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https://github.com/1dot13/source.git
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- Added MERC optional gear purchase - Adopted Tais' gear cost format as previously gear cost uses MercProfiles.xml 'optional gear cost' value if hire without pressing any 'gear kit' button - Added condition to settle bills first before hiring same merc from MERC - Added MERC starting gear hotkey - Fix for AIM starting gear hotkey when using old inventory - Removed unused variable in fresh_header.h git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5780 3b4a5df2-a311-0410-b5c6-a8a6f20db521
68 lines
1.7 KiB
C
68 lines
1.7 KiB
C
#pragma once
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//time for a new header :)
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extern int readyteamreg[10];
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typedef struct
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{
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UINT16 soldier_id;
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UINT16 attacker_id;
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UINT8 attacker_team;
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UINT8 soldier_team;
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}death_struct;
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typedef struct
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{
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UINT16 ubID;
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INT32 sGridNo;
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BOOLEAN fNoAnimations;
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}doors;
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typedef struct
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{
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UINT16 ubID;
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INT8 bLife;
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INT8 bBleeding;
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}heal;
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typedef struct
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{
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UINT16 ubID;
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INT8 bteam;
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}AIint;
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extern BOOLEAN gfUIInterfaceSetBusy;
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extern int numreadyteams;//for realtime
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extern bool requested;
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extern bool getReal;
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extern UINT8 gubCheatLevel;
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// Client variables
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extern UINT8 cWeaponReadyBonus;
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extern UINT8 cDisableSpectatorMode;
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extern UINT8 cDisableMorale;
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BOOLEAN DisplayMercsInventory(UINT8 ubMercID);
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void send_door ( SOLDIERTYPE *pSoldier, INT32 sGridNo, BOOLEAN fNoAnimations );
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void send_changestate (EV_S_CHANGESTATE * SChangeState);
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void send_death( SOLDIERTYPE *pSoldier);
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void send_hitstruct(EV_S_STRUCTUREHIT * SStructureHit);
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void send_hitwindow(EV_S_WINDOWHIT * SWindowHit);
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void send_miss(EV_S_MISS * SMiss);
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void unlock (void);
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void UpdateSoldierToNetwork ( SOLDIERTYPE *pSoldier );
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void TrashAllSoldiers( );
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void kick_player (void);
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void overide_turn (void);
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void send_fireweapon ( EV_S_FIREWEAPON * SFireWeapon);
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void end_interrupt ( BOOLEAN fMarkInterruptOccurred );
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void EndInterrupt( BOOLEAN fMarkInterruptOccurred );
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void sendRT (void);
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void startCombat(UINT8 ubStartingTeam);
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void intAI (SOLDIERTYPE *pSoldier );
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void teamwiped (void);
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BOOLEAN check_status (void);
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extern UINT8 NumEnemyInSector( );
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extern INT8 NumActiveAndConsciousTeamMembers( UINT8 ubTeam );
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void send_heal (SOLDIERTYPE *pSoldier );
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void requestAIint(SOLDIERTYPE *pSoldier ); |