Files
source/Editor/messagebox.h
T
lalien 0530b53b9c bug fixes from Overhaul:
- Data type changes 
- Templates removed

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@871 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2007-05-09 13:16:37 +00:00

52 lines
987 B
C

#include "BuildDefines.h"
#ifdef JA2EDITOR
#ifndef __MESSAGEBOX_H
#define __MESSAGEBOX_H
enum
{
MESSAGEBOX_NONE,
MESSAGEBOX_DONE,
MESSAGEBOX_WAIT
};
extern UINT8 gubMessageBoxStatus;
extern BOOLEAN gfMessageBoxResult;
void CreateMessageBox( STR16 wzString );
BOOLEAN MessageBoxHandled();
void RemoveMessageBox();
//NOTES:
//Rewrote the damn thing. It is better now because you have less management issues.
//In your screen's main loop, instead of using the previous method, you would use the following syntax:
//
// if( gubMessageBoxState )
// {
// if( MessageBoxHandled() )
// return ProcessMyOwnMessageBoxResultHandler();
// return MYCURRENT_SCREEN;
// }
//
// UINT32 ProcessMyOwnMessageBoxResultHandlerFunction()
// {
// RemoveMessageBox(); //MUST BE HERE
// if( gfMessageBoxResult ) //user selected yes
// {
// ...
// return DESIRED_SCREEN;
// }
// else //user selected no
// ...
// }
#endif
#endif