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Development Trunk: https://ja2svn.dyndns.org/source/ja2/branches/Wanne/JA2%201.13%20MP A detailed list of all the features (changes) is visible in the history log of the development trunk: INFO: The source code for the official 2011 release (4870) has been branched here: https://ja2svn.dyndns.org/source/ja2/branches/JA2_rev.4870_2011 This commit contains the following features: *** Externalized Vehicles *** o Now with this feature we can add/remove vehicles o New XML File: TableData\Vehicles.xml o Added a new function parameter to lua file Scripts\Overhead lua to set up the helicopter in method: SetUpHelicopterForPlayer() o Added example mini (Docs\Externalized Vehicles Example.zip) mod which adds 2 additional vehicles (hummer and ice-cream truck to sector A9) *** Up to 255 save slots *** - There is a "Next" and "Prev" button where you can scroll through the save slots - It is now possible to load the automatic save (SAVE_EVERY_N_HOURS) from the load screen. This is the first slot after the quickload slot - Added the 2 alternate players end turn saves (which can be enabled/disabled in option screen) to the save/load game form *** New Feature: Externalized emails from Emails.edt to XML*** o This feature can be enabled/disabled in the Source: --> See email.cpp: If "ReadXMLEmail" == FALSE, then normal way (read from Email.edt) otherwise read from XML files o 2 new XML files: TableData\Email\EmailMercAvailable.xml and EmailMercLevelUp.xml o Renamed SenderNamesList.xml to EmailSenderNamesList.xml and moved from TableData folder to TableData\Email folder o Names for mercenaries are get from the file MercProfiles.xml and different names get from the file EmailSenderNamesList.xml *** Externalized Hidden Towns (Tixa, Orta) *** o Now it is possible to add new hidden towns (locations) o See file: TableData/Map/Cities.xml o New variable in TableData/Map/Cities.xml - hiddenTown: 0 = show on strategy map, 1 = Hide on strategy map - townIcon: 1 = on, 0 = off (This is the icon you see on the strategy map) - szIconFile: The path to the sti icon file (eg: interface\prison.sti, interface\my_icon.sti) - iconPosition: The x,y position of the icon on the strategy map *** Encyclopedia and Briefing Room, reachable from the laptop *** o 2 new ja2_options.ini properties: BRIEFING_ROOM, ENCYCLOPEDIA o demonstration video: http://www.youtube.com/watch?v=7CIXdXWLrAo o Added Example usage of the Briefing Room - Extract it in your JA2 1.13 folder and use the latest development executable - The briefing room can be reached from the laptop. Enter SN5631 for the code and then click the "Exit" button - See "Info_BriefingRoom.txt" and "BriefingRoom_Mission1.png" *** Improved interrupt system (IIS) *** o This system changes the way interrupts work. See: http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=290787#Post290787 o Option system (see ja2_options.ini: IMPROVED_INTERRUPT_SYSTEM) o A few more settings for the interrupt system in ja2_options.ini o INFO: Multiplayer games always use the "old" interrupt system, not matter what the user selects in the ja2_options.ini *** Walking and sidestepping with weapon raised *** o Enable/disable the walking/sidestepping with raised weapon in ja2_options.ini: ALLOW_WALKING_WITH_WEAPON_RAISED o You can set an AP/BP modifier when walking/sidestepping with weapon raised in APBPConstants.ini: AP_MODIFIER_WEAPON_READY o The following feature apply when you walk/sidestep with weapon raised: -> limited angle of view, but you can see more farther when the weapon has a scope -> better change for interrupts if you see an enemy -> less APs and BPs when shooting, because the weapon is already raised -> It should cost more APs when walking. Maybe you can export the additional AP and BP modifier to the APBPConstants.ini *** Increase squad size to 8 (800x600) and 8 and 10 (1024x768) *** o Squad sizes (dependend on the screen resolution) can be selected in the start new game screen o In a multiplayer game, the squad size will always be 6, because it does not work with more soldiers/squad *** Added UB-1.13 source code *** o Merged the UB-1.13 source code (Revision: 4721) from svn: http://subversion.assembla.com/svn/ub-source113 o If you want to build UB-EXE or UB-MapEditor, just enable the 2 defines (JA2UB and JA2UBMAPS) in "builddefines.h" o The UB-Verion reads from "ja2_UB.ini" instead of "ja2.ini" o There are 2 new XML files - Layout\LayoutMainMenu.xml - MapAction\ActionItems.xml o There are 2 new LUA-Script files - Scripts\ExplosionControl.lua - Scripts\InterfaceDialogue.lua *** Hide enemy health text / enemy hit count *** o ja2_options.ini: HIDE_ENEMY_HEALTH_TEXT, HIDE_ENEMY_HIT_COUNT o both new settings only have effect in a singleplayer game o see: http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=128840&page=1 git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4885 3b4a5df2-a311-0410-b5c6-a8a6f20db521
225 lines
5.3 KiB
C
225 lines
5.3 KiB
C
#ifndef __ENCYCLOPEDIA_H
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#define __ENCYCLOPEDIA_H
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#include "Cursors.h"
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#include "soldier profile type.h"
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#include "Quests.h"
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enum
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{
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ENCYCLOPEDIA_SLOGAN,
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ENCYCLOPEDIA_WARNING_1,
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ENCYCLOPEDIA_WARNING_2,
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ENCYCLOPEDIA_COPYRIGHT_1,
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ENCYCLOPEDIA_COPYRIGHT_2,
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ENCYCLOPEDIA_COPYRIGHT_3
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};
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void GameInitEncyclopedia();
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BOOLEAN EnterEncyclopedia();
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void ExitEncyclopedia();
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void HandleEncyclopedia();
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void RenderEncyclopedia();
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BOOLEAN RemoveEncyclopediaDefaults();
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BOOLEAN InitEncyclopediaDefaults();
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BOOLEAN DrawEncyclopediaDefaults();
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BOOLEAN DisplayEncyclopediaSlogan();
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BOOLEAN DisplayEncyclopediaCopyright();
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#define ENCYCLOPEDIA_DECRIPTION_SIZE 1120
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#define ENCYCLOPEDIA_NAME_SIZE 160
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#define NUM_SECTOR 4*255
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#define MAX_ENCYCLOPEDIA_CHARS 500
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#define NUM_MAX_TEMP 10000
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#define TEXT_NUM_ENC TEXT_NUM_ENCYCLOPEDIA_HELP_TEXT
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enum
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{
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//Locations
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NONE_NONE = 0,
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LOCATION_CITIES,
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LOCATION_SAM,
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LOCATION_OTHER,
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LOCATION_MINES,
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LOCATION_MILITARY,
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LOCATION_LABORATORY,
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LOCATION_FACTORY,
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LOCATION_HOSPITAL,
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LOCATION_PRISON,
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LOCATION_AIRPORT,
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TEXT_NUM_ENCYCLOPEDIA_HELP_TEXT
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};
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//Profiles
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enum
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{
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PROFIL = 0,
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PROFIL_AIM,
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PROFIL_MERC,
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PROFIL_RPC,
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PROFIL_NPC,
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PROFIL_VEHICLES,
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PROFIL_IMP,
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};
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//SubGroup
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enum
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{
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PROFIL_NONE = 0,
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PROFIL_EPC = 1,
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// PROFIL_TERRORIS,
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// PROFIL_DEIDRANNA_SOLDIER,
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// PROFIL_HICK,
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// PROFIL_KINGPIN,
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// PROFIL_KINGPIN,
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};
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typedef struct
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{
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//Profiles/Locations
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UINT32 uiIndex;
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CHAR8 szFile[MAX_ENCYCLOPEDIA_CHARS];
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CHAR8 szFile2[MAX_ENCYCLOPEDIA_CHARS];
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CHAR8 szFile3[MAX_ENCYCLOPEDIA_CHARS];
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CHAR8 szFile4[MAX_ENCYCLOPEDIA_CHARS];
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CHAR16 Name[ENCYCLOPEDIA_NAME_SIZE];
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CHAR16 sDesc1[ENCYCLOPEDIA_DECRIPTION_SIZE];
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CHAR16 sDesc2[ENCYCLOPEDIA_DECRIPTION_SIZE];
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CHAR16 sDesc3[ENCYCLOPEDIA_DECRIPTION_SIZE];
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CHAR16 sDesc4[ENCYCLOPEDIA_DECRIPTION_SIZE];
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CHAR16 sDesc5[ENCYCLOPEDIA_DECRIPTION_SIZE];
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CHAR16 sDesc6[ENCYCLOPEDIA_DECRIPTION_SIZE];
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CHAR16 sDesc7[ENCYCLOPEDIA_DECRIPTION_SIZE];
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CHAR16 sDesc8[ENCYCLOPEDIA_DECRIPTION_SIZE];
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CHAR16 sDesc9[ENCYCLOPEDIA_DECRIPTION_SIZE];
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CHAR16 sDesc10[ENCYCLOPEDIA_DECRIPTION_SIZE];
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CHAR16 sDesc11[ENCYCLOPEDIA_DECRIPTION_SIZE];
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CHAR16 sDesc12[ENCYCLOPEDIA_DECRIPTION_SIZE];
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CHAR16 sDesc13[ENCYCLOPEDIA_DECRIPTION_SIZE];
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CHAR16 sDesc14[ENCYCLOPEDIA_DECRIPTION_SIZE];
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CHAR16 sDesc15[ENCYCLOPEDIA_DECRIPTION_SIZE];
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CHAR16 sDesc16[ENCYCLOPEDIA_DECRIPTION_SIZE];
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CHAR16 sDesc17[ENCYCLOPEDIA_DECRIPTION_SIZE];
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CHAR16 sDesc18[ENCYCLOPEDIA_DECRIPTION_SIZE];
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CHAR16 sDesc19[ENCYCLOPEDIA_DECRIPTION_SIZE];
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CHAR16 sDesc20[ENCYCLOPEDIA_DECRIPTION_SIZE];
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BOOLEAN Hidden;
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CHAR16 sImageDesc1[150];
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CHAR16 sImageDesc2[150];
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CHAR16 sImageDesc3[150];
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CHAR16 sImageDesc4[150];
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UINT32 sImagePositionX[4];
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UINT32 sImagePositionY[4];
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/*
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UINT32 sImagePosition1X;
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UINT32 sImagePosition1Y;
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UINT32 sImagePosition2X;
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UINT32 sImagePosition2Y;
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UINT32 sImagePosition3X;
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UINT32 sImagePosition3Y;
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UINT32 sImagePosition4X;
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UINT32 sImagePosition4Y;
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*/
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UINT32 MaxPages;
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INT32 MaxImages;
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//Only locations
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INT32 LocType;
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INT16 SectorX;
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INT16 SectorY;
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INT16 SectorZ;
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//Only profiles
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INT32 IDProfile;
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INT32 subGroup1;
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INT32 subCivGroup;
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INT32 InventoryClass;
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BOOLEAN Filtr;
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BOOLEAN enableDesc;
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BOOLEAN bvisible;
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CHAR16 sCode[150];
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CHAR8 sSounds[MAX_ENCYCLOPEDIA_CHARS];
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//Quests
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INT32 QuestID;
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INT32 pQuests;
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BOOLEAN SpecialQuestImage;
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CHAR8 BeforeImage[MAX_ENCYCLOPEDIA_CHARS];
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CHAR8 AfterImage[MAX_ENCYCLOPEDIA_CHARS];
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UINT32 ImagePositionQX[10];
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UINT32 ImagePositionQY[10];
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CHAR16 ImageDescBefore[150];
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CHAR16 ImageDescAfter[150];
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INT32 NextMission;
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UINT32 MissionID;
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INT32 CheckMission;
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//Inventory
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} ENCYCLOPEDIA_LOCATION;
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#define MAX_IMAGES 4
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#define MAX_PAGES 4
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#define MISSIONNOSTARTED 0
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#define MISSIONSTART 1
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#define MISSIONEND 2
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extern ENCYCLOPEDIA_LOCATION gEncyclopediaLocationData[ NUM_SECTOR ];
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extern ENCYCLOPEDIA_LOCATION gEncyclopediaProfilesData[ NUM_PROFILES ];
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extern ENCYCLOPEDIA_LOCATION gEncyclopediaDataTemp[ NUM_MAX_TEMP ];
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extern ENCYCLOPEDIA_LOCATION gEncyclopediaInventoryData[ MAXITEMS ];
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extern ENCYCLOPEDIA_LOCATION gEncyclopediaOldProfilesData[ NUM_PROFILES ];
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extern ENCYCLOPEDIA_LOCATION gEncyclopediaQuestsData[ MAX_QUESTS ];
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extern ENCYCLOPEDIA_LOCATION gBriefingRoomData[ NUM_SECTOR ];
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extern ENCYCLOPEDIA_LOCATION gBriefingRoomSpecialMissionData[ NUM_SECTOR ];
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typedef struct
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{
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UINT32 uiIndex;
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BOOLEAN Hidden;
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BOOLEAN bvisible;
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} ENCYCLOPEDIA_PROF_SAVE;
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typedef struct
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{
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UINT32 uiIndex;
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BOOLEAN Hidden;
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INT32 CheckMission;
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} MISSION_SAVE;
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//extern MISSION_SAVE saveMissionData[ NUM_SECTOR ];
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extern BOOLEAN saveEncyclopediaLocationData[ NUM_SECTOR ];
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extern ENCYCLOPEDIA_PROF_SAVE saveEncyclopediaProfilesData[ NUM_PROFILES ];
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extern BOOLEAN saveEncyclopediaInventoryData[ MAXITEMS ];
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extern BOOLEAN saveEncyclopediaOldProfilesData[ NUM_PROFILES ];
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extern BOOLEAN saveEncyclopediaQuestsData[ MAX_QUESTS ];
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extern MISSION_SAVE saveBriefingRoomData[ NUM_SECTOR ];
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extern MISSION_SAVE saveBriefingRoomSpecialMissionData[ NUM_SECTOR ];
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extern void InitEncyklopediaBool();
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#endif |