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** Big Maps Projects code (incl. Multiplayer v1.5 ** ********************************************************** - Merged Big Maps Project code from BMP+MP trunk (Revision: 3340) o Complete SVN Revision history: https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP - Before THIS merge, I made a branch of the existing 1.13 source o SVN Branch: https://81.169.133.124/source/ja2/branches/JA2_rev.3336/src - Removed old VS 6.0 and VS 2003 project and solutions files, because compilation is broken long time ago - I will add VS 2010 projects and solution file in the next few days git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3341 3b4a5df2-a311-0410-b5c6-a8a6f20db521
49 lines
1.5 KiB
C
49 lines
1.5 KiB
C
#include "BuildDefines.h"
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#ifdef JA2EDITOR
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#ifndef __SMARTMETHOD_H
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#define __SMARTMETHOD_H
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void CalcSmartWallDefault( UINT16 *pusObjIndex, UINT16 *pusUseIndex );
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void CalcSmartDoorDefault( UINT16 *pusObjIndex, UINT16 *pusUseIndex );
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void CalcSmartWindowDefault( UINT16 *pusObjIndex, UINT16 *pusUseIndex );
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void CalcSmartBrokenWallDefault( UINT16 *pusObjIndex, UINT16 *pusUseIndex );
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UINT16 CalcSmartWindowIndex( UINT16 usWallOrientation );
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UINT16 CalcSmartDoorIndex( UINT16 usWallOrientation );
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UINT16 CalcSmartBrokenWallIndex( UINT16 usWallOrientation );
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UINT16 CalcSmartDoorType();
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void IncSmartWallUIValue();
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void DecSmartWallUIValue();
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void IncSmartDoorUIValue();
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void DecSmartDoorUIValue();
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void IncSmartWindowUIValue();
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void DecSmartWindowUIValue();
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void IncSmartBrokenWallUIValue();
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void DecSmartBrokenWallUIValue();
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BOOLEAN CalcWallInfoUsingSmartMethod( INT32 iMapIndex, UINT16 *pusWallType, UINT16 *pusIndex );
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BOOLEAN CalcDoorInfoUsingSmartMethod( INT32 iMapIndex, UINT16 *pusDoorType, UINT16 *pusIndex );
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BOOLEAN CalcWindowInfoUsingSmartMethod( INT32 iMapIndex, UINT16 *pusWallType, UINT16 *pusIndex );
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BOOLEAN CalcBrokenWallInfoUsingSmartMethod( INT32 iMapIndex, UINT16 *pusWallType, UINT16 *pusIndex );
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void PasteSmartWall( INT32 iMapIndex );
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void PasteSmartDoor( INT32 iMapIndex );
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void PasteSmartWindow( INT32 iMapIndex );
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void PasteSmartBrokenWall( INT32 iMapIndex );
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extern UINT8 gubDoorUIValue;
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extern UINT8 gubWindowUIValue;
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extern UINT8 gubWallUIValue;
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extern UINT8 gubBrokenWallUIValue;
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#endif
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#endif
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