Files
source/Editor/LoadScreen.h
T

61 lines
1.1 KiB
C

#include "BuildDefines.h"
#include "Fileman.h"
#ifdef JA2EDITOR
#ifndef _JA2_LOAD_SCREEN_
#define _JA2_LOAD_SCREEN_
typedef struct _FDLG_LIST_TAG
{
GETFILESTRUCT FileInfo;
struct _FDLG_LIST_TAG *pNext;
struct _FDLG_LIST_TAG *pPrev;
} FDLG_LIST;
extern FDLG_LIST *AddToFDlgList(FDLG_LIST *pList, GETFILESTRUCT *pInfo);
extern void TrashFDlgList(FDLG_LIST *pList);
extern INT32 iFDlgState;
extern INT32 iFDlgSelectedSlot;
extern BOOLEAN gfAskForName;
extern BOOLEAN gfCreatedFDlg;
extern BOOLEAN gfDestroyFDlg;
UINT32 WaitForFileName( void );
void RemoveFileDialog(void);
void CreateFileDialog( UINT16 *zTitle );
void SelectFileDialogYPos( UINT16 usRelativeYPos );
void BuildFilenameWithCoordinate();
void BuildCoordinateWithFilename();
BOOLEAN ExtractFilenameFromFields();
BOOLEAN ValidCoordinate();
BOOLEAN ValidFilename();
BOOLEAN ExternalLoadMap( UINT16 *szFilename );
BOOLEAN ExternalSaveMap( UINT16 *szFilename );
extern BOOLEAN gfErrorCatch;
extern UINT16 gzErrorCatchString[ 256 ];
#endif
#endif