Files
source/Laptop/Encyclopedia.h
T
Wanne e64d5a2fa6 MERGED source code from development trunk revision 4545 up to latest current revision 4882
Development Trunk: https://ja2svn.dyndns.org/source/ja2/branches/Wanne/JA2%201.13%20MP
A detailed list of all the features (changes) is visible in the history log of the development trunk:

INFO: The source code for the official 2011 release (4870) has been branched here:
https://ja2svn.dyndns.org/source/ja2/branches/JA2_rev.4870_2011

This commit contains the following features:

*** Externalized Vehicles ***
o Now with this feature we can add/remove vehicles
o New XML File: TableData\Vehicles.xml
o Added a new function parameter to lua file Scripts\Overhead lua to set up the helicopter in method: SetUpHelicopterForPlayer()
o Added example mini (Docs\Externalized Vehicles Example.zip) mod which adds 2 additional vehicles (hummer and ice-cream truck to sector A9)

*** Up to 255 save slots ***
- There is a "Next" and "Prev" button where you can scroll through the save slots
- It is now possible to load the automatic save (SAVE_EVERY_N_HOURS) from the load screen. This is the first slot after the quickload slot
- Added the 2 alternate players end turn saves (which can be enabled/disabled in option screen) to the save/load game form

*** New Feature: Externalized emails from Emails.edt to XML***
o This feature can be enabled/disabled in the Source:
--> See email.cpp: If "ReadXMLEmail" == FALSE, then normal way (read from Email.edt) otherwise read from XML files
o 2 new XML files: TableData\Email\EmailMercAvailable.xml and EmailMercLevelUp.xml
o Renamed SenderNamesList.xml to EmailSenderNamesList.xml and moved from TableData folder to TableData\Email folder
o Names for mercenaries are get from the file MercProfiles.xml and different names get from the file EmailSenderNamesList.xml

*** Externalized Hidden Towns (Tixa, Orta) ***
o Now it is possible to add new hidden towns (locations)
o See file: TableData/Map/Cities.xml
o New variable in TableData/Map/Cities.xml
- hiddenTown:   0 = show on strategy map, 1 = Hide on strategy map
- townIcon:     1 = on, 0 = off (This is the icon you see on the strategy map)
- szIconFile:   The path to the sti icon file (eg: interface\prison.sti, interface\my_icon.sti)
- iconPosition: The x,y position of the icon on the strategy map

*** Encyclopedia and Briefing Room, reachable from the laptop ***
o 2 new ja2_options.ini properties: BRIEFING_ROOM, ENCYCLOPEDIA
o demonstration video: http://www.youtube.com/watch?v=7CIXdXWLrAo
o Added Example usage of the Briefing Room
- Extract it in your JA2 1.13 folder and use the latest development executable
- The briefing room can be reached from the laptop. Enter SN5631 for the code and then click the "Exit" button
- See "Info_BriefingRoom.txt" and "BriefingRoom_Mission1.png"

*** Improved interrupt system (IIS) ***
o This system changes the way interrupts work. See: http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=290787#Post290787
o Option system (see ja2_options.ini: IMPROVED_INTERRUPT_SYSTEM)
o A few more settings for the interrupt system in ja2_options.ini
o INFO: Multiplayer games always use the "old" interrupt system, not matter what the user selects in the ja2_options.ini

*** Walking and sidestepping with weapon raised ***
o Enable/disable the walking/sidestepping with raised weapon in ja2_options.ini: ALLOW_WALKING_WITH_WEAPON_RAISED
o You can set an AP/BP modifier when walking/sidestepping with weapon raised in APBPConstants.ini: AP_MODIFIER_WEAPON_READY
o The following feature apply when you walk/sidestep with weapon raised:
-> limited angle of view, but you can see more farther when the weapon has a scope
-> better change for interrupts if you see an enemy
-> less APs and BPs when shooting, because the weapon is already raised
-> It should cost more APs when walking. Maybe you can export the additional AP and BP modifier to the APBPConstants.ini

*** Increase squad size to 8 (800x600) and 8 and 10 (1024x768) ***
o Squad sizes (dependend on the screen resolution) can be selected in the start new game screen
o In a multiplayer game, the squad size will always be 6, because it does not work with more soldiers/squad

*** Added UB-1.13 source code ***
o Merged the UB-1.13 source code (Revision: 4721) from svn: http://subversion.assembla.com/svn/ub-source113
o If you want to build UB-EXE or UB-MapEditor, just enable the 2 defines (JA2UB and JA2UBMAPS) in "builddefines.h"
o The UB-Verion reads from "ja2_UB.ini" instead of "ja2.ini"
o There are 2 new XML files
- Layout\LayoutMainMenu.xml
- MapAction\ActionItems.xml
o There are 2 new LUA-Script files
- Scripts\ExplosionControl.lua
- Scripts\InterfaceDialogue.lua

*** Hide enemy health text / enemy hit count ***
o ja2_options.ini: HIDE_ENEMY_HEALTH_TEXT, HIDE_ENEMY_HIT_COUNT
o both new settings only have effect in a singleplayer game
o see: http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=128840&page=1


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4885 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-01-18 11:19:01 +00:00

225 lines
5.3 KiB
C

#ifndef __ENCYCLOPEDIA_H
#define __ENCYCLOPEDIA_H
#include "Cursors.h"
#include "soldier profile type.h"
#include "Quests.h"
enum
{
ENCYCLOPEDIA_SLOGAN,
ENCYCLOPEDIA_WARNING_1,
ENCYCLOPEDIA_WARNING_2,
ENCYCLOPEDIA_COPYRIGHT_1,
ENCYCLOPEDIA_COPYRIGHT_2,
ENCYCLOPEDIA_COPYRIGHT_3
};
void GameInitEncyclopedia();
BOOLEAN EnterEncyclopedia();
void ExitEncyclopedia();
void HandleEncyclopedia();
void RenderEncyclopedia();
BOOLEAN RemoveEncyclopediaDefaults();
BOOLEAN InitEncyclopediaDefaults();
BOOLEAN DrawEncyclopediaDefaults();
BOOLEAN DisplayEncyclopediaSlogan();
BOOLEAN DisplayEncyclopediaCopyright();
#define ENCYCLOPEDIA_DECRIPTION_SIZE 1120
#define ENCYCLOPEDIA_NAME_SIZE 160
#define NUM_SECTOR 4*255
#define MAX_ENCYCLOPEDIA_CHARS 500
#define NUM_MAX_TEMP 10000
#define TEXT_NUM_ENC TEXT_NUM_ENCYCLOPEDIA_HELP_TEXT
enum
{
//Locations
NONE_NONE = 0,
LOCATION_CITIES,
LOCATION_SAM,
LOCATION_OTHER,
LOCATION_MINES,
LOCATION_MILITARY,
LOCATION_LABORATORY,
LOCATION_FACTORY,
LOCATION_HOSPITAL,
LOCATION_PRISON,
LOCATION_AIRPORT,
TEXT_NUM_ENCYCLOPEDIA_HELP_TEXT
};
//Profiles
enum
{
PROFIL = 0,
PROFIL_AIM,
PROFIL_MERC,
PROFIL_RPC,
PROFIL_NPC,
PROFIL_VEHICLES,
PROFIL_IMP,
};
//SubGroup
enum
{
PROFIL_NONE = 0,
PROFIL_EPC = 1,
// PROFIL_TERRORIS,
// PROFIL_DEIDRANNA_SOLDIER,
// PROFIL_HICK,
// PROFIL_KINGPIN,
// PROFIL_KINGPIN,
};
typedef struct
{
//Profiles/Locations
UINT32 uiIndex;
CHAR8 szFile[MAX_ENCYCLOPEDIA_CHARS];
CHAR8 szFile2[MAX_ENCYCLOPEDIA_CHARS];
CHAR8 szFile3[MAX_ENCYCLOPEDIA_CHARS];
CHAR8 szFile4[MAX_ENCYCLOPEDIA_CHARS];
CHAR16 Name[ENCYCLOPEDIA_NAME_SIZE];
CHAR16 sDesc1[ENCYCLOPEDIA_DECRIPTION_SIZE];
CHAR16 sDesc2[ENCYCLOPEDIA_DECRIPTION_SIZE];
CHAR16 sDesc3[ENCYCLOPEDIA_DECRIPTION_SIZE];
CHAR16 sDesc4[ENCYCLOPEDIA_DECRIPTION_SIZE];
CHAR16 sDesc5[ENCYCLOPEDIA_DECRIPTION_SIZE];
CHAR16 sDesc6[ENCYCLOPEDIA_DECRIPTION_SIZE];
CHAR16 sDesc7[ENCYCLOPEDIA_DECRIPTION_SIZE];
CHAR16 sDesc8[ENCYCLOPEDIA_DECRIPTION_SIZE];
CHAR16 sDesc9[ENCYCLOPEDIA_DECRIPTION_SIZE];
CHAR16 sDesc10[ENCYCLOPEDIA_DECRIPTION_SIZE];
CHAR16 sDesc11[ENCYCLOPEDIA_DECRIPTION_SIZE];
CHAR16 sDesc12[ENCYCLOPEDIA_DECRIPTION_SIZE];
CHAR16 sDesc13[ENCYCLOPEDIA_DECRIPTION_SIZE];
CHAR16 sDesc14[ENCYCLOPEDIA_DECRIPTION_SIZE];
CHAR16 sDesc15[ENCYCLOPEDIA_DECRIPTION_SIZE];
CHAR16 sDesc16[ENCYCLOPEDIA_DECRIPTION_SIZE];
CHAR16 sDesc17[ENCYCLOPEDIA_DECRIPTION_SIZE];
CHAR16 sDesc18[ENCYCLOPEDIA_DECRIPTION_SIZE];
CHAR16 sDesc19[ENCYCLOPEDIA_DECRIPTION_SIZE];
CHAR16 sDesc20[ENCYCLOPEDIA_DECRIPTION_SIZE];
BOOLEAN Hidden;
CHAR16 sImageDesc1[150];
CHAR16 sImageDesc2[150];
CHAR16 sImageDesc3[150];
CHAR16 sImageDesc4[150];
UINT32 sImagePositionX[4];
UINT32 sImagePositionY[4];
/*
UINT32 sImagePosition1X;
UINT32 sImagePosition1Y;
UINT32 sImagePosition2X;
UINT32 sImagePosition2Y;
UINT32 sImagePosition3X;
UINT32 sImagePosition3Y;
UINT32 sImagePosition4X;
UINT32 sImagePosition4Y;
*/
UINT32 MaxPages;
INT32 MaxImages;
//Only locations
INT32 LocType;
INT16 SectorX;
INT16 SectorY;
INT16 SectorZ;
//Only profiles
INT32 IDProfile;
INT32 subGroup1;
INT32 subCivGroup;
INT32 InventoryClass;
BOOLEAN Filtr;
BOOLEAN enableDesc;
BOOLEAN bvisible;
CHAR16 sCode[150];
CHAR8 sSounds[MAX_ENCYCLOPEDIA_CHARS];
//Quests
INT32 QuestID;
INT32 pQuests;
BOOLEAN SpecialQuestImage;
CHAR8 BeforeImage[MAX_ENCYCLOPEDIA_CHARS];
CHAR8 AfterImage[MAX_ENCYCLOPEDIA_CHARS];
UINT32 ImagePositionQX[10];
UINT32 ImagePositionQY[10];
CHAR16 ImageDescBefore[150];
CHAR16 ImageDescAfter[150];
INT32 NextMission;
UINT32 MissionID;
INT32 CheckMission;
//Inventory
} ENCYCLOPEDIA_LOCATION;
#define MAX_IMAGES 4
#define MAX_PAGES 4
#define MISSIONNOSTARTED 0
#define MISSIONSTART 1
#define MISSIONEND 2
extern ENCYCLOPEDIA_LOCATION gEncyclopediaLocationData[ NUM_SECTOR ];
extern ENCYCLOPEDIA_LOCATION gEncyclopediaProfilesData[ NUM_PROFILES ];
extern ENCYCLOPEDIA_LOCATION gEncyclopediaDataTemp[ NUM_MAX_TEMP ];
extern ENCYCLOPEDIA_LOCATION gEncyclopediaInventoryData[ MAXITEMS ];
extern ENCYCLOPEDIA_LOCATION gEncyclopediaOldProfilesData[ NUM_PROFILES ];
extern ENCYCLOPEDIA_LOCATION gEncyclopediaQuestsData[ MAX_QUESTS ];
extern ENCYCLOPEDIA_LOCATION gBriefingRoomData[ NUM_SECTOR ];
extern ENCYCLOPEDIA_LOCATION gBriefingRoomSpecialMissionData[ NUM_SECTOR ];
typedef struct
{
UINT32 uiIndex;
BOOLEAN Hidden;
BOOLEAN bvisible;
} ENCYCLOPEDIA_PROF_SAVE;
typedef struct
{
UINT32 uiIndex;
BOOLEAN Hidden;
INT32 CheckMission;
} MISSION_SAVE;
//extern MISSION_SAVE saveMissionData[ NUM_SECTOR ];
extern BOOLEAN saveEncyclopediaLocationData[ NUM_SECTOR ];
extern ENCYCLOPEDIA_PROF_SAVE saveEncyclopediaProfilesData[ NUM_PROFILES ];
extern BOOLEAN saveEncyclopediaInventoryData[ MAXITEMS ];
extern BOOLEAN saveEncyclopediaOldProfilesData[ NUM_PROFILES ];
extern BOOLEAN saveEncyclopediaQuestsData[ MAX_QUESTS ];
extern MISSION_SAVE saveBriefingRoomData[ NUM_SECTOR ];
extern MISSION_SAVE saveBriefingRoomSpecialMissionData[ NUM_SECTOR ];
extern void InitEncyklopediaBool();
#endif