Files
source/MessageBoxScreen.h
T

108 lines
4.3 KiB
C++

#ifndef _MSGBOX_H
#define _MSGBOX_H
// Message box flags
#define MSG_BOX_FLAG_USE_CENTERING_RECT 0x0001 // Pass in a rect to center in
#define MSG_BOX_FLAG_OK 0x0002 // Displays OK button
#define MSG_BOX_FLAG_YESNO 0x0004 // Displays YES NO buttons
#define MSG_BOX_FLAG_CANCEL 0x0008 // Displays YES NO buttons
#define MSG_BOX_FLAG_FOUR_NUMBERED_BUTTONS 0x0010 // Displays four numbered buttons, 1-4
#define MSG_BOX_FLAG_YESNOCONTRACT 0x0020 // yes no and contract buttons
#define MSG_BOX_FLAG_OKCONTRACT 0x0040 // ok and contract buttons
#define MSG_BOX_FLAG_YESNOLIE 0x0080 // ok and contract buttons
#define MSG_BOX_FLAG_CONTINUESTOP 0x0100 // continue stop box
#define MSG_BOX_FLAG_OKSKIP 0x0200 // Displays ok or skip (meanwhile) buttons
#define MSG_BOX_FLAG_GENERICCONTRACT 0x0400 // displays contract buttoin + 2 user-defined text buttons
#define MSG_BOX_FLAG_GENERIC 0x0800 // 2 user-defined text buttons
// message box return codes
#define MSG_BOX_RETURN_OK 1 // ENTER or on OK button
#define MSG_BOX_RETURN_YES 2 // ENTER or YES button
#define MSG_BOX_RETURN_NO 3 // ESC, Right Click or NO button
#define MSG_BOX_RETURN_CONTRACT 4 // contract button
#define MSG_BOX_RETURN_LIE 5 // LIE BUTTON
// message box style flags
enum
{
MSG_BOX_BASIC_STYLE = 0, // We'll have other styles, like in laptop, etc
// Graphics are all that are required here...
MSG_BOX_RED_ON_WHITE,
MSG_BOX_BLUE_ON_GREY,
MSG_BOX_BASIC_SMALL_BUTTONS,
MSG_BOX_IMP_STYLE,
MSG_BOX_LAPTOP_DEFAULT,
};
typedef void (*MSGBOX_CALLBACK)( UINT8 bExitValue );
typedef struct
{
UINT16 usFlags;
UINT32 uiExitScreen;
MSGBOX_CALLBACK ExitCallback;
INT16 sX;
INT16 sY;
UINT32 uiSaveBuffer;
MOUSE_REGION BackRegion;
UINT16 usWidth;
UINT16 usHeight;
INT32 iButtonImages;
union
{
struct
{
UINT32 uiOKButton;
UINT32 uiYESButton;
UINT32 uiNOButton;
UINT32 uiUnusedButton;
};
struct
{
UINT32 uiButton[4];
};
};
BOOLEAN fRenderBox;
INT8 bHandled;
INT32 iBoxId;
} MESSAGE_BOX_STRUCT;
extern MESSAGE_BOX_STRUCT gMsgBox;
extern BOOLEAN fRestoreBackgroundForMessageBox;
//this variable can be unset if ur in a non gamescreen and DONT want the msg box to use the save buffer
extern BOOLEAN gfDontOverRideSaveBuffer;
////////////////////////////////
// ubStyle: Determines the look of graphics including buttons
// zString: 16-bit string
// uiExitScreen The screen to exit to
// ubFlags Some flags for button style
// ReturnCallback Callback for return. Can be NULL. Returns any above return value
// pCenteringRect Rect to send if MSG_BOX_FLAG_USE_CENTERING_RECT set. Can be NULL
////////////////////////////////
template <typename string2>
INT32 DoMessageBox( UINT8 ubStyle, string2 zString, UINT32 uiExitScreen, UINT16 usFlags, MSGBOX_CALLBACK ReturnCallback, SGPRect *pCenteringRect );
template <typename string1>
void DoScreenIndependantMessageBox( string1 zString, UINT16 usFlags, MSGBOX_CALLBACK ReturnCallback );
void DoUpperScreenIndependantMessageBox( INT16 *zString, UINT16 usFlags, MSGBOX_CALLBACK ReturnCallback );
void DoLowerScreenIndependantMessageBox( UINT16 * zString, UINT16 usFlags, MSGBOX_CALLBACK ReturnCallback );
void DoScreenIndependantMessageBoxWithRect( INT16 *zString, UINT16 usFlags, MSGBOX_CALLBACK ReturnCallback, SGPRect *pCenteringRect );
//wrappers for other screens
BOOLEAN DoLapTopSystemMessageBoxWithRect( UINT8 ubStyle, INT16 *zString, UINT32 uiExitScreen, UINT16 usFlags, MSGBOX_CALLBACK ReturnCallback, SGPRect *pCenteringRect );
INT32 DoMapMessageBoxWithRect( UINT8 ubStyle, INT16 *zString, UINT32 uiExitScreen, UINT16 usFlags, MSGBOX_CALLBACK ReturnCallback, SGPRect *pCenteringRect );
BOOLEAN DoOptionsMessageBoxWithRect( UINT8 ubStyle, INT16 *zString, UINT32 uiExitScreen, UINT16 usFlags, MSGBOX_CALLBACK ReturnCallback, SGPRect *pCenteringRect );
BOOLEAN DoSaveLoadMessageBoxWithRect( UINT8 ubStyle, INT16 *zString, UINT32 uiExitScreen, UINT16 usFlags, MSGBOX_CALLBACK ReturnCallback, SGPRect *pCenteringRect );
#endif