Files
source/Editor/editscreen.h
T
Kriplo a665154a62 Brief: //dnl ch86
- Fixing mapeditor move building and improving some related mapeditor stuff.
Details:
- Change the way exit grids are add, remove, save and load through editor, also add undo option for exit grids and you can place unlimited number of them.
- Fix incorrect gridno save in temporary map file for bigmap exit grids.
- Increase maximum number of light sprite from 256 to 4096 per map.
- Using DEL key for QuickEraseMapTile will now erase ItemPool too, and with improved function DeleteStuffFromMapTile will erase light sprites, exit grids and door locks.
- Cliff hang tiles used for middle cliffs are now possible to erase with when erase button is on.
- Add support for undo door locks, also you can now erase them if erase button is on.
- Move building function is completely rewrite and will properly move exit grids, door locks, lights and items too.
- Removing unnecessary tiles during copy building is improved too.
- Fix undo function for light sprites which now will also store all three types and undo them properly.
- Fix CTD situation if tile elements are deleted and after that items too, then undo will crash mapeditor.
- Fix spawning of item pool cursors during when adding items.
- Fix text glitches over door locks form.
- Fix sticky tooltip when loadsave screen or door locks form is active.
- High ground marking cursors will not be drawn in invisible map tiles anymore to increase speed and maybe fix some render problems but I doubt it.
- Move GLOCK_17_ForUseWithLOS item generation from init.cpp to los.cpp to avoid potential problems if global world items array not set.


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7004 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-03-02 11:25:11 +00:00

100 lines
2.7 KiB
C

#include "BuildDefines.h"
#ifdef JA2EDITOR
#ifndef EDITSCREEN_H
#define EDITSCREEN_H
#include "Button System.h"
#define EDITOR_LIGHT_MAX (SHADE_MIN + SHADE_MAX)
#define EDITOR_LIGHT_FAKE (EDITOR_LIGHT_MAX - SHADE_MAX - 2)
extern BOOLEAN gfFakeLights;
extern GUI_BUTTON *gpPersistantButton;
extern UINT16 GenericButtonFillColors[40];
// WANNE: 05.10.2010
extern BOOLEAN fNewMapSaved;
void DisplayWayPoints(void);
BOOLEAN CheckForSlantRoofs( void );
BOOLEAN CheckForFences( void );
void ShowLightPositionHandles( void );
void RemoveLightPositionHandles( void );
extern BOOLEAN DoWindowSelection( void );
extern void RemoveTempMouseCursorObject(void);
extern BOOLEAN DrawTempMouseCursorObject(void);
extern void ShowCurrentDrawingMode( void );
extern void ShowCurrentSlotImage( HVOBJECT hVObj, INT32 iWindow );
extern void ShowCurrentSlotSurface( UINT32 hSurface, INT32 iWindow );
void CreateNewMap();
void DisplayTilesetPage(void);
void FindTilesetComments(void);
void GetMasterList(void);
void HandleJA2ToolbarSelection( void );
void HandleKeyboardShortcuts( );
UINT32 PerformSelectedAction( void );
UINT32 WaitForSelectionWindowResponse( void );
UINT32 WaitForMessageBoxResponse( UINT32 uiCurrentScreen );
UINT32 WaitForHelpScreenResponse( void );
//dnl ch86 210214
BOOLEAN FindLight(INT32 iGridNo, INT8 bLightType, UINT8 *pubLightRadius, UINT8 *pubLightId, INT32 *piSprite=NULL);
BOOLEAN PlaceLight(INT16 sRadius, INT16 iMapX, INT16 iMapY, INT16 sType, INT8 bLightType);
BOOLEAN RemoveLight(INT16 iMapX, INT16 iMapY, INT8 bLightType);
extern BOOLEAN gfMercResetUponEditorEntry;
void ShowEditorToolbar( INT32 iNewTaskMode );
void HideEditorToolbar( INT32 iOldTaskMode );
void ProcessSelectionArea();
void MapOptimize(void);
extern UINT16 GenericButtonFillColors[40];
//These go together. The taskbar has a specific color scheme.
extern UINT16 gusEditorTaskbarColor;
extern UINT16 gusEditorTaskbarHiColor;
extern UINT16 gusEditorTaskbarLoColor;
extern INT32 iOldTaskMode;
extern INT32 iCurrentTaskbar;
extern INT32 iTaskMode;
void ProcessAreaSelection( BOOLEAN fWithLeftButton );
void ShowEntryPoints();
void HideEntryPoints();
extern BOOLEAN gfConfirmExitFirst;
extern BOOLEAN gfConfirmExitPending;
extern BOOLEAN gfIntendOnEnteringEditor;
extern BOOLEAN gfResizeMapOnLoading;
extern BOOLEAN gfVanillaMode;//dnl ch33 160909
extern BOOLEAN fRaiseWorld;//dnl ch3 210909
extern BOOLEAN fShowHighGround;//dnl ch2 210909
void ShowHighGround(INT32 iShowHighGroundCommand);//dnl ch2 210909
extern BOOLEAN fEditorCreateItemFromKeyboard;
extern UINT16 usEditorTempItem;
extern UINT16 gusSavedLightLevel;//dnl ch80 011213
#endif
#endif