Files
source/Tactical/Tactical.mak
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3380 lines
127 KiB
Makefile

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"$(OUTDIR)" :
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
CPP_PROJ=/nologo /MTd /W3 /GX /Z7 /Od /I "\ja2\build\TacticalAI" /I "\Standard Gaming Platform" /I "\ja2\Build" /I "\ja2\Build\TileEngine" /I "\ja2\Build\Utils" /I "\ja2\build\Communications" /I "\ja2\build\Editor" /I "\ja2\build\strategic" /I "\ja2\build\Laptop" /I "\ja2\build" /D "_DEBUG" /D "BOUNDS_CHECKER" /D "CALLBACKTIMER" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "PRECOMPILEDHEADERS" /D "_VTUNE_PROFILING" /FR"$(INTDIR)\\" /Fp"$(INTDIR)\Tactical.pch" /YX"Tactical All.h" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
BSC32=bscmake.exe
BSC32_FLAGS=/nologo /o"$(OUTDIR)\Tactical.bsc"
BSC32_SBRS= \
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"$(OUTDIR)\Tactical.bsc" : "$(OUTDIR)" $(BSC32_SBRS)
$(BSC32) @<<
$(BSC32_FLAGS) $(BSC32_SBRS)
<<
LIB32=link.exe -lib
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LIB32_OBJS= \
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$(LIB32) @<<
$(LIB32_FLAGS) $(DEF_FLAGS) $(LIB32_OBJS)
<<
!ELSEIF "$(CFG)" == "Tactical - Win32 Debug Demo"
OUTDIR=.\Debug Demo
INTDIR=.\Debug Demo
# Begin Custom Macros
OutDir=.\Debug Demo
# End Custom Macros
ALL : "$(OUTDIR)\Tactical.lib" "$(OUTDIR)\Tactical.bsc"
CLEAN :
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"$(OUTDIR)" :
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
CPP_PROJ=/nologo /MTd /W3 /GX /Z7 /Od /I "\ja2\build\TacticalAI" /I "\Standard Gaming Platform" /I "\ja2\Build" /I "\ja2\Build\TileEngine" /I "\ja2\Build\Utils" /I "\ja2\build\Communications" /I "\ja2\build\Editor" /I "\ja2\build\strategic" /I "\ja2\build\Laptop" /I "\ja2\build" /D "_DEBUG" /D "JA2DEMO" /D "CALLBACKTIMER" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "PRECOMPILEDHEADERS" /FR"$(INTDIR)\\" /Fp"$(INTDIR)\Tactical.pch" /YX"Tactical All.h" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
BSC32=bscmake.exe
BSC32_FLAGS=/nologo /o"$(OUTDIR)\Tactical.bsc"
BSC32_SBRS= \
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$(BSC32) @<<
$(BSC32_FLAGS) $(BSC32_SBRS)
<<
LIB32=link.exe -lib
LIB32_FLAGS=/nologo /out:"$(OUTDIR)\Tactical.lib"
LIB32_OBJS= \
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$(BSC32) @<<
$(BSC32_FLAGS) $(BSC32_SBRS)
<<
LIB32=link.exe -lib
LIB32_FLAGS=/nologo /out:"$(OUTDIR)\Tactical.lib"
LIB32_OBJS= \
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"$(OUTDIR)\Tactical.lib" : "$(OUTDIR)" $(DEF_FILE) $(LIB32_OBJS)
$(LIB32) @<<
$(LIB32_FLAGS) $(DEF_FLAGS) $(LIB32_OBJS)
<<
!ELSEIF "$(CFG)" == "Tactical - Win32 Demo Bounds Checker"
OUTDIR=.\Demo Bounds Checker
INTDIR=.\Demo Bounds Checker
# Begin Custom Macros
OutDir=.\Demo Bounds Checker
# End Custom Macros
ALL : "$(OUTDIR)\Tactical.lib" "$(OUTDIR)\Tactical.bsc"
CLEAN :
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"$(OUTDIR)" :
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
CPP_PROJ=/nologo /MTd /W3 /GX /Z7 /Od /I "\ja2\build\TacticalAI" /I "\Standard Gaming Platform" /I "\ja2\Build" /I "\ja2\Build\TileEngine" /I "\ja2\Build\Utils" /I "\ja2\build\Communications" /I "\ja2\build\Editor" /I "\ja2\build\strategic" /I "\ja2\build\Laptop" /I "\ja2\build" /D "_DEBUG" /D "BOUNDS_CHECKER" /D "JA2DEMO" /D "PRECOMPILEDHEADERS" /D "CALLBACKTIMER" /D "WIN32" /D "_WINDOWS" /D "JA2" /FR"$(INTDIR)\\" /Fp"$(INTDIR)\Tactical.pch" /YX"Tactical All.h" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
BSC32=bscmake.exe
BSC32_FLAGS=/nologo /o"$(OUTDIR)\Tactical.bsc"
BSC32_SBRS= \
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"$(OUTDIR)\Tactical.bsc" : "$(OUTDIR)" $(BSC32_SBRS)
$(BSC32) @<<
$(BSC32_FLAGS) $(BSC32_SBRS)
<<
LIB32=link.exe -lib
LIB32_FLAGS=/nologo /out:"$(OUTDIR)\Tactical.lib"
LIB32_OBJS= \
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$(LIB32) @<<
$(LIB32_FLAGS) $(DEF_FLAGS) $(LIB32_OBJS)
<<
!ENDIF
.c{$(INTDIR)}.obj::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cpp{$(INTDIR)}.obj::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cxx{$(INTDIR)}.obj::
$(CPP) @<<
$(CPP_PROJ) $<
<<
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$(CPP) @<<
$(CPP_PROJ) $<
<<
.cpp{$(INTDIR)}.sbr::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cxx{$(INTDIR)}.sbr::
$(CPP) @<<
$(CPP_PROJ) $<
<<
!IF "$(NO_EXTERNAL_DEPS)" != "1"
!IF EXISTS("Tactical.dep")
!INCLUDE "Tactical.dep"
!ELSE
!MESSAGE Warning: cannot find "Tactical.dep"
!ENDIF
!ENDIF
!IF "$(CFG)" == "Tactical - Win32 Release" || "$(CFG)" == "Tactical - Win32 Debug" || "$(CFG)" == "Tactical - Win32 Release with Debug Info" || "$(CFG)" == "Tactical - Win32 Bounds Checker" || "$(CFG)" == "Tactical - Win32 Debug Demo" || "$(CFG)" == "Tactical - Win32 Release Demo" || "$(CFG)" == "Tactical - Win32 Demo Release with Debug Info" || "$(CFG)" == "Tactical - Win32 Demo Bounds Checker"
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"$(INTDIR)\Air Raid.obj" "$(INTDIR)\Air Raid.sbr" : $(SOURCE) "$(INTDIR)"
SOURCE=".\Animation Cache.cpp"
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SOURCE=".\Animation Control.cpp"
"$(INTDIR)\Animation Control.obj" "$(INTDIR)\Animation Control.sbr" : $(SOURCE) "$(INTDIR)"
SOURCE=".\Animation Data.cpp"
"$(INTDIR)\Animation Data.obj" "$(INTDIR)\Animation Data.sbr" : $(SOURCE) "$(INTDIR)"
SOURCE=".\Arms Dealer Init.cpp"
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"$(INTDIR)\Auto Bandage.obj" "$(INTDIR)\Auto Bandage.sbr" : $(SOURCE) "$(INTDIR)"
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CPP_SWITCHES=/nologo /MT /W3 /GX /O2 /I "..\Standard Gaming Platform" /I "..\TileEngine" /I "..\\" /I "..\Utils" /I "..\tacticalai" /I "..\Editor" /I "..\strategic" /I "..\Laptop" /I ".\\" /D "CALLBACKTIMER" /D "PRECOMPILEDHEADERS" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "XML_STATIC" /FR"$(INTDIR)\\" /Fp"$(INTDIR)\Tactical.pch" /YX"Tactical All.h" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
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$(CPP) @<<
$(CPP_SWITCHES) $(SOURCE)
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$(CPP) @<<
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