Files
source/Laptop/Laptop_VS2005.vcproj
T
Wanne e64d5a2fa6 MERGED source code from development trunk revision 4545 up to latest current revision 4882
Development Trunk: https://ja2svn.dyndns.org/source/ja2/branches/Wanne/JA2%201.13%20MP
A detailed list of all the features (changes) is visible in the history log of the development trunk:

INFO: The source code for the official 2011 release (4870) has been branched here:
https://ja2svn.dyndns.org/source/ja2/branches/JA2_rev.4870_2011

This commit contains the following features:

*** Externalized Vehicles ***
o Now with this feature we can add/remove vehicles
o New XML File: TableData\Vehicles.xml
o Added a new function parameter to lua file Scripts\Overhead lua to set up the helicopter in method: SetUpHelicopterForPlayer()
o Added example mini (Docs\Externalized Vehicles Example.zip) mod which adds 2 additional vehicles (hummer and ice-cream truck to sector A9)

*** Up to 255 save slots ***
- There is a "Next" and "Prev" button where you can scroll through the save slots
- It is now possible to load the automatic save (SAVE_EVERY_N_HOURS) from the load screen. This is the first slot after the quickload slot
- Added the 2 alternate players end turn saves (which can be enabled/disabled in option screen) to the save/load game form

*** New Feature: Externalized emails from Emails.edt to XML***
o This feature can be enabled/disabled in the Source:
--> See email.cpp: If "ReadXMLEmail" == FALSE, then normal way (read from Email.edt) otherwise read from XML files
o 2 new XML files: TableData\Email\EmailMercAvailable.xml and EmailMercLevelUp.xml
o Renamed SenderNamesList.xml to EmailSenderNamesList.xml and moved from TableData folder to TableData\Email folder
o Names for mercenaries are get from the file MercProfiles.xml and different names get from the file EmailSenderNamesList.xml

*** Externalized Hidden Towns (Tixa, Orta) ***
o Now it is possible to add new hidden towns (locations)
o See file: TableData/Map/Cities.xml
o New variable in TableData/Map/Cities.xml
- hiddenTown:   0 = show on strategy map, 1 = Hide on strategy map
- townIcon:     1 = on, 0 = off (This is the icon you see on the strategy map)
- szIconFile:   The path to the sti icon file (eg: interface\prison.sti, interface\my_icon.sti)
- iconPosition: The x,y position of the icon on the strategy map

*** Encyclopedia and Briefing Room, reachable from the laptop ***
o 2 new ja2_options.ini properties: BRIEFING_ROOM, ENCYCLOPEDIA
o demonstration video: http://www.youtube.com/watch?v=7CIXdXWLrAo
o Added Example usage of the Briefing Room
- Extract it in your JA2 1.13 folder and use the latest development executable
- The briefing room can be reached from the laptop. Enter SN5631 for the code and then click the "Exit" button
- See "Info_BriefingRoom.txt" and "BriefingRoom_Mission1.png"

*** Improved interrupt system (IIS) ***
o This system changes the way interrupts work. See: http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=290787#Post290787
o Option system (see ja2_options.ini: IMPROVED_INTERRUPT_SYSTEM)
o A few more settings for the interrupt system in ja2_options.ini
o INFO: Multiplayer games always use the "old" interrupt system, not matter what the user selects in the ja2_options.ini

*** Walking and sidestepping with weapon raised ***
o Enable/disable the walking/sidestepping with raised weapon in ja2_options.ini: ALLOW_WALKING_WITH_WEAPON_RAISED
o You can set an AP/BP modifier when walking/sidestepping with weapon raised in APBPConstants.ini: AP_MODIFIER_WEAPON_READY
o The following feature apply when you walk/sidestep with weapon raised:
-> limited angle of view, but you can see more farther when the weapon has a scope
-> better change for interrupts if you see an enemy
-> less APs and BPs when shooting, because the weapon is already raised
-> It should cost more APs when walking. Maybe you can export the additional AP and BP modifier to the APBPConstants.ini

*** Increase squad size to 8 (800x600) and 8 and 10 (1024x768) ***
o Squad sizes (dependend on the screen resolution) can be selected in the start new game screen
o In a multiplayer game, the squad size will always be 6, because it does not work with more soldiers/squad

*** Added UB-1.13 source code ***
o Merged the UB-1.13 source code (Revision: 4721) from svn: http://subversion.assembla.com/svn/ub-source113
o If you want to build UB-EXE or UB-MapEditor, just enable the 2 defines (JA2UB and JA2UBMAPS) in "builddefines.h"
o The UB-Verion reads from "ja2_UB.ini" instead of "ja2.ini"
o There are 2 new XML files
- Layout\LayoutMainMenu.xml
- MapAction\ActionItems.xml
o There are 2 new LUA-Script files
- Scripts\ExplosionControl.lua
- Scripts\InterfaceDialogue.lua

*** Hide enemy health text / enemy hit count ***
o ja2_options.ini: HIDE_ENEMY_HEALTH_TEXT, HIDE_ENEMY_HIT_COUNT
o both new settings only have effect in a singleplayer game
o see: http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=128840&page=1


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4885 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-01-18 11:19:01 +00:00

944 lines
17 KiB
XML

<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="8,00"
Name="Laptop"
ProjectGUID="{5234CD2E-97F1-42FF-828D-CE0A1B46805E}"
RootNamespace="Laptop"
Keyword="Win32Proj"
>
<Platforms>
<Platform
Name="Win32"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="..\lib\VS2005\$(ConfigurationName)"
IntermediateDirectory="..\build\VS2005\$(ProjectName)_$(ConfigurationName)"
ConfigurationType="4"
InheritedPropertySheets="..\ja2.vsprops;..\ja2_Debug.vsprops"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/D _CRT_SECURE_NO_DEPRECATE"
Optimization="0"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="WIN32;_DEBUG;_LIB;"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
RuntimeTypeInfo="true"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="4"
DisableSpecificWarnings="4100"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLibrarianTool"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="..\lib\VS2005\$(ConfigurationName)"
IntermediateDirectory="..\build\VS2005\$(ProjectName)_$(ConfigurationName)"
ConfigurationType="4"
InheritedPropertySheets="..\ja2.vsprops"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/D _CRT_SECURE_NO_DEPRECATE"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="WIN32;NDEBUG;_LIB;"
RuntimeLibrary="0"
RuntimeTypeInfo="true"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLibrarianTool"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="MapEditor|Win32"
OutputDirectory="..\lib\VS2005\$(ConfigurationName)"
IntermediateDirectory="..\build\VS2005\$(ProjectName)_$(ConfigurationName)"
ConfigurationType="4"
InheritedPropertySheets="..\ja2.vsprops;..\ja2_Editor.vsprops"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/D _CRT_SECURE_NO_DEPRECATE"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="WIN32;NDEBUG;_LIB;"
RuntimeLibrary="0"
RuntimeTypeInfo="true"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLibrarianTool"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="MapEditorD|Win32"
OutputDirectory="..\lib\VS2005\$(ConfigurationName)"
IntermediateDirectory="..\build\VS2005\$(ProjectName)_$(ConfigurationName)"
ConfigurationType="4"
InheritedPropertySheets="..\ja2.vsprops;..\ja2_Editor.vsprops"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/D _CRT_SECURE_NO_DEPRECATE"
Optimization="0"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="WIN32;_DEBUG;_LIB;"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
RuntimeTypeInfo="true"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="4"
DisableSpecificWarnings="4100"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLibrarianTool"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release_WithDebugInfo|Win32"
OutputDirectory="..\lib\VS2005\$(ConfigurationName)"
IntermediateDirectory="..\build\VS2005\$(ProjectName)_$(ConfigurationName)"
ConfigurationType="4"
InheritedPropertySheets="..\ja2.vsprops"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/D _CRT_SECURE_NO_DEPRECATE"
Optimization="0"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="WIN32;NDEBUG;_LIB;"
RuntimeLibrary="0"
RuntimeTypeInfo="true"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="4"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLibrarianTool"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl;inc;xsd"
UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}"
>
<File
RelativePath=".\aim.h"
>
</File>
<File
RelativePath=".\AimArchives.h"
>
</File>
<File
RelativePath=".\AimFacialIndex.h"
>
</File>
<File
RelativePath=".\AimHistory.h"
>
</File>
<File
RelativePath=".\AimLinks.h"
>
</File>
<File
RelativePath=".\AimMembers.h"
>
</File>
<File
RelativePath=".\AimPolicies.h"
>
</File>
<File
RelativePath=".\AimSort.h"
>
</File>
<File
RelativePath=".\BobbyR.h"
>
</File>
<File
RelativePath=".\BobbyRAmmo.h"
>
</File>
<File
RelativePath=".\BobbyRArmour.h"
>
</File>
<File
RelativePath=".\BobbyRGuns.h"
>
</File>
<File
RelativePath=".\BobbyRMailOrder.h"
>
</File>
<File
RelativePath=".\BobbyRMisc.h"
>
</File>
<File
RelativePath=".\BobbyRShipments.h"
>
</File>
<File
RelativePath=".\BobbyRUsed.h"
>
</File>
<File
RelativePath=".\BriefingRoom.h"
>
</File>
<File
RelativePath=".\BriefingRoomM.h"
>
</File>
<File
RelativePath=".\BrokenLink.h"
>
</File>
<File
RelativePath=".\CharProfile.h"
>
</File>
<File
RelativePath=".\email.h"
>
</File>
<File
RelativePath=".\Encyclopedia.h"
>
</File>
<File
RelativePath=".\Encyclopedia_Data.h"
>
</File>
<File
RelativePath=".\files.h"
>
</File>
<File
RelativePath=".\finances.h"
>
</File>
<File
RelativePath=".\florist Cards.h"
>
</File>
<File
RelativePath=".\florist Gallery.h"
>
</File>
<File
RelativePath=".\florist Order Form.h"
>
</File>
<File
RelativePath=".\florist.h"
>
</File>
<File
RelativePath=".\funeral.h"
>
</File>
<File
RelativePath=".\GunEmporium.h"
>
</File>
<File
RelativePath=".\history.h"
>
</File>
<File
RelativePath=".\IMP AboutUs.h"
>
</File>
<File
RelativePath=".\IMP Attribute Entrance.h"
>
</File>
<File
RelativePath=".\IMP Attribute Finish.h"
>
</File>
<File
RelativePath=".\IMP Attribute Selection.h"
>
</File>
<File
RelativePath=".\IMP Begin Screen.h"
>
</File>
<File
RelativePath=".\IMP Character and Disability Entrance.h"
>
</File>
<File
RelativePath=".\IMP Character Trait.h"
>
</File>
<File
RelativePath=".\IMP Color Choosing.h"
>
</File>
<File
RelativePath=".\IMP Compile Character.h"
>
</File>
<File
RelativePath=".\IMP Confirm.h"
>
</File>
<File
RelativePath=".\IMP Disability Trait.h"
>
</File>
<File
RelativePath=".\IMP Finish.h"
>
</File>
<File
RelativePath=".\IMP HomePage.h"
>
</File>
<File
RelativePath=".\IMP MainPage.h"
>
</File>
<File
RelativePath=".\IMP Minor Trait.h"
>
</File>
<File
RelativePath=".\IMP Personality Entrance.h"
>
</File>
<File
RelativePath=".\IMP Personality Finish.h"
>
</File>
<File
RelativePath=".\IMP Personality Quiz.h"
>
</File>
<File
RelativePath=".\IMP Portraits.h"
>
</File>
<File
RelativePath=".\IMP Skill Trait.h"
>
</File>
<File
RelativePath=".\IMP Text System.h"
>
</File>
<File
RelativePath=".\IMP Voices.h"
>
</File>
<File
RelativePath=".\IMPVideoObjects.h"
>
</File>
<File
RelativePath=".\insurance Comments.h"
>
</File>
<File
RelativePath=".\insurance Contract.h"
>
</File>
<File
RelativePath=".\insurance Info.h"
>
</File>
<File
RelativePath=".\Insurance Text.h"
>
</File>
<File
RelativePath=".\insurance.h"
>
</File>
<File
RelativePath=".\Laptop All.h"
>
</File>
<File
RelativePath=".\laptop.h"
>
</File>
<File
RelativePath=".\LaptopSave.h"
>
</File>
<File
RelativePath=".\mercs Account.h"
>
</File>
<File
RelativePath=".\mercs Files.h"
>
</File>
<File
RelativePath=".\mercs No Account.h"
>
</File>
<File
RelativePath=".\mercs.h"
>
</File>
<File
RelativePath=".\personnel.h"
>
</File>
<File
RelativePath=".\PostalService.h"
>
</File>
<File
RelativePath=".\sirtech.h"
>
</File>
<File
RelativePath=".\Speck Quotes.h"
>
</File>
<File
RelativePath=".\Store Inventory.h"
>
</File>
</Filter>
<Filter
Name="Source Files"
Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx"
UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
>
<File
RelativePath=".\aim.cpp"
>
</File>
<File
RelativePath=".\AimArchives.cpp"
>
</File>
<File
RelativePath=".\AimFacialIndex.cpp"
>
</File>
<File
RelativePath=".\AimHistory.cpp"
>
</File>
<File
RelativePath=".\AimLinks.cpp"
>
</File>
<File
RelativePath=".\AimMembers.cpp"
>
</File>
<File
RelativePath=".\AimPolicies.cpp"
>
</File>
<File
RelativePath=".\AimSort.cpp"
>
</File>
<File
RelativePath=".\BobbyR.cpp"
>
</File>
<File
RelativePath=".\BobbyRAmmo.cpp"
>
</File>
<File
RelativePath=".\BobbyRArmour.cpp"
>
</File>
<File
RelativePath=".\BobbyRGuns.cpp"
>
</File>
<File
RelativePath=".\BobbyRMailOrder.cpp"
>
</File>
<File
RelativePath=".\BobbyRMisc.cpp"
>
</File>
<File
RelativePath=".\BobbyRShipments.cpp"
>
</File>
<File
RelativePath=".\BobbyRUsed.cpp"
>
</File>
<File
RelativePath=".\BriefingRoom.cpp"
>
</File>
<File
RelativePath=".\BriefingRoomM.cpp"
>
</File>
<File
RelativePath=".\BrokenLink.cpp"
>
</File>
<File
RelativePath=".\CharProfile.cpp"
>
</File>
<File
RelativePath=".\email.cpp"
>
</File>
<File
RelativePath=".\Encyclopedia.cpp"
>
</File>
<File
RelativePath=".\Encyclopedia_Data.cpp"
>
</File>
<File
RelativePath=".\files.cpp"
>
</File>
<File
RelativePath=".\finances.cpp"
>
</File>
<File
RelativePath=".\florist Cards.cpp"
>
</File>
<File
RelativePath=".\florist Gallery.cpp"
>
</File>
<File
RelativePath=".\florist Order Form.cpp"
>
</File>
<File
RelativePath=".\florist.cpp"
>
</File>
<File
RelativePath=".\funeral.cpp"
>
</File>
<File
RelativePath=".\history.cpp"
>
</File>
<File
RelativePath=".\IMP AboutUs.cpp"
>
</File>
<File
RelativePath=".\IMP Attribute Entrance.cpp"
>
</File>
<File
RelativePath=".\IMP Attribute Finish.cpp"
>
</File>
<File
RelativePath=".\IMP Attribute Selection.cpp"
>
</File>
<File
RelativePath=".\IMP Begin Screen.cpp"
>
</File>
<File
RelativePath=".\IMP Character and Disability Entrance.cpp"
>
</File>
<File
RelativePath=".\IMP Character Trait.cpp"
>
</File>
<File
RelativePath=".\IMP Color Choosing.cpp"
>
</File>
<File
RelativePath=".\IMP Compile Character.cpp"
>
</File>
<File
RelativePath=".\IMP Confirm.cpp"
>
</File>
<File
RelativePath=".\IMP Disability Trait.cpp"
>
</File>
<File
RelativePath=".\IMP Finish.cpp"
>
</File>
<File
RelativePath=".\IMP HomePage.cpp"
>
</File>
<File
RelativePath=".\IMP MainPage.cpp"
>
</File>
<File
RelativePath=".\IMP Minor Trait.cpp"
>
</File>
<File
RelativePath=".\IMP Personality Entrance.cpp"
>
</File>
<File
RelativePath=".\IMP Personality Finish.cpp"
>
</File>
<File
RelativePath=".\IMP Personality Quiz.cpp"
>
</File>
<File
RelativePath=".\IMP Portraits.cpp"
>
</File>
<File
RelativePath=".\IMP Skill Trait.cpp"
>
</File>
<File
RelativePath=".\IMP Text System.cpp"
>
</File>
<File
RelativePath=".\IMP Voices.cpp"
>
</File>
<File
RelativePath=".\IMPVideoObjects.cpp"
>
</File>
<File
RelativePath=".\insurance Comments.cpp"
>
</File>
<File
RelativePath=".\insurance Contract.cpp"
>
</File>
<File
RelativePath=".\insurance Info.cpp"
>
</File>
<File
RelativePath=".\insurance.cpp"
>
</File>
<File
RelativePath=".\laptop.cpp"
>
</File>
<File
RelativePath=".\mercs Account.cpp"
>
</File>
<File
RelativePath=".\mercs Files.cpp"
>
</File>
<File
RelativePath=".\mercs No Account.cpp"
>
</File>
<File
RelativePath=".\mercs.cpp"
>
</File>
<File
RelativePath=".\personnel.cpp"
>
</File>
<File
RelativePath=".\PostalService.cpp"
>
</File>
<File
RelativePath=".\sirtech.cpp"
>
</File>
<File
RelativePath=".\Store Inventory.cpp"
>
</File>
<File
RelativePath=".\XML_AIMAvailability.cpp"
>
</File>
<File
RelativePath=".\XML_ConditionsForMercAvailability.cpp"
>
</File>
<File
RelativePath=".\XML_DeliveryMethods.cpp"
>
</File>
<File
RelativePath=".\XML_Email.cpp"
>
</File>
<File
RelativePath=".\XML_EmailMercAvailable.cpp"
>
</File>
<File
RelativePath=".\XML_EmailMercLevelUp.cpp"
>
</File>
<File
RelativePath=".\XML_EncyclopediaLocation.cpp"
>
</File>
<File
RelativePath=".\XML_IMPPortraits.cpp"
>
</File>
<File
RelativePath=".\XML_ShippingDestinations.cpp"
>
</File>
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>