Files
source/Utils/Event Pump.cpp
T
Wanne 47210f9b14 Updated Enemy taunts feature (by anv)
- ridiculous amount of tags: attack, hit, miss, kill, head pop, blinded, type of attack, is target a zombie...
- ripostes to merc quotes,
- taunts can now make noise,
- bumped up amount of taunts to respectable 733, mostly thanks to your contributions guys,
- accidently squashed bug with incorrect noise notifications ("hears scream" instead of "hears explosion" etc.)

Ripostes
At the moment enemies can react to quotes "enemy detected", "1st enemy detected", "multiple enemies detected", "bullet flew by", "under heavy fire", as these are most likely to be used in combat. In the first three cases, riposting enemy will be chosen randomly from all enemy witnesses, latter two - last enemy to attack this merc will taunt.
Enemy's riposte will come as soon as merc quote is finished.

Noisy taunts
Taunts can be handled like other noises in game - shots, explosions, etc., meaning:
- they will be displayed only if someone from our team is close enough to hear them,
- they can be heard even if you don't see enemy (with twist of his name changed to "unknown voice". Yay.)
- volume of taunts is configurable in .ini.

see: http://www.ja-galaxy-forum.com/board/ubbthreads.php/topics/327830/4.html



git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6628 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-11-19 07:52:51 +00:00

1258 lines
29 KiB
C++

#ifdef PRECOMPILEDHEADERS
#include "Utils All.h"
#else
#include <stdio.h>
#include <time.h>
#include "sgp.h"
#include "container.h"
#include "wcheck.h"
#include "Event Pump.h"
#include "Timer.h"
#include "Sound Control.h"
#include "Overhead.h"
#include "weapons.h"
#include "Animation Control.h"
#include "opplist.h"
#include "Tactical Save.h"
#endif
#ifdef NETWORKED
#include "Networking.h"
#include "NetworkEvent.h"
#endif
UINT8 gubEncryptionArray4[ BASE_NUMBER_OF_ROTATION_ARRAYS * 3 ][ NEW_ROTATION_ARRAY_SIZE ] =
{
{
177,131,58,218,175,130,210,
59,25,190,170,189,227,245,
104,118,7,168,136,178,184,
4,27,64,199,101,160,24,
83,177,178,232,185,40,122,
109,38,253,160,14,133,106,
190,206,58,102,244,229,124
},
{
201,183,24,153,17,111,47,
19,116,248,160,215,143,180,
195,122,74,29,158,193,73,
159,193,93,140,172,31,38,
129,181,96,183,56,29,172,
191,252,183,91,214,254,247,
135,66,76,87,1,112,214
},
{
28,138,132,173,9,230,220,
57,32,166,202,153,246,49,
119,246,212,1,50,230,19,
135,20,173,235,182,61,143,
76,162,155,224,182,54,123,
29,223,119,200,175,10,66,
87,171,204,12,1,44,68
},
{
142,1,145,102,227,81,84,
108,1,120,168,9,14,135,
165,118,141,183,47,235,212,
109,85,167,185,255,89,18,
12,36,41,24,181,66,107,
96,5,160,235,87,33,173,
140,207,20,70,135,44,102
},
{
85,38,191,199,157,183,122,
186,2,236,106,181,53,100,
69,189,22,137,117,230,153,
150,211,184,157,220,165,234,
113,19,238,122,120,233,181,
130,182,140,76,219,162,90,
66,242,19,125,8,215,162
},
{
167,227,240,92,158,80,82,
18,222,92,51,44,252,34,
112,74,12,237,158,156,179,
48,154,47,61,204,24,36,
62,228,29,23,43,176,239,
144,117,131,97,219,129,138,
243,31,33,108,211,255,196
},
{
83,29,187,49,130,95,252,
214,6,223,87,149,168,140,
172,33,170,24,103,180,107,
63,212,92,143,155,126,129,
190,25,211,244,151,103,7,
51,227,119,104,18,177,110,
33,155,104,15,159,62,103
},
{
9,151,31,80,46,220,174,
147,4,3,76,83,157,9,
39,52,79,252,16,63,25,
215,131,90,79,128,143,128,
117,57,224,68,198,98,158,
191,90,222,94,135,106,238,
212,168,164,233,138,106,14
},
{
159,70,200,99,183,101,85,
117,251,218,149,119,199,12,
102,190,144,68,145,212,202,
250,32,118,13,149,136,91,
203,247,68,69,124,122,248,
92,125,154,189,60,160,12,
148,182,162,108,187,198,113
},
{
75,226,151,153,186,223,56,
174,53,4,212,8,241,147,
253,166,123,148,241,166,172,
118,103,6,219,178,187,41,
89,250,28,220,20,27,134,
77,125,14,40,175,125,114,
15,2,160,240,169,186,63
},
{
165,251,182,208,45,34,74,
41,106,244,193,205,160,100,
51,41,232,106,237,201,184,
35,112,98,118,238,38,211,
191,33,221,226,126,55,61,
224,82,255,19,252,131,188,
220,111,242,172,93,61,67
},
{
246,142,205,184,114,219,1,
246,63,229,6,41,167,187,
173,185,75,205,96,37,252,
142,135,8,82,240,138,254,
107,202,42,104,198,71,98,
173,197,100,156,37,180,190,
88,30,229,135,12,58,198
},
{
7,121,166,123,114,32,78,
223,125,21,155,124,116,240,
222,91,57,5,254,51,4,
161,122,236,49,146,88,235,
253,149,42,31,140,254,163,
71,253,70,242,115,10,171,
101,38,217,187,117,31,141
},
{
220,220,58,61,163,182,106,
201,38,91,53,99,7,253,
179,12,108,175,148,246,162,
217,7,36,146,193,22,3,
220,68,101,117,184,62,195,
25,94,226,155,28,43,110,
161,132,70,110,201,58,228
},
{
39,253,170,4,47,122,100,
182,223,98,128,205,167,103,
42,16,227,30,43,181,80,
212,194,100,164,123,181,97,
126,145,213,51,44,135,240,
100,105,151,106,174,180,134,
106,49,72,73,237,2,84
},
{
1,140,181,150,80,96,57,
214,115,209,143,122,31,162,
201,171,155,38,225,68,12,
219,180,253,105,97,208,19,
20,8,84,223,139,223,146,
150,53,161,187,167,163,61,
45,242,115,110,195,89,15
},
{
50,197,196,115,105,176,64,
87,141,157,64,185,202,118,
158,70,79,168,121,141,57,
163,128,141,228,192,195,115,
15,227,176,28,130,126,54,
75,200,45,202,7,158,179,
77,23,142,127,110,31,141
},
{
123,175,80,224,82,146,27,
61,247,16,236,96,150,244,
102,13,165,47,253,185,96,
178,149,204,82,2,235,182,
47,249,110,211,181,241,87,
93,208,215,155,65,168,65,
152,71,236,50,249,80,249
},
{
139,219,5,39,213,136,215,
228,108,228,169,234,173,243,
229,45,65,105,121,208,18,
202,118,209,11,19,178,162,
59,74,82,99,111,28,119,
6,217,203,9,252,227,146,
217,194,195,213,12,221,229
},
{
49,9,169,202,201,231,152,
102,226,150,26,173,50,161,
241,73,224,232,42,44,182,
48,85,6,112,192,109,58,
164,25,233,113,68,229,93,
83,32,42,74,152,119,240,
95,234,245,83,222,203,49
},
{
58,104,2,6,164,206,186,
224,222,73,218,87,103,158,
186,30,242,149,198,193,89,
94,43,38,197,36,33,64,
7,136,243,253,80,61,90,
223,72,116,47,46,190,94,
50,77,217,111,227,35,30
},
{
161,5,6,26,113,239,46,
35,195,65,36,225,119,8,
31,27,206,249,207,129,119,
218,138,239,90,154,78,217,
247,85,161,87,123,185,175,
152,74,2,181,30,66,9,
30,147,91,147,86,146,232
},
{
111,204,65,49,124,16,12,
149,51,137,89,252,190,203,
155,194,84,231,136,213,197,
202,212,73,251,17,80,12,
106,75,180,1,15,52,1,
36,27,194,180,13,226,151,
210,106,27,190,237,194,16
},
{
63,38,43,226,100,106,44,
100,72,214,138,170,142,137,
51,246,203,190,250,5,139,
146,105,90,117,73,83,168,
127,89,106,238,176,54,135,
79,97,13,229,87,119,110,
253,184,151,32,70,14,191
},
{
3,134,209,61,87,248,16,
140,69,243,241,249,240,83,
184,156,4,81,67,134,241,
25,176,185,228,181,65,200,
143,165,255,165,222,193,94,
146,188,178,68,171,218,177,
198,3,208,189,1,204,100
},
{
22,66,132,87,17,19,147,
142,42,56,105,247,102,68,
124,234,205,209,46,130,54,
254,10,162,22,63,87,26,
148,32,114,179,139,23,239,
128,191,233,238,76,251,218,
169,126,70,24,167,70,244
},
{
156,153,114,200,16,71,190,
214,189,154,249,102,57,40,
212,144,211,72,187,194,106,
32,131,241,173,161,83,169,
128,245,153,168,115,72,94,
90,15,107,218,206,232,88,
162,109,52,236,54,42,212
},
{
242,93,89,143,226,33,252,
126,83,174,156,75,156,21,
131,85,147,30,130,90,228,
40,2,178,7,79,138,196,
44,201,134,186,63,196,113,
28,89,156,53,96,166,205,
213,15,57,112,70,138,190
},
{
148,127,27,140,97,157,84,
2,67,71,99,182,13,250,
113,100,84,156,156,16,242,
216,176,107,248,176,40,208,
235,220,159,243,169,56,65,
159,199,244,77,142,201,210,
81,198,4,7,43,126,122
},
{
23,101,250,171,81,20,89,
128,51,189,208,81,88,108,
69,78,59,131,199,38,130,
102,215,54,7,153,251,58,
80,98,150,172,193,144,115,
212,46,119,19,184,10,188,
14,237,241,16,173,125,191
},
{
97,19,206,235,176,242,227,
101,12,97,196,163,218,152,
104,40,3,63,3,39,15,
31,4,138,217,199,156,12,
239,16,55,165,35,249,155,
252,132,220,53,22,68,104,
63,246,158,93,50,126,104
},
{
136,86,29,88,238,198,176,
148,161,188,49,187,54,131,
114,216,90,238,169,131,120,
150,234,162,232,205,105,255,
161,150,158,52,226,116,23,
23,218,114,33,50,169,53,
18,105,210,117,86,89,125
},
{
178,13,149,148,121,91,82,
38,29,64,153,12,44,11,
161,74,139,68,88,35,124,
42,191,86,119,137,56,127,
38,40,69,17,89,107,234,
226,90,137,67,200,96,232,
79,43,143,239,180,33,81
},
{
254,112,239,101,191,19,131,
123,153,174,191,181,101,3,
46,221,48,253,2,188,62,
48,225,85,249,74,118,101,
32,58,51,4,196,252,82,
178,127,201,119,193,107,155,
252,77,54,194,83,192,240
},
{
141,117,43,233,154,235,63,
50,253,75,91,22,195,180,
105,62,225,65,245,173,73,
222,82,82,21,138,31,105,
125,103,13,104,162,169,56,
165,203,198,233,117,38,240,
39,243,174,64,209,60,76
},
{
159,196,56,192,208,188,198,
122,162,99,117,240,187,85,
122,142,242,127,51,213,189,
170,210,194,148,133,133,29,
217,17,181,176,52,189,178,
36,200,26,107,114,103,92,
121,166,6,179,52,234,142
},
{
164,250,146,128,92,129,33,
77,59,62,251,236,133,203,
203,174,137,91,50,172,10,
10,235,227,82,61,235,101,
200,199,150,159,83,13,162,
42,100,220,210,25,21,56,
254,76,23,196,161,169,214
},
{
22,112,203,180,148,28,10,
150,46,218,99,193,146,186,
52,61,36,113,59,173,108,
178,223,233,55,161,52,50,
17,128,164,93,112,43,216,
202,37,131,180,130,100,82,
237,77,23,199,63,30,158
},
{
47,156,173,221,226,110,149,
164,39,71,206,74,250,7,
218,158,122,242,131,252,231,
165,119,158,248,92,168,3,
119,157,186,136,214,160,95,
7,206,124,253,149,155,145,
105,46,239,35,23,126,58
},
{
159,159,134,88,135,222,68,
64,110,148,41,201,20,219,
144,41,1,72,230,41,167,
16,194,210,133,8,165,130,
47,225,148,17,203,103,84,
43,236,41,98,94,76,91,
133,8,79,85,16,175,221
},
{
115,161,236,118,192,144,104,
255,59,191,32,78,18,14,
108,203,171,32,254,80,206,
178,84,132,206,60,193,226,
4,8,188,193,118,133,91,
87,13,9,191,67,23,181,
124,134,134,191,130,95,195
},
{
202,187,20,83,145,231,14,
74,153,208,76,200,34,106,
157,107,9,255,160,250,224,
5,251,57,230,149,200,39,
39,79,170,143,95,141,130,
62,7,170,74,174,17,85,
238,144,174,152,202,247,202
},
{
173,144,151,112,43,60,201,
219,175,238,226,103,153,58,
119,15,237,206,33,193,243,
253,102,63,183,24,77,166,
242,11,72,143,127,79,246,
188,238,128,118,67,87,183,
175,79,239,6,108,52,153
},
{
19,148,26,226,91,100,230,
169,250,250,171,233,136,16,
69,214,232,55,111,210,171,
116,246,96,204,142,82,166,
104,230,80,151,80,59,13,
94,247,35,244,34,181,156,
5,183,210,139,3,95,85
},
{
125,219,35,9,131,243,232,
189,133,142,219,41,228,14,
55,114,188,66,24,210,163,
124,99,75,61,165,94,228,
127,6,12,114,246,253,243,
77,231,101,85,4,164,200,
117,117,240,63,15,76,203
},
{
9,134,85,112,185,245,169,
239,37,166,32,55,179,23,
7,216,118,32,145,113,152,
81,254,2,110,33,225,26,
221,253,151,32,87,233,78,
155,18,169,163,207,196,34,
77,135,154,3,192,96,146
},
{
75,91,117,7,210,246,189,
146,84,107,248,11,41,245,
123,204,73,243,191,15,151,
245,1,109,44,157,204,112,
153,55,210,68,226,149,209,
80,22,29,254,243,76,121,
172,17,1,242,167,176,116
},
{
230,254,102,33,70,173,175,
228,171,233,19,239,231,124,
38,24,147,237,60,159,138,
243,245,16,215,222,97,60,
1,116,241,4,46,3,242,
237,32,9,197,54,119,77,
137,95,57,179,123,232,16
},
{
183,187,60,61,212,166,108,
187,190,151,215,122,188,39,
86,57,254,185,238,247,79,
142,209,107,232,255,138,122,
212,48,23,47,163,228,255,
32,224,187,246,195,5,116,
28,160,96,142,147,222,171
},
{
229,93,42,194,149,50,89,
58,204,91,225,69,212,47,
124,178,247,73,3,94,144,
13,244,241,225,151,159,73,
16,171,96,76,202,185,250,
174,10,152,121,68,111,6,
140,114,166,133,234,104,94
},
{
186,157,156,42,213,188,78,
242,32,136,103,58,86,99,
171,229,203,151,101,196,15,
109,148,140,4,130,208,135,
52,214,212,167,66,145,243,
54,61,240,104,223,212,87,
181,68,19,247,26,217,165
},
{
20,68,71,101,64,63,241,
25,177,222,2,32,2,140,
138,20,101,194,10,249,205,
25,11,29,236,53,13,41,
149,115,115,159,108,172,186,
56,97,223,149,79,240,33,
74,244,153,175,230,173,139
},
{
112,160,137,249,193,254,166,
20,237,27,169,28,25,166,
89,133,11,238,230,171,153,
149,249,253,37,58,38,48,
226,198,210,91,107,161,50,
129,73,109,104,128,240,157,
106,209,245,142,188,44,209
},
{
94,155,95,27,57,178,126,
126,85,239,193,85,88,143,
21,44,88,255,219,33,48,
160,202,89,107,12,103,123,
111,249,20,123,41,72,38,
150,235,92,3,204,197,84,
176,187,243,59,226,49,184
},
{
202,228,64,73,214,118,70,
4,246,243,163,181,137,217,
140,24,167,19,201,69,35,
1,179,95,32,201,86,26,
111,210,1,98,46,226,39,
226,217,237,225,141,89,245,
240,244,44,2,143,156,58
},
{
157,246,3,119,213,223,157,
231,63,233,113,19,222,44,
151,145,130,222,78,190,130,
93,215,44,86,109,232,234,
249,24,206,73,167,235,11,
22,201,8,161,6,173,196,
202,81,229,72,71,33,216
},
{
245,6,229,112,241,89,47,
99,172,118,22,20,193,113,
230,122,251,107,255,10,232,
55,158,24,188,30,159,178,
246,6,211,101,134,171,245,
216,223,48,231,212,198,167,
71,142,46,234,237,200,4
},
};
// GLobals used here, for each event structure used,
// Used as globals for stack reasons
EV_E_PLAYSOUND EPlaySound;
EV_S_CHANGESTATE SChangeState;
EV_S_CHANGEDEST SChangeDest;
EV_S_SETPOSITION SSetPosition;
EV_S_GETNEWPATH SGetNewPath;
EV_S_BEGINTURN SBeginTurn;
EV_S_CHANGESTANCE SChangeStance;
EV_S_SETDIRECTION SSetDirection;
EV_S_SETDESIREDDIRECTION SSetDesiredDirection;
EV_S_BEGINFIREWEAPON SBeginFireWeapon;
EV_S_FIREWEAPON SFireWeapon;
EV_S_WEAPONHIT SWeaponHit;
EV_S_STRUCTUREHIT SStructureHit;
EV_S_WINDOWHIT SWindowHit;
EV_S_MISS SMiss;
EV_S_NOISE SNoise;
EV_S_STOP_MERC SStopMerc;
EV_S_SENDPATHTONETWORK SUpdateNetworkSoldier;
extern BOOLEAN gfAmINetworked;
BOOLEAN AddGameEventToQueue( UINT32 uiEvent, UINT16 usDelay, PTR pEventData, UINT8 ubQueueID );
BOOLEAN ExecuteGameEvent( EVENT *pEvent );
BOOLEAN AddGameEvent( UINT32 uiEvent, UINT16 usDelay, PTR pEventData )
{
if (usDelay == DEMAND_EVENT_DELAY)
{
//DebugMsg( TOPIC_JA2, DBG_LEVEL_3, String("AddGameEvent: Sending Local and network #%d", uiEvent));
#ifdef NETWORKED
if(gfAmINetworked)
SendEventToNetwork(uiEvent, usDelay, pEventData);
#endif
return( AddGameEventToQueue( uiEvent, 0, pEventData, DEMAND_EVENT_QUEUE ) );
}
else if( uiEvent < EVENTS_LOCAL_AND_NETWORK)
{
//DebugMsg( TOPIC_JA2, DBG_LEVEL_3, String("AddGameEvent: Sending Local and network #%d", uiEvent));
#ifdef NETWORKED
if(gfAmINetworked)
SendEventToNetwork(uiEvent, usDelay, pEventData);
#endif
return( AddGameEventToQueue( uiEvent, usDelay, pEventData, PRIMARY_EVENT_QUEUE ) );
}
else if( uiEvent < EVENTS_ONLY_USED_LOCALLY)
{
//DebugMsg( TOPIC_JA2, DBG_LEVEL_3, String("AddGameEvent: Sending Local #%d", uiEvent));
return( AddGameEventToQueue( uiEvent, usDelay, pEventData, PRIMARY_EVENT_QUEUE ) );
}
else if( uiEvent < EVENTS_ONLY_SENT_OVER_NETWORK)
{
//DebugMsg( TOPIC_JA2, DBG_LEVEL_3, String("AddGameEvent: Sending network #%d", uiEvent));
#ifdef NETWORKED
if(gfAmINetworked)
SendEventToNetwork(uiEvent, usDelay, pEventData);
#endif
return(TRUE);
}
// There is an error with the event
else
return(FALSE);
}
BOOLEAN AddGameEventFromNetwork( UINT32 uiEvent, UINT16 usDelay, PTR pEventData )
{
return( AddGameEventToQueue( uiEvent, usDelay, pEventData, PRIMARY_EVENT_QUEUE ) );
}
BOOLEAN AddGameEventToQueue( UINT32 uiEvent, UINT16 usDelay, PTR pEventData, UINT8 ubQueueID )
{
UINT32 uiDataSize;
// Check range of Event ui
if ( uiEvent < 0 || uiEvent > NUM_EVENTS )
{
// Set debug message!
DebugMsg( TOPIC_JA2, DBG_LEVEL_3, "Event Pump: Unknown event type");
return( FALSE );
}
// Switch on event type and set size accordingly
switch( uiEvent )
{
case E_PLAYSOUND:
uiDataSize = sizeof( EV_E_PLAYSOUND );
break;
case S_CHANGESTATE:
uiDataSize = sizeof( EV_S_CHANGESTATE );
break;
case S_CHANGEDEST:
uiDataSize = sizeof( EV_S_CHANGEDEST );
break;
case S_SETPOSITION:
uiDataSize = sizeof( EV_S_SETPOSITION );
break;
case S_GETNEWPATH:
uiDataSize = sizeof( EV_S_GETNEWPATH );
break;
case S_BEGINTURN:
uiDataSize = sizeof( EV_S_BEGINTURN );
break;
case S_CHANGESTANCE:
uiDataSize = sizeof( EV_S_CHANGESTANCE );
break;
case S_SETDIRECTION:
uiDataSize = sizeof( EV_S_SETDIRECTION );
break;
case S_SETDESIREDDIRECTION:
uiDataSize = sizeof( EV_S_SETDESIREDDIRECTION );
break;
case S_FIREWEAPON:
uiDataSize = sizeof( EV_S_FIREWEAPON );
break;
case S_BEGINFIREWEAPON:
uiDataSize = sizeof( EV_S_BEGINFIREWEAPON );
//Delay this event
break;
case S_WEAPONHIT:
uiDataSize = sizeof( EV_S_WEAPONHIT );
break;
case S_STRUCTUREHIT:
uiDataSize = sizeof( EV_S_STRUCTUREHIT );
break;
case S_WINDOWHIT:
uiDataSize = sizeof( EV_S_STRUCTUREHIT );
break;
case S_MISS:
uiDataSize = sizeof( EV_S_MISS );
break;
case S_NOISE:
uiDataSize = sizeof( EV_S_NOISE );
break;
case S_STOP_MERC:
uiDataSize = sizeof( EV_S_STOP_MERC );
break;
case S_SENDPATHTONETWORK:
uiDataSize = sizeof(EV_S_SENDPATHTONETWORK);
break;
case S_UPDATENETWORKSOLDIER:
uiDataSize = sizeof(EV_S_UPDATENETWORKSOLDIER);
break;
default:
// Set debug msg: unknown message!
DebugMsg( TOPIC_JA2, DBG_LEVEL_3, "Event Pump: Event Type mismatch");
return( FALSE );
}
CHECKF( AddEvent( uiEvent, usDelay, pEventData, uiDataSize, ubQueueID ) );
// successful
return( TRUE );
}
BOOLEAN DequeAllGameEvents( BOOLEAN fExecute )
{
EVENT *pEvent;
UINT32 uiQueueSize, cnt;
BOOLEAN fCompleteLoop = FALSE;
// First dequeue all primary events
while( EventQueueSize( PRIMARY_EVENT_QUEUE ) > 0 )
{
// Get Event
if ( RemoveEvent( &pEvent, 0, PRIMARY_EVENT_QUEUE) == FALSE )
{
return( FALSE );
}
if ( fExecute )
{
// Check if event has a delay and add to secondary queue if so
if ( pEvent->usDelay > 0 )
{
AddGameEventToQueue( pEvent->uiEvent, pEvent->usDelay, pEvent->pData, SECONDARY_EVENT_QUEUE );
}
else
{
ExecuteGameEvent( pEvent );
}
}
// Delete event
FreeEvent( pEvent );
};
// NOW CHECK SECONDARY QUEUE FOR ANY EXPRIED EVENTS
// Get size of queue
uiQueueSize = EventQueueSize( SECONDARY_EVENT_QUEUE );
for ( cnt = 0; cnt < uiQueueSize; cnt++ )
{
if ( PeekEvent( &pEvent, cnt, SECONDARY_EVENT_QUEUE) == FALSE )
{
return( FALSE );
}
// Check time
if ( ( GetJA2Clock() - pEvent->TimeStamp ) > pEvent->usDelay )
{
if ( fExecute )
{
ExecuteGameEvent( pEvent );
}
// FLag as expired
pEvent->uiFlags = EVENT_EXPIRED;
}
}
do
{
uiQueueSize = EventQueueSize( SECONDARY_EVENT_QUEUE );
for ( cnt = 0; cnt < uiQueueSize; cnt++ )
{
if ( PeekEvent( &pEvent, cnt, SECONDARY_EVENT_QUEUE) == FALSE )
{
return( FALSE );
}
// Check time
if ( pEvent->uiFlags & EVENT_EXPIRED )
{
RemoveEvent( &pEvent, cnt, SECONDARY_EVENT_QUEUE );
FreeEvent( pEvent );
// Restart loop
break;
}
}
if ( cnt == uiQueueSize )
{
fCompleteLoop = TRUE;
}
} while( fCompleteLoop == FALSE );
return( TRUE );
}
BOOLEAN DequeueAllDemandGameEvents( BOOLEAN fExecute )
{
EVENT *pEvent;
// Dequeue all events on the demand queue (only)
while( EventQueueSize( DEMAND_EVENT_QUEUE ) > 0 )
{
// Get Event
if ( RemoveEvent( &pEvent, 0, DEMAND_EVENT_QUEUE) == FALSE )
{
return( FALSE );
}
if ( fExecute )
{
// Check if event has a delay and add to secondary queue if so
if ( pEvent->usDelay > 0 )
{
AddGameEventToQueue( pEvent->uiEvent, pEvent->usDelay, pEvent->pData, SECONDARY_EVENT_QUEUE );
}
else
{
ExecuteGameEvent( pEvent );
}
}
// Delete event
FreeEvent( pEvent );
};
return( TRUE );
}
BOOLEAN ExecuteGameEvent( EVENT *pEvent )
{
SOLDIERTYPE *pSoldier;
// Switch on event type
switch( pEvent->uiEvent )
{
case E_PLAYSOUND:
memcpy( &EPlaySound, pEvent->pData, pEvent->uiDataSize );
DebugMsg( TOPIC_JA2, DBG_LEVEL_3, "Event Pump: Play Sound");
PlayJA2Sample( EPlaySound.usIndex, EPlaySound.usRate, EPlaySound.ubVolume, EPlaySound.ubLoops, EPlaySound.uiPan );
break;
case S_CHANGESTATE:
memcpy( &SChangeState, pEvent->pData, pEvent->uiDataSize );
// Get soldier pointer from ID
if ( GetSoldier( &pSoldier, SChangeState.usSoldierID ) == FALSE )
{
// Handle Error?
DebugMsg( TOPIC_JA2, DBG_LEVEL_3, "Event Pump: Invalid Soldier ID");
break;
}
// check for error
if( pSoldier->uiUniqueSoldierIdValue != SChangeState.uiUniqueId )
{
break;
}
// Call soldier function
// DebugMsg( TOPIC_JA2, DBG_LEVEL_3, String("Event Pump: ChangeState %S (%d)", gAnimControl[ SChangeState.ubNewState ].zAnimStr, SChangeState.usSoldierID ) );
pSoldier->EVENT_InitNewSoldierAnim( SChangeState.usNewState, SChangeState.usStartingAniCode, SChangeState.fForce );
break;
case S_CHANGEDEST:
memcpy( &SChangeDest, pEvent->pData, pEvent->uiDataSize );
// Get soldier pointer from ID
if ( GetSoldier( &pSoldier, SChangeDest.usSoldierID ) == FALSE )
{
// Handle Error?
DebugMsg( TOPIC_JA2, DBG_LEVEL_3, String("Event Pump: Invalid Soldier ID #%d", SChangeDest.usSoldierID) );
break;
}
// check for error
if( pSoldier->uiUniqueSoldierIdValue != SChangeDest.uiUniqueId )
{
break;
}
// Call soldier function
DebugMsg( TOPIC_JA2, DBG_LEVEL_3, "Event Pump: Change Dest");
pSoldier->EVENT_SetSoldierDestination( (UINT8) SChangeDest.usNewDestination );
break;
case S_SETPOSITION:
memcpy( &SSetPosition, pEvent->pData, pEvent->uiDataSize );
// Get soldier pointer from ID
if ( GetSoldier( &pSoldier, SSetPosition.usSoldierID ) == FALSE )
{
// Handle Error?
DebugMsg( TOPIC_JA2, DBG_LEVEL_3, "Event Pump: Invalid Soldier ID");
break;
}
// check for error
if( pSoldier->uiUniqueSoldierIdValue != SSetPosition.uiUniqueId )
{
break;
}
// Call soldier function
// DebugMsg( TOPIC_JA2, DBG_LEVEL_3, String( "Event Pump: SetPosition ( %f %f ) ( %d )", SSetPosition.dNewXPos, SSetPosition.dNewYPos, SSetPosition.usSoldierID ) );
pSoldier->EVENT_SetSoldierPosition( SSetPosition.dNewXPos, SSetPosition.dNewYPos );
break;
case S_GETNEWPATH:
memcpy( &SGetNewPath, pEvent->pData, pEvent->uiDataSize );
// Get soldier pointer from ID
if ( GetSoldier( &pSoldier, SGetNewPath.usSoldierID ) == FALSE )
{
// Handle Error?
DebugMsg( TOPIC_JA2, DBG_LEVEL_3, "Event Pump: Invalid Soldier ID");
break;
}
// check for error
if( pSoldier->uiUniqueSoldierIdValue != SGetNewPath.uiUniqueId )
{
break;
}
// Call soldier function
DebugMsg( TOPIC_JA2, DBG_LEVEL_3, "Event Pump: GetNewPath");
pSoldier->EVENT_GetNewSoldierPath( SGetNewPath.sDestGridNo, SGetNewPath.usMovementAnim );
break;
case S_BEGINTURN:
memcpy( &SBeginTurn, pEvent->pData, pEvent->uiDataSize );
// Get soldier pointer from ID
if ( GetSoldier( &pSoldier, SBeginTurn.usSoldierID ) == FALSE )
{
// Handle Error?
DebugMsg( TOPIC_JA2, DBG_LEVEL_3, "Event Pump: Invalid Soldier ID");
break;
}
// check for error
if( pSoldier->uiUniqueSoldierIdValue != SBeginTurn.uiUniqueId )
{
break;
}
// Call soldier function
DebugMsg( TOPIC_JA2, DBG_LEVEL_3, "Event Pump: BeginTurn");
pSoldier->EVENT_BeginMercTurn( FALSE, 0 );
break;
case S_CHANGESTANCE:
memcpy( &SChangeStance, pEvent->pData, pEvent->uiDataSize );
// Get soldier pointer from ID
if ( GetSoldier( &pSoldier, SChangeStance.usSoldierID ) == FALSE )
{
// Handle Error?
DebugMsg( TOPIC_JA2, DBG_LEVEL_3, "Event Pump: Invalid Soldier ID");
break;
}
// check for error
if( pSoldier->uiUniqueSoldierIdValue != SChangeStance.uiUniqueId )
{
break;
}
// Call soldier function
DebugMsg( TOPIC_JA2, DBG_LEVEL_3, "Event Pump: ChangeStance");
pSoldier->ChangeSoldierStance( SChangeStance.ubNewStance );
break;
case S_SETDIRECTION:
memcpy( &SSetDirection, pEvent->pData, pEvent->uiDataSize );
// Get soldier pointer from ID
if ( GetSoldier( &pSoldier, SSetDirection.usSoldierID ) == FALSE )
{
// Handle Error?
DebugMsg( TOPIC_JA2, DBG_LEVEL_3, "Event Pump: Invalid Soldier ID");
break;
}
// check for error
if( pSoldier->uiUniqueSoldierIdValue != SSetDirection.uiUniqueId )
{
break;
}
// Call soldier function
DebugMsg( TOPIC_JA2, DBG_LEVEL_3, String( "Event Pump: SetDirection: Dir( %d )", SSetDirection.usNewDirection) );
pSoldier->EVENT_SetSoldierDirection( SSetDirection.usNewDirection );
break;
case S_SETDESIREDDIRECTION:
memcpy( &SSetDesiredDirection, pEvent->pData, pEvent->uiDataSize );
// Get soldier pointer from ID
if ( GetSoldier( &pSoldier, SSetDesiredDirection.usSoldierID ) == FALSE )
{
// Handle Error?
DebugMsg( TOPIC_JA2, DBG_LEVEL_3, "Event Pump: Invalid Soldier ID");
break;
}
// check for error
if( pSoldier->uiUniqueSoldierIdValue != SSetDesiredDirection.uiUniqueId )
{
break;
}
// Call soldier function
DebugMsg( TOPIC_JA2, DBG_LEVEL_3, String( "Event Pump: SetDesiredDirection: Dir( %d )", SSetDesiredDirection.usDesiredDirection) );
pSoldier->EVENT_SetSoldierDesiredDirection( (UINT8) SSetDesiredDirection.usDesiredDirection );
break;
case S_BEGINFIREWEAPON:
memcpy( &SBeginFireWeapon, pEvent->pData, pEvent->uiDataSize );
// Get soldier pointer from ID
if ( GetSoldier( &pSoldier, SBeginFireWeapon.usSoldierID ) == FALSE )
{
pSoldier = NULL;
break;
// Handle Error?
// DebugMsg( TOPIC_JA2, DBG_LEVEL_3, "Event Pump: Invalid Soldier ID");
}
// check for error
if( pSoldier->uiUniqueSoldierIdValue != SBeginFireWeapon.uiUniqueId )
{
break;
}
// Call soldier function
DebugMsg( TOPIC_JA2, DBG_LEVEL_3, "Event Pump: Begin Fire Weapon");
pSoldier->sTargetGridNo = SBeginFireWeapon.sTargetGridNo;
pSoldier->bTargetLevel = SBeginFireWeapon.bTargetLevel;
pSoldier->bTargetCubeLevel = SBeginFireWeapon.bTargetCubeLevel;
pSoldier->EVENT_FireSoldierWeapon( SBeginFireWeapon.sTargetGridNo );
break;
case S_FIREWEAPON:
memcpy( &SFireWeapon, pEvent->pData, pEvent->uiDataSize );
// Get soldier pointer from ID
if ( GetSoldier( &pSoldier, SFireWeapon.usSoldierID ) == FALSE )
{
// Handle Error?
DebugMsg( TOPIC_JA2, DBG_LEVEL_3, "Event Pump: Invalid Soldier ID");
break;
}
// check for error
if( pSoldier->uiUniqueSoldierIdValue != SFireWeapon.uiUniqueId )
{
break;
}
// Call soldier function
DebugMsg( TOPIC_JA2, DBG_LEVEL_3, "Event Pump: FireWeapon");
pSoldier->sTargetGridNo = SFireWeapon.sTargetGridNo;
pSoldier->bTargetLevel = SFireWeapon.bTargetLevel;
pSoldier->bTargetCubeLevel = SFireWeapon.bTargetCubeLevel;
FireWeapon( pSoldier, SFireWeapon.sTargetGridNo );
break;
case S_WEAPONHIT:
memcpy( &SWeaponHit, pEvent->pData, pEvent->uiDataSize );
DebugMsg( TOPIC_JA2, DBG_LEVEL_3, String( "Event Pump: WeaponHit %d Damage", SWeaponHit.sDamage ) );
WeaponHit( SWeaponHit.usSoldierID, SWeaponHit.usWeaponIndex, SWeaponHit.sDamage, SWeaponHit.sBreathLoss, SWeaponHit.usDirection, SWeaponHit.sXPos, SWeaponHit.sYPos, SWeaponHit.sZPos, SWeaponHit.sRange, SWeaponHit.ubAttackerID, SWeaponHit.fHit, SWeaponHit.ubSpecial, SWeaponHit.ubLocation );
break;
case S_STRUCTUREHIT:
memcpy( &SStructureHit, pEvent->pData, pEvent->uiDataSize );
DebugMsg( TOPIC_JA2, DBG_LEVEL_3, String( "Event Pump: StructureHit" ) );
StructureHit( SStructureHit.iBullet, SStructureHit.usWeaponIndex, SStructureHit.bWeaponStatus, SStructureHit.ubAttackerID, SStructureHit.sXPos, SStructureHit.sYPos, SStructureHit.sZPos, SStructureHit.usStructureID, SStructureHit.iImpact, TRUE );
break;
case S_WINDOWHIT:
memcpy( &SWindowHit, pEvent->pData, pEvent->uiDataSize );
DebugMsg( TOPIC_JA2, DBG_LEVEL_3, String( "Event Pump: WindowHit" ) );
WindowHit( SWindowHit.sGridNo, SWindowHit.usStructureID, SWindowHit.fBlowWindowSouth, SWindowHit.fLargeForce );
break;
case S_MISS:
memcpy( &SMiss, pEvent->pData, pEvent->uiDataSize );
DebugMsg( TOPIC_JA2, DBG_LEVEL_3, String( "Event Pump: Shot Miss ( obsolete )" ) );
//ShotMiss( SMiss.ubAttackerID );
break;
case S_NOISE:
memcpy( &SNoise, pEvent->pData, pEvent->uiDataSize );
DebugMsg( TOPIC_JA2, DBG_LEVEL_3, String( "Event Pump: Noise from %d at %d/%d, type %d volume %d", SNoise.ubNoiseMaker, SNoise.sGridNo, SNoise.bLevel, SNoise.ubNoiseType, SNoise.ubVolume ) );
OurNoise( SNoise.ubNoiseMaker, SNoise.sGridNo, SNoise.bLevel, SNoise.ubTerrType, SNoise.ubVolume, SNoise.ubNoiseType, SNoise.zNoiseMessage );
break;
case S_STOP_MERC:
memcpy( &SStopMerc, pEvent->pData, pEvent->uiDataSize );
// Get soldier pointer from ID
if ( GetSoldier( &pSoldier, SStopMerc.usSoldierID ) == FALSE )
{
// Handle Error?
DebugMsg( TOPIC_JA2, DBG_LEVEL_3, "Event Pump: Invalid Soldier ID");
break;
}
if( pSoldier->uiUniqueSoldierIdValue != SStopMerc.uiUniqueId )
{
break;
}
// Call soldier function
DebugMsg( TOPIC_JA2, DBG_LEVEL_3, String("Event Pump: Stop Merc at Gridno %d", SStopMerc.sGridNo ));
pSoldier->EVENT_StopMerc( SStopMerc.sGridNo, SStopMerc.ubDirection );
break;
default:
DebugMsg( TOPIC_JA2, DBG_LEVEL_3, "Event Pump: Invalid Event Received");
return( FALSE );
}
return( TRUE );
}
BOOLEAN ClearEventQueue( void )
{
// clear out the event queue
EVENT *pEvent;
while( EventQueueSize( PRIMARY_EVENT_QUEUE ) > 0 )
{
// Get Event
if ( RemoveEvent( &pEvent, 0, PRIMARY_EVENT_QUEUE) == FALSE )
{
return( FALSE );
}
}
return( TRUE );
}