Files
source/Laptop/IMP Begin Screen.cpp
T
Wanne 7ca53fadc7 *** MERGED source code from development trunk revision 4890 up to latest current revision 5105 ***
Development Trunk (now obsolete): https://ja2svn.dyndns.org/source/ja2/branches/Wanne/JA2%201.13%20MP
A detailed list of all the features (changes) is visible in the history log of the development trunk:

INFO: There will be no further development in the development source trunk, so is obsolete from now on!

This commit contains the following features (bugfixes are not listed):

- New Feature: Show merc ranks in Strategy Screen before merc name
o Toggle on/off in the ingame options screen
o For each experience level (0-10) there are defined rank names in the language specific text files
o Additional language text that is not translated yet is marked with // TODO.Translate

- New Feature: Faster Bobby Ray Shipments
o This feature is selectable in the ja2_options.ini
o When activated Bobby Ray shipments will be really fast
-> Overnight Express: 5 - 7 hours
-> Air Service: 10, 12 or 14 hours
-> Standard Service: 15, 18 or 21 hours
o In a multiplayer game, this feature is disabled (because shipment arrive immediately in the destination sector)

- New Feature: AP cost for manipulating the merc inventory
o This feature is selectable in the start new game screen
o For example, putting a weapon from hand in the backpack costs APs
o The AP costs are defined in the APBPConstants.ini
o In a multiplayer game, this feature is disabled

- New Feature: Added possibility to set individual Gear Kit names
o Set individual names in the optional new tag <mGearKitName> inside the <GEARKIT> root element (File: TableData\MercStartingGear.xml)

- New Feature: Externalized the maximum purchase amount (JA2 vanilla: 10) for Bobby Rays purchases per shipment
o Define the max. amount in the ja2_options.ini: BOBBY_RAY_MAX_PURCHASE_AMOUNT, Range: 10 - 100)
o Nice scrolling bars to scroll through all the purchases

- New Feature: Now it is possible to walk on "water" tiles or handle those tiles like "normal" tiles 
o (instead of showing the swimming animation and counting the APs for swimming), when the soldier is located on the second level (level > 0)

- New Feature: Externalized AIM Veterans laptop site
o Add maximum of 4 pages
o Add  new AIM to veterans page, and remove AIM from veterans page.
o New XML file: OldAIMArchive.xml (language specific XML files: *.OldAIMArchive.xml)

- New Feature: Added possibility to choose from 254 IMP faces
o Modified IMPPortraits.xml
o Added new GameDir folder "IMPFaces" which contains the IMP face portraits
o Moved IMP faces in the new "IMPFaces" folder

- New Feature: ARSP - All Resolution Support Project
o See here: http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=298698&page=1
o Support any kind of screen resolution. This works by choosing the matching full supported resolution (640x480, 800x600, 1024x768) and then centering the graphics
o See ja2.ini for defining the screen resolution

- New Feature: AI Turn Speed Up (FF-MOD)
o see here: http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=298699#Post298699
o When this feature is activated it allows fast enemy turns
o New entry in ja2.ini to enable this feature: HIGHSPEED_TIMER = TRUE
o Turn on/off auto fast turns in ingame options
o New ja2_options.ini settings for fine tuning: [Clock Settings] ini block

- New Feature: "Lock" / "Release" mouse cursor in tactical windowed mode, so the mouse can stay within window boundary
o This is very helpful for doing scrolling with the mouse (by moving the mouse to the window edge) in windowed mode
o You can toggle on/off the feature by pressing CTRL + Z. It is also possible to press CTRL + Y. So the user can decide which fits better :)
o Whenever you toggle on/off a screen message appears on the tactical log to notify the player

- New Feature: Weapon overheating
o Basically, every shot fired from a gun increases its temperature. On higher temperatures, the gun jams more frequently
o On/off toggle in the ingame options
o Graphical thermometer indication on the weapon picture
o New ja2_options.ini section with a few options, Section: [Tactical Weapon Overheating Settings]
o XML changes (New Tags)
--> AmmoTypes.xml: <temperatureModificator>
--> Items.xml: <barrel>, <usOverheatingCooldownFactor>
--> Weapons.xml: <usOverheatingJamThreshold>, <usOverheatingDamageThreshold>, <usOverheatingSingleShotTemperature>
o Added a few barells to Items.xml (end of the file)
o more infos: http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=301059&page=1

- New Feature: Resting weapons on a surfaces
o You can now rest your weapon on crates, low walls, rocks, debris, open windows etc. while you are crouched. Resting will give yu the superior gun handling modifiers from PRONE position.
o A little 'A' on your gun indicates if you are resting it or not.
o Both settings can be turned on and off in Ja2_Options.ini under 'Tactical Gameplay Settings'

- New Feature: Externalized option on whether mercs can exit sector using grid exit in turn based mode
o new ja2_options.ini property: GRID_EXIT_IN_TURNBASED
o This ini setting does not affect leaving sectors on map edges

- Rework/Update: Ammo boxes and Ammo crates
o Ammo crate items added for remaining calibers.  Tweaked prices to correspond to magazines, tweaked capacities and weights to be reasonable (~800 or less).
o Shift-R reload now looks at both boxes and crates in sector items and merc's inventory to reload, and tops off magazines in inventory as well.  Only possible outside of combat.
o Ctrl-Shift-A still creates crates as per usual, with some fixes to ensure all ammo is caught on the first press.
o Shift-A now creates ammo boxes in the same loop.  They mostly behave like crates, but fit in mercs inventories.
o Ammo boxes are available to purchase at BR and tony, sam, etc.  Individual magazines/drums/etc are no longer available.
o Removed ammo crate xml tag.  Added ubMagType tag to Magazines array.  This allows us to differentiate between magazines, bullets, boxes and crates.
o Changed ammo filtering in BR's to display boxes appropriately.  Added back the "Mag:" display (changed text to "Size:")
o Added ja2set.dat.xml file (WF map version in WF maps folder) to be used instead of ja2set.dat file (ja2.ini setting added) For now, if you want to play vanilla instead, just change the setting in the ini (see comments in file).
o Added P4-P9Items image files (up to 5k images each) and tileslots.  1.13 core items will continue to use Guns and P1-P3Items for the foreseeable future.  P4-P9 can be used by customizers/modders to avoid conflicts with Guns/P1-P3 items.  TODO: Need to discuss a strategy for this in the forums.
o Added in Ambient/0.bad and 32.bad to avoid an exception in the code.
o Updated the XML Editor
o Standardized the text on all the ammo items.

- New Multiplayer Feature: Sharing same FOV (field of view) in a coop/team-dm (for friendly teams) game
o You will also see enemies, that your teammate sees

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5108 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-03-23 18:46:54 +00:00

1570 lines
39 KiB
C++

#ifdef PRECOMPILEDHEADERS
#include "Laptop All.h"
#else
#include "CharProfile.h"
#include "IMP Begin Screen.h"
#include "IMP MainPage.h"
#include "IMP HomePage.h"
#include "IMPVideoObjects.h"
#include "Utilities.h"
#include "WCheck.h"
#include "Timer Control.h"
#include "Debug.h"
#include "WordWrap.h"
#include "Render Dirty.h"
#include "Encrypted File.h"
#include "cursors.h"
#include "laptop.h"
#include "IMP Finish.h"
#include "IMP Text System.h"
#include "Text Input.h"
#include "messageboxscreen.h"
#include "Soldier Profile Type.h"
#include "IMP Portraits.h"
#include "IMP Voices.h"
#include "IMP Attribute Selection.h"
#include "english.h"
#include "line.h"
#include "Merc Hiring.h"
#include "strategic.h"
#include "Game Clock.h"
#include "text.h"
#include "LaptopSave.h"
#endif
#include <vfs/Tools/vfs_parser_tools.h>
#define FULL_NAME_CURSOR_Y LAPTOP_SCREEN_WEB_UL_Y + 138
#define NICK_NAME_CURSOR_Y LAPTOP_SCREEN_WEB_UL_Y + 195
#define MALE_BOX_X 2 + 192 + LAPTOP_SCREEN_UL_X
#define MALE_BOX_Y 254 + LAPTOP_SCREEN_WEB_UL_Y
#define MALE_BOX_WIDTH 24 - 2
#define MALE_BOX_HEIGHT 24 - 2
#define FEMALE_BOX_X 2 + 302 + LAPTOP_SCREEN_UL_X
#define MAX_FULL_NAME 29
#define MAX_NICK_NAME 8
#define FULL_NAME_REGION_WIDTH 230
#define NICK_NAME_REGION_WIDTH 100
// genders
enum{
IMP_FEMALE = 0,
IMP_MALE,
};
// TextEnterMode .. whether user is entering full name or nick name, or gender selection
enum{
FULL_NAME_MODE,
NICK_NAME_MODE,
MALE_GENDER_SELECT,
FEMALE_GENDER_SELECT,
};
// beginning character stats
CHAR16 pFullNameString[128];
CHAR16 pNickNameString[128];
// positions in name strings
UINT32 uiFullNameCharacterPosition = 0;
UINT32 uiNickNameCharacterPosition = 0;
// non gender
INT8 bGenderFlag = -1;
// IMP begin page buttons
INT32 giIMPBeginScreenButton[1];
INT32 giIMPBeginScreenButtonImage[1];
// current mode of entering text we are in, ie FULL or Nick name?
UINT8 ubTextEnterMode =0;
// cursor position
UINT32 uiNickNameCursorPosition =196 + LAPTOP_SCREEN_UL_X;
UINT32 uiFullNameCursorPosition =196 + LAPTOP_SCREEN_UL_X;
// whther a new char has been entered ( to force redraw)
BOOLEAN fNewCharInString = FALSE;
// mouse regions
MOUSE_REGION gIMPBeginScreenMouseRegions[ 4 ];
// function definitions
void CreateIMPBeginScreenButtons( void );
void RemoveIMPBeginScreenButtons( void );
void BtnIMPBeginScreenDoneCallback(GUI_BUTTON *btn,INT32 reason);
void GetPlayerKeyBoardInputForIMPBeginScreen( void );
void HandleBeginScreenTextEvent( UINT32 uiKey );
void DisplayFullNameStringCursor( void );
void DisplayNickNameStringCursor( void );
void DisplayPlayerFullNameString( void );
void DisplayPlayerNickNameString( void );
void CopyFirstNameIntoNickName( void );
void IncrementTextEnterMode( void );
void DisplayMaleGlowCursor( void );
void RenderMaleGenderIcon( void );
void DisplayFemaleGlowCursor( void );
void RenderFemaleGenderIcon( void );
void CreateIMPBeginScreenMouseRegions( void );
void DestroyIMPBeginScreenMouseRegions( void );
void RenderGender( void );
void DecrementTextEnterMode( void );
void Print8CharacterOnlyString( void );
BOOLEAN CheckCharacterInputForEgg( void );
// mouse region callbacks
void SelectFullNameRegionCallBack(MOUSE_REGION * pRegion, INT32 iReason );
void SelectNickNameRegionCallBack(MOUSE_REGION * pRegion, INT32 iReason );
void SelectMaleRegionCallBack(MOUSE_REGION * pRegion, INT32 iReason );
void SelectFemaleRegionCallBack(MOUSE_REGION * pRegion, INT32 iReason );
void MvtOnMaleRegionCallBack(MOUSE_REGION * pRegion, INT32 iReason );
void MvtOnFemaleRegionCallBack(MOUSE_REGION * pRegion, INT32 iReason );
void EnterIMPBeginScreen( void )
{
// reset all variables
memset( pFullNameString, 0, sizeof( pFullNameString ) );
memset( pNickNameString, 0, sizeof( pNickNameString ) );
// if we are not restarting...then copy over name, set cursor and array positions
if( iCurrentProfileMode != IMP__REGISTRY )
{
wcscpy( pFullNameString, pFullName );
wcscpy( pNickNameString, pNickName );
uiFullNameCharacterPosition = wcslen( pFullNameString );
uiNickNameCharacterPosition = wcslen( pNickNameString );
uiFullNameCursorPosition = 196 + LAPTOP_SCREEN_UL_X + StringPixLength( pFullNameString, FONT14ARIAL );
uiNickNameCursorPosition = 196 + LAPTOP_SCREEN_UL_X + StringPixLength( pNickNameString, FONT14ARIAL );
// set gender too
bGenderFlag = fCharacterIsMale;
}
else
{
uiNickNameCursorPosition =196 + LAPTOP_SCREEN_UL_X;
uiFullNameCursorPosition =196 + LAPTOP_SCREEN_UL_X;
uiFullNameCharacterPosition = 0;
uiNickNameCharacterPosition = 0;
bGenderFlag = -1;
}
ubTextEnterMode =0;
// draw name if any
fNewCharInString = TRUE;
// render the screen on entry
RenderIMPBeginScreen( );
if( fFinishedCharGeneration )
{
ubTextEnterMode = 5;
}
else
{
fFirstIMPAttribTime = TRUE;
}
// create mouse regions
CreateIMPBeginScreenMouseRegions( );
// create buttons needed for begin screen
CreateIMPBeginScreenButtons( );
return;
}
void RenderIMPBeginScreen( void )
{
// the background
RenderProfileBackGround( );
// fourth button image 3X
RenderButton4Image( 64, 118 );
RenderButton4Image( 64, 178 );
RenderButton4Image( 64, 238 );
// the begin screen indents
RenderBeginIndent( 105, 58);
// full name indent
RenderNameIndent( 194, 132);
// nick name
RenderNickNameIndent( 194, 192);
// gender indents
RenderGenderIndent( 192, 252 );
RenderGenderIndent( 302, 252 );
// render warning string
Print8CharacterOnlyString( );
// display player name
DisplayPlayerFullNameString( );
DisplayPlayerNickNameString( );
RenderMaleGenderIcon( );
RenderFemaleGenderIcon( );
// the gender itself
RenderGender( );
return;
}
void ExitIMPBeginScreen( void )
{
// remove buttons
RemoveIMPBeginScreenButtons( );
// remove mouse regions
DestroyIMPBeginScreenMouseRegions( );
wcscpy( pFullName, pFullNameString );
// is nick name too long?..shorten
if( wcslen( pNickNameString ) > 8 )
{
// null out char 9
pNickNameString[ 8 ] = 0;
}
wcscpy( pNickName, pNickNameString );
// set gender
fCharacterIsMale = bGenderFlag;
return;
}
void HandleIMPBeginScreen( void )
{
GetPlayerKeyBoardInputForIMPBeginScreen( );
// has a new char been added to activation string
// render the cursor
switch( ubTextEnterMode )
{
case( FULL_NAME_MODE ):
DisplayFullNameStringCursor( );
break;
case( NICK_NAME_MODE ):
DisplayNickNameStringCursor( );
break;
case( MALE_GENDER_SELECT ):
DisplayMaleGlowCursor( );
break;
case( FEMALE_GENDER_SELECT ):
DisplayFemaleGlowCursor( );
break;
}
if( fNewCharInString )
{
// display strings
DisplayPlayerFullNameString( );
DisplayPlayerNickNameString( );
RenderMaleGenderIcon( );
RenderFemaleGenderIcon( );
// the gender itself
RenderGender( );
}
return;
}
void CreateIMPBeginScreenButtons( void )
{
// this procedure will create the buttons needed for the IMP BeginScreen
// ths done button
giIMPBeginScreenButtonImage[0]= LoadButtonImage( "LAPTOP\\button_2.sti" ,-1,0,-1,1,-1 );
/* giIMPBeginScreenButton[0] = QuickCreateButton( giIMPBeginScreenButtonImage[0], LAPTOP_SCREEN_UL_X + ( 134 ), LAPTOP_SCREEN_WEB_UL_Y + ( 314 ),
BUTTON_TOGGLE, MSYS_PRIORITY_HIGHEST - 1,
BtnGenericMouseMoveButtonCallback, (GUI_CALLBACK)BtnIMPBeginScreenDoneCallback);
*/
giIMPBeginScreenButton[0] = CreateIconAndTextButton( giIMPBeginScreenButtonImage[ 0 ], pImpButtonText[ 6 ], FONT12ARIAL,
FONT_WHITE, DEFAULT_SHADOW,
FONT_WHITE, DEFAULT_SHADOW,
TEXT_CJUSTIFIED,
LAPTOP_SCREEN_UL_X + ( 134 ), LAPTOP_SCREEN_WEB_UL_Y + ( 314 ), BUTTON_TOGGLE, MSYS_PRIORITY_HIGH,
BtnGenericMouseMoveButtonCallback, (GUI_CALLBACK)BtnIMPBeginScreenDoneCallback);
SetButtonCursor(giIMPBeginScreenButton[0], CURSOR_WWW);
return;
}
void RemoveIMPBeginScreenButtons( void )
{
// this procedure will destroy the already created buttosn for the IMP BeginScreen
// the done button
RemoveButton(giIMPBeginScreenButton[0] );
UnloadButtonImage(giIMPBeginScreenButtonImage[0] );
return;
}
void BtnIMPBeginScreenDoneCallback(GUI_BUTTON *btn,INT32 reason)
{
// easter egg check
BOOLEAN fEggOnYouFace = FALSE;
BOOLEAN bProceed = TRUE;
// btn callback for IMP Begin Screen done button
if (!(btn->uiFlags & BUTTON_ENABLED))
return;
if(reason & MSYS_CALLBACK_REASON_LBUTTON_DWN )
{
btn->uiFlags|=(BUTTON_CLICKED_ON);
}
else if(reason & MSYS_CALLBACK_REASON_LBUTTON_UP )
{
if (btn->uiFlags & BUTTON_CLICKED_ON)
{
btn->uiFlags&=~(BUTTON_CLICKED_ON);
if( fFinishedCharGeneration )
{
// simply reviewing name and gender, exit to finish page
iCurrentImpPage = IMP_FINISH;
fButtonPendingFlag = TRUE;
return;
}
/*
else
{
if( CheckCharacterInputForEgg( ) )
{
fEggOnYouFace = TRUE;
}
}
*/
// WDS: Allow flexible numbers of IMPs of each sex
if (bProceed == TRUE)
{
// check to see if a name has been selected, if not, do not allow player to proceed with more char generation
if( ( pFullNameString[ 0 ] != 0) && ( pFullNameString[ 0 ] != L' ' ) && ( bGenderFlag != -1 ) )
{
if (bGenderFlag == IMP_MALE)
{
if (CountEmptyIMPSlots(MALE) == 0)
{
// You cannot have more than the male max I.M.P characters on your team.
DoLapTopMessageBox( MSG_BOX_IMP_STYLE, pImpPopUpStrings[ 9 ], LAPTOP_SCREEN, MSG_BOX_FLAG_OK, NULL);
bProceed = FALSE;
}
}
else if (bGenderFlag == IMP_FEMALE)
{
if (CountEmptyIMPSlots(FEMALE) == 0)
{
// You cannot have more than the female max I.M.P characters on your team.
DoLapTopMessageBox( MSG_BOX_IMP_STYLE, pImpPopUpStrings[ 9 ], LAPTOP_SCREEN, MSG_BOX_FLAG_OK, NULL);
bProceed = FALSE;
}
}
}
else
{
// invalid name, reset current mode
DoLapTopMessageBox( MSG_BOX_IMP_STYLE, pImpPopUpStrings[ 2 ], LAPTOP_SCREEN, MSG_BOX_FLAG_OK, NULL);
iCurrentProfileMode = IMP__REGISTRY;
bProceed = FALSE;
}
}
// Data is valid
if (bProceed == TRUE)
{
// valid full name, check to see if nick name
if( ( pNickNameString[ 0 ] == 0 ) || ( pNickNameString[ 0 ] == L' '))
{
// no nick name
// copy first name to nick name
CopyFirstNameIntoNickName( );
}
// ok, now set back to main page, and set the fact we have completed part 1
if ( ( iCurrentProfileMode < IMP__PERSONALITY ) &&( bGenderFlag != -1 ) )
{
iCurrentProfileMode = IMP__PORTRAIT;//IMP__PERSONALITY;
}
else if( bGenderFlag == -1 )
{
iCurrentProfileMode = IMP__REGISTRY;
}
// no easter egg?...then proceed along
if( fEggOnYouFace == FALSE )
{
iCurrentImpPage = IMP_MAIN_PAGE;
fButtonPendingFlag = TRUE;
}
}
}
}
}
void GetPlayerKeyBoardInputForIMPBeginScreen( void )
{
InputAtom InputEvent;
POINT MousePos;
// get the current curosr position, might just need it.
GetCursorPos(&MousePos);
ScreenToClient(ghWindow, &MousePos); // In window coords!
// handle input events
while (DequeueSpecificEvent(&InputEvent, KEY_DOWN|KEY_UP|KEY_REPEAT))
{
if( !HandleTextInput( &InputEvent ) && (InputEvent.usEvent == KEY_DOWN || InputEvent.usEvent == KEY_REPEAT) )
{
switch( InputEvent.usParam )
{
case (( ENTER )):
// check to see if gender was highlighted..if so, select it
if( FEMALE_GENDER_SELECT == ubTextEnterMode )
{
bGenderFlag = IMP_FEMALE;
}
else if( MALE_GENDER_SELECT == ubTextEnterMode )
{
bGenderFlag = IMP_MALE;
}
// increment to next selection box
IncrementTextEnterMode( );
fNewCharInString = TRUE;
break;
case( SPACE ):
// handle space bar
if( FEMALE_GENDER_SELECT == ubTextEnterMode )
{
bGenderFlag = IMP_FEMALE;
DecrementTextEnterMode( );
}
else if( MALE_GENDER_SELECT == ubTextEnterMode )
{
bGenderFlag = IMP_MALE;
IncrementTextEnterMode( );
}
else
{
HandleBeginScreenTextEvent( InputEvent.usParam );
}
fNewCharInString = TRUE;
break;
case (( ESC )):
HandleLapTopESCKey(); // WANNE: Fix for proper closing of the IMP laptop page
LeaveLapTopScreen( );
break;
case (( TAB )):
// tab hit, increment to next selection box
IncrementTextEnterMode( );
fNewCharInString = TRUE;
break;
case ( 265 ):
// tab and shift
DecrementTextEnterMode( );
fNewCharInString = TRUE;
break;
default:
HandleBeginScreenTextEvent( InputEvent.usParam );
break;
}
}
}
return;
}
void HandleBeginScreenTextEvent( UINT32 uiKey )
{
// this function checks to see if a letter or a backspace was pressed, if so, either put char to screen
// or delete it
switch( uiKey )
{
case ( BACKSPACE ):
switch( ubTextEnterMode )
{
case( FULL_NAME_MODE ):
if( uiFullNameCharacterPosition >= 0 )
{
// decrement StringPosition
if( uiFullNameCharacterPosition > 0)
{
uiFullNameCharacterPosition-=1;
}
// null out char
pFullNameString[uiFullNameCharacterPosition] = 0;
// move cursor back by sizeof char
uiFullNameCursorPosition = 196 + LAPTOP_SCREEN_UL_X + StringPixLength( pFullNameString, FONT14ARIAL );
// string has been altered, redisplay
fNewCharInString = TRUE;
}
break;
case ( NICK_NAME_MODE ):
if( uiNickNameCharacterPosition >= 0 )
{
// decrement StringPosition
if( uiNickNameCharacterPosition > 0 )
uiNickNameCharacterPosition-=1;
// null out char
pNickNameString[uiNickNameCharacterPosition] = 0;
// move cursor back by sizeof char
uiNickNameCursorPosition = 196 + LAPTOP_SCREEN_UL_X + StringPixLength( pNickNameString, FONT14ARIAL );
// string has been altered, redisplay
fNewCharInString = TRUE;
}
break;
}
break;
default:
//Heinz (18.01.2009): Russian layout
//
#if defined(RUSSIAN)
if( ( (DWORD)GetKeyboardLayout(0) & 0xFFFF ) == 0x419)
{
unsigned char RussianTranslationTable[] =
" #Ý####ý####á-þ.0123456789ÆæÁ#Þ##ÔÈÑÂÓÀÏÐØÎËÄÜÒÙÇÉÊÛÅÃÌÖ×Íßõ#ú#_¸ôèñâóàïðøîëäüòùçéêûåãìö÷íÿÕ#Ú¨";
if(uiKey >= ' ' && uiKey <= '~') uiKey = RussianTranslationTable[uiKey-' '];
else uiKey = '#';
}
else if( !(uiKey >= 'A' && uiKey <= 'Z' || uiKey >= 'a' && uiKey <= 'z' || uiKey >= '0' && uiKey <= '9' ||
uiKey == '_' || uiKey == '.' || uiKey == ' ') ) uiKey = '#';
if(uiKey != '#')
#else
#ifndef USE_CODE_PAGE
if( uiKey >= 'A' && uiKey <= 'Z' ||
uiKey >= 'a' && uiKey <= 'z' ||
uiKey >= '0' && uiKey <= '9' ||
uiKey == '_' || uiKey == '.' ||
uiKey == ' ' || uiKey == '"' ||
uiKey == 39 // This is ' which cannot be written explicitly here of course
)
#else
if( charSet::IsFromSet( uiKey, charSet::CS_SPACE|charSet::CS_ALPHA_NUM|charSet::CS_SPECIAL_ALPHA ) )
#endif
#endif
{
// if the current string position is at max or great, do nothing
switch( ubTextEnterMode )
{
case( FULL_NAME_MODE ):
if( uiFullNameCharacterPosition >= MAX_FULL_NAME )
{
break;
}
else
{
if(uiFullNameCharacterPosition < 1 )
{
uiFullNameCharacterPosition = 0;
}
// make sure we haven't moved too far
if( ( uiFullNameCursorPosition + StringPixLength( ( CHAR16 *)&(uiKey ), FONT14ARIAL ) ) > (UINT32)FULL_NAME_REGION_WIDTH + 196 + LAPTOP_SCREEN_UL_X)
{
// do nothing for now, when pop up is in place, display
break;
}
// valid char, capture and convert to CHAR16
pFullNameString[uiFullNameCharacterPosition] = ( CHAR16 )uiKey;
// null out next char position
pFullNameString[uiFullNameCharacterPosition + 1] = 0;
// move cursor position ahead
uiFullNameCursorPosition = 196 + LAPTOP_SCREEN_UL_X + StringPixLength( pFullNameString, FONT14ARIAL );
// increment string position
uiFullNameCharacterPosition +=1;
// string has been altered, redisplay
fNewCharInString = TRUE;
}
break;
case ( NICK_NAME_MODE ):
if( uiNickNameCharacterPosition >= MAX_NICK_NAME )
{
break;
}
else
{
if(uiNickNameCharacterPosition == -1)
{
uiNickNameCharacterPosition = 0;
}
// make sure we haven't moved too far
if( ( uiNickNameCursorPosition + StringPixLength( (CHAR16 *)&(uiKey ), FONT14ARIAL ) ) > (UINT32)NICK_NAME_REGION_WIDTH + 196 + LAPTOP_SCREEN_UL_X )
{
// do nothing for now, when pop up is in place, display
break;
}
// valid char, capture and convert to CHAR16
pNickNameString[uiNickNameCharacterPosition] = ( CHAR16 )uiKey;
// null out next char position
pNickNameString[uiNickNameCharacterPosition + 1] = 0;
// move cursor position ahead
uiNickNameCursorPosition = 196 + LAPTOP_SCREEN_UL_X + StringPixLength( pNickNameString, FONT14ARIAL );
// increment string position
uiNickNameCharacterPosition +=1;
// string has been altered, redisplay
fNewCharInString = TRUE;
}
break;
}
}
break;
}
return;
}
void DisplayFullNameStringCursor( void )
{
// this procdure will draw the activation string cursor on the screen at position cursorx cursory
UINT32 uiDestPitchBYTES;
static UINT32 uiBaseTime = 0;
UINT32 uiDeltaTime = 0;
static UINT32 iCurrentState = 0;
UINT8 *pDestBuf;
static BOOLEAN fIncrement = TRUE;
if(uiBaseTime == 0)
{
uiBaseTime = GetJA2Clock();
}
// get difference
uiDeltaTime = GetJA2Clock() - uiBaseTime;
// if difference is long enough, rotate colors
if(uiDeltaTime > MIN_GLOW_DELTA)
{
if( iCurrentState == 10)
{
// start rotating downward
fIncrement = FALSE;
}
if( iCurrentState == 0)
{
// rotate colors upward
fIncrement = TRUE;
}
// if increment upward, increment iCurrentState
if(fIncrement)
{
iCurrentState++;
}
else
{
// else downwards
iCurrentState--;
}
// reset basetime to current clock
uiBaseTime = GetJA2Clock( );
}
pDestBuf = LockVideoSurface( FRAME_BUFFER, &uiDestPitchBYTES );
SetClippingRegionAndImageWidth( uiDestPitchBYTES, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT );
// draw line in current state
LineDraw(TRUE, (UINT16) uiFullNameCursorPosition, FULL_NAME_CURSOR_Y - 3, (UINT16)uiFullNameCursorPosition, FULL_NAME_CURSOR_Y + CURSOR_HEIGHT - 2, Get16BPPColor( FROMRGB( GlowColorsList[ iCurrentState ][ 0 ], GlowColorsList[ iCurrentState ][ 1 ], GlowColorsList[ iCurrentState ][ 2 ] ) ),
pDestBuf);
InvalidateRegion((UINT16) uiFullNameCursorPosition, FULL_NAME_CURSOR_Y - 3 , (UINT16)uiFullNameCursorPosition + 1, FULL_NAME_CURSOR_Y + CURSOR_HEIGHT + 1 - 2);
// unlock frame buffer
UnLockVideoSurface( FRAME_BUFFER );
return;
}
void DisplayNickNameStringCursor( void )
{
// this procdure will draw the activation string cursor on the screen at position cursorx cursory
UINT32 uiDestPitchBYTES;
static UINT32 uiBaseTime = 0;
UINT32 uiDeltaTime = 0;
UINT8 *pDestBuf;
static UINT32 iCurrentState = 0;
static BOOLEAN fIncrement = TRUE;
if(uiBaseTime == 0)
{
uiBaseTime = GetJA2Clock();
}
// get difference
uiDeltaTime = GetJA2Clock() - uiBaseTime;
// if difference is long enough, rotate colors
if(uiDeltaTime > MIN_GLOW_DELTA)
{
if( iCurrentState == 10)
{
// start rotating downward
fIncrement = FALSE;
}
if( iCurrentState == 0)
{
// rotate colors upward
fIncrement = TRUE;
}
// if increment upward, increment iCurrentState
if(fIncrement)
{
iCurrentState++;
}
else
{
// else downwards
iCurrentState--;
}
// reset basetime to current clock
uiBaseTime = GetJA2Clock( );
}
pDestBuf = LockVideoSurface( FRAME_BUFFER, &uiDestPitchBYTES );
SetClippingRegionAndImageWidth( uiDestPitchBYTES, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT );
// draw line in current state
LineDraw(TRUE, (UINT16) uiNickNameCursorPosition, NICK_NAME_CURSOR_Y, (UINT16)uiNickNameCursorPosition, NICK_NAME_CURSOR_Y + CURSOR_HEIGHT, Get16BPPColor( FROMRGB( GlowColorsList[ iCurrentState ][ 0 ], GlowColorsList[ iCurrentState ][ 1 ], GlowColorsList[ iCurrentState ][ 2 ] ) ),
pDestBuf );
InvalidateRegion((UINT16) uiNickNameCursorPosition, NICK_NAME_CURSOR_Y, (UINT16)uiNickNameCursorPosition + 1, NICK_NAME_CURSOR_Y + CURSOR_HEIGHT + 1);
// unlock frame buffer
UnLockVideoSurface( FRAME_BUFFER );
return;
}
void DisplayPlayerFullNameString( void )
{
// this function will grab the string that the player will enter for activation
// player gone too far, move back
if(uiFullNameCharacterPosition > MAX_FULL_NAME)
{
uiFullNameCharacterPosition = MAX_FULL_NAME;
}
// restore background
RenderNameIndent( 194, 132);
// setup the font stuff
SetFont( FONT14ARIAL );
SetFontForeground( 184 );
SetFontBackground(FONT_BLACK);
// reset shadow
SetFontShadow(DEFAULT_SHADOW);
mprintf(LAPTOP_SCREEN_UL_X + 196, FULL_NAME_CURSOR_Y + 1, pFullNameString);
fNewCharInString = FALSE;
fReDrawScreenFlag = TRUE;
return;
}
void DisplayPlayerNickNameString( void )
{
// this function will grab the string that the player will enter for activation
// player gone too far, move back
if(uiNickNameCharacterPosition > MAX_NICK_NAME)
{
uiNickNameCharacterPosition = MAX_NICK_NAME;
}
// restore background
RenderNickNameIndent( 194, 192);
// setup the font stuff
SetFont( FONT14ARIAL );
SetFontForeground( 184 );
SetFontBackground(FONT_BLACK);
// reset shadow
SetFontShadow(DEFAULT_SHADOW);
mprintf( LAPTOP_SCREEN_UL_X + 196, NICK_NAME_CURSOR_Y + 4, pNickNameString);
fNewCharInString = FALSE;
fReDrawScreenFlag = TRUE;
return;
}
void DisplayMaleGlowCursor( void )
{
// this procdure will draw the activation string cursor on the screen at position cursorx cursory
UINT32 uiDestPitchBYTES;
static UINT32 uiBaseTime = 0;
UINT32 uiDeltaTime = 0;
static UINT32 iCurrentState = 0;
static BOOLEAN fIncrement = TRUE;
UINT8 *pDestBuf;
if(uiBaseTime == 0)
{
uiBaseTime = GetJA2Clock();
}
// get difference
uiDeltaTime = GetJA2Clock() - uiBaseTime;
// if difference is long enough, rotate colors
if(uiDeltaTime > MIN_GLOW_DELTA)
{
if( iCurrentState == 10)
{
// start rotating downward
fIncrement = FALSE;
}
if( iCurrentState == 0)
{
// rotate colors upward
fIncrement = TRUE;
}
// if increment upward, increment iCurrentState
if(fIncrement)
{
iCurrentState++;
}
else
{
// else downwards
iCurrentState--;
}
// reset basetime to current clock
uiBaseTime = GetJA2Clock( );
}
pDestBuf = LockVideoSurface( FRAME_BUFFER, &uiDestPitchBYTES );
SetClippingRegionAndImageWidth( uiDestPitchBYTES, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT );
// draw rectangle
RectangleDraw( TRUE, MALE_BOX_X, MALE_BOX_Y, MALE_BOX_X + MALE_BOX_WIDTH, MALE_BOX_Y + MALE_BOX_HEIGHT, Get16BPPColor( FROMRGB( GlowColorsList[ iCurrentState ][ 0 ], GlowColorsList[ iCurrentState ][ 1 ], GlowColorsList[ iCurrentState ][ 2 ] ) ), pDestBuf );
InvalidateRegion((UINT16) MALE_BOX_X, MALE_BOX_Y, MALE_BOX_X + MALE_BOX_WIDTH + 1, MALE_BOX_Y + MALE_BOX_HEIGHT + 1);
// unlock frame buffer
UnLockVideoSurface( FRAME_BUFFER );
return;
}
void DisplayFemaleGlowCursor( void )
{
// this procdure will draw the activation string cursor on the screen at position cursorx cursory
UINT32 uiDestPitchBYTES;
static UINT32 uiBaseTime = 0;
UINT32 uiDeltaTime = 0;
static UINT32 iCurrentState = 0;
static BOOLEAN fIncrement = TRUE;
UINT8 *pDestBuf;
if(uiBaseTime == 0)
{
uiBaseTime = GetJA2Clock();
}
// get difference
uiDeltaTime = GetJA2Clock() - uiBaseTime;
// if difference is long enough, rotate colors
if(uiDeltaTime > MIN_GLOW_DELTA)
{
if( iCurrentState == 10)
{
// start rotating downward
fIncrement = FALSE;
}
if( iCurrentState == 0)
{
// rotate colors upward
fIncrement = TRUE;
}
// if increment upward, increment iCurrentState
if(fIncrement)
{
iCurrentState++;
}
else
{
// else downwards
iCurrentState--;
}
// reset basetime to current clock
uiBaseTime = GetJA2Clock( );
}
pDestBuf = LockVideoSurface( FRAME_BUFFER, &uiDestPitchBYTES );
SetClippingRegionAndImageWidth( uiDestPitchBYTES, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT );
// draw rectangle
RectangleDraw( TRUE, FEMALE_BOX_X, MALE_BOX_Y, FEMALE_BOX_X + MALE_BOX_WIDTH, MALE_BOX_Y + MALE_BOX_HEIGHT, Get16BPPColor( FROMRGB( GlowColorsList[ iCurrentState ][ 0 ], GlowColorsList[ iCurrentState ][ 1 ], GlowColorsList[ iCurrentState ][ 2 ] ) ), pDestBuf );
InvalidateRegion((UINT16) FEMALE_BOX_X, MALE_BOX_Y, FEMALE_BOX_X + MALE_BOX_WIDTH + 1, MALE_BOX_Y + MALE_BOX_HEIGHT + 1);
// unlock frame buffer
UnLockVideoSurface( FRAME_BUFFER );
return;
}
void CopyFirstNameIntoNickName( void )
{
// this procedure will copy the characters first name in to the nickname for the character
UINT32 iCounter=0;
while( ( pFullNameString[ iCounter ] != L' ' ) && ( iCounter < 20) && ( pFullNameString[ iCounter ] != 0 ) )
{
// copy charcters into nick name
pNickNameString[ iCounter ] = pFullNameString[ iCounter ];
iCounter++;
}
return;
}
void IncrementTextEnterMode( void )
{
// this function will incrment which text enter mode we are in, FULLname, NICKname, IMP_MALE or IMP_FEMALE
// if at IMP_FEMALE gender selection, reset to full name
if( FEMALE_GENDER_SELECT == ubTextEnterMode)
{
ubTextEnterMode = FULL_NAME_MODE;
}
else
{
// otherwise, next selection
ubTextEnterMode++;
}
}
void DecrementTextEnterMode( void )
{
// this function will incrment which text enter mode we are in, FULLname, NICKname, IMP_MALE or IMP_FEMALE
// if at IMP_FEMALE gender selection, reset to full name
if( FULL_NAME_MODE == ubTextEnterMode)
{
ubTextEnterMode = FEMALE_GENDER_SELECT;
}
else
{
// otherwise, next selection
ubTextEnterMode--;
}
}
void RenderMaleGenderIcon( void )
{
// this function displays a filled box in the IMP_MALE gender box if IMP_MALE has been selected
// re render indent
RenderGenderIndent( 192, 252 );
// IMP_MALE selected draw box
if( bGenderFlag == IMP_MALE )
{
}
}
void RenderFemaleGenderIcon( void )
{
// this function displays a filled box in the IMP_MALE gender box if IMP_MALE has been selected
// re render indent
RenderGenderIndent( 302, 252 );
// IMP_FEMALE selected draw box
if( bGenderFlag == IMP_FEMALE )
{
}
}
// mouse regions
void CreateIMPBeginScreenMouseRegions( void )
{
// this function creates the IMP mouse regions
// are we only reviewing text?.. if so, do not create regions
if( ubTextEnterMode == 5 )
return;
// full name region
MSYS_DefineRegion(&gIMPBeginScreenMouseRegions[ 0 ] , LAPTOP_SCREEN_UL_X + 196, LAPTOP_SCREEN_WEB_UL_Y + 135, LAPTOP_SCREEN_UL_X + 196 + FULL_NAME_REGION_WIDTH, LAPTOP_SCREEN_WEB_UL_Y + 135 + 24, MSYS_PRIORITY_HIGH, CURSOR_WWW,
MSYS_NO_CALLBACK, (MOUSE_CALLBACK)SelectFullNameRegionCallBack );
// nick name region
MSYS_DefineRegion(&gIMPBeginScreenMouseRegions[ 1 ] , LAPTOP_SCREEN_UL_X + 196, LAPTOP_SCREEN_WEB_UL_Y + 195, LAPTOP_SCREEN_UL_X + 196 + NICK_NAME_REGION_WIDTH, LAPTOP_SCREEN_WEB_UL_Y + 195 + 24, MSYS_PRIORITY_HIGH, CURSOR_WWW,
MSYS_NO_CALLBACK, (MOUSE_CALLBACK)SelectNickNameRegionCallBack );
// IMP_MALE gender area
MSYS_DefineRegion(&gIMPBeginScreenMouseRegions[ 2 ] , MALE_BOX_X, MALE_BOX_Y, MALE_BOX_X + MALE_BOX_WIDTH, MALE_BOX_Y + MALE_BOX_HEIGHT, MSYS_PRIORITY_HIGH, CURSOR_WWW,
(MOUSE_CALLBACK)MvtOnMaleRegionCallBack, (MOUSE_CALLBACK)SelectMaleRegionCallBack );
// IMP_FEMALE gender region
MSYS_DefineRegion(&gIMPBeginScreenMouseRegions[ 3 ] , FEMALE_BOX_X, MALE_BOX_Y, FEMALE_BOX_X + MALE_BOX_WIDTH, MALE_BOX_Y + MALE_BOX_HEIGHT, MSYS_PRIORITY_HIGH, CURSOR_WWW,
(MOUSE_CALLBACK)MvtOnFemaleRegionCallBack, (MOUSE_CALLBACK)SelectFemaleRegionCallBack );
// add regions
MSYS_AddRegion(&gIMPBeginScreenMouseRegions[ 0 ]);
MSYS_AddRegion(&gIMPBeginScreenMouseRegions[ 1 ]);
MSYS_AddRegion(&gIMPBeginScreenMouseRegions[ 2 ]);
MSYS_AddRegion(&gIMPBeginScreenMouseRegions[ 3 ]);
return;
}
void DestroyIMPBeginScreenMouseRegions( void )
{
// this function destroys the IMP mouse regions
// are we only reviewing text?.. if so, do not remove regions
if( ubTextEnterMode == 5 )
return;
// remove regions
MSYS_RemoveRegion(&gIMPBeginScreenMouseRegions[ 0 ]);
MSYS_RemoveRegion(&gIMPBeginScreenMouseRegions[ 1 ]);
MSYS_RemoveRegion(&gIMPBeginScreenMouseRegions[ 2 ]);
MSYS_RemoveRegion(&gIMPBeginScreenMouseRegions[ 3 ]);
return;
}
void SelectFullNameRegionCallBack(MOUSE_REGION * pRegion, INT32 iReason )
{
if (iReason & MSYS_CALLBACK_REASON_INIT)
{
}
else if(iReason & MSYS_CALLBACK_REASON_LBUTTON_UP)
{
// set current mode to full name type in mode
ubTextEnterMode = FULL_NAME_MODE;
fNewCharInString = TRUE;
}
else if (iReason & MSYS_CALLBACK_REASON_RBUTTON_UP)
{
}
}
void SelectNickNameRegionCallBack(MOUSE_REGION * pRegion, INT32 iReason )
{
if (iReason & MSYS_CALLBACK_REASON_INIT)
{
}
else if(iReason & MSYS_CALLBACK_REASON_LBUTTON_UP)
{
// set mode to nick name type in
ubTextEnterMode = NICK_NAME_MODE;
fNewCharInString = TRUE;
}
else if (iReason & MSYS_CALLBACK_REASON_RBUTTON_UP)
{
}
}
void SelectMaleRegionCallBack(MOUSE_REGION * pRegion, INT32 iReason )
{
if (iReason & MSYS_CALLBACK_REASON_INIT)
{
}
else if(iReason & MSYS_CALLBACK_REASON_LBUTTON_UP)
{
// set mode to nick name type in
bGenderFlag = IMP_MALE;
fNewCharInString = TRUE;
}
else if (iReason & MSYS_CALLBACK_REASON_RBUTTON_UP)
{
}
}
void SelectFemaleRegionCallBack(MOUSE_REGION * pRegion, INT32 iReason )
{
if (iReason & MSYS_CALLBACK_REASON_INIT)
{
}
else if(iReason & MSYS_CALLBACK_REASON_LBUTTON_UP)
{
// set mode to nick name type in
bGenderFlag = IMP_FEMALE;
fNewCharInString = TRUE;
}
else if (iReason & MSYS_CALLBACK_REASON_RBUTTON_UP)
{
}
}
void MvtOnFemaleRegionCallBack(MOUSE_REGION * pRegion, INT32 iReason )
{
if ( iReason & MSYS_CALLBACK_REASON_LOST_MOUSE )
{
//fNewCharInString = TRUE;
}
else if( iReason & MSYS_CALLBACK_REASON_GAIN_MOUSE)
{
ubTextEnterMode = FEMALE_GENDER_SELECT;
fNewCharInString = TRUE;
}
}
void MvtOnMaleRegionCallBack(MOUSE_REGION * pRegion, INT32 iReason )
{
if ( iReason & MSYS_CALLBACK_REASON_LOST_MOUSE )
{
//fNewCharInString = TRUE;
}
else if( iReason & MSYS_CALLBACK_REASON_GAIN_MOUSE)
{
ubTextEnterMode = MALE_GENDER_SELECT;
fNewCharInString = TRUE;
}
}
void RenderGender( void )
{
// this procedure will render the gender of the character int he appropriate box
// check to see if gender has been in fact set
if( bGenderFlag == -1 )
{
// nope, leave
return;
}
SetFontBackground( FONT_BLACK );
SetFontForeground( 184 );
if( bGenderFlag == IMP_MALE )
{
// IMP_MALE, render x in IMP_MALE box
mprintf( MALE_BOX_X + 9, MALE_BOX_Y + 6, L"X" );
}
else
{
// IMP_FEMALE, render x in IMP_FEMALE box
mprintf(FEMALE_BOX_X + 9, MALE_BOX_Y + 6, L"X");
}
}
void Print8CharacterOnlyString( void )
{
SetFontBackground( FONT_BLACK );
SetFontForeground( FONT_BLACK );
SetFont( FONT12ARIAL );
SetFontShadow(NO_SHADOW);
mprintf(iScreenWidthOffset + 430, iScreenHeightOffset + LAPTOP_SCREEN_WEB_DELTA_Y + 228,pIMPBeginScreenStrings[ 0 ]);
// reset shadow
SetFontShadow(DEFAULT_SHADOW);
}
BOOLEAN CheckCharacterInputForEgg( void )
{
#ifndef JA2BETAVERSION
return( FALSE );
#else
#ifndef _DEBUG
return( FALSE );
#else
if( ( wcscmp( pFullNameString, L"retraC kraM") == 0 ) && ( wcscmp( pNickNameString, L"BdyCnt") ) )
{
wcscpy( pFullNameString, L"Mark Carter");
wcscpy( pNickNameString, L"BodyCount");
bGenderFlag = IMP_MALE;
iHealth = 99;
iAgility = 99;
iStrength = 99;
iDexterity = 99;
iWisdom = 35;
iLeadership = 35;
iMarksmanship = 99;
iMechanical = 0;
iExplosives = 99;
iMedical = 0;
iSkillA = AMBIDEXT_OT;
iSkillB = AUTO_WEAPS_OT;
iPersonality = NO_DISABILITY;
iAttitude = ATT_ASSHOLE;
iCurrentImpPage = IMP_FINISH;
// LaptopSaveInfo.iCurrentVoice = 1;
// LaptopSaveInfo.iCharIndex = 1;
iPortraitNumber = 2;
return TRUE;
}
else if ( ( wcscmp( pFullNameString, L"hcnerF evaD") == 0)&&( wcscmp( pNickNameString, L"Feral") == 0))
{
wcscpy( pFullNameString, L"Dave French");
wcscpy( pNickNameString, L"Feral");
bGenderFlag = IMP_MALE;
iHealth = 90;
iAgility = 95;
iStrength = 90;
iDexterity = 95;
iWisdom = 60;
iLeadership = 60;
iMarksmanship = 89;
iMechanical = 40;
iExplosives = 25;
iMedical = 60;
iSkillA = MARTIALARTS_OT;
iSkillB = AUTO_WEAPS_OT;
iPersonality = NO_DISABILITY;
iAttitude = ATT_FRIENDLY;
iCurrentImpPage = IMP_FINISH;
// LaptopSaveInfo.iCurrentVoice = 1;
// LaptopSaveInfo.iCharIndex = 1;
iPortraitNumber = 1;
return TRUE;
}
else if ( ( wcscmp( pFullNameString, L"Marnes") == 0)&&( wcscmp( pNickNameString, L"Marnes") == 0))
{
wcscpy( pFullNameString, L"Kris Marnes");
wcscpy( pNickNameString, L"Marnes");
bGenderFlag = IMP_MALE;
iHealth = 100;
iAgility = 100;
iStrength = 100;
iDexterity = 100;
iWisdom = 100;
iLeadership = 100;
iMarksmanship = 100;
iMechanical = 100;
iExplosives = 100;
iMedical = 100;
iSkillA = MARTIALARTS_OT;
iSkillB = AUTO_WEAPS_OT;
iPersonality = NO_DISABILITY;
iAttitude = ATT_FRIENDLY;
iCurrentImpPage = IMP_FINISH;
// LaptopSaveInfo.iCurrentVoice = 2;
// LaptopSaveInfo.iCharIndex = 2;
iPortraitNumber = 1;
return TRUE;
}
else if( ( wcscmp( pFullNameString, L"neslO namroN") == 0 ) && ( wcscmp( pNickNameString, L"N.R.G") == 0) )
{
wcscpy( pFullNameString, L"Norman Olsen");
wcscpy( pNickNameString, L"N.R.G");
bGenderFlag = IMP_MALE;
iHealth = 99;
iAgility = 99;
iStrength = 99;
iDexterity = 90;
iWisdom = 70;
iLeadership = 35;
iMarksmanship = 70;
iMechanical = 65;
iExplosives = 99;
iMedical = 75;
iSkillA = STEALTHY_OT;
iSkillB = MARTIALARTS_OT;
iPersonality = NO_DISABILITY;
iAttitude = ATT_AGGRESSIVE;
iCurrentImpPage = IMP_FINISH;
// LaptopSaveInfo.iCurrentVoice = 1;
// LaptopSaveInfo.iCharIndex = 1;
iPortraitNumber = 4;
return TRUE;
}
else if( ( wcscmp( pFullNameString, L"snommE werdnA") == 0 ) && ( wcscmp( pNickNameString, L"Bubba") == 0) )
{
wcscpy( pFullNameString, L"Andrew Emmons");
wcscpy( pNickNameString, L"Bubba");
bGenderFlag =IMP_MALE;
iHealth = 97;
iAgility = 98;
iStrength = 80;
iDexterity = 80;
iWisdom = 99;
iLeadership = 99;
iMarksmanship = 99;
iMechanical = 0;
iExplosives = 0;
iMedical = 99;
iSkillA = AUTO_WEAPS_OT;
iSkillB = AMBIDEXT_OT;
iPersonality = NO_DISABILITY;
iAttitude = ATT_ARROGANT;
iCurrentImpPage = IMP_FINISH;
// LaptopSaveInfo.iCurrentVoice = 1;
// LaptopSaveInfo.iCharIndex = 1;
iPortraitNumber = 2;
return TRUE;
}
else if( ( wcscmp( pFullNameString, L"nalehW yeoJ") == 0 ) && ( wcscmp( pNickNameString, L"Joeker") == 0) )
{
wcscpy( pFullNameString, L"Joey Whelan");
wcscpy( pNickNameString, L"Joeker");
bGenderFlag = 0;
iHealth = 99;
iAgility = 99;
iStrength = 99;
iDexterity = 99;
iWisdom = 70;
iLeadership = 80;
iMarksmanship = 99;
iMechanical = 35;
iExplosives = 99;
iMedical = 35;
iSkillA = AUTO_WEAPS_OT;
iSkillB = MARTIALARTS_OT;
iPersonality = NO_DISABILITY;
iAttitude = ATT_AGGRESSIVE;
iCurrentImpPage = IMP_FINISH;
// LaptopSaveInfo.iCurrentVoice = 1;
// LaptopSaveInfo.iCharIndex = 1;
iPortraitNumber = 4;
return TRUE;
}
else if( ( wcscmp( pFullNameString, L"gnehC cirE") == 0 ) && ( wcscmp( pNickNameString, L"BlakAddr") == 0) )
{
wcscpy( pFullNameString, L"Eric Cheng");
wcscpy( pNickNameString, L"BlakAddr");
bGenderFlag = IMP_MALE;
iHealth = 99;
iAgility = 99;
iStrength = 99;
iDexterity = 99;
iWisdom = 99;
iLeadership = 70;
iMarksmanship = 99;
iMechanical = 50;
iExplosives = 99;
iMedical = 0;
iSkillA = AUTO_WEAPS_OT;
iSkillB = MARTIALARTS_OT;
iPersonality = NO_DISABILITY;
iAttitude = ATT_LONER;
iCurrentImpPage = IMP_FINISH;
// LaptopSaveInfo.iCurrentVoice = 1;
// LaptopSaveInfo.iCharIndex = 1;
iPortraitNumber = 3;
return TRUE;
}
else if( ( wcscmp( pFullNameString, L"Karters Killer Kru") == 0 ) && ( wcscmp( pNickNameString, L"Bitchin") == 0) )
{
wcscpy( pFullNameString, L"Mark Carter");
wcscpy( pNickNameString, L"BodyCount");
bGenderFlag = IMP_MALE;
iHealth = 99;
iAgility = 99;
iStrength = 99;
iDexterity = 99;
iWisdom = 35;
iLeadership = 35;
iMarksmanship = 99;
iMechanical = 0;
iExplosives = 99;
iMedical = 0;
iSkillA = AMBIDEXT_OT;
iSkillB = AUTO_WEAPS_OT;
iPersonality = PSYCHO;
iAttitude = ATT_ASSHOLE;
iCurrentImpPage = IMP_FINISH;
// LaptopSaveInfo.iCurrentVoice = 1;
// LaptopSaveInfo.iCharIndex = 1;
iPortraitNumber = 2;
//DEF: temp
MERC_HIRE_STRUCT HireMercStruct;
HireMercStruct.sSectorX = gsMercArriveSectorX;
HireMercStruct.sSectorY = gsMercArriveSectorY;
HireMercStruct.bSectorZ = 0;
HireMercStruct.fUseLandingZoneForArrival = TRUE;
HireMercStruct.ubInsertionCode = INSERTION_CODE_ARRIVING_GAME;
HireMercStruct.fCopyProfileItemsOver = TRUE;
HireMercStruct.iTotalContractLength = 365;
//specify when the merc should arrive
HireMercStruct.uiTimeTillMercArrives = GetMercArrivalTimeOfDay( );
HireMercStruct.ubProfileID = 12;
HireMerc( &HireMercStruct );
HireMercStruct.ubProfileID = 10;
HireMerc( &HireMercStruct );
HireMercStruct.ubProfileID = 25;
HireMerc( &HireMercStruct );
HireMercStruct.ubProfileID = 2;
HireMerc( &HireMercStruct );
HireMercStruct.ubProfileID = 20;
HireMerc( &HireMercStruct );
return TRUE;
}
else if( ( wcscmp( pFullNameString, L"dleifmaC sirhC") == 0 ) && ( wcscmp( pNickNameString, L"SSR") == 0) )
{
wcscpy( pFullNameString, L"James Bolivar DiGriz");
wcscpy( pNickNameString, L"DiGriz");
bGenderFlag = IMP_MALE;
iHealth = 99;
iAgility = 80;
iStrength = 80;
iDexterity = 99;
iWisdom = 70;
iLeadership = 70;
iMarksmanship = 99;
iMechanical = 99;
iExplosives = 99;
iMedical = 60;
iSkillA = ELECTRONICS_OT;
iSkillB = LOCKPICKING_OT;
iPersonality = NO_DISABILITY;
iAttitude = ATT_LONER;
iCurrentImpPage = IMP_FINISH;
// LaptopSaveInfo.iCurrentVoice = 1;
// LaptopSaveInfo.iCharIndex = 1;
iPortraitNumber = 3;
return TRUE;
}
#endif
#endif
if( ( wcscmp( pFullNameString, L"Test Female") == 0 ) && ( wcscmp( pNickNameString, L"Test") == 0) )
{
wcscpy( pFullNameString, L"Test Female");
wcscpy( pNickNameString, L"Test");
bGenderFlag = IMP_FEMALE;
iHealth = 55;
iAgility = 55;
iStrength = 55;
iDexterity = 55;
iWisdom = 55;
iLeadership = 55;
iMarksmanship = 55;
iMechanical = 55;
iExplosives = 55;
iMedical = 55;
iSkillA = 0;
iSkillB = 0;
iPersonality = NO_DISABILITY;
iAttitude = ATT_LONER;
iCurrentImpPage = IMP_FINISH;
LaptopSaveInfo.iIMPIndex = 54;
iPortraitNumber = 5;
return (TRUE );
}
return FALSE;
}