Files
source/Utils/Multi Language Graphic Utils.cpp
T
lalien 0530b53b9c bug fixes from Overhaul:
- Data type changes 
- Templates removed

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@871 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2007-05-09 13:16:37 +00:00

359 lines
12 KiB
C++

#include "Utils All.h"
#include "Language Defines.h"
BOOLEAN GetMLGFilename( SGPFILENAME filename, UINT16 usMLGGraphicID )
{
#if defined( ENGLISH ) || defined( TAIWANESE ) || defined( FRENCH )
switch( usMLGGraphicID )
{
case MLG_AIMSYMBOL:
sprintf( filename, "LAPTOP\\AimSymbol.sti" );
return TRUE;
case MLG_BOBBYNAME:
sprintf( filename, "LAPTOP\\BobbyName.sti" );
return TRUE;
case MLG_BOBBYRAYAD21:
sprintf( filename, "LAPTOP\\BobbyRayAd_21.sti" );
return TRUE;
case MLG_BOBBYRAYLINK:
sprintf( filename, "LAPTOP\\BobbyRayLink.sti" );
return TRUE;
case MLG_CLOSED:
sprintf( filename, "LAPTOP\\Closed.sti" );
return TRUE;
case MLG_CONFIRMORDER:
sprintf( filename, "LAPTOP\\ConfirmOrder.sti" );
return TRUE;
case MLG_DESKTOP:
sprintf( filename, "LAPTOP\\desktop.pcx" );
return TRUE;
case MLG_FUNERALAD9:
sprintf( filename, "LAPTOP\\FuneralAd_9.sti" );
return TRUE;
case MLG_GOLDPIECEBUTTONS:
sprintf( filename, "INTERFACE\\goldpiecebuttons.sti" );
return TRUE;
case MLG_HISTORY:
sprintf( filename, "LAPTOP\\history.sti" );
return TRUE;
case MLG_INSURANCEAD10:
sprintf( filename, "LAPTOP\\insurancead_10.sti" );
return TRUE;
case MLG_INSURANCELINK:
sprintf( filename, "LAPTOP\\insurancelink.sti" );
return TRUE;
case MLG_INSURANCETITLE:
sprintf( filename, "LAPTOP\\largetitle.sti" );
return TRUE;
case MLG_LARGEFLORISTSYMBOL:
sprintf( filename, "LAPTOP\\LargeSymbol.sti" );
return TRUE;
case MLG_SMALLFLORISTSYMBOL:
sprintf( filename, "LAPTOP\\SmallSymbol.sti" );
return TRUE;
case MLG_MCGILLICUTTYS:
sprintf( filename, "LAPTOP\\McGillicuttys.sti" );
return TRUE;
case MLG_MORTUARY:
sprintf( filename, "LAPTOP\\Mortuary.sti" );
return TRUE;
case MLG_MORTUARYLINK:
sprintf( filename, "LAPTOP\\MortuaryLink.sti" );
return TRUE;
case MLG_ORDERGRID:
sprintf( filename, "LAPTOP\\OrderGrid.sti" );
return TRUE;
case MLG_PREBATTLEPANEL:
sprintf( filename, "INTERFACE\\PreBattlePanel.sti" );
return TRUE;
case MLG_SMALLTITLE:
sprintf( filename, "LAPTOP\\SmallTitle.sti" );
return TRUE;
case MLG_STATSBOX:
sprintf( filename, "LAPTOP\\StatsBox.sti" );
return TRUE;
case MLG_STOREPLAQUE:
sprintf( filename, "LAPTOP\\BobbyStorePlaque.sti" );
return TRUE;
case MLG_TITLETEXT:
sprintf( filename, "LOADSCREENS\\titletext.sti" );
return TRUE;
case MLG_TOALUMNI:
sprintf( filename, "LAPTOP\\ToAlumni.sti" );
return TRUE;
case MLG_TOMUGSHOTS:
sprintf( filename, "LAPTOP\\ToMugShots.sti" );
return TRUE;
case MLG_TOSTATS:
sprintf( filename, "LAPTOP\\ToStats.sti" );
return TRUE;
case MLG_WARNING:
sprintf( filename, "LAPTOP\\Warning.sti" );
return TRUE;
case MLG_YOURAD13:
sprintf( filename, "LAPTOP\\YourAd_13.sti" );
return TRUE;
case MLG_OPTIONHEADER:
sprintf( filename, "INTERFACE\\optionscreenaddons.sti" );
return TRUE;
case MLG_LOADSAVEHEADER:
sprintf( filename, "INTERFACE\\loadscreenaddons.sti" );
return TRUE;
case MLG_SPLASH:
sprintf( filename, "INTERFACE\\splash.sti" );
return TRUE;
case MLG_IMPSYMBOL:
sprintf( filename, "LAPTOP\\IMPSymbol.sti" );
return TRUE;
}
#elif defined( GERMAN )
switch( usMLGGraphicID )
{
case MLG_AIMSYMBOL:
//Same graphic (no translation needed)
sprintf( filename, "LAPTOP\\AimSymbol.sti" );
return TRUE;
case MLG_BOBBYNAME:
//Same graphic (no translation needed)
sprintf( filename, "LAPTOP\\BobbyName.sti" );
return TRUE;
case MLG_BOBBYRAYAD21:
//Same graphic (no translation needed)
sprintf( filename, "LAPTOP\\BobbyRayAd_21.sti" );
return TRUE;
case MLG_BOBBYRAYLINK:
sprintf( filename, "GERMAN\\BobbyRayLink_german.sti" );
return TRUE;
case MLG_CLOSED:
sprintf( filename, "GERMAN\\Closed_german.sti" );
return TRUE;
case MLG_CONFIRMORDER:
sprintf( filename, "GERMAN\\ConfirmOrder_german.sti" );
return TRUE;
case MLG_DESKTOP:
sprintf( filename, "GERMAN\\desktop_german.pcx" );
return TRUE;
case MLG_FUNERALAD9:
sprintf( filename, "GERMAN\\FuneralAd_12_german.sti" );
return TRUE;
case MLG_GOLDPIECEBUTTONS:
sprintf( filename, "GERMAN\\goldpiecebuttons_german.sti" );
return TRUE;
case MLG_HISTORY:
sprintf( filename, "GERMAN\\history_german.sti" );
return TRUE;
case MLG_IMPSYMBOL:
sprintf( filename, "German\\IMPSymbol_german.sti" );
return TRUE;
case MLG_INSURANCEAD10:
sprintf( filename, "GERMAN\\insurancead_10_german.sti" );
return TRUE;
case MLG_INSURANCELINK:
sprintf( filename, "GERMAN\\insurancelink_german.sti" );
return TRUE;
case MLG_INSURANCETITLE:
sprintf( filename, "GERMAN\\largetitle_german.sti" );
return TRUE;
case MLG_LARGEFLORISTSYMBOL:
sprintf( filename, "GERMAN\\LargeSymbol_german.sti" );
return TRUE;
case MLG_SMALLFLORISTSYMBOL:
sprintf( filename, "GERMAN\\SmallSymbol_german.sti" );
return TRUE;
case MLG_MCGILLICUTTYS:
sprintf( filename, "GERMAN\\McGillicuttys_german.sti" );
return TRUE;
case MLG_MORTUARY:
sprintf( filename, "GERMAN\\Mortuary_german.sti" );
return TRUE;
case MLG_MORTUARYLINK:
sprintf( filename, "GERMAN\\MortuaryLink_german.sti" );
return TRUE;
case MLG_PREBATTLEPANEL:
sprintf( filename, "GERMAN\\PreBattlePanel_german.sti" );
return TRUE;
case MLG_SMALLTITLE:
sprintf( filename, "GERMAN\\SmallTitle_german.sti" );
return TRUE;
case MLG_STATSBOX:
//Same file
sprintf( filename, "LAPTOP\\StatsBox.sti" );
return TRUE;
case MLG_STOREPLAQUE:
sprintf( filename, "GERMAN\\StorePlaque_german.sti" );
return TRUE;
case MLG_TITLETEXT:
sprintf( filename, "GERMAN\\titletext_german.sti" );
return TRUE;
case MLG_TOALUMNI:
sprintf( filename, "GERMAN\\ToAlumni_german.sti" );
return TRUE;
case MLG_TOMUGSHOTS:
sprintf( filename, "GERMAN\\ToMugShots_german.sti" );
return TRUE;
case MLG_TOSTATS:
sprintf( filename, "GERMAN\\ToStats_german.sti" );
return TRUE;
case MLG_WARNING:
sprintf( filename, "GERMAN\\Warning_german.sti" );
return TRUE;
case MLG_YOURAD13:
sprintf( filename, "GERMAN\\YourAd_13_german.sti" );
return TRUE;
case MLG_OPTIONHEADER:
sprintf( filename, "GERMAN\\optionscreenaddons_german.sti" );
return TRUE;
case MLG_LOADSAVEHEADER:
sprintf( filename, "GERMAN\\loadscreenaddons_german.sti" );
return TRUE;
case MLG_ORDERGRID:
//Same file
sprintf( filename, "LAPTOP\\OrderGrid.sti" );
return TRUE;
case MLG_SPLASH:
sprintf( filename, "German\\splash_german.sti" );
return TRUE;
}
#else
UINT8 zLanguage[64];
//The foreign language defined determines the name of the directory and filename.
//For example, the German version of:
//
// "LAPTOP\\IMPSymbol.sti"
//
// would become:
//
// "GERMAN\\IMPSymbol_German.sti"
#if defined( DUTCH )
sprintf( zLanguage, "DUTCH" );
#elif defined( FRENCH )
sprintf( zLanguage, "FRENCH" );
#elif defined( GERMAN )
sprintf( zLanguage, "GERMAN" );
#elif defined( ITALIAN )
sprintf( zLanguage, "ITALIAN" );
#elif defined( JAPANESE )
sprintf( zLanguage, "JAPANESE" );
#elif defined( KOREAN )
sprintf( zLanguage, "KOREAN" );
#elif defined( POLISH )
sprintf( zLanguage, "POLISH" );
#elif defined( RUSSIAN )
sprintf( zLanguage, "RUSSIAN" );
#elif defined( SPANISH )
sprintf( zLanguage, "SPANISH" );
#elif defined( TAIWANESE )
sprintf( zLanguage, "TAIWANESE" );
#endif
switch( usMLGGraphicID )
{
case MLG_AIMSYMBOL:
sprintf( filename, "%s\\AimSymbol_%s.sti", zLanguage, zLanguage );
return TRUE;
case MLG_BOBBYNAME:
sprintf( filename, "%s\\BobbyName_%s.sti", zLanguage, zLanguage );
return TRUE;
case MLG_BOBBYRAYAD21:
sprintf( filename, "%s\\BobbyRayAd_21_%s.sti", zLanguage, zLanguage );
return TRUE;
case MLG_BOBBYRAYLINK:
sprintf( filename, "%s\\BobbyRayLink_%s.sti", zLanguage, zLanguage );
return TRUE;
case MLG_CLOSED:
sprintf( filename, "%s\\Closed_%s.sti", zLanguage, zLanguage );
return TRUE;
case MLG_CONFIRMORDER:
sprintf( filename, "%s\\ConfirmOrder_%s.sti", zLanguage, zLanguage );
return TRUE;
case MLG_DESKTOP:
sprintf( filename, "%s\\desktop_%s.pcx", zLanguage, zLanguage );
return TRUE;
case MLG_FUNERALAD9:
sprintf( filename, "%s\\FuneralAd_9_%s.sti", zLanguage, zLanguage );
return TRUE;
case MLG_GOLDPIECEBUTTONS:
sprintf( filename, "%s\\goldpiecebuttons_%s.sti", zLanguage, zLanguage );
return TRUE;
case MLG_HISTORY:
sprintf( filename, "%s\\history_%s.sti", zLanguage, zLanguage );
return TRUE;
case MLG_INSURANCEAD10:
sprintf( filename, "%s\\insurancead_10_%s.sti", zLanguage, zLanguage );
return TRUE;
case MLG_INSURANCELINK:
sprintf( filename, "%s\\insurancelink_%s.sti", zLanguage, zLanguage );
return TRUE;
case MLG_INSURANCETITLE:
sprintf( filename, "%s\\largetitle_%s.sti", zLanguage, zLanguage );
return TRUE;
case MLG_LARGEFLORISTSYMBOL:
sprintf( filename, "%s\\LargeSymbol_%s.sti", zLanguage, zLanguage );
return TRUE;
case MLG_ORDERGRID:
sprintf( filename, "%s\\OrderGrid_%s.sti", zLanguage, zLanguage );
return TRUE;
case MLG_SMALLFLORISTSYMBOL:
sprintf( filename, "%s\\SmallSymbol_%s.sti", zLanguage, zLanguage );
return TRUE;
case MLG_STATSBOX:
sprintf( filename, "%s\\StatsBox_%s.sti", zLanguage, zLanguage );
return TRUE;
case MLG_MCGILLICUTTYS:
sprintf( filename, "%s\\McGillicuttys_%s.sti", zLanguage, zLanguage );
return TRUE;
case MLG_MORTUARY:
sprintf( filename, "%s\\Mortuary_%s.sti", zLanguage, zLanguage );
return TRUE;
case MLG_MORTUARYLINK:
sprintf( filename, "%s\\MortuaryLink_%s.sti", zLanguage, zLanguage );
return TRUE;
case MLG_PREBATTLEPANEL:
sprintf( filename, "%s\\PreBattlePanel_%s.sti", zLanguage, zLanguage );
return TRUE;
case MLG_SMALLTITLE:
sprintf( filename, "%s\\SmallTitle_%s.sti", zLanguage, zLanguage );
return TRUE;
case MLG_STOREPLAQUE:
sprintf( filename, "%s\\StorePlaque_%s.sti", zLanguage, zLanguage );
return TRUE;
case MLG_TITLETEXT:
sprintf( filename, "%s\\titletext_%s.sti", zLanguage, zLanguage );
return TRUE;
case MLG_TOALUMNI:
sprintf( filename, "%s\\ToAlumni_%s.sti", zLanguage, zLanguage );
return TRUE;
case MLG_TOMUGSHOTS:
sprintf( filename, "%s\\ToMugShots_%s.sti", zLanguage, zLanguage );
return TRUE;
case MLG_TOSTATS:
sprintf( filename, "%s\\ToStats_%s.sti", zLanguage, zLanguage );
return TRUE;
case MLG_WARNING:
sprintf( filename, "%s\\Warning_%s.sti", zLanguage, zLanguage );
return TRUE;
case MLG_YOURAD13:
sprintf( filename, "%s\\YourAd_13_%s.sti", zLanguage, zLanguage );
return TRUE;
case MLG_OPTIONHEADER:
sprintf( filename, "%s\\optionscreenaddons_%s.sti", zLanguage, zLanguage );
return TRUE;
case MLG_LOADSAVEHEADER:
sprintf( filename, "%s\\loadscreenaddons_%s.sti", zLanguage, zLanguage );
return TRUE;
case MLG_SPLASH:
sprintf( filename, "%s\\splash_%s.sti", zLanguage, zLanguage );
return TRUE;
case MLG_IMPSYMBOL:
sprintf( filename, "%s\\IMPSymbol_%s.sti", zLanguage, zLanguage );
return TRUE;
}
#endif
return FALSE;
}