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source/Tactical/XML.h
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#ifndef __XML_H
#define __XML_H
#include "armsdealerinvinit.h"
#include "EnemyItemDrops.h"
#include "Loading Screen.h"
#include "faces.h"
#include "Interface.h"
#include "XML_SenderNameList.h"
#include "mainmenuscreen.h"
#include "ub_config.h"
#include "Strategic Town Loyalty.h"
#include "qarray.h"
#include "XML_Language.h"
#include "Encyclopedia_Data.h"
#include "Encyclopedia.h"
#include "Inventory Choosing.h" // added by Flugente
//forward declarations of common classes to eliminate includes
class OBJECTTYPE;
class SOLDIERTYPE;
enum
{
ELEMENT_NONE = 0,
ELEMENT_LIST,
ELEMENT,
ELEMENT_PROPERTY,
ELEMENT_SUBLIST,
ELEMENT_SUBLIST_PROPERTY,
// For new merchant inventory
MERCHANT_CONTROL,
MERCHANT_CASH,
MERCHANT_CASH_DAILY,
MERCHANT_COOLNESS,
MERCHANT_FLAGS,
MERCHANT_REORDER
}
typedef PARSE_STAGE;
#define MAX_CHAR_DATA_LENGTH 500
#define TABLEDATA_DIRECTORY "TableData\\"
#define GERMAN_PREFIX "German."
#define RUSSIAN_PREFIX "Russian."
#define DUTCH_PREFIX "Dutch."
#define POLISH_PREFIX "Polish."
#define FRENCH_PREFIX "French."
#define ITALIAN_PREFIX "Italian."
#define TAIWANESE_PREFIX "Taiwanese."
#define CHINESE_PREFIX "Chinese."
#define ATTACHMENTSFILENAME "Items\\Attachments.xml"
#define ATTACHMENTINFOFILENAME "Items\\AttachmentInfo.xml"
#define ITEMSFILENAME "Items\\Items.xml"
#define WEAPONSFILENAME "Items\\Weapons.xml"
#define LAUNCHABLESFILENAME "Items\\Launchables.xml"
#define COMPATIBLEFACEITEMSFILENAME "Items\\CompatibleFaceItems.xml"
#define MERGESFILENAME "Items\\Merges.xml"
#define ATTACHMENTCOMBOMERGESFILENAME "Items\\AttachmentComboMerges.xml"
// HEADROCK HAM 5: Item Transformations Filename
#define ITEMTRANSFORMATIONSFILENAME "Items\\Item_Transformations.xml"
#define MAGAZINESFILENAME "Items\\Magazines.xml"
#define ARMOURSFILENAME "Items\\Armours.xml"
#define EXPLOSIVESFILENAME "Items\\Explosives.xml"
#define DRUGSFILENAME "Items\\Drugs.xml"
#define FOODFILENAME "Items\\Food.xml"
#define MERCHANTSFILENAME "NPCInventory\\Merchants.xml"
#define CLOTHESFILENAME "Items\\Clothes.xml"
#define RANDOMITEMFILENAME "Items\\RandomItem.xml"
#define AMMOFILENAME "Items\\AmmoStrings.xml"
#define AMMOTYPESFILENAME "Items\\AmmoTypes.xml"
#define INCOMPATIBLEATTACHMENTSFILENAME "Items\\IncompatibleAttachments.xml"
#define ATTACHMENTSLOTSFILENAME "Items\\AttachmentSlots.xml"
#define IMPITEMCHOICESFILENAME "Inventory\\IMPItemChoices.xml"
// Flugente: added new gun and item choices for different soldier classes
#define ENEMYGUNCHOICESFILENAME "Inventory\\EnemyGunChoices.xml" // default selection
#define GUNCHOICESFILENAME_ENEMY_ADMIN "Inventory\\GunChoices_Enemy_Admin.xml"
#define GUNCHOICESFILENAME_ENEMY_REGULAR "Inventory\\GunChoices_Enemy_Regular.xml"
#define GUNCHOICESFILENAME_ENEMY_ELITE "Inventory\\GunChoices_Enemy_Elite.xml"
#define GUNCHOICESFILENAME_MILITIA_GREEN "Inventory\\GunChoices_Militia_Green.xml"
#define GUNCHOICESFILENAME_MILITIA_REGULAR "Inventory\\GunChoices_Militia_Regular.xml"
#define GUNCHOICESFILENAME_MILITIA_ELITE "Inventory\\GunChoices_Militia_Elite.xml"
#define ENEMYITEMCHOICESFILENAME "Inventory\\EnemyItemChoices.xml" // default selection
#define ITEMCHOICESFILENAME_ENEMY_ADMIN "Inventory\\ItemChoices_Enemy_Admin.xml"
#define ITEMCHOICESFILENAME_ENEMY_REGULAR "Inventory\\ItemChoices_Enemy_Regular.xml"
#define ITEMCHOICESFILENAME_ENEMY_ELITE "Inventory\\ItemChoices_Enemy_Elite.xml"
#define ITEMCHOICESFILENAME_MILITIA_GREEN "Inventory\\ItemChoices_Militia_Green.xml"
#define ITEMCHOICESFILENAME_MILITIA_REGULAR "Inventory\\ItemChoices_Militia_Regular.xml"
#define ITEMCHOICESFILENAME_MILITIA_ELITE "Inventory\\ItemChoices_Militia_Elite.xml"
// CHRISL:
#define LOADBEARINGEQUIPMENTFILENAME "Items\\LoadBearingEquipment.xml"
#define LBEPOCKETFILENAME "Inventory\\Pockets.xml"
// THE_BOB : added for pocket popup definitions
#define LBEPOCKETPOPUPFILENAME "Inventory\\PocketPopups.xml"
#define MERCSTARTINGGEARFILENAME "Inventory\\MercStartingGear.xml"
#ifdef JA2UB
#define MERCSTARTINGGEAR25FILENAME "Inventory\\MercStartingGear25.xml" //ja25 ub
#endif
#define TONYINVENTORYFILENAME "NPCInventory\\TonyInventory.xml"
#define DEVININVENTORYFILENAME "NPCInventory\\DevinInventory.xml"
#define FRANZINVENTORYFILENAME "NPCInventory\\FranzInventory.xml"
#define KEITHINVENTORYFILENAME "NPCInventory\\KeithInventory.xml"
#define SAMINVENTORYFILENAME "NPCInventory\\SamInventory.xml"
#define JAKEINVENTORYFILENAME "NPCInventory\\JakeInventory.xml"
#define HOWARDINVENTORYFILENAME "NPCInventory\\HowardInventory.xml"
#define GABBYINVENTORYFILENAME "NPCInventory\\GabbyInventory.xml"
#define FRANKINVENTORYFILENAME "NPCInventory\\FrankInventory.xml"
#define ELGININVENTORYFILENAME "NPCInventory\\ElginInventory.xml"
#define MANNYINVENTORYFILENAME "NPCInventory\\MannyInventory.xml"
#define HERVEINVENTORYFILENAME "NPCInventory\\HerveInventory.xml"
#define PETERINVENTORYFILENAME "NPCInventory\\PeterInventory.xml"
#define ALBERTOINVENTORYFILENAME "NPCInventory\\AlbertoInventory.xml"
#define CARLOINVENTORYFILENAME "NPCInventory\\CarloInventory.xml"
#define MICKEYINVENTORYFILENAME "NPCInventory\\MickeyInventory.xml"
#define ARNIEINVENTORYFILENAME "NPCInventory\\ArnieInventory.xml"
#define PERKOINVENTORYFILENAME "NPCInventory\\PerkoInventory.xml"
#define FREDOINVENTORYFILENAME "NPCInventory\\FredoInventory.xml"
#define TINAINVENTORYFILENAME "NPCInventory\\TinaInventory.xml"
#define ADITIONALDEALER_1_INVENTORYFILENAME "NPCInventory\\AdditionalDealer_1_Inventory.xml"
#define ADITIONALDEALER_2_INVENTORYFILENAME "NPCInventory\\AdditionalDealer_2_Inventory.xml"
#define ADITIONALDEALER_3_INVENTORYFILENAME "NPCInventory\\AdditionalDealer_3_Inventory.xml"
#define ADITIONALDEALER_4_INVENTORYFILENAME "NPCInventory\\AdditionalDealer_4_Inventory.xml"
#define ADITIONALDEALER_5_INVENTORYFILENAME "NPCInventory\\AdditionalDealer_5_Inventory.xml"
#define ADITIONALDEALER_6_INVENTORYFILENAME "NPCInventory\\AdditionalDealer_6_Inventory.xml"
#define ADITIONALDEALER_7_INVENTORYFILENAME "NPCInventory\\AdditionalDealer_7_Inventory.xml"
#define ADITIONALDEALER_8_INVENTORYFILENAME "NPCInventory\\AdditionalDealer_8_Inventory.xml"
#define ADITIONALDEALER_9_INVENTORYFILENAME "NPCInventory\\AdditionalDealer_9_Inventory.xml"
#define ADITIONALDEALER_10_INVENTORYFILENAME "NPCInventory\\AdditionalDealer_10_Inventory.xml"
#define ADITIONALDEALER_11_INVENTORYFILENAME "NPCInventory\\AdditionalDealer_11_Inventory.xml"
#define ADITIONALDEALER_12_INVENTORYFILENAME "NPCInventory\\AdditionalDealer_12_Inventory.xml"
#define ADITIONALDEALER_13_INVENTORYFILENAME "NPCInventory\\AdditionalDealer_13_Inventory.xml"
#define ADITIONALDEALER_14_INVENTORYFILENAME "NPCInventory\\AdditionalDealer_14_Inventory.xml"
#define ADITIONALDEALER_15_INVENTORYFILENAME "NPCInventory\\AdditionalDealer_15_Inventory.xml"
#define ADITIONALDEALER_16_INVENTORYFILENAME "NPCInventory\\AdditionalDealer_16_Inventory.xml"
#define ADITIONALDEALER_17_INVENTORYFILENAME "NPCInventory\\AdditionalDealer_17_Inventory.xml"
#define ADITIONALDEALER_18_INVENTORYFILENAME "NPCInventory\\AdditionalDealer_18_Inventory.xml"
#define ADITIONALDEALER_19_INVENTORYFILENAME "NPCInventory\\AdditionalDealer_19_Inventory.xml"
#define ADITIONALDEALER_20_INVENTORYFILENAME "NPCInventory\\AdditionalDealer_20_Inventory.xml"
#ifdef JA2UB
#define BETTYINVENTORYFILENAME "NPCInventory\\BettyInventory.xml"
#define RAULINVENTORYFILENAME "NPCInventory\\RaulInventory.xml"
#endif
#define BOBBYRAYSTRINGSFILENAME "BobbyRayStrings.xml"
#define AMMOCALIBERSTRINGSFILENAME "AmmoCaliberStrings.xml"
#define SOUNDSFILENAME "Sounds\\Sounds.xml"
#define BURSTSOUNDSFILENAME "Sounds\\BurstSounds.xml"
#define EXPLOSIONDATAFILENAME "Items\\ExplosionData.xml"
#define CITYTABLEFILENAME "Map\\Cities.xml"
#define MOVEMENTCOSTFILENAME "Map\\MovementCosts.xml"
#define ALTSECTORSFILENAME "Map\\AltSectors.xml"
#define SAMSITESFILENAME "Map\\SamSites.xml"
#define ROAMINGMILITIAFILENAME "Map\\RestrictedRoamingMilitia.xml"
#define EXTRAITEMSFILENAME "Map\\A9_0_ExtraItems" // ".xml" will be added @runtime
#define EXTRAITEMSFILENAME2 "Map\\A11_0_ExtraItems" // ".xml" will be added @runtime
#define GARRISONFILENAME "Army\\GarrisonGroups.xml"
#define PATROLFILENAME "Army\\PatrolGroups.xml"
#define COMPOSITIONFILENAME "Army\\ArmyComposition.xml"
// WANNE: drops filename
#define ENEMYWEAPONDROPSFILENAME "Inventory\\EnemyWeaponDrops.xml"
#define ENEMYAMMODROPSFILENAME "Inventory\\EnemyAmmoDrops.xml"
#define ENEMYEXPLOSIVEDROPSFILENAME "Inventory\\EnemyExplosiveDrops.xml"
#define ENEMYARMOURDROPSFILENAME "Inventory\\EnemyArmourDrops.xml"
#define ENEMYMISCDROPSFILENAME "Inventory\\EnemyMiscDrops.xml"
// WANNE: Sector loadscreens [2007-05-18]
#define SECTORLOADSCREENSFILENAME "Map\\SectorLoadscreens.xml"
//zilpin: pellet spread patterns externalized in XML
#define SPREADPATTERNSFILENAME "SpreadPatterns.xml"
#define DELIVERYMETHODSFILENAME "Map\\DeliveryMethods.xml"
// Dealtar: Shipping destinations and delivery methods
#define SHIPPINGDESTINATIONSFILENAME "Map\\ShippingDestinations.xml"
#define DELIVERYMETHODSFILENAME "Map\\DeliveryMethods.xml"
// Gotthard: Laptop Text files [2007-10-16]
#define LAPTOPFLORISTTEXTFILENAME "Laptop\\Florist.xml"
#define LAPTOPFUNERALTEXTFILENAME "Laptop\\Funeral.xml"
#define LAPTOPBOBBYRAYSTEXTFILENAME "Laptop\\BobbyRays.xml"
// Gotthard: Website Picture/Text Locations [2007-11-04]
#define LAPTOPFLORISTLOCATIONFILENAME "Laptop\\FloristPositions.xml"
#define LAPTOPFUNERALLOCATIONFILENAME "Laptop\\FuneralPositions.xml"
#define MULTIPLAYERTEAMSFILENAME "Multiplayer\\RandomTeams.xml"
// HEADROCK HAM 3.4: Facility Locations [2009-05-19]
#define SECTORFACILITIESFILENAME "Map\\Facilities.xml"
// HEADROCK HAM 3.4: Dynamic Roaming Restrictions [2009-05-19]
#define DYNAMICROAMINGFILENAME "Map\\DynamicRestrictions.xml"
// HEADROCK HAM 3.5: Facility Types [2009-06-14]
#define FACILITYTYPESFILENAME "Map\\FacilityTypes.xml"
// HEADROCK HAM 3.6: Sector Names [2009-07-27]
#define SECTORNAMESFILENAME "Map\\SectorNames.xml"
// HEADROCK HAM 5: Coolness by Sector [2011-11-19]
#define COOLNESSBYSECTORFILENAME "Map\\CoolnessBySector.xml"
// HEADROCK PROFEX: Merc Profiles [2009-07-27]
#define MERCPROFILESFILENAME "MercProfiles.xml"
// HEADROCK PROFEX: Merc Opinions [2009-07-27]
#define MERCOPINIONSFILENAME "MercOpinions.xml"
// WANNE: The merc quotes
#define MERCQUOTEFILENAME "MercQuote.xml"
// HEADROCK HAM 3.6: Bloodcat Placements [2009-07-31]
#define BLOODCATPLACEMENTSFILENAME "Map\\BloodcatPlacements.xml"
// HEADROCK HAM 3.6: Uniform Colors [2009-09-29]
#define UNIFORMCOLORSFILENAME "Army\\UniformColors.xml"
//SMALL FACES
#define RPCFACESSMALLFILENAME "RPCFacesSmall.xml"
//Hidden Names
#define HIDDENNAMESFILENAME "HiddenNames.xml"
//Enemy Names
#define ENEMYNAMESFILENAME "EnemyNames.xml"
//Enemy RANK
#define ENEMYRANKFILENAME "EnemyRank.xml"
//CIV Names
#define CIVGROUPNAMESFILENAME "CivGroupNames.xml"
#define ACTIONITEMSFILENAME "MapAction\\Actionitems.xml"
#define IMPPORTRAITS "IMPPortraits.xml"
#ifdef JA2UB
// UB
#define MERCPROFILESFILENAME25 "MercProfiles25.xml"
// UB
#define MERCOPINIONSFILENAME25 "MercOpinions25.xml"
#endif
#define SOUNDPROFILE "SoundsProfiles.xml"
#define RANDOMSTATS "RandomStats.xml"
#define SECTORLEVEL1NAMESFILENAME "Map\\SectorNamesLevel_1.xml"
#define SECTORLEVEL2NAMESFILENAME "Map\\SectorNamesLevel_2.xml"
#define SECTORLEVEL3NAMESFILENAME "Map\\SectorNamesLevel_3.xml"
#define LAYOUTMAINMENU "Layout\\LayoutMainMenu.xml"
#define INTROFILESFILENAME "IntroFiles.xml"
#define MERCAVAILABILITY "MercAvailability.xml"
#define AIMAVAILABILITY "AimAvailability.xml"
#define QUOTEARRAYFILENAME "MercQuote.xml"
#define FACEGEARFILENAME "FaceGear.xml"
//Sender Name List
#define EMAILSENDERNAMELIST "Email\\EmailSenderNameList.xml"
#define EMAILMERCAVAILABLE "Email\\EmailMercAvailable.xml"
#define EMAILMERCLEVELUP "Email\\EmailMercLevelUp.xml"
#define EMAILOTHER "Email\\EmailOther.xml"
#define EMAILINSURANCE "Email\\EmailInsurance.xml"
#define VEHICLESFILENAME "Vehicles.xml"
#define TEXTFILENAME "Text\\TacticalMessages.xml"
#define ENCYCLOPEDIALOCATIONFILENAME "Encyclopedia\\EncyclopediaLocations.xml"
#define ENCYCLOPEDIAPROFILEFILENAME "Encyclopedia\\EncyclopediaProfiles.xml"
#define ENCYCLOPEDIAINVENTORYFILENAME "Encyclopedia\\EncyclopediaInventory.xml"
#define ENCYCLOPEDIAOTHERFILENAME "Encyclopedia\\EncyclopediaOthers.xml"
#define ENCYCLOPEDIAQUESTSFILENAME "Encyclopedia\\EncyclopediaQuests.xml"
#define BRIEFINGROOMFILENAME "BriefingRoom\\BriefingRoom.xml"
#define OLDAIMARCHIVEFILENAME "OldAIMArchive.xml"
extern BOOLEAN ReadInItemStats(STR fileName, BOOLEAN localizedVersion);
extern BOOLEAN WriteItemStats();
extern BOOLEAN ReadInAttachmentStats(STR fileName);
extern BOOLEAN WriteAttachmentStats();
extern BOOLEAN ReadInAttachmentInfoStats(STR fileName);
extern BOOLEAN WriteAttachmentInfoStats();
extern BOOLEAN ReadInStringArray(STR fileName);
extern BOOLEAN WriteStringArray();
extern BOOLEAN ReadInMagazineStats(STR fileName);
extern BOOLEAN WriteMagazineStats();
extern BOOLEAN ReadInLaunchableStats(STR fileName);
extern BOOLEAN WriteLaunchableStats();
extern BOOLEAN ReadInCompatibleFaceItemStats(STR fileName);
extern BOOLEAN WriteCompatibleFaceItemStats();
extern BOOLEAN ReadInMergeStats(STR fileName);
extern BOOLEAN WriteMergeStats();
extern BOOLEAN ReadInAttachmentComboMergeStats(STR fileName);
extern BOOLEAN WriteAttachmentComboMergeStats();
// HEADROCK HAM 5: Item Transformation XML reader
extern BOOLEAN ReadInTransformationStats(STR fileName);
extern BOOLEAN ReadInArmourStats(STR fileName);
extern BOOLEAN WriteArmourStats();
// CHRISL:
extern BOOLEAN ReadInlbeStats(STR fileName);
extern BOOLEAN WritelbeEquipmentStats();
extern BOOLEAN ReadInLBEPocketStats(STR fileName, BOOLEAN localizedVersion);
extern BOOLEAN WriteLBEPocketEquipmentStats();
// THE_BOB : added for pocket popup definitions
extern BOOLEAN ReadInLBEPocketPopups(STR fileName);
extern BOOLEAN ReadInMercStartingGearStats(STR fileName);
extern BOOLEAN WriteMercStartingGearStats();
extern BOOLEAN ReadInExplosiveStats(STR fileName);
extern BOOLEAN WriteExplosiveStats();
// Flugente: drugs
extern BOOLEAN ReadInDrugsStats(STR fileName);
extern BOOLEAN WriteDrugsStats();
// Flugente: food
extern BOOLEAN ReadInFoodStats(STR fileName);
extern BOOLEAN WriteFoodStats();
// Flugente: merchants
extern BOOLEAN ReadInMerchantStats(STR fileName);
extern BOOLEAN WriteMerchantStats();
// Flugente: clothes
extern BOOLEAN ReadInClothesStats(STR fileName);
extern BOOLEAN WriteClothesStats();
// Flugente: random items
extern BOOLEAN ReadInRandomItemStats(STR fileName);
extern BOOLEAN WriteRandomItemStats();
extern BOOLEAN ReadInAmmoStats(STR fileName);
extern BOOLEAN WriteAmmoStats();
extern BOOLEAN WriteIncompatibleAttachmentStats();
extern BOOLEAN ReadInIncompatibleAttachmentStats(STR fileName);
//WarmSteel - for New Attachment System
extern BOOLEAN WriteAttachmentSlotsStats();
extern BOOLEAN ReadInAttachmentSlotsStats(STR fileName);
extern BOOLEAN WriteExtendedArmyGunChoicesStats();
extern BOOLEAN ReadInExtendedArmyGunChoicesStats(ARMY_GUN_CHOICE_TYPE* pGunChoice, STR fileName);
extern BOOLEAN WriteArmyItemChoicesStats();
extern BOOLEAN ReadInArmyItemChoicesStats(ARMY_GUN_CHOICE_TYPE* pGunChoice, STR fileName);
extern BOOLEAN WriteIMPItemChoicesStats();
extern BOOLEAN ReadInIMPItemChoicesStats(STR fileName);
extern BOOLEAN WriteInventoryStats (DEALER_POSSIBLE_INV *pInv, STR fileName);
extern BOOLEAN ReadInInventoryStats (DEALER_POSSIBLE_INV *pInv, STR fileName);
extern BOOLEAN WriteSoundArray();
extern BOOLEAN ReadInSoundArray(STR fileName);
extern BOOLEAN ReadInAmmoTypeStats(STR fileName);
extern BOOLEAN WriteAmmoTypeStats();
// WANNE: Enemy drops
extern BOOLEAN ReadInEnemyWeaponDropsStats(WEAPON_DROPS *pEnemyWeaponDrops, STR fileName);
extern BOOLEAN WriteEnemyWeaponDropsStats(WEAPON_DROPS *pEnemyWeaponDrops, STR fileName);
extern BOOLEAN ReadInEnemyAmmoDropsStats(AMMO_DROPS *pEnemyAmmoDrops, STR fileName);
extern BOOLEAN WriteEnemyAmmoDropsStats(AMMO_DROPS *pEnemyAmmoDrops, STR fileName);
extern BOOLEAN ReadInEnemyExplosiveDropsStats(EXPLOSIVE_DROPS *pEnemyExplosiveDrops, STR fileName);
extern BOOLEAN WriteEnemyExplosiveDropsStats(EXPLOSIVE_DROPS *pEnemyExplosiveDrops, STR fileName);
extern BOOLEAN ReadInEnemyArmourDropsStats(ARMOUR_DROPS *pEnemyArmourDrops, STR fileName);
extern BOOLEAN WriteEnemyArmourDropsStats(ARMOUR_DROPS *pEnemyArmourDrops, STR fileName);
extern BOOLEAN ReadInEnemyMiscDropsStats(MISC_DROPS *pEnemyMiscDrops, STR fileName);
extern BOOLEAN WriteEnemyMiscDropsStats(MISC_DROPS *pEnemyMiscDrops, STR fileName);
// WANNE: Sector Loadscreens [2007-05-18]
extern BOOLEAN ReadInSectorLoadscreensStats(SECTOR_LOADSCREENS *pSectorLoadscreens, STR fileName);
extern BOOLEAN WriteSectorLoadscreensStats(SECTOR_LOADSCREENS *pSectorLoadscreens, STR fileName);
// Lesh: burst sounds and explosion info
extern BOOLEAN ReadInBurstSoundArray(STR fileName);
extern BOOLEAN WriteBurstSoundArray();
extern BOOLEAN ReadInExplosionDataStats(STR fileName);
extern BOOLEAN WriteExplosionDataStats();
//Lesh: strategic movement costs and alternative sectors table
extern BOOLEAN ReadInStrategicMovementCosts(STR fileName);
extern BOOLEAN WriteInStrategicMovementCosts(STR fileName);
extern BOOLEAN ReadInAltSectors(STR fileName);
extern BOOLEAN WriteInAltSectors(STR fileName);
//Lesh: samsite info
extern BOOLEAN ReadInSAMInfo(STR fileName);
extern BOOLEAN WriteInSAMInfo(STR fileName);
// Lesh: army externalization
extern BOOLEAN ReadInGarrisonInfo(STR fileName);
extern BOOLEAN WriteInGarrisonInfo(STR fileName);
extern BOOLEAN ReadInPatrolInfo(STR fileName);
extern BOOLEAN WriteInPatrolInfo(STR fileName);
extern BOOLEAN ReadInArmyCompositionInfo(STR fileName);
extern BOOLEAN WriteInArmyCompositionInfo(STR fileName);
//Kaiden: Roaming Militia Restricted Sectors List
extern BOOLEAN ReadInRoamingInfo(STR filename);
// Dealtar: New shipping system XMLs
extern BOOLEAN ReadInShippingDestinations(STR fileName, BOOLEAN localizedVersion);
extern BOOLEAN ReadInDeliveryMethods(STR fileName);
//zilpin: pellet spread patterns externalized in XML
extern BOOLEAN ReadInSpreadPatterns(STR fileName);
extern BOOLEAN WriteSpreadPatterns();
extern int FindSpreadPatternIndex( const STR strName );
//Gotthard: Laptop Florist Text
extern BOOLEAN ReadInFloristText(STR fileName);
//Gotthard: Laptop Funeral Text
extern BOOLEAN ReadInFuneralText(STR fileName);
//Gotthard: Delivery Locations Text (For Florist, Bobby Ray's)
extern BOOLEAN ReadInBobbyRaysText(STR fileName);
//Gotthard: Special Sector Names Test (Cambria Hospital, etc.)
extern BOOLEAN ReadInSectorNamesText(STR fileName);
//Gotthard: Laptop Florist Locations
extern BOOLEAN ReadInFloristLocations(STR fileName);
//Gotthard: Laptop Funeral Locations
extern BOOLEAN ReadInFuneralLocations(STR fileName);
// HEADROCK HAM 3.4: Sector Facility Locations
extern BOOLEAN ReadInSectorFacilities(STR fileName);
// HEADROCK HAM 3.4: Dynamic Roaming Restrictions
extern BOOLEAN ReadInDynamicRoamingRestrictions(STR fileName);
// HEADROCK HAM 3.5: Facility Types and bonuses
extern BOOLEAN ReadInFacilityTypes(STR fileName, BOOLEAN localizedVersion);
// HEADROCK HAM 3.6: Customized Sector Names
extern BOOLEAN ReadInSectorNames(STR fileName, BOOLEAN localizedVersion, INT8 Level );
// HEADROCK HAM 5: Coolness by Sectors
extern BOOLEAN ReadInCoolnessBySector(STR fileName );
// HEADROCK PROFEX: Merc Profiles
extern BOOLEAN ReadInMercProfiles(STR fileName, BOOLEAN localizedVersion);
// HEADROCK PROFEX: Merc Opinions
extern BOOLEAN ReadInMercOpinions(STR fileName);
// HEADROCK HAM 3.6: Customized Bloodcat Placements
extern BOOLEAN ReadInBloodcatPlacements(STR fileName);
// HEADROCK HAM 3.6: Customized Uniform Colors
extern BOOLEAN ReadInUniforms(STR fileName);
//Jazz Small Faces
extern BOOLEAN ReadInSmallFacesStats(RPC_SMALL_FACE_VALUES *pSmallFaces, STR fileName);
extern BOOLEAN WriteSmallFacesStats(RPC_SMALL_FACE_VALUES *pSmallFaces, STR fileName);
//Hidden Names
extern BOOLEAN ReadInHiddenNamesStats(HIDDEN_NAMES_VALUES *pHiddenNames, STR fileName);
extern BOOLEAN WriteHiddenNamesStats(HIDDEN_NAMES_VALUES *pHiddenNames, STR fileName);
extern void LoadHiddenNames();
extern BOOLEAN ReadInEnemyNames(STR fileName, BOOLEAN localizedVersion);
extern BOOLEAN ReadInCivGroupNamesStats(STR fileName, BOOLEAN localizedVersion);
// the list of email sender names by Jazz
extern BOOLEAN ReadInSenderNameList(STR fileName, BOOLEAN localizedVersion);
extern BOOLEAN ReadInEnemyRank(STR fileName, BOOLEAN localizedVersion);
extern BOOLEAN WriteEnemyRank( STR fileName);
extern BOOLEAN ReadInIMPPortraits(STR fileName, BOOLEAN localizedVersion);
extern void LoadIMPPortraitsTEMP();
//Enabled\Disabled profile sound by Jazz
extern BOOLEAN ReadInSoundProfile( STR fileName );
extern BOOLEAN WriteSoundProfile( STR fileName );
//Random stats by Jazz
extern BOOLEAN WriteRandomStats( STR fileName );
extern BOOLEAN ReadInRandomStats( STR fileName );
//new profiles by Jazz
extern BOOLEAN ReadInMercAvailability(STR fileName, BOOLEAN localizedVersion);
extern BOOLEAN WriteMercAvailability(STR fileName);
extern BOOLEAN ReadInAimAvailability(STR fileName, BOOLEAN localizedVersion);
extern BOOLEAN WriteAimAvailability(STR fileName);
extern BOOLEAN WriteMercQuotes(QARRAY_VALUES *pQarray, STR fileName);
extern BOOLEAN ReadInMercQuotes(QARRAY_VALUES *pQarray, STR fileName);
extern BOOLEAN WriteFaceGear();
extern BOOLEAN ReadInFaceGear( FACE_GEAR_VALUES *pFaceGear, STR fileName );
extern BOOLEAN ReadInIntroNames(STR fileName, BOOLEAN localizedVersion);
extern BOOLEAN ReadInMainMenu(MAIN_MENU_VALUES *pMainMenu, STR fileName);
extern BOOLEAN ReadInActionItems(STR fileName, BOOLEAN localizedVersion);
extern BOOLEAN WriteInActionItems( STR fileName);
extern BOOLEAN ReadInEmailMercAvailable(STR fileName, BOOLEAN localizedVersion);
extern BOOLEAN ReadInEmailMercLevelUp(STR fileName, BOOLEAN localizedVersion);
extern BOOLEAN ReadInEmailOther(STR fileName, BOOLEAN localizedVersion);
//extern BOOLEAN ReadInInsurance(STR fileName, BOOLEAN localizedVersion);
extern BOOLEAN ReadInEncyclopediaLocation(STR fileName, BOOLEAN localizedVersion, ENCYCLOPEDIA_LOCATION *Ency, UINT32 FileType2 );
extern BOOLEAN ReadInNewVehicles(STR fileName, BOOLEAN localizedVersion);
extern BOOLEAN WriteNewVehicles(STR fileName);
extern void InitNewVehicles ();
extern BOOLEAN ReadInLanguageLocation(STR fileName, BOOLEAN localizedVersion, LANGUAGE_LOCATION *Lang, UINT32 FileType2 );
extern BOOLEAN ReadInAimOldArchive(STR fileName, BOOLEAN localizedVersion);
#endif