Files
source/Tactical/soldier tile.h
T

30 lines
951 B
C

#ifndef __SOLDIER_TILE_H
#define __SOLDIER_TILE_H
#include "soldier control.h"
#define MOVE_TILE_CLEAR 1
#define MOVE_TILE_TEMP_BLOCKED -1
#define MOVE_TILE_STATIONARY_BLOCKED -2
INT8 TileIsClear( SOLDIERTYPE *pSoldier, INT8 bDirection, INT16 sGridNo, INT8 bLevel );
void MarkMovementReserved( SOLDIERTYPE *pSoldier, INT16 sGridNo );
void UnMarkMovementReserved( SOLDIERTYPE *pSoldier );
BOOLEAN HandleNextTile( SOLDIERTYPE *pSoldier, INT8 bDirection, INT16 sGridNo, INT16 sFinalDestTile );
BOOLEAN HandleNextTileWaiting( SOLDIERTYPE *pSoldier );
BOOLEAN TeleportSoldier( SOLDIERTYPE *pSoldier, INT16 sGridNo, BOOLEAN fForce );
void SwapMercPositions( SOLDIERTYPE *pSoldier1, SOLDIERTYPE *pSoldier2 );
void SetDelayedTileWaiting( SOLDIERTYPE *pSoldier, INT16 sCauseGridNo, INT8 bValue );
BOOLEAN CanExchangePlaces( SOLDIERTYPE *pSoldier1, SOLDIERTYPE *pSoldier2, BOOLEAN fShow );
#endif