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** Big Maps Projects code (incl. Multiplayer v1.5 ** ********************************************************** - Merged Big Maps Project code from BMP+MP trunk (Revision: 3340) o Complete SVN Revision history: https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP - Before THIS merge, I made a branch of the existing 1.13 source o SVN Branch: https://81.169.133.124/source/ja2/branches/JA2_rev.3336/src - Removed old VS 6.0 and VS 2003 project and solutions files, because compilation is broken long time ago - I will add VS 2010 projects and solution file in the next few days git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3341 3b4a5df2-a311-0410-b5c6-a8a6f20db521
25 lines
848 B
C
25 lines
848 B
C
#include "soldier control.h"
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#define HUMAN 0
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#define CREATURE_ON_FLOOR 0x01
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#define CREATURE_ON_ROOF 0x02
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#define NORMAL_HUMAN_SMELL_STRENGTH 10
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#define COW_SMELL_STRENGTH 15
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#define NORMAL_CREATURE_SMELL_STRENGTH 20
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#define SMELL_TYPE_NUM_BITS 2
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#define SMELL_TYPE( s ) (s & 0x01)
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#define SMELL_STRENGTH( s ) ((s & 0xFC) >> SMELL_TYPE_NUM_BITS)
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#define MAXBLOODQUANTITY 7
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#define BLOODDIVISOR 10
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void DecaySmells( void );
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void DecayBloodAndSmells( UINT32 uiTime );
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void DropSmell( SOLDIERTYPE * pSoldier );
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void DropBlood( SOLDIERTYPE * pSoldier, UINT8 ubStrength, INT8 bVisible );
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void UpdateBloodGraphics( INT32 sGridNo, INT8 bLevel );
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void RemoveBlood( INT32 sGridNo, INT8 bLevel );
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void InternalDropBlood( INT32 sGridNo, INT8 bLevel, UINT8 ubType, UINT8 ubStrength, INT8 bVisible );
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