Files
source/Strategic/Auto Resolve.h
T

22 lines
601 B
C

#ifndef __AUTO_RESOLVE_H
#define __AUTO_RESOLVE_H
#include "types.h"
void EnterAutoResolveMode( UINT8 ubSectorX, UINT8 ubSectorY );
// is the autoresolve active?
BOOLEAN IsAutoResolveActive( void );
void EliminateAllEnemies( UINT8 ubSectorX, UINT8 ubSectorY );
void ConvertTacticalBattleIntoStrategicAutoResolveBattle();
UINT8 GetAutoResolveSectorID();
extern BOOLEAN gfTransferTacticalOppositionToAutoResolve;
//Returns TRUE if autoresolve is active or a sector is loaded.
BOOLEAN GetCurrentBattleSectorXYZ( INT16 *psSectorX, INT16 *psSectorY, INT16 *psSectorZ );
#endif