Files
source/Tactical/Tactical_2005Express.vcproj
T
Overhaul d8145755c3 Added window around windowed JA2
Replaced Windows console with freeware console implementation.  Activate in windowed mode with \
Added error and quit if JA2 started in window mode in >16bpp color depth
Fix to enemy sector investigation:  Was deducting from redshirts when elites investigated
Fix AWOL militia (need additional fix to prevent them from being redistributed during after reinforcements)
Fix to tanks to add them in their original spot when a new one cannot be found.  Should modify to remove old wreckage in this case.
AI no longer tries to fire mortar when no room for it
Tanks no longer try to throw knives


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1030 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2007-07-08 07:02:56 +00:00

855 lines
15 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="8.00"
Name="Tactical_2005Express"
ProjectGUID="{D4BDA6AD-9B61-4953-892D-DA3F8CC7E096}"
RootNamespace="Tactical_2005Express"
Keyword="Win32Proj"
>
<Platforms>
<Platform
Name="Win32"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="Debug"
IntermediateDirectory="Debug"
ConfigurationType="4"
InheritedPropertySheets="..\ja2_2005Express.vsprops;..\ja2_2005ExpressDebug.vsprops"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions="WIN32;_DEBUG;_LIB;"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
RuntimeTypeInfo="false"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="4"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLibrarianTool"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="Release"
IntermediateDirectory="Release"
ConfigurationType="4"
InheritedPropertySheets="..\ja2_2005Express.vsprops"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
PreprocessorDefinitions="WIN32;NDEBUG;_LIB;"
RuntimeLibrary="0"
RuntimeTypeInfo="false"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLibrarianTool"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl;inc;xsd"
UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}"
>
<File
RelativePath=".\Action Items.h"
>
</File>
<File
RelativePath=".\Air Raid.h"
>
</File>
<File
RelativePath=".\Animation Cache.h"
>
</File>
<File
RelativePath=".\Animation Control.h"
>
</File>
<File
RelativePath=".\Animation Data.h"
>
</File>
<File
RelativePath=".\Arms Dealer Init.h"
>
</File>
<File
RelativePath=".\ArmsDealerInvInit.h"
>
</File>
<File
RelativePath=".\Auto Bandage.h"
>
</File>
<File
RelativePath=".\Boxing.h"
>
</File>
<File
RelativePath=".\Bullets.h"
>
</File>
<File
RelativePath=".\Campaign.h"
>
</File>
<File
RelativePath=".\Civ Quotes.h"
>
</File>
<File
RelativePath=".\Dialogue Control.h"
>
</File>
<File
RelativePath=".\DisplayCover.h"
>
</File>
<File
RelativePath=".\Drugs And Alcohol.h"
>
</File>
<File
RelativePath=".\End Game.h"
>
</File>
<File
RelativePath=".\Enemy Soldier Save.h"
>
</File>
<File
RelativePath=".\EnemyItemDrops.h"
>
</File>
<File
RelativePath=".\faces.h"
>
</File>
<File
RelativePath=".\fov.h"
>
</File>
<File
RelativePath=".\GAP.H"
>
</File>
<File
RelativePath=".\Handle Doors.h"
>
</File>
<File
RelativePath=".\Handle Items.h"
>
</File>
<File
RelativePath=".\Handle UI Plan.h"
>
</File>
<File
RelativePath=".\Handle UI.h"
>
</File>
<File
RelativePath=".\Interface Control.h"
>
</File>
<File
RelativePath=".\Interface Cursors.h"
>
</File>
<File
RelativePath=".\interface Dialogue.h"
>
</File>
<File
RelativePath=".\Interface Items.h"
>
</File>
<File
RelativePath=".\Interface Panels.h"
>
</File>
<File
RelativePath=".\Interface Utils.h"
>
</File>
<File
RelativePath=".\Interface.h"
>
</File>
<File
RelativePath=".\Inventory Choosing.h"
>
</File>
<File
RelativePath=".\Item Types.h"
>
</File>
<File
RelativePath=".\Items.h"
>
</File>
<File
RelativePath=".\Keys.h"
>
</File>
<File
RelativePath=".\LOS.h"
>
</File>
<File
RelativePath=".\Map Information.h"
>
</File>
<File
RelativePath=".\merc entering.h"
>
</File>
<File
RelativePath=".\Merc Hiring.h"
>
</File>
<File
RelativePath=".\Militia Control.h"
>
</File>
<File
RelativePath=".\Morale.h"
>
</File>
<File
RelativePath=".\opplist.h"
>
</File>
<File
RelativePath=".\Overhead Types.h"
>
</File>
<File
RelativePath=".\Overhead.h"
>
</File>
<File
RelativePath=".\PATHAI.H"
>
</File>
<File
RelativePath=".\PathAIDebug.h"
>
</File>
<File
RelativePath=".\Points.h"
>
</File>
<File
RelativePath=".\qarray.h"
>
</File>
<File
RelativePath=".\Rain.h"
>
</File>
<File
RelativePath=".\Rotting Corpses.h"
>
</File>
<File
RelativePath=".\rt time defines.h"
>
</File>
<File
RelativePath=".\ShopKeeper Interface.h"
>
</File>
<File
RelativePath=".\ShopKeeper Quotes.h"
>
</File>
<File
RelativePath=".\SkillCheck.h"
>
</File>
<File
RelativePath=".\Soldier Add.h"
>
</File>
<File
RelativePath=".\Soldier Ani.h"
>
</File>
<File
RelativePath=".\Soldier Control.h"
>
</File>
<File
RelativePath=".\Soldier Create.h"
>
</File>
<File
RelativePath=".\Soldier Find.h"
>
</File>
<File
RelativePath=".\Soldier Functions.h"
>
</File>
<File
RelativePath=".\Soldier Init List.h"
>
</File>
<File
RelativePath=".\Soldier macros.h"
>
</File>
<File
RelativePath=".\soldier profile type.h"
>
</File>
<File
RelativePath=".\Soldier Profile.h"
>
</File>
<File
RelativePath=".\soldier tile.h"
>
</File>
<File
RelativePath=".\Spread burst.h"
>
</File>
<File
RelativePath=".\Squads.h"
>
</File>
<File
RelativePath=".\Strategic Exit GUI.h"
>
</File>
<File
RelativePath=".\Structure Wrap.h"
>
</File>
<File
RelativePath=".\Tactical All.h"
>
</File>
<File
RelativePath=".\Tactical Save.h"
>
</File>
<File
RelativePath=".\Tactical Turns.h"
>
</File>
<File
RelativePath=".\TeamTurns.h"
>
</File>
<File
RelativePath=".\UI Cursors.h"
>
</File>
<File
RelativePath=".\Vehicles.h"
>
</File>
<File
RelativePath=".\Weapons.h"
>
</File>
<File
RelativePath=".\World Items.h"
>
</File>
<File
RelativePath=".\XML.h"
>
</File>
</Filter>
<Filter
Name="Source Files"
Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx"
UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
>
<File
RelativePath=".\Air Raid.cpp"
>
</File>
<File
RelativePath=".\Animation Cache.cpp"
>
</File>
<File
RelativePath=".\Animation Control.cpp"
>
</File>
<File
RelativePath=".\Animation Data.cpp"
>
</File>
<File
RelativePath=".\Arms Dealer Init.cpp"
>
</File>
<File
RelativePath=".\ArmsDealerInvInit.cpp"
>
</File>
<File
RelativePath=".\Auto Bandage.cpp"
>
</File>
<File
RelativePath=".\Boxing.cpp"
>
</File>
<File
RelativePath=".\bullets.cpp"
>
</File>
<File
RelativePath=".\Campaign.cpp"
>
</File>
<File
RelativePath=".\Civ Quotes.cpp"
>
</File>
<File
RelativePath=".\Dialogue Control.cpp"
>
</File>
<File
RelativePath=".\DisplayCover.cpp"
>
</File>
<File
RelativePath=".\Drugs And Alcohol.cpp"
>
</File>
<File
RelativePath=".\End Game.cpp"
>
</File>
<File
RelativePath=".\Enemy Soldier Save.cpp"
>
</File>
<File
RelativePath=".\EnemyItemDrops.cpp"
>
</File>
<File
RelativePath=".\Faces.cpp"
>
</File>
<File
RelativePath=".\fov.cpp"
>
</File>
<File
RelativePath=".\GAP.cpp"
>
</File>
<File
RelativePath=".\Handle Doors.cpp"
>
</File>
<File
RelativePath=".\Handle Items.cpp"
>
</File>
<File
RelativePath=".\Handle UI Plan.cpp"
>
</File>
<File
RelativePath=".\Handle UI.cpp"
>
</File>
<File
RelativePath=".\Interface Control.cpp"
>
</File>
<File
RelativePath=".\Interface Cursors.cpp"
>
</File>
<File
RelativePath=".\Interface Dialogue.cpp"
>
</File>
<File
RelativePath=".\Interface Items.cpp"
>
</File>
<File
RelativePath=".\Interface Panels.cpp"
>
</File>
<File
RelativePath=".\Interface Utils.cpp"
>
</File>
<File
RelativePath=".\Interface.cpp"
>
</File>
<File
RelativePath=".\Inventory Choosing.cpp"
>
</File>
<File
RelativePath=".\Items.cpp"
>
</File>
<File
RelativePath=".\Keys.cpp"
>
</File>
<File
RelativePath=".\LOS.cpp"
>
</File>
<File
RelativePath=".\Map Information.cpp"
>
</File>
<File
RelativePath=".\Merc Entering.cpp"
>
</File>
<File
RelativePath=".\Merc Hiring.cpp"
>
</File>
<File
RelativePath=".\Militia Control.cpp"
>
</File>
<File
RelativePath=".\Morale.cpp"
>
</File>
<File
RelativePath=".\opplist.cpp"
>
</File>
<File
RelativePath=".\Overhead.cpp"
>
</File>
<File
RelativePath=".\PATHAI.cpp"
>
</File>
<File
RelativePath=".\Points.cpp"
>
</File>
<File
RelativePath=".\QARRAY.cpp"
>
</File>
<File
RelativePath=".\Rain.cpp"
>
</File>
<File
RelativePath=".\Real Time Input.cpp"
>
</File>
<File
RelativePath=".\Rotting Corpses.cpp"
>
</File>
<File
RelativePath=".\ShopKeeper Interface.cpp"
>
</File>
<File
RelativePath=".\SkillCheck.cpp"
>
</File>
<File
RelativePath=".\Soldier Add.cpp"
>
</File>
<File
RelativePath=".\Soldier Ani.cpp"
>
</File>
<File
RelativePath=".\Soldier Control.cpp"
>
</File>
<File
RelativePath=".\Soldier Create.cpp"
>
</File>
<File
RelativePath=".\Soldier Find.cpp"
>
</File>
<File
RelativePath=".\Soldier Init List.cpp"
>
</File>
<File
RelativePath=".\Soldier Profile.cpp"
>
</File>
<File
RelativePath=".\Soldier Tile.cpp"
>
</File>
<File
RelativePath=".\SoldierTooltips.cpp"
>
</File>
<File
RelativePath=".\Spread Burst.cpp"
>
</File>
<File
RelativePath=".\Squads.cpp"
>
</File>
<File
RelativePath=".\Strategic Exit GUI.cpp"
>
</File>
<File
RelativePath=".\Structure Wrap.cpp"
>
</File>
<File
RelativePath=".\Tactical Save.cpp"
>
</File>
<File
RelativePath=".\Tactical Turns.cpp"
>
</File>
<File
RelativePath=".\TeamTurns.cpp"
>
</File>
<File
RelativePath=".\Turn Based Input.cpp"
>
</File>
<File
RelativePath=".\UI Cursors.cpp"
>
</File>
<File
RelativePath=".\Vehicles.cpp"
>
</File>
<File
RelativePath=".\Weapons.cpp"
>
</File>
<File
RelativePath=".\World Items.cpp"
>
</File>
<File
RelativePath=".\XML_AmmoStrings.cpp"
>
</File>
<File
RelativePath=".\XML_AmmoTypes.cpp"
>
</File>
<File
RelativePath=".\XML_Armour.cpp"
>
</File>
<File
RelativePath=".\XML_AttachmentInfo.cpp"
>
</File>
<File
RelativePath=".\XML_Attachments.cpp"
>
</File>
<File
RelativePath=".\XML_BurstSounds.cpp"
>
</File>
<File
RelativePath=".\XML_ComboMergeInfo.cpp"
>
</File>
<File
RelativePath=".\XML_CompatibleFaceItems.cpp"
>
</File>
<File
RelativePath=".\XML_EnemyAmmoDrops.cpp"
>
</File>
<File
RelativePath=".\XML_EnemyArmourDrops.cpp"
>
</File>
<File
RelativePath=".\XML_EnemyExplosiveDrops.cpp"
>
</File>
<File
RelativePath=".\XML_EnemyItemChoice.cpp"
>
</File>
<File
RelativePath=".\XML_EnemyMiscDrops.cpp"
>
</File>
<File
RelativePath=".\XML_EnemyWeaponChoice.cpp"
>
</File>
<File
RelativePath=".\XML_EnemyWeaponDrops.cpp"
>
</File>
<File
RelativePath=".\XML_Explosive.cpp"
>
</File>
<File
RelativePath=".\XML_IMPItemChoices.cpp"
>
</File>
<File
RelativePath=".\XML_IncompatibleAttachments.cpp"
>
</File>
<File
RelativePath=".\XML_Launchable.cpp"
>
</File>
<File
RelativePath=".\XML_Magazine.cpp"
>
</File>
<File
RelativePath=".\XML_Merge.cpp"
>
</File>
<File
RelativePath=".\XML_SectorLoadscreens.cpp"
>
</File>
<File
RelativePath=".\XML_Sounds.cpp"
>
</File>
<File
RelativePath=".\XML_TonyInventory.cpp"
>
</File>
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>