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source/Editor/EditorDefines.h
T

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// WANNE: EDITOR done
#include "BuildDefines.h"
#ifdef JA2EDITOR
#ifndef __EDITORDEFINES_H
#define __EDITORDEFINES_H
#include "Types.h"
#include "Button Defines.h"
enum
{
TBAR_MODE_NONE,
TBAR_MODE_DRAW,
TBAR_MODE_ERASE,
TBAR_MODE_UNDO,
TBAR_MODE_EXIT_EDIT,
TBAR_MODE_QUIT_GAME,
TBAR_MODE_NEW_MAP,
TBAR_MODE_SAVE,
TBAR_MODE_LOAD,
TBAR_MODE_SET_BGRND,
TBAR_MODE_CHANGE_BRUSH,
TBAR_MODE_ERASE_OFF,
TBAR_MODE_FILL_AREA,
TBAR_MODE_FILL_AREA_OFF,
TBAR_MODE_DRAW_DEBRIS,
TBAR_MODE_DRAW_BANKS,
TBAR_MODE_DRAW_MERC,
TBAR_MODE_DRAW_NPC1,
TBAR_MODE_DRAW_NPC2,
TBAR_MODE_DRAW_NPC3,
TBAR_MODE_DRAW_NPC4,
TBAR_MODE_DRAW_OSTRUCTS,
TBAR_MODE_DRAW_OSTRUCTS1,
TBAR_MODE_DRAW_OSTRUCTS2,
TBAR_MODE_GET_WALL,
TBAR_MODE_GET_DOOR,
TBAR_MODE_GET_WINDOW,
TBAR_MODE_GET_ROOF,
TBAR_MODE_GET_BROKEN_WALL,
TBAR_MODE_GET_DECOR,
TBAR_MODE_GET_DECAL,
TBAR_MODE_GET_FLOOR,
TBAR_MODE_GET_TOILET,
TBAR_MODE_GET_OSTRUCTS,
TBAR_MODE_GET_OSTRUCTS1,
TBAR_MODE_GET_OSTRUCTS2,
TBAR_MODE_GET_FGRND_TILE,
TBAR_MODE_GET_BGRND_TILE,
TBAR_MODE_GET_DEBRIS,
TBAR_MODE_GET_BANKS,
TBAR_MODE_GET_ROADS,
TBAR_MODE_GET_ROOM,
TBAR_MODE_GET_NEW_ROOF,
TBAR_MODE_GET_TILE_TO_ROOM,
TBAR_MODE_CHANGE_TILESET,
TBAR_MODE_CIVILIAN_GROUP,
TBAR_MODE_FAKE_LIGHTING,
TBAR_MODE_LIGHT_UP,
TBAR_MODE_LIGHT_DWN,
TBAR_MODE_DEC_DIFF,
TBAR_MODE_INC_DIFF,
TBAR_MODE_RAISE_LAND,
TBAR_MODE_LOWER_LAND,
TBAR_MODE_DENS_UP,
TBAR_MODE_DENS_DWN,
TBAR_MODE_MAKE_NEW_ROOM,
TBAR_MODE_ITEM_WEAPONS,
TBAR_MODE_ITEM_AMMO,
TBAR_MODE_ITEM_ARMOUR,
TBAR_MODE_ITEM_EXPLOSIVES,
TBAR_MODE_ITEM_EQUIPMENT1,
TBAR_MODE_ITEM_EQUIPMENT2,
TBAR_MODE_ITEM_EQUIPMENT3,
TBAR_MODE_ITEM_TRIGGERS,
TBAR_MODE_ITEM_KEYS,
};
enum
{
TASK_NONE,
TASK_TERRAIN,
TASK_BUILDINGS,
TASK_ITEMS,
TASK_MERCS,
TASK_MAPINFO,
TASK_OPTIONS
};
enum
{
ACTION_NULL,
ACTION_SUB_INDEX_UP,
ACTION_SUB_INDEX_DWN,
ACTION_SET_NEW_BACKGROUND,
ACTION_EXIT_EDITOR,
ACTION_QUIT_GAME,
ACTION_NEXT_FGRND,
ACTION_SWITCH_SCRN,
ACTION_NEXT_LEVEL,
ACTION_NEXT_WALL,
ACTION_FILL_AREA,
ACTION_NEXT_DEBRIS,
ACTION_NEXT_DECAL,
ACTION_CHANGE_ELEV,
ACTION_PREV_SELECTIONTYPE,
ACTION_NEXT_SELECTIONTYPE,
ACTION_SET_FNAME,
ACTION_SAVE_MAP,
ACTION_LOAD_MAP,
ACTION_UNDO,
ACTION_NEXT_BANK,
ACTION_NEXT_ROAD,
ACTION_NEXT_CLIFF,
ACTION_SHADE_UP,
ACTION_SHADE_DWN,
ACTION_WALL_PASTE1,
ACTION_WALL_PASTE2,
ACTION_NEXT_STRUCT,
ACTION_GET_ROOM,
ACTION_NEW_MAP,
//using the selection method for getting objects for buildings
ACTION_GET_WALL,
ACTION_GET_DOOR,
ACTION_GET_WINDOW,
ACTION_GET_ROOF,
ACTION_GET_BROKEN_WALL,
ACTION_GET_DECOR,
ACTION_GET_DECAL,
ACTION_GET_FLOOR,
ACTION_GET_TOILET,
ACTION_GET_NEW_ROOF,
ACTION_SET_MERC,
ACTION_QUICK_ERASE,
ACTION_HELPSCREEN,
ACTION_NEXT_STRUCT1,
ACTION_NEXT_STRUCT2,
ACTION_DRAW_BADMERC,
ACTION_EDIT_BADMERC,
ACTION_DRAW_GOODMERC,
ACTION_EDIT_GOODMERC,
ACTION_RAISE_LAND,
ACTION_LOWER_LAND,
ACTION_SET_WAYPOINT,
ACTION_ERASE_WAYPOINT,
ACTION_DENSITY_UP,
ACTION_DENSITY_DOWN,
ACTION_COPY_MERC_PLACEMENT,
ACTION_PASTE_MERC_PLACEMENT,
};
enum
{
DRAW_MODE_NOTHING,
//Terrain
DRAW_MODE_GROUND,
DRAW_MODE_NEW_GROUND,
DRAW_MODE_DEBRIS,
DRAW_MODE_BANKS,
DRAW_MODE_ROADS,
DRAW_MODE_OSTRUCTS,
DRAW_MODE_OSTRUCTS1,
DRAW_MODE_OSTRUCTS2,
//Selection method for buildings
DRAW_MODE_WALLS,
DRAW_MODE_DOORS,
DRAW_MODE_WINDOWS,
DRAW_MODE_ROOFS,
DRAW_MODE_NEWROOF,
DRAW_MODE_BROKEN_WALLS,
DRAW_MODE_DECOR,
DRAW_MODE_DECALS,
DRAW_MODE_FLOORS,
//Smart method for buildings
DRAW_MODE_SMART_WALLS,
DRAW_MODE_SMART_WINDOWS,
DRAW_MODE_SMART_DOORS,
DRAW_MODE_SMART_BROKEN_WALLS,
DRAW_MODE_DOORKEYS,
//Other stuff
DRAW_MODE_TOILET,
DRAW_MODE_ROOM,
DRAW_MODE_SAW_ROOM,
DRAW_MODE_ROOMNUM,
DRAW_MODE_CAVES,
DRAW_MODE_SLANTED_ROOF,
DRAW_MODE_KILL_BUILDING,
DRAW_MODE_COPY_BUILDING,
DRAW_MODE_MOVE_BUILDING,
DRAW_MODE_SHOW_TILESET,
DRAW_MODE_LIGHT,
DRAW_MODE_PLAYER,
DRAW_MODE_ENEMY,
DRAW_MODE_CREATURE,
DRAW_MODE_REBEL,
DRAW_MODE_CIVILIAN,
DRAW_MODE_SCHEDULEACTION,
DRAW_MODE_SCHEDULECONFIRM,
DRAW_MODE_EXITGRID,
DRAW_MODE_EXITGRID_QUEUE,
DRAW_MODE_NORTHPOINT,
DRAW_MODE_WESTPOINT,
DRAW_MODE_EASTPOINT,
DRAW_MODE_SOUTHPOINT,
DRAW_MODE_CENTERPOINT,
DRAW_MODE_ISOLATEDPOINT,
DRAW_MODE_PLACE_ITEM,
DRAW_MODE_SELECT_BRUSH = 200,
DRAW_MODE_FILL_AREA,
DRAW_MODE_UNDO,
DRAW_MODE_ERASE = 1000
};
extern INT32 iEditorButton[NUMBER_EDITOR_BUTTONS];
extern INT32 iEditorToolbarState;
extern INT32 iDrawMode;
extern INT32 iCurrentAction;
extern INT32 iActionParam;
extern INT32 iEditAction;
extern UINT16 gusLightLevel;
extern UINT16 gusLightLevelPercentage;
extern INT16 gsLightRadius;
extern BOOLEAN gfRenderWorld;
extern BOOLEAN gfRenderTaskbar;
extern BOOLEAN gfShowTerrainTileButtons;
extern BOOLEAN gfRenderDrawingMode;
extern BOOLEAN gfPendingBasement;
extern BOOLEAN gfPendingCaves;
//When in merc-inventory mode, this flag is set when the user wishes to get an item, which requires hooking
//into the item editing features. It is defined here, so editoritems can get access to this mode which makes
//certain special cases.
extern BOOLEAN gfMercGetItem;
//When actually editing item statistics, this value will be set, for the purposes of rendering, input, etc.
extern BOOLEAN gfShowItemStatsPanel;
#define MERCPANEL_X (iScreenWidthOffset + 177)
#define MERCPANEL_Y (2 * iScreenHeightOffset + 361)
#endif
#endif