REGION* pRegion, INT32 iReason) { SetRegionHelpText(iReason, adminTeamHelpTextRegion, RCHT_ADMIN_TEAM); }, MSYS_NO_CALLBACK);
MSYS_AddRegion(&adminTeamHelpTextRegion);
MSYS_SetRegionUserData(&adminTeamHelpTextRegion, 0, 0);
// vertical line between admin team and loyalty
usPosX = WEBSITE_LEFT + 105;
usPosY += 5;
DisplaySmallColouredLineWithShadow(usPosX, usPosY, usPosX, usPosY + 15, FROMRGB(240, 240, 240));
// loyalty
usPosX += 15;
usPosY -= 5;
DrawTextToScreen(szRebelCommandText[RCT_LOYALTY], usPosX, usPosY, 0, FONT10ARIAL, FONT_MCOLOR_BLACK, FONT_MCOLOR_BLACK, FALSE, 0);
// loyalty value
usPosX += 10;
usPosY += 12;
swprintf(sText, L"%d", GetRegionLoyalty(iCurrentRegionId));
DrawTextToScreen(sText, usPosX, usPosY, 0, FONT14ARIAL, FONT_MCOLOR_BLACK, FONT_MCOLOR_BLACK, FALSE, 0);
INT32 width = 0;
INT32 value = GetRegionLoyalty(iCurrentRegionId);
do {
width += value % 10 == 1 ? 6 : 8;
value /= 10;
} while (value != 0);
DrawTextToScreen(L"%%", usPosX + width, usPosY + 3, 0, FONT10ARIAL, FONT_MCOLOR_BLACK, FONT_MCOLOR_BLACK, FALSE, 0);
// loyalty region
usPosX -= 10;
usPosY -= 12;
MSYS_DefineRegion(&loyaltyHelpTextRegion, usPosX, usPosY, usPosX + 100, usPosY + 35, MSYS_PRIORITY_HIGH,
CURSOR_LAPTOP_SCREEN, [](MOUSE_REGION* pRegion, INT32 iReason) { SetRegionHelpText(iReason, loyaltyHelpTextRegion, RCHT_LOYALTY); }, MSYS_NO_CALLBACK);
MSYS_AddRegion(&loyaltyHelpTextRegion);
MSYS_SetRegionUserData(&loyaltyHelpTextRegion, 0, 0);
// vertical line between loyalty and max loyalty
usPosX = WEBSITE_LEFT + 195;
usPosY += 5;
DisplaySmallColouredLineWithShadow(usPosX, usPosY, usPosX, usPosY + 15, FROMRGB(240, 240, 240));
// max loyalty
usPosX += 15;
usPosY -= 5;
DrawTextToScreen(szRebelCommandText[RCT_LOYALTY_MAX], usPosX, usPosY, 0, FONT10ARIAL, FONT_MCOLOR_BLACK, FONT_MCOLOR_BLACK, FALSE, 0);
// max loyalty value
usPosX += 10;
usPosY += 12;
swprintf(sText, L"%d", rebelCommandSaveInfo.regions[iCurrentRegionId].ubMaxLoyalty);
DrawTextToScreen(sText, usPosX, usPosY, 0, FONT14ARIAL, FONT_MCOLOR_BLACK, FONT_MCOLOR_BLACK, FALSE, 0);
width = 0;
value = rebelCommandSaveInfo.regions[iCurrentRegionId].ubMaxLoyalty;
do {
width += value % 10 == 1 ? 6 : 8;
value /= 10;
} while (value != 0);
DrawTextToScreen(L"%%", usPosX + width, usPosY + 3, 0, FONT10ARIAL, FONT_MCOLOR_BLACK, FONT_MCOLOR_BLACK, FALSE, 0);
// max loyalty region
usPosX -= 10;
usPosY -= 12;
MSYS_DefineRegion(&maxLoyaltyHelpTextRegion, usPosX, usPosY, usPosX + 100, usPosY + 35, MSYS_PRIORITY_HIGH,
CURSOR_LAPTOP_SCREEN, [](MOUSE_REGION* pRegion, INT32 iReason) { SetRegionHelpText(iReason, maxLoyaltyHelpTextRegion, RCHT_MAX_LOYALTY); }, MSYS_NO_CALLBACK);
MSYS_AddRegion(&maxLoyaltyHelpTextRegion);
MSYS_SetRegionUserData(&maxLoyaltyHelpTextRegion, 0, 0);
// vertical line between max loyalty and supply grant
usPosX = WEBSITE_LEFT + 325;
usPosY += 5;
DisplaySmallColouredLineWithShadow(usPosX, usPosY, usPosX, usPosY + 15, FROMRGB(240, 240, 240));
if (iCurrentRegionId != OMERTA && rebelCommandSaveInfo.regions[iCurrentRegionId].adminStatus == RAS_ACTIVE)
{
// supply grant
usPosX = WEBSITE_LEFT + 334;
btnId = CreateTextButton(L"Grant 100 Supplies", FONT10ARIAL, FONT_MCOLOR_LTYELLOW, FONT_BLACK, BUTTON_USE_DEFAULT, usPosX, usPosY, 165, 20, BUTTON_TOGGLE, MSYS_PRIORITY_HIGH, DEFAULT_MOVE_CALLBACK, [](GUI_BUTTON* btn, INT32 reason)
{
ButtonHelper(btn, reason, []()
{
if (rebelCommandSaveInfo.iSupplies >= 100)
{
rebelCommandSaveInfo.iSupplies -= 100;
IncrementTownLoyalty(iCurrentRegionId, static_cast<UINT32>(GRANT_SUPPLIES_LOYALTY_GAIN));
if (rebelCommandSaveInfo.uSupplyDropCount < 255)
rebelCommandSaveInfo.uSupplyDropCount++;
}
else
{
DoLapTopMessageBox(MSG_BOX_LAPTOP_DEFAULT, szRebelCommandText[RCT_INSUFFICIENT_FUNDS], LAPTOP_SCREEN, MSG_BOX_FLAG_OK, NULL);
}
});
});
btnIds.push_back(btnId);
// supply grant region
SetButtonFastHelpText(btnId, szRebelCommandHelpText[RCHT_GRANT_SUPPLIES]);
}
// deploy/reactivate admin teams (if applicable)
// if we're displaying any of these, early exit since everything else is locked behind the admin team's deployment
if (iCurrentRegionId == OMERTA)
{
// omerta displays the tutorial about regional bonuses
usPosX = WEBSITE_LEFT + 100;
usPosY = WEBSITE_TOP + 150;
INT16 height = DisplayWrappedString(usPosX, usPosY, 300, 2, FONT12ARIAL, FONT_MCOLOR_BLACK, szRebelCommandText[RCT_ADMIN_ACTIONS_TUTORIAL1], FONT_MCOLOR_BLACK, FALSE, 0);
usPosY += height + 15;
height = DisplayWrappedString(usPosX, usPosY, 300, 2, FONT12ARIAL, FONT_MCOLOR_BLACK, szRebelCommandText[RCT_ADMIN_ACTIONS_TUTORIAL2], FONT_MCOLOR_BLACK, FALSE, 0);
usPosY += height + 15;
height = DisplayWrappedString(usPosX, usPosY, 300, 2, FONT12ARIAL, FONT_MCOLOR_BLACK, szRebelCommandText[RCT_ADMIN_ACTIONS_TUTORIAL3], FONT_MCOLOR_BLACK, FALSE, 0);
return;
}
else if (!gTownLoyalty[iCurrentRegionId].fStarted || GetRegionLoyalty(iCurrentRegionId) == 0)
{
usPosX = WEBSITE_LEFT + 150;
usPosY = WEBSITE_TOP + 175;
DisplayWrappedString(usPosX, usPosY, 200, 2, FONT10ARIAL, FONT_MCOLOR_BLACK, szRebelCommandText[RCT_CANNOT_DEPLOY_ADMIN_TEAM], FONT_MCOLOR_BLACK, FALSE, 0);
return;
}
else if (rebelCommandSaveInfo.regions[iCurrentRegionId].adminStatus == RAS_NONE)
{
INT16 numAdminTeams = 0;
for (int a = FIRST_TOWN + 1; a < NUM_TOWNS; ++a)
if (rebelCommandSaveInfo.regions[a].adminStatus != RAS_NONE)
numAdminTeams++;
const INT32 adminDeployCost = rebelCommandSaveInfo.regions[iCurrentRegionId].GetAdminDeployCost(numAdminTeams);
// deploy admin team button (if no team deployed)
usPosX = WEBSITE_LEFT + 100;
usPosY = WEBSITE_TOP + 150;
swprintf(sText, szRebelCommandText[RCT_DEPLOY_ADMIN_TEAM], adminDeployCost);
btnId = CreateTextButton(sText, FONT10ARIAL, FONT_MCOLOR_LTYELLOW, FONT_BLACK, BUTTON_USE_DEFAULT, usPosX, usPosY, 300, 100, BUTTON_TOGGLE, MSYS_PRIORITY_HIGH, DEFAULT_MOVE_CALLBACK, [](GUI_BUTTON* btn, INT32 reason)
{
ButtonHelper(btn, reason, [btn]() { DeployOrReactivateAdminTeam(btn->UserData[0]); });
});
btnIds.push_back(btnId);
Assert(ButtonList[btnId]);
ButtonList[btnId]->UserData[0] = iCurrentRegionId;
return;
}
else if (rebelCommandSaveInfo.regions[iCurrentRegionId].adminStatus == RAS_INACTIVE)
{
INT16 numAdminTeams = 0;
for (int a = FIRST_TOWN + 1; a < NUM_TOWNS; ++a)
if (rebelCommandSaveInfo.regions[a].adminStatus != RAS_NONE)
numAdminTeams++;
const INT32 adminReactivateCost = rebelCommandSaveInfo.regions[iCurrentRegionId].GetAdminReactivateCost(numAdminTeams);
// reactivate team button (when retaking a lost town)
usPosX = WEBSITE_LEFT + 100;
usPosY = WEBSITE_TOP + 150;
swprintf(sText, szRebelCommandText[RCT_REACTIVATE_ADMIN_TEAM], adminReactivateCost / 2);
btnId = CreateTextButton(sText, FONT10ARIAL, FONT_MCOLOR_LTYELLOW, FONT_BLACK, BUTTON_USE_DEFAULT, usPosX, usPosY, 300, 100, BUTTON_TOGGLE, MSYS_PRIORITY_HIGH, DEFAULT_MOVE_CALLBACK, [](GUI_BUTTON* btn, INT32 reason)
{
ButtonHelper(btn, reason, [btn]() { DeployOrReactivateAdminTeam(btn->UserData[0]); });
});
btnIds.push_back(btnId);
Assert(ButtonList[btnId]);
ButtonList[btnId]->UserData[0] = iCurrentRegionId;
return;
}
// line between admin info and admin actions
usPosX = WEBSITE_LEFT - 1;
usPosY += 30;
DisplaySmallColouredLineWithShadow(usPosX, usPosY, usPosX + 500, usPosY, FROMRGB(240, 240, 240));
// admin actions
usPosX = WEBSITE_LEFT + 1;
usPosY += 5;
DrawTextToScreen(szRebelCommandText[RCT_ADMIN_ACTIONS], usPosX, usPosY, 0, FONT10ARIAL, FONT_MCOLOR_BLACK, FONT_MCOLOR_BLACK, FALSE, 0);
// setup action boxes (max 6)
UINT8 actionCount = 0;
for (int a = 0; a < REBEL_COMMAND_MAX_ACTIONS_PER_REGION; ++a)
{
const RebelCommandAdminActions action = static_cast<RebelCommandAdminActions>(rebelCommandSaveInfo.regions[iCurrentRegionId].actions[a]);
if (rebelCommandSaveInfo.regions[iCurrentRegionId].actions[a] != RCAA_NONE)
{
SetupAdminActionBox(actionCount++, action * 2 + 1, action * 2);
}
}
// admin upgrade cost
usPosX = WEBSITE_LEFT + 5;
usPosY = WEBSITE_TOP + WEBSITE_HEIGHT - 15;
swprintf(sText, szRebelCommandText[RCT_ADMIN_ACTION_COST], GetAdminActionCostForRegion(iCurrentRegionId));
DrawTextToScreen(sText, usPosX, usPosY, 0, FONT10ARIALBOLD, FONT_MCOLOR_BLACK, FONT_MCOLOR_BLACK, FALSE, 0);
}
// end website
void ApplyEnemyPenalties(SOLDIERTYPE* pSoldier)
{
if (!gGameExternalOptions.fRebelCommandEnabled)
return;
const auto applyPenalties = [](SOLDIERTYPE* pSoldier, UINT8 level)
{
pSoldier->stats.bLife -= static_cast<INT8>(info.adminActions[RCAA_SUPPLY_DISRUPTION].fValue1 * level);
pSoldier->stats.bLifeMax -= static_cast<INT8>(info.adminActions[RCAA_SUPPLY_DISRUPTION].fValue1 * level);
pSoldier->stats.bAgility -= static_cast<INT8>(info.adminActions[RCAA_SUPPLY_DISRUPTION].fValue1 * level);
pSoldier->stats.bDexterity -= static_cast<INT8>(info.adminActions[RCAA_SUPPLY_DISRUPTION].fValue1 * level);
pSoldier->stats.bStrength -= static_cast<INT8>(info.adminActions[RCAA_SUPPLY_DISRUPTION].fValue1 * level);
pSoldier->stats.bWisdom -= static_cast<INT8>(info.adminActions[RCAA_SUPPLY_DISRUPTION].fValue1 * level);
pSoldier->stats.bLeadership -= static_cast<INT8>(info.adminActions[RCAA_SUPPLY_DISRUPTION].fValue1 * level);
pSoldier->stats.bMarksmanship -= static_cast<INT8>(info.adminActions[RCAA_SUPPLY_DISRUPTION].fValue1 * level);
pSoldier->stats.bMechanical -= static_cast<INT8>(info.adminActions[RCAA_SUPPLY_DISRUPTION].fValue1 * level);
pSoldier->stats.bExplosive -= static_cast<INT8>(info.adminActions[RCAA_SUPPLY_DISRUPTION].fValue1 * level);
pSoldier->stats.bMedical -= static_cast<INT8>(info.adminActions[RCAA_SUPPLY_DISRUPTION].fValue1 * level);
pSoldier->bBreath -= static_cast<INT8>(info.adminActions[RCAA_SUPPLY_DISRUPTION].fValue1 * level);
pSoldier->bBreathMax -= static_cast<INT8>(info.adminActions[RCAA_SUPPLY_DISRUPTION].fValue1 * level);
pSoldier->stats.bLife = static_cast<INT8>(max(25, pSoldier->stats.bLife));
pSoldier->stats.bLifeMax = static_cast<INT8>(max(25, pSoldier->stats.bLifeMax));
pSoldier->stats.bAgility = static_cast<INT8>(max(25, pSoldier->stats.bAgility));
pSoldier->stats.bDexterity = static_cast<INT8>(max(25, pSoldier->stats.bDexterity));
pSoldier->stats.bStrength = static_cast<INT8>(max(25, pSoldier->stats.bStrength));
pSoldier->stats.bWisdom = static_cast<INT8>(max(25, pSoldier->stats.bStrength));
pSoldier->stats.bLeadership = static_cast<INT8>(max(25, pSoldier->stats.bLeadership));
pSoldier->stats.bMarksmanship = static_cast<INT8>(max(25, pSoldier->stats.bMarksmanship));
pSoldier->stats.bMechanical = static_cast<INT8>(max(25, pSoldier->stats.bMechanical));
pSoldier->stats.bExplosive = static_cast<INT8>(max(25, pSoldier->stats.bExplosive));
pSoldier->stats.bMedical = static_cast<INT8>(max(25, pSoldier->stats.bMedical));
pSoldier->bBreath = static_cast<INT8>(max(25, info.adminActions[RCAA_SUPPLY_DISRUPTION].fValue1 * level));
pSoldier->bBreathMax = static_cast<INT8>(max(25, info.adminActions[RCAA_SUPPLY_DISRUPTION].fValue1 * level));
};
// need to get dist between soldier and town.
// run through all towns, check manhattan distance
UINT8 foundLevel = 0;
UINT8 foundLoyalty = 0;
for (int a = FIRST_TOWN; a < NUM_TOWNS; ++a)
{
// make sure town has active admins
if (rebelCommandSaveInfo.regions[a].adminStatus != RAS_ACTIVE)
continue;
// make sure action exists in this town
const INT16 index = GetAdminActionInRegion(a, RCAA_SUPPLY_DISRUPTION);
if (index == -1)
continue;
// and that it's not level 0
const UINT8 level = rebelCommandSaveInfo.regions[a].actionLevels[index];
if (level == 0)
continue;
// get all sectors with this townid
std::vector<std::tuple<INT16, INT16, UINT8>> sectors;
for (int x = MINIMUM_VALID_X_COORDINATE; x <= MAXIMUM_VALID_X_COORDINATE; ++x)
for (int y = MINIMUM_VALID_Y_COORDINATE; y <= MAXIMUM_VALID_Y_COORDINATE; ++y)
if (GetTownIdForSector(x, y) == a)
sectors.push_back(std::tuple<INT16, INT16, UINT8>(x, y, GetRegionLoyalty(a)));
// check if soldier is within range of the city
for (const auto tuple : sectors)
{
const INT16 x = std::get<0>(tuple);
const INT16 y = std::get<1>(tuple);
const UINT8 loyalty = std::get<2>(tuple);
if (abs(x - pSoldier->sSectorX) + abs(y - pSoldier->sSectorY) <= level)
{
if (level > foundLevel)
{
foundLevel = level;
foundLoyalty = loyalty;
}
else if (level == foundLevel)
{
foundLoyalty = max(loyalty, foundLoyalty);
}
}
}
}
// loyalty determines success rate
if (foundLevel > 0 && Random(100) <= foundLoyalty)
applyPenalties(pSoldier, foundLevel);
}
void ApplyMilitiaBonuses(SOLDIERTYPE* pMilitia)
{
if (!gGameExternalOptions.fRebelCommandEnabled)
return;
pMilitia->stats.bLife += (gRebelCommandSettings.iMilitiaStatBonusPerLevel * rebelCommandSaveInfo.iMilitiaStatsLevel);
pMilitia->stats.bLifeMax += (gRebelCommandSettings.iMilitiaStatBonusPerLevel * rebelCommandSaveInfo.iMilitiaStatsLevel);
pMilitia->stats.bAgility += (gRebelCommandSettings.iMilitiaStatBonusPerLevel * rebelCommandSaveInfo.iMilitiaStatsLevel);
pMilitia->stats.bDexterity += (gRebelCommandSettings.iMilitiaStatBonusPerLevel * rebelCommandSaveInfo.iMilitiaStatsLevel);
pMilitia->stats.bStrength += (gRebelCommandSettings.iMilitiaStatBonusPerLevel * rebelCommandSaveInfo.iMilitiaStatsLevel);
pMilitia->stats.bMarksmanship += (gRebelCommandSettings.iMilitiaMarksmanshipBonusPerLevel * rebelCommandSaveInfo.iMilitiaStatsLevel);
pMilitia->stats.bLife = min(100, pMilitia->stats.bLife);
pMilitia->stats.bLifeMax = min(100, pMilitia->stats.bLifeMax);
pMilitia->stats.bAgility = min(100, pMilitia->stats.bAgility);
pMilitia->stats.bDexterity = min(100, pMilitia->stats.bDexterity);
pMilitia->stats.bStrength = min(100, pMilitia->stats.bStrength);
pMilitia->stats.bMarksmanship = min(100, pMilitia->stats.bMarksmanship);
}
UINT8 GetApproximateEnemyLocationResolutionIndex()
{
return static_cast<UINT8>(rebelCommandSaveInfo.directives[RCD_SPOTTERS].GetValue1());
}
FLOAT GetAssignmentBonus(INT16 x, INT16 y)
{
if (!gGameExternalOptions.fRebelCommandEnabled)
return 0.f;
const UINT8 townId = GetTownIdForSector(x, y);
// make sure town has active admins
if (rebelCommandSaveInfo.regions[townId].adminStatus != RAS_ACTIVE)
return 0.f;
const INT16 index = GetAdminActionInRegion(townId, RCAA_MERC_SUPPORT);
FLOAT value = 0.f;
if (index >= 0)
{
const UINT8 level = rebelCommandSaveInfo.regions[townId].actionLevels[index];
value += info.adminActions[RCAA_MERC_SUPPORT].fValue1 * level;
}
return value/100.f;
}
INT32 GetMiningPolicyBonus(INT16 townId)
{
if (!gGameExternalOptions.fRebelCommandEnabled)
return 0;
// make sure town has active admins
if (rebelCommandSaveInfo.regions[townId].adminStatus != RAS_ACTIVE)
return 0;
const INT16 index = GetAdminActionInRegion(townId, RCAA_MINING_POLICY);
if (index >= 0)
{
const UINT8 level = rebelCommandSaveInfo.regions[townId].actionLevels[index];
return static_cast<INT32>(info.adminActions[RCAA_MINING_POLICY].fValue1 * level);
}
return 0;
}
void GetBonusMilitia(INT16 sx, INT16 sy, UINT8& green, UINT8& regular, UINT8& elite, BOOLEAN createGroup)
{
if (!gGameExternalOptions.fRebelCommandEnabled)
return;
const auto createBonusMilitia = [sx, sy, &green, &regular, &elite, createGroup](UINT8 level)
{
if (level == 1)
{
green = static_cast<UINT8>(info.adminActions[RCAA_SAFEHOUSES].fValue1 + Random(static_cast<UINT32>(1 + info.adminActions[RCAA_SAFEHOUSES].fValue2)));
regular = Random(2);
elite = 0;
}
else if (level == 2)
{
green = 0;
regular = static_cast<UINT8>(info.adminActions[RCAA_SAFEHOUSES].fValue1 + Random(static_cast<UINT32>(1 + info.adminActions[RCAA_SAFEHOUSES].fValue2)));
elite = Random(2);
}
for (int a = 0; a < max(green, max(regular, elite)); ++a)
{
if (a < green)
CreateNewIndividualMilitia(GREEN_MILITIA, MO_ARULCO, SECTOR(sx, sy));
if (a < regular)
CreateNewIndividualMilitia(REGULAR_MILITIA, MO_ARULCO, SECTOR(sx, sy));
if (a < elite)
CreateNewIndividualMilitia(ELITE_MILITIA, MO_ARULCO, SECTOR(sx, sy));
}
if (createGroup)
{
// randomise entry direction
std::vector<std::pair<INT16, INT16>> vec;
if (sx > MINIMUM_VALID_X_COORDINATE)
vec.push_back(std::pair<INT16, INT16>(-1,0));
if (sx < MAXIMUM_VALID_X_COORDINATE)
vec.push_back(std::pair<INT16, INT16>(1,0));
if (sy > MINIMUM_VALID_Y_COORDINATE)
vec.push_back(std::pair<INT16, INT16>(0,-1));
if (sy < MAXIMUM_VALID_Y_COORDINATE)
vec.push_back(std::pair<INT16, INT16>(0,1));
const UINT8 dir = Random(vec.size());
const INT16 xmod = static_cast<const INT16>(std::get<0>(vec[dir]));
const INT16 ymod = static_cast<const INT16>(std::get<1>(vec[dir]));
const GROUP* group = CreateNewMilitiaGroupDepartingFromSector(SECTOR(sx+xmod, sy+ymod), green, regular, elite);
PlaceGroupInSector(group->ubGroupID, group->ubSectorX, group->ubSectorY, sx, sy, 0, FALSE); // no need to check for a battle we're jumping into
gTacticalStatus.uiFlags |= WANT_MILITIA_REINFORCEMENTS;
}
ScreenMsg(FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, szRebelCommandText[RCT_BONUS_MILITIA_JOINED]);
};
UINT8 foundLevel = 0;
UINT8 foundLoyalty = 0;
for (int a = FIRST_TOWN; a < NUM_TOWNS; ++a)
{
// make sure town has active admins
if (rebelCommandSaveInfo.regions[a].adminStatus != RAS_ACTIVE)
continue;
// make sure action exists in this town
const INT16 index = GetAdminActionInRegion(a, RCAA_SAFEHOUSES);
if (index == -1)
continue;
// and that it's not level 0
const UINT8 level = rebelCommandSaveInfo.regions[a].actionLevels[index];
if (level == 0)
continue;
// get all sectors with this townid
std::vector<std::tuple<INT16, INT16, UINT8>> sectors;
for (int x = MINIMUM_VALID_X_COORDINATE; x <= MAXIMUM_VALID_X_COORDINATE; ++x)
for (int y = MINIMUM_VALID_Y_COORDINATE; y <= MAXIMUM_VALID_Y_COORDINATE; ++y)
if (GetTownIdForSector(x, y) == a)
sectors.push_back(std::tuple<INT16, INT16, UINT8>(x, y, GetRegionLoyalty(a)));
// check if sector is within range of the city
for (const auto tuple : sectors)
{
const INT16 x = std::get<0>(tuple);
const INT16 y = std::get<1>(tuple);
const UINT8 loyalty = std::get<2>(tuple);
// safehouse effect is only for sectors in or immediately adjacent to a town
if (abs(x - sx) + abs(y - sy) <= 1)
{
if (level > foundLevel)
{
foundLevel = level;
foundLoyalty = loyalty;
}
else if (level == foundLevel)
{
foundLoyalty = max(loyalty, foundLoyalty);
}
}
}
}
// loyalty determines success rate
if (foundLevel > 0 && Random(100) <= min(foundLoyalty, gRebelCommandSettings.iSafehouseReinforceChance))
createBonusMilitia(foundLevel);
}
INT16 GetFortificationsBonus(UINT8 sector)
{
if (!gGameExternalOptions.fRebelCommandEnabled)
return 0;
const UINT8 x = SECTORX(sector);
const UINT8 y = SECTORY(sector);
const UINT8 townId = GetTownIdForSector(x, y);
// not a town
if (townId < FIRST_TOWN || townId >= NUM_TOWNS)
return 0;
// no admin team
if (rebelCommandSaveInfo.regions[townId].adminStatus != RAS_ACTIVE)
return 0;
const INT16 index = GetAdminActionInRegion(townId, RCAA_FORTIFICATIONS);
// action doesn't exist in region
if (index == -1)
return 0;
// no levels in region
const UINT8 level = rebelCommandSaveInfo.regions[townId].actionLevels[index];
if (level == 0)
return 0;
return static_cast<INT16>(info.adminActions[RCAA_FORTIFICATIONS].fValue1 * level);
}
FLOAT GetHarriersSpeedPenalty(UINT8 sector)
{
if (!gGameExternalOptions.fRebelCommandEnabled)
return 0.f;
const UINT8 x = SECTORX(sector);
const UINT8 y = SECTORY(sector);
// get towns that have harriers
std::vector<std::tuple<INT16, INT16, INT16>> townSectors;
for (INT16 x = MINIMUM_VALID_X_COORDINATE; x <= MAXIMUM_VALID_X_COORDINATE; ++x)
{
for (INT16 y = MINIMUM_VALID_Y_COORDINATE; y < MAXIMUM_VALID_Y_COORDINATE; ++y)
{
const UINT8 townId = GetTownIdForSector(x, y);
// not a town
if (townId < FIRST_TOWN || townId >= NUM_TOWNS)
continue;
// no admin team
if (rebelCommandSaveInfo.regions[townId].adminStatus != RAS_ACTIVE)
continue;
const INT16 index = GetAdminActionInRegion(townId, RCAA_HARRIERS);
// action doesn't exist in region
if (index == -1)
continue;
// no levels in region
const UINT8 level = rebelCommandSaveInfo.regions[townId].actionLevels[index];
if (level == 0)
continue;
townSectors.push_back(std::tuple<INT16, INT16, INT16>(x, y, level));
}
}
// run through townSectors to find the biggest harriers penalty
BOOLEAN found = FALSE;
for (const auto trio : townSectors)
{
const INT16 sx = std::get<0>(trio);
const INT16 sy = std::get<1>(trio);
const INT16 range = std::get<2>(trio);
if (abs(sx - x) + abs(sy - y) <= range)
{
// level 2 penalty
if (range == 2)
return range * info.adminActions[RCAA_HARRIERS].fValue1;
// keep searching to see if we're in range of a better penalty
found = TRUE;
}
}
// level 1 penalty
if (found == TRUE)
return info.adminActions[RCAA_HARRIERS].fValue1;
// nothing found, no penalty
return 0.f;
}
FLOAT GetLoyaltyGainModifier()
{
if (gGameExternalOptions.fRebelCommandEnabled)
return gRebelCommandSettings.fLoyaltyGainModifier * (rebelCommandSaveInfo.iActiveDirective == RCD_CREATE_PROPAGANDA ? rebelCommandSaveInfo.directives[RCD_CREATE_PROPAGANDA].GetValue1() : 1.f);
return 1.f;
}
UINT8 GetMaxTownLoyalty(INT8 townId)
{
if (gGameExternalOptions.fRebelCommandEnabled)
return rebelCommandSaveInfo.regions[townId].ubMaxLoyalty;
return MAX_LOYALTY_VALUE;
}
INT16 GetMilitiaTrainingSpeedBonus()
{
if (gGameExternalOptions.fRebelCommandEnabled && rebelCommandSaveInfo.iActiveDirective == RCD_TRAIN_MILITIA)
return static_cast<INT16>(rebelCommandSaveInfo.directives[RCD_TRAIN_MILITIA].GetValue2());
return 0;
}
FLOAT GetMilitiaTrainingCostModifier()
{
if (gGameExternalOptions.fRebelCommandEnabled && rebelCommandSaveInfo.iActiveDirective == RCD_TRAIN_MILITIA)
return rebelCommandSaveInfo.directives[RCD_TRAIN_MILITIA].GetValue1();
return 1.f;
}
FLOAT GetMilitiaUpkeepCostModifier()
{
if (gGameExternalOptions.fRebelCommandEnabled && rebelCommandSaveInfo.iActiveDirective == RCD_SUPPORT_MILITIA)
return rebelCommandSaveInfo.directives[RCD_SUPPORT_MILITIA].GetValue1();
return 1.f;
}
void HandleScouting()
{
if (!gGameExternalOptions.fRebelCommandEnabled)
return;
// get towns that have scouting
std::vector<std::tuple<INT16, INT16, INT16>> townSectors;
for (INT16 x = MINIMUM_VALID_X_COORDINATE; x <= MAXIMUM_VALID_X_COORDINATE; ++x)
{
for (INT16 y = MINIMUM_VALID_Y_COORDINATE; y < MAXIMUM_VALID_Y_COORDINATE; ++y)
{
const UINT8 townId = GetTownIdForSector(x, y);
// not a town
if (townId < FIRST_TOWN || townId >= NUM_TOWNS)
continue;
// no admin team
if (rebelCommandSaveInfo.regions[townId].adminStatus != RAS_ACTIVE)
continue;
const INT16 index = GetAdminActionInRegion(townId, RCAA_SCOUTS);
// action doesn't exist in region
if (index == -1)
continue;
// no levels in region
const UINT8 level = rebelCommandSaveInfo.regions[townId].actionLevels[index];
if (level == 0)
continue;
// scouting range is level+1, since by default militia can see tiles adjacent to them
townSectors.push_back(std::tuple<INT16, INT16, INT16>(x, y, level+1));
}
}
// run through all sectors, and see if they're within scouting range of a town
for (int x = MINIMUM_VALID_X_COORDINATE; x <= MAXIMUM_VALID_X_COORDINATE; ++x)
{
for (int y = MINIMUM_VALID_Y_COORDINATE; y <= MAXIMUM_VALID_Y_COORDINATE; ++y)
{
for (const auto trio : townSectors)
{
const INT16 sx = std::get<0>(trio);
const INT16 sy = std::get<1>(trio);
const INT16 range = std::get<2>(trio);
if (abs(x - sx) + abs(y - sy) <= range)
{
if (NumNonPlayerTeamMembersInSector(x, y, ENEMY_TEAM) > 0)
{
SectorInfo[SECTOR(x, y)].uiFlags |= SF_ASSIGN_NOTICED_ENEMIES_HERE;
SectorInfo[SECTOR(x, y)].uiFlags |= SF_ASSIGN_NOTICED_ENEMIES_KNOW_NUMBER;
}
break;
}
}
}
}
}
FLOAT GetPathfindersSpeedBonus(UINT8 sector)
{
if (!gGameExternalOptions.fRebelCommandEnabled)
return 0.f;
const UINT8 x = SECTORX(sector);
const UINT8 y = SECTORY(sector);
// get towns that have pathfinders
std::vector<std::tuple<INT16, INT16, INT16>> townSectors;
for (INT16 x = MINIMUM_VALID_X_COORDINATE; x <= MAXIMUM_VALID_X_COORDINATE; ++x)
{
for (INT16 y = MINIMUM_VALID_Y_COORDINATE; y < MAXIMUM_VALID_Y_COORDINATE; ++y)
{
const UINT8 townId = GetTownIdForSector(x, y);
// not a town
if (townId < FIRST_TOWN || townId >= NUM_TOWNS)
continue;
// no admin team
if (rebelCommandSaveInfo.regions[townId].adminStatus != RAS_ACTIVE)
continue;
const INT16 index = GetAdminActionInRegion(townId, RCAA_PATHFINDERS);
// action doesn't exist in region
if (index == -1)
continue;
// no levels in region
const UINT8 level = rebelCommandSaveInfo.regions[townId].actionLevels[index];
if (level == 0)
continue;
townSectors.push_back(std::tuple<INT16, INT16, INT16>(x, y, level));
}
}
// run through townSectors to find the biggest pathfinders bonus
BOOLEAN found = FALSE;
for (const auto trio : townSectors)
{
const INT16 sx = std::get<0>(trio);
const INT16 sy = std::get<1>(trio);
const INT16 range = std::get<2>(trio);
if (abs(sx - x) + abs(sy - y) <= range)
{
// level 2 bonus
if (range == 2)
return range * info.adminActions[RCAA_PATHFINDERS].fValue1;
// keep searching to see if we're in range of a better bonus
found = TRUE;
}
}
// level 1 bonus
if (found == TRUE)
return info.adminActions[RCAA_PATHFINDERS].fValue1;
// nothing found, no bonus
return 0.f;
}
BOOLEAN NeutraliseRole(const SOLDIERTYPE* pSoldier)
{
if (!gGameExternalOptions.fRebelCommandEnabled || !gGameExternalOptions.fEnemyRoles)
return FALSE;
if (rebelCommandSaveInfo.iActiveDirective != RCD_HVT_STRIKES)
return FALSE;
if (!SOLDIER_CLASS_ENEMY(pSoldier->ubSoldierClass))
return FALSE;
const UINT32 chance = static_cast<const UINT32>(rebelCommandSaveInfo.directives[RCD_HVT_STRIKES].GetValue1());
return Random(100) < chance;
}
void RaidMines(INT32 &playerIncome, INT32 &enemyIncome)
{
if (!gGameExternalOptions.fRebelCommandEnabled)
return;
if (rebelCommandSaveInfo.iActiveDirective != RCD_RAID_MINES)
return;
if (Random(100) < static_cast<UINT32>(gRebelCommandSettings.iRaidMinesFailChance))
return;
INT32 stolenIncome = static_cast<INT32>(enemyIncome * rebelCommandSaveInfo.directives[RCD_RAID_MINES].GetValue1() * Random(100) / 100.f);
playerIncome += stolenIncome;
enemyIncome -= stolenIncome;
if (stolenIncome > 0)
{
CHAR16 text[200];
swprintf(text, szRebelCommandText[RCT_MINE_RAID_SUCCESSFUL], stolenIncome);
ScreenMsg(FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, L"%s", text);
}
}
BOOLEAN ShowApproximateEnemyLocations()
{
if (!gGameExternalOptions.fRebelCommandEnabled)
return FALSE;
return rebelCommandSaveInfo.iActiveDirective == RCD_SPOTTERS;
}
void ShowWebsiteAvailableMessage()
{
if (!gGameExternalOptions.fRebelCommandEnabled)
return;
StopTimeCompression();
DoMessageBox(MSG_BOX_MINIEVENT_STYLE, szRebelCommandText[RCT_WEBSITE_AVAILABLE], guiCurrentScreen, MSG_BOX_FLAG_OK | MSG_BOX_FLAG_BIGGER, NULL, NULL);
}
void DailyUpdate()
{
if (!gGameExternalOptions.fRebelCommandEnabled)
return;
// make sure we have a valid directive
if (rebelCommandSaveInfo.iActiveDirective < RCD_GATHER_SUPPLIES || rebelCommandSaveInfo.iActiveDirective >= RCD_NUM_DIRECTIVES)
{
rebelCommandSaveInfo.iActiveDirective = RCD_GATHER_SUPPLIES;
rebelCommandSaveInfo.iSelectedDirective = RCD_GATHER_SUPPLIES;
}
// apply old directive bonus before setting new one
switch (rebelCommandSaveInfo.iActiveDirective)
{
case RCD_GATHER_SUPPLIES:
case RCD_SUPPORT_MILITIA:
case RCD_TRAIN_MILITIA:
case RCD_CREATE_PROPAGANDA:
case RCD_HVT_STRIKES:
case RCD_SPOTTERS:
case RCD_RAID_MINES:
// effects applied elsewhere
break;
case RCD_ELITE_MILITIA:
{
const UINT8 elites = static_cast<UINT8>(rebelCommandSaveInfo.directives[RCD_ELITE_MILITIA].GetValue1());
// get the top-right most omerta tile
INT16 sx = 1, sy = 1;
for (sx = MAXIMUM_VALID_X_COORDINATE; sx >= MINIMUM_VALID_X_COORDINATE; --sx)
{
for (sy = MINIMUM_VALID_Y_COORDINATE; sy <= MAXIMUM_VALID_Y_COORDINATE; ++sy)
{
if (GetTownIdForSector(sx, sy) == OMERTA)
{
goto foundOmerta;
}
}
}
foundOmerta:
StrategicAddMilitiaToSector(sx, sy, ELITE_MILITIA, elites);
for (int i = 0 ; i < elites ; ++i)
{
CreateNewIndividualMilitia( ELITE_MILITIA, MO_ARULCO, SECTOR(sx, sy) );
}
}
break;
case RCD_CREATE_TURNCOATS:
{
if (LaptopSaveInfo.dIntelPool >= gRebelCommandSettings.fCreateTurncoatsIntelCost)
{
UINT32 groupNum = 1;
GROUP* groupPtr = gpGroupList;
GROUP* selectedGroupPtr = nullptr;
// pick a random group
while (groupPtr != nullptr)
{
if (groupPtr->usGroupTeam != ENEMY_TEAM)
{
groupPtr = groupPtr->next;
continue;
}
if (Random(groupNum) == 0)
{
selectedGroupPtr = groupPtr;
}
groupNum++;
groupPtr = groupPtr->next;
}
if (selectedGroupPtr == nullptr)
break; // couldn't find a group...
// determine which enemies become turncoats
UINT8 turncoatsToCreate = static_cast<UINT8>(rebelCommandSaveInfo.directives[RCD_CREATE_TURNCOATS].GetValue1());
UINT8 netEnemyCount = selectedGroupPtr->pEnemyGroup->ubNumAdmins + selectedGroupPtr->pEnemyGroup->ubNumTroops + selectedGroupPtr->pEnemyGroup->ubNumElites;
netEnemyCount -= selectedGroupPtr->pEnemyGroup->ubNumAdmins_Turncoat - selectedGroupPtr->pEnemyGroup->ubNumTroops_Turncoat - selectedGroupPtr->pEnemyGroup->ubNumElites_Turncoat;
Assert(netEnemyCount >= 0);
turncoatsToCreate = min(turncoatsToCreate, netEnemyCount);
const UINT8 maxAdmins = selectedGroupPtr->pEnemyGroup->ubNumAdmins - selectedGroupPtr->pEnemyGroup->ubNumAdmins_Turncoat;
const UINT8 maxTroops = selectedGroupPtr->pEnemyGroup->ubNumTroops - selectedGroupPtr->pEnemyGroup->ubNumTroops_Turncoat;
const UINT8 maxElites = selectedGroupPtr->pEnemyGroup->ubNumElites - selectedGroupPtr->pEnemyGroup->ubNumElites_Turncoat;
UINT8 admins = 0;
UINT8 troops = 0;
UINT8 elites = 0;
while (turncoatsToCreate > 0)
{
std::vector<int> vec;
// weighted odds
if (admins < maxAdmins)
{
vec.push_back(0);
vec.push_back(0);
vec.push_back(0);
}
if (troops < maxTroops)
{
vec.push_back(1);
vec.push_back(1);
}
if (elites < maxElites)
{
vec.push_back(2);
}
Assert(vec.size() > 0);
const int choice = vec[Random(vec.size())];
switch (choice)
{
case 0:
admins++;
break;
case 1:
troops++;
break;
case 2:
elites++;
break;
}
turncoatsToCreate--;
}
// add the turncoats
selectedGroupPtr->pEnemyGroup->ubNumAdmins_Turncoat += admins;
selectedGroupPtr->pEnemyGroup->ubNumTroops_Turncoat += troops;
selectedGroupPtr->pEnemyGroup->ubNumElites_Turncoat += elites;
LaptopSaveInfo.dIntelPool -= gRebelCommandSettings.fCreateTurncoatsIntelCost;
}
else
{
ScreenMsg(FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, szRebelCommandText[RCT_INSUFFICIENT_INTEL_TO_CREATE_TURNCOATS]);
}
}
break;
case RCD_DRAFT:
{
AddVolunteers(static_cast<FLOAT>(rebelCommandSaveInfo.directives[RCD_DRAFT].GetValue1() * CurrentPlayerProgressPercentage()));
for (int a = FIRST_TOWN; a < NUM_TOWNS; ++a)
{
DecrementTownLoyalty(a, static_cast<UINT32>(rebelCommandSaveInfo.directives[RCD_DRAFT].GetValue2()));
}
}
break;
}
// set new directive
const INT16 directive = rebelCommandSaveInfo.iSelectedDirective;
rebelCommandSaveInfo.iActiveDirective = directive;
// increment supplies
const UINT8 progress = CurrentPlayerProgressPercentage();
iIncomingSuppliesPerDay = static_cast<INT32>(progress * gRebelCommandSettings.fIncomeModifier + (directive == RCD_GATHER_SUPPLIES ? rebelCommandSaveInfo.directives[RCD_GATHER_SUPPLIES].GetValue1() : 0));
rebelCommandSaveInfo.iSupplies += iIncomingSuppliesPerDay;
// get regional bonuses
INT16 intelGain = 0;
INT16 supplyGain = 0;
INT16 moneyGain = 0;
for (int a = FIRST_TOWN; a < NUM_TOWNS; ++a)
{
// check to see if the town is lost
if (IsTownUnderCompleteControlByEnemy(a) && rebelCommandSaveInfo.regions[a].adminStatus == RAS_ACTIVE)
rebelCommandSaveInfo.regions[a].adminStatus = RAS_INACTIVE;
// ignore this region if there is no active admin team
if (rebelCommandSaveInfo.regions[a].adminStatus != RAS_ACTIVE)
continue;
UINT32 coolness = 0;
// clunky... get town coolness. just get the top/left most sector
for (int x = MINIMUM_VALID_X_COORDINATE ; x <= MAXIMUM_VALID_X_COORDINATE ; ++x)
{
for(int y = MINIMUM_VALID_Y_COORDINATE ; y < MAXIMUM_VALID_Y_COORDINATE ; ++y)
{
if (GetTownIdForSector(x, y) == a)
{
coolness = gCoolnessBySector[SECTOR(x, y)];
goto foundCoolness;
}
}
}
foundCoolness:
coolness = max(coolness, 1);
const UINT8 loyalty = GetRegionLoyalty(a);
for (int b = 0; b < REBEL_COMMAND_MAX_ACTIONS_PER_REGION; ++b)
{
const INT8 level = rebelCommandSaveInfo.regions[a].actionLevels[b];
switch (static_cast<RebelCommandAdminActions>(rebelCommandSaveInfo.regions[a].actions[b]))
{
case RCAA_SUPPLY_LINE:
case RCAA_SAFEHOUSES:
case RCAA_SUPPLY_DISRUPTION:
case RCAA_SCOUTS:
case RCAA_MERC_SUPPORT:
case RCAA_MINING_POLICY:
case RCAA_PATHFINDERS:
case RCAA_HARRIERS:
case RCAA_FORTIFICATIONS:
// no daily bonuses
break;
case RCAA_REBEL_RADIO:
IncrementTownLoyalty(a, static_cast<UINT32>(info.adminActions[RCAA_REBEL_RADIO].fValue1 * level));
break;
case RCAA_DEAD_DROPS:
intelGain += Random(static_cast<UINT32>(info.adminActions[RCAA_DEAD_DROPS].fValue1 * level * loyalty / 100.f));
break;
case RCAA_SMUGGLERS:
supplyGain += Random(static_cast<UINT32>(info.adminActions[RCAA_SMUGGLERS].fValue1 * level * loyalty / 100.f));
break;
case RCAA_WAREHOUSES:
AddResources(
static_cast<FLOAT>(info.adminActions[RCAA_WAREHOUSES].fValue1 * level * Random(100) * loyalty / 10000.f),
static_cast<FLOAT>(info.adminActions[RCAA_WAREHOUSES].fValue2 * level * Random(100) * loyalty / 10000.f),
static_cast<FLOAT>(info.adminActions[RCAA_WAREHOUSES].fValue3 * level * Random(100) * loyalty / 10000.f));
break;
case RCAA_TAXES:
moneyGain += static_cast<INT16>(info.adminActions[RCAA_TAXES].fValue1 * coolness * level * loyalty * (75.f + Random(26))/ 10000.f);
DecrementTownLoyalty(a, static_cast<UINT32>(info.adminActions[RCAA_TAXES].fValue2 * level));
break;
case RCAA_ASSIST_CIVILIANS:
AddVolunteers(static_cast<FLOAT>(info.adminActions[RCAA_ASSIST_CIVILIANS].fValue1 * level * loyalty / 100.f));
break;
default:
AssertMsg(false, "Unknown Admin Action");
break;
}
}
}
CHAR16 text[200];
if (intelGain > 0)
{
swprintf(text, szRebelCommandText[RCT_DEAD_DROP_INCOME], intelGain);
ScreenMsg(FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, L"%s", text);
AddIntel(intelGain, FALSE);
}
if (supplyGain > 0)
{
swprintf(text, szRebelCommandText[RCT_SMUGGLER_INCOME], supplyGain);
ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, L"%s", text );
rebelCommandSaveInfo.iSupplies += supplyGain;
}
if (moneyGain > 0)
{
AddTransactionToPlayersBook(REBEL_COMMAND, 0, GetWorldTotalMin(), moneyGain);
}
}
void HourlyUpdate()
{
HandleScouting();
// it's midnight! do the daily update
if (GetWorldHour() == 0)
{
DailyUpdate();
}
}
void Init()
{
if (!gGameExternalOptions.fRebelCommandEnabled)
return;
INT8 startingMaxLoyalty;
switch (gGameOptions.ubDifficultyLevel)
{
case DIF_LEVEL_EASY:
startingMaxLoyalty = gRebelCommandSettings.iMaxLoyaltyNovice;
break;
case DIF_LEVEL_HARD:
startingMaxLoyalty = gRebelCommandSettings.iMaxLoyaltyExpert;
break;
case DIF_LEVEL_INSANE:
startingMaxLoyalty = gRebelCommandSettings.iMaxLoyaltyInsane;
break;
case DIF_LEVEL_MEDIUM:
default:
startingMaxLoyalty = gRebelCommandSettings.iMaxLoyaltyExperienced;
break;
}
// set base values
iIncomingSuppliesPerDay = static_cast<INT32>(CurrentPlayerProgressPercentage() * gRebelCommandSettings.fIncomeModifier);
rebelCommandSaveInfo.iSelectedDirective = RCD_GATHER_SUPPLIES;
rebelCommandSaveInfo.iActiveDirective = RCD_GATHER_SUPPLIES;
rebelCommandSaveInfo.iMilitiaStatsLevel = 0;
// let's be nice and give some supplies to people who enable this feature partway through a campaign so they don't start from zero
rebelCommandSaveInfo.iSupplies = static_cast<INT32>(GetWorldDay() * CurrentPlayerProgressPercentage() * gRebelCommandSettings.fIncomeModifier / 3);
// initialise admin actions -- first one is always supply line
std::vector<RebelCommandAdminActions> actions;
actions.push_back(RCAA_REBEL_RADIO);
actions.push_back(RCAA_SAFEHOUSES);
actions.push_back(RCAA_SUPPLY_DISRUPTION);
actions.push_back(RCAA_SCOUTS);
actions.push_back(RCAA_SMUGGLERS);
actions.push_back(RCAA_TAXES);
actions.push_back(RCAA_MERC_SUPPORT);
if (gGameExternalOptions.fMilitiaResources == TRUE)
actions.push_back(RCAA_WAREHOUSES);
if (gGameExternalOptions.fIntelResource == TRUE)
actions.push_back(RCAA_DEAD_DROPS);
if (gGameExternalOptions.fMilitiaVolunteerPool == TRUE)
actions.push_back(RCAA_ASSIST_CIVILIANS);
// RCAA_MINING_POLICY is added below in the region init
actions.push_back(RCAA_PATHFINDERS);
actions.push_back(RCAA_HARRIERS);
actions.push_back(RCAA_FORTIFICATIONS);
SetupInfo();
for (int d = 0 ; d < RCD_NUM_DIRECTIVES ; ++d)
{
rebelCommandSaveInfo.directives[d].id = static_cast<RebelCommandDirectives>(d);
rebelCommandSaveInfo.directives[d].iLevel = 0;
}
// init regions
for (int a = FIRST_TOWN; a < NUM_TOWNS; ++a)
{
// init max loyalty
if (a == OMERTA)
{
// as rebel hq, omerta gets 100% max loyalty and an admin team
rebelCommandSaveInfo.regions[OMERTA].adminStatus = RAS_ACTIVE;
rebelCommandSaveInfo.regions[OMERTA].ubMaxLoyalty = MAX_LOYALTY_VALUE;
}
else
{
// init admins
rebelCommandSaveInfo.regions[a].adminStatus = RAS_NONE;
rebelCommandSaveInfo.regions[a].ubMaxLoyalty = startingMaxLoyalty;
gTownLoyalty[a].ubRating = min(gTownLoyalty[a].ubRating, startingMaxLoyalty);
}
// init admin actions per region. each region has supply line + 5 random actions
std::vector<RebelCommandAdminActions> vec(actions);
// check to see if this town has a mine - if it does, add it to this region's admin action pool
if (GetMineSectorForTown(a) != -1)
vec.push_back(RCAA_MINING_POLICY);
// randomise pool
for (size_t z = 0; z < vec.size(); ++z)
{
const int randomIndex = Random(vec.size());
std::swap(vec[randomIndex], vec[z]);
}
vec.resize(5);
std::sort(vec.begin(), vec.end());
for (int b = 0; b < REBEL_COMMAND_MAX_ACTIONS_PER_REGION; ++b)
{
if (b == 0)
rebelCommandSaveInfo.regions[a].actions[0] = RCAA_SUPPLY_LINE; // first action is always supply line
else
rebelCommandSaveInfo.regions[a].actions[b] = vec[b - 1];
rebelCommandSaveInfo.regions[a].actionLevels[b] = 0;
}
}
}
BOOLEAN Load(HWFILE file)
{
if (guiCurrentSaveGameVersion >= REBELCOMMAND)
{
UINT32 numBytesRead = 0;
numBytesRead = FileRead(file, &rebelCommandSaveInfo, sizeof(RebelCommand::SaveInfo), &numBytesRead);
SetupInfo();
}
else
{
Init();
}
return TRUE;
}
BOOLEAN Save(HWFILE file)
{
UINT32 uiNumBytesWritten = 0;
if (!FileWrite(file, &rebelCommandSaveInfo, sizeof(RebelCommand::SaveInfo), &uiNumBytesWritten))
return FALSE;
return TRUE;
}
void SetupInfo()
{
iCurrentRegionId = 1;
const auto toFloatVec = [](const std::vector<INT32> intVec, std::vector<FLOAT>& floatVec)
{
floatVec.clear();
for (const auto val : intVec)
floatVec.push_back(static_cast<FLOAT>(val));
};
// initialise directives
Directive d;
info.directives.clear();
d.iCostToImprove = gRebelCommandSettings.iGatherSuppliesCosts;
toFloatVec(gRebelCommandSettings.iGatherSuppliesIncome, d.fValue1);
d.fValue2.clear();
info.directives.insert(info.directives.begin() + RCD_GATHER_SUPPLIES, d);
d.iCostToImprove = gRebelCommandSettings.iSupportMilitiaCosts;
d.fValue1 = gRebelCommandSettings.fSupportMilitiaDiscounts;
d.fValue2.clear();
info.directives.insert(info.directives.begin() + RCD_SUPPORT_MILITIA, d);
d.iCostToImprove = gRebelCommandSettings.iTrainMilitiaCosts;
d.fValue1 = gRebelCommandSettings.fTrainMilitiaDiscount;
toFloatVec(gRebelCommandSettings.iTrainMilitiaSpeedBonus, d.fValue2);
info.directives.insert(info.directives.begin() + RCD_TRAIN_MILITIA, d);
d.iCostToImprove = gRebelCommandSettings.iCreatePropagandaCosts;
d.fValue1 = gRebelCommandSettings.fCreatePropagandaModifier;
d.fValue2.clear();
info.directives.insert(info.directives.begin() + RCD_CREATE_PROPAGANDA, d);
d.iCostToImprove = gRebelCommandSettings.iEliteMilitiaCosts;
toFloatVec(gRebelCommandSettings.iEliteMilitiaPerDay, d.fValue1);
d.fValue2.clear();
info.directives.insert(info.directives.begin() + RCD_ELITE_MILITIA, d);
d.iCostToImprove = gRebelCommandSettings.iHvtStrikesCosts;
toFloatVec(gRebelCommandSettings.iHvtStrikesChance, d.fValue1);
d.fValue2.clear();
info.directives.insert(info.directives.begin() + RCD_HVT_STRIKES, d);
d.iCostToImprove = gRebelCommandSettings.iSpottersCosts;
toFloatVec(gRebelCommandSettings.iSpottersModifier, d.fValue1);
d.fValue2.clear();
info.directives.insert(info.directives.begin() + RCD_SPOTTERS, d);
d.iCostToImprove = gRebelCommandSettings.iRaidMinesCosts;
d.fValue1 = gRebelCommandSettings.fRaidMinesPercentage;
d.fValue2.clear();
info.directives.insert(info.directives.begin() + RCD_RAID_MINES, d);
d.iCostToImprove = gRebelCommandSettings.iCreateTurncoatsCosts;
toFloatVec(gRebelCommandSettings.iCreateTurncoatsPerDay, d.fValue1);
d.fValue2.clear();
info.directives.insert(info.directives.begin() + RCD_CREATE_TURNCOATS, d);
d.iCostToImprove = gRebelCommandSettings.iDraftCosts;
toFloatVec(gRebelCommandSettings.iDraftPerDayModifier, d.fValue1);
toFloatVec(gRebelCommandSettings.iDraftLoyaltyLossPerDay, d.fValue2);
info.directives.insert(info.directives.begin() + RCD_DRAFT, d);
// init admin actions
AdminAction aa;
info.adminActions.clear();
aa.fValue1 = static_cast<FLOAT>(gRebelCommandSettings.iSupplyLineMaxLoyaltyIncrease);
aa.fValue2 = 0.f;
aa.fValue3 = 0.f;
info.adminActions.insert(info.adminActions.begin() + RCAA_SUPPLY_LINE, aa);
aa.fValue1 = static_cast<FLOAT>(gRebelCommandSettings.iRebelRadioDailyLoyaltyGain);
aa.fValue2 = 0.f;
aa.fValue3 = 0.f;
info.adminActions.insert(info.adminActions.begin() + RCAA_REBEL_RADIO, aa);
aa.fValue1 = static_cast<FLOAT>(gRebelCommandSettings.iSafehouseMinimumSoldiers);
aa.fValue2 = static_cast<FLOAT>(gRebelCommandSettings.iSafehouseBonusSoldiers);
aa.fValue3 = 0.f;
info.adminActions.insert(info.adminActions.begin() + RCAA_SAFEHOUSES, aa);
aa.fValue1 = static_cast<FLOAT>(gRebelCommandSettings.iSupplyDisruptionEnemyStatLoss);
aa.fValue2 = 0.f;
aa.fValue3 = 0.f;
info.adminActions.insert(info.adminActions.begin() + RCAA_SUPPLY_DISRUPTION, aa);
aa.fValue1 = 0.f;
aa.fValue2 = 0.f;
aa.fValue3 = 0.f;
info.adminActions.insert(info.adminActions.begin() + RCAA_SCOUTS, aa);
aa.fValue1 = static_cast<FLOAT>(gRebelCommandSettings.iDeadDropsDailyIntel);
aa.fValue2 = 0.f;
aa.fValue3 = 0.f;
info.adminActions.insert(info.adminActions.begin() + RCAA_DEAD_DROPS, aa);
aa.fValue1 = static_cast<FLOAT>(gRebelCommandSettings.iSmugglersDailySupplies);
aa.fValue2 = 0.f;
aa.fValue3 = 0.f;
info.adminActions.insert(info.adminActions.begin() + RCAA_SMUGGLERS, aa);
aa.fValue1 = static_cast<FLOAT>(gRebelCommandSettings.iWarehousesDailyMilitiaGuns);
aa.fValue2 = static_cast<FLOAT>(gRebelCommandSettings.iWarehousesDailyMilitiaArmour);
aa.fValue3 = static_cast<FLOAT>(gRebelCommandSettings.iWarehousesDailyMilitiaMisc);
info.adminActions.insert(info.adminActions.begin() + RCAA_WAREHOUSES, aa);
aa.fValue1 = static_cast<FLOAT>(gRebelCommandSettings.iTaxesDailyIncome);
aa.fValue2 = static_cast<FLOAT>(gRebelCommandSettings.iTaxesDailyLoyaltyLoss);
aa.fValue3 = 0.f;
info.adminActions.insert(info.adminActions.begin() + RCAA_TAXES, aa);
aa.fValue1 = static_cast<FLOAT>(gRebelCommandSettings.iAssistCiviliansDailyVolunteers);
aa.fValue2 = 0.f;
aa.fValue3 = 0.f;
info.adminActions.insert(info.adminActions.begin() + RCAA_ASSIST_CIVILIANS, aa);
aa.fValue1 = static_cast<FLOAT>(gRebelCommandSettings.iMercSupportBonus);
aa.fValue2 = 0.f;
aa.fValue3 = 0.f;
info.adminActions.insert(info.adminActions.begin() + RCAA_MERC_SUPPORT, aa);
aa.fValue1 = static_cast<FLOAT>(gRebelCommandSettings.iMiningPolicyBonus);
aa.fValue2 = 0.f;
aa.fValue3 = 0.f;
info.adminActions.insert(info.adminActions.begin() + RCAA_MINING_POLICY, aa);
aa.fValue1 = static_cast<FLOAT>(gRebelCommandSettings.uPathfindersSpeedBonus);
aa.fValue2 = 0.f;
aa.fValue3 = 0.f;
info.adminActions.insert(info.adminActions.begin() + RCAA_PATHFINDERS, aa);
aa.fValue1 = static_cast<FLOAT>(gRebelCommandSettings.uHarriersSpeedPenalty);
aa.fValue2 = 0.f;
aa.fValue3 = 0.f;
info.adminActions.insert(info.adminActions.begin() + RCAA_HARRIERS, aa);
aa.fValue1 = static_cast<FLOAT>(gRebelCommandSettings.iFortificationsBonus);
aa.fValue2 = 0.f;
aa.fValue3 = 0.f;
info.adminActions.insert(info.adminActions.begin() + RCAA_FORTIFICATIONS, aa);
}
void UpgradeMilitiaStats()
{
const INT32 cost = gRebelCommandSettings.iMilitiaUpgradeCosts[rebelCommandSaveInfo.iMilitiaStatsLevel];
if (cost > LaptopSaveInfo.iCurrentBalance)
{
DoLapTopMessageBox(MSG_BOX_LAPTOP_DEFAULT, szRebelCommandText[RCT_INSUFFICIENT_FUNDS], LAPTOP_SCREEN, MSG_BOX_FLAG_OK, NULL);
return;
}
CHAR16 text[200];
swprintf(text, szRebelCommandText[RCT_MILITIA_UPGRADE_STATS_PROMPT], cost);
DoLapTopMessageBox(MSG_BOX_LAPTOP_DEFAULT, text, LAPTOP_SCREEN, MSG_BOX_FLAG_YESNO, [](UINT8 exitValue) {
if (exitValue == MSG_BOX_RETURN_YES)
{
const INT32 cost = gRebelCommandSettings.iMilitiaUpgradeCosts[rebelCommandSaveInfo.iMilitiaStatsLevel++];
AddTransactionToPlayersBook(REBEL_COMMAND_SPENDING, 0, GetWorldTotalMin(), -cost);
RenderWebsite();
}
});
}
void DEBUG_DAY()
{
DailyUpdate();
}
void DEBUG_PRINT()
{
CHAR16 text[500];
swprintf(text, L"radio_loyalty[%.0f] safehouse_chance/min/bon[%d, %.0f, %.0f] ", info.adminActions[RCAA_REBEL_RADIO].fValue1, gRebelCommandSettings.iSafehouseReinforceChance, info.adminActions[RCAA_SAFEHOUSES].fValue1, info.adminActions[RCAA_SAFEHOUSES].fValue2);
swprintf(text, L"%s supply_dis[%.0f] deaddrops[%.0f] smugglers[%.0f]", text, info.adminActions[RCAA_SUPPLY_DISRUPTION].fValue1, info.adminActions[RCAA_DEAD_DROPS].fValue1, info.adminActions[RCAA_SMUGGLERS].fValue1);
swprintf(text, L"%s warehouse[%.2f/%.2f/%.2f]", text, info.adminActions[RCAA_WAREHOUSES].fValue1, info.adminActions[RCAA_WAREHOUSES].fValue2, info.adminActions[RCAA_WAREHOUSES].fValue3);
swprintf(text, L"%s tax_inc/loy[%.0f/%.0f]", text, info.adminActions[RCAA_TAXES].fValue1, info.adminActions[RCAA_TAXES].fValue2);
swprintf(text, L"%s volunteers[%.0f] support[%.0f]", text, info.adminActions[RCAA_ASSIST_CIVILIANS].fValue1, info.adminActions[RCAA_MERC_SUPPORT].fValue1);
swprintf(text, L"%s minebonus[%0.1f]", text, info.adminActions[RCAA_MINING_POLICY].fValue1);
DoMessageBox(MSG_BOX_MINIEVENT_STYLE, text, guiCurrentScreen, MSG_BOX_FLAG_OK | MSG_BOX_FLAG_BIGGER, NULL, NULL);
}
}
template<> void DropDownTemplate<DROPDOWN_REBEL_COMMAND_DIRECTIVE>::SetRefresh()
{
using namespace RebelCommand;
const INT16 newDirective = REBEL_COMMAND_DROPDOWN.GetSelectedEntryKey();
rebelCommandSaveInfo.iSelectedDirective = newDirective;
iIncomingSuppliesPerDay = static_cast<INT32>(CurrentPlayerProgressPercentage() * gRebelCommandSettings.fIncomeModifier + (newDirective == RCD_GATHER_SUPPLIES ? rebelCommandSaveInfo.directives[RCD_GATHER_SUPPLIES].GetValue1() : 0));
redraw = TRUE;
}