Files
source/Tactical/InterfaceItemImages.h
T
Wanne 91087ca8c0 ************************************************************
* Merged Source Code from Development Trunk: Revision 4063 *
************************************************************
- Source Code is merged from: https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP
- This will be the Source for the Beta 2011 Test

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4064 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2011-01-18 09:11:09 +00:00

38 lines
920 B
C++

#ifndef _ITERFACEITEMIMAGES_H_
#define _ITERFACEITEMIMAGES_H_
#include "Types.h"
#include <vfs/Core/vfs_types.h>
#include <vfs/Core/vfs_path.h>
#include <map>
class MDItemVideoObjects
{
public:
MDItemVideoObjects();
UINT32 getVObjectForItem(UINT32 key);
void registerItem(UINT32 key, vfs::Path const& sFileName);
bool registerItemsFromFilePattern(vfs::Path const& sFilePattern);
void unRegisterAllItems();
private:
std::map<UINT32,UINT32> m_mapVObjects;
};
extern bool g_bUsePngItemImages;
// old item image handles
extern UINT32 guiGUNSM;
extern UINT32 guiP1ITEMS;
extern UINT32 guiP2ITEMS;
extern UINT32 guiP3ITEMS;
// new item image handles
extern MDItemVideoObjects g_oGUNSM;
extern MDItemVideoObjects g_oP1ITEMS;
extern MDItemVideoObjects g_oP2ITEMS;
extern MDItemVideoObjects g_oP3ITEMS;
bool RegisterItemImages();
#endif // _ITERFACEITEMIMAGES_H_