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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@649 3b4a5df2-a311-0410-b5c6-a8a6f20db521
199 lines
3.1 KiB
C
199 lines
3.1 KiB
C
#ifndef __SOLDER_PROFILE_H
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#define __SOLDER_PROFILE_H
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#include "Soldier Control.h"
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#include "Soldier Profile Type.h"
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#include "Merc Hiring.h"
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extern INT8 gbSkillTraitBonus[NUM_SKILLTRAITS];
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extern UINT8 gubTerrorists[];
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extern INT16 gsTerroristSector[][5][2];
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extern BOOLEAN gfPotentialTeamChangeDuringDeath;
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extern MERCPROFILESTRUCT gMercProfiles[ NUM_PROFILES ];
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#define AIM_AND_MERC_MERCS 51 // A.I.M. is 0-39, M.E.R.C.s are 40-50
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//use this to sort out the above define
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BOOLEAN IsProfileIdAnAimOrMERCMerc( UINT8 ubProfileID );
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//enums for the mercs
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enum NPCIDs
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{
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BIFF = 40,
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HAYWIRE,
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GASKET,
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RAZOR,
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FLO,
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GUMPY,
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LARRY_NORMAL,
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LARRY_DRUNK,
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COUGAR,
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NUMB,
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BUBBA,
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MIGUEL = 57,
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CARLOS,
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IRA,
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DIMITRI,
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DEVIN, // 61
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ROBOT,
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HAMOUS,
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SLAY,
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RPC65,
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DYNAMO,
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SHANK,
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IGGY,
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VINCE,
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CONRAD,
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RPC71, // 71
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MADDOG,
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DARREL,
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PERKO,
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QUEEN,
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AUNTIE,
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ENRICO, //GABBY, //ENRICO,
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CARMEN,
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JOE,
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STEVE,
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RAT, // 81
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ANNIE,
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CHRIS,
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BOB,
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BRENDA,
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KINGPIN,
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DARREN,
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MARIA,
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ANGEL,
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JOEY,
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TONY, // 91
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FRANK,
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SPIKE,
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DAMON,
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KYLE,
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MICKY,
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SKYRIDER,
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PABLO,
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SAL,
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FATHER,
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FATIMA, // 101
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WARDEN,
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GORDON,
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GABBY, //ENRICO, //GABBY,
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ERNEST,
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FRED,
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MADAME,
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YANNI,
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MARTHA,
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TIFFANY,
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T_REX, // 111
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DRUGGIST, // ELGIN
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JAKE,
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PACOS,
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GERARD,
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SKIPPER,
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HANS,
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JOHN,
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MARY,
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GENERAL,
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SERGEANT, // 121
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ARMAND,
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LORA,
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FRANZ,
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HOWARD,
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SAM,
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ELDIN,
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ARNIE,
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TINA,
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FREDO,
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WALTER, // 131
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JENNY,
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BILLY,
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BREWSTER,
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ELLIOT,
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DEREK,
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OLIVER,
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WALDO,
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DOREEN,
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JIM,
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JACK, // 141
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OLAF,
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RAY,
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OLGA,
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TYRONE,
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MADLAB,
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KEITH,
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MATT,
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MIKE,
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DARYL,
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HERVE, // 151
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PETER,
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ALBERTO,
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CARLO,
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MANNY,
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OSWALD,
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CALVIN,
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CARL,
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SPECK,
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PROF_HUMMER,
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PROF_ELDERODO, // 161
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PROF_ICECREAM,
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PROF_HELICOPTER,
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NPC164,
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GASTON,
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STOGIE,
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TEX,
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BIGGENS,
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NPC169,
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} ;
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BOOLEAN LoadMercProfiles(void);
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// This function will overload the default for the face index ( which is the ubCharNum )
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void SetProfileFaceData( UINT8 ubCharNum, UINT8 ubFaceIndex, UINT16 usEyesX, UINT16 usEyesY, UINT16 usMouthX, UINT16 usMouthY );
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SOLDIERTYPE * FindSoldierByProfileID( UINT8 ubProfileID, BOOLEAN fPlayerMercsOnly );
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BOOLEAN RecruitRPC( UINT8 ubCharNum );
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BOOLEAN RecruitEPC( UINT8 ubCharNum );
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BOOLEAN UnRecruitEPC( UINT8 ubCharNum );
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INT8 WhichBuddy( UINT8 ubCharNum, UINT8 ubBuddy );
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INT8 WhichHated( UINT8 ubCharNum, UINT8 ubHated );
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SOLDIERTYPE *ChangeSoldierTeam( SOLDIERTYPE *pSoldier, UINT8 ubTeam );
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BOOLEAN IsProfileATerrorist( UINT8 ubProfile );
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BOOLEAN IsProfileAHeadMiner( UINT8 ubProfile );
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void UpdateSoldierPointerDataIntoProfile( BOOLEAN fPlayerMercs );
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// Returns true if a buddy of the merc is on team
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BOOLEAN DoesMercHaveABuddyOnTheTeam( UINT8 ubMercID );
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void StartSomeMercsOnAssignment( void );
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void DecideOnAssassin( void );
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extern BOOLEAN gubNumTerrorists;
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void MakeRemainingTerroristsTougher( void );
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void MakeRemainingAssassinsTougher( void );
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SOLDIERTYPE * SwapLarrysProfiles( SOLDIERTYPE * pSoldier );
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BOOLEAN DoesNPCOwnBuilding( SOLDIERTYPE *pSoldier, INT16 sGridNo );
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#endif
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